Documentation for this module may be created at Module:EventComp/doc
local getArgs = require('Module:GetArgs')
local BaseTable = require('Module:BaseTable')
local Ship = require('Module:Ship')
local Equipment = require('Module:Equipment')
local Formatting = require('Module:Formatting')
local format = require('Module:StringInterpolation').format
local EventComp = {
_item_class = Ship,
_equip_class = Equipment,
_table_start = [[{| style="border-collapse: collapse;"]],
_header_template = [[]],
_column_cell_templates = {
ship = [[| rowspan="${rowspan}" style="border-bottom: 1px solid grey;" |${values.ship}]],
level = [[| rowspan="${rowspan}" style="width: 100px; text-align: center; border-bottom: 1px solid grey;" |${values.level}]],
equipment = [[| style="${style}" |${equip_name}]],
},
_columns = {
"ship",
"level",
"equipment",
},
_blank_battle_card = "Empty card.png",
_fighter_power = 0,
_elos = 0,
}
function EventComp:ship(entry)
return { values = { ship = Formatting:format_image{entry.ship:battle_card() or self._blank_battle_card, link = entry.ship:link(), caption = entry.ship:name() } }, rowspan = #entry.equips }
end
function EventComp:level(entry)
return { values = { level = entry.level }, rowspan = #entry.equips }
end
function EventComp:equipment(entry)
return entry.equips
end
function EventComp:process_hq_level()
local bracket = tonumber(self._args['hq'] or 0)
--Get bracket of 5
bracket = bracket - (bracket % 5) + 5
if tonumber(hq_level or 0) % 5 == 0 then
bracket = bracket + 5
end
self._elos = -(bracket * 0.61)
end
function EventComp:process_equipment(equip)
--Fighter power
--Only fighter planes, dive bombers, torpedo bombers and seaplane bombers with an AA stat are counted
local types_allowed = { [6] = true, [7] = true, [8] = true, [11] = true }
if types_allowed[equip:type()] and equip:aa() then
self._fighter_power = self._fighter_power + math.floor(math.sqrt(planes) * equip:aa())
end
--Effective Line of Sight
local multiplier = { [7] = 1.04, [8] = 1.04, [9] = 1.66, [10] = 2.00, [11] = 1.78, [12] = 1.00, [13] = 0.99, [29] = 0.91 }
if multiplier[equip:type()] ~= nil and equip:los() then
self._elos = self._elos + (equip:los() * multiplier[equip:type()])
end
end
function EventComp:build_items()
local entry = {
ship = nil,
level = nil,
equips = {},
}
for index, item_key in ipairs(self._args) do
if index == #self._args then
table.insert(entry.equips, self._equip_class(item_key))
table.insert(self._items, entry)
elseif item_key == "-" then
table.insert(self._items, entry)
entry = {
ship = nil,
level = nil,
equips = {},
}
elseif entry.ship and entry.level then
table.insert(entry.equips, self._equip_class(item_key))
elseif entry.ship then
entry.level = tonumber(item_key)
--Perform eLoS calculation
local los = entry.ship:los() or 0
local los_max = entry.ship:los_max() or los
los = math.floor(los + ((los_max - los) * entry.level / 99))
self._elos = self._elos + math.sqrt(los) * 1.69
else
entry.ship = self._item_class(item_key)
end
end
end
function EventComp:build_data_rows()
for _, item in ipairs(self._items) do
local row_values = {}
for _, column in ipairs(self._columns) do
row_values[column] = self[column](self, item)
end
table.insert(self._data_rows, row_values)
end
end
function EventComp:build_rows()
for _, row_values in ipairs(self._data_rows) do
for _, column in ipairs(self._columns) do
if column == "equipment" then
for index, equip in ipairs(row_values[column]) do
self:process_equipment(equip)
local values = { equip_name = Formatting:format_link(equip:link()), style = "" }
if index == #row_values[column] then values.style = "border-bottom: 1px solid grey;" end
table.insert(self._rows, "| style=\"" .. values.style .. "\" |" .. Formatting:format_image{Formatting:format_equipment_icon(equip:icon())})
table.insert(self._rows, format(self._column_cell_templates[column], values))
table.insert(self._rows, "|-")
end
else
table.insert(self._rows, format(self._column_cell_templates[column], row_values[column]))
end
end
end
end
--If this isn't separate, "frame" is nil and gives an error when testing with the debug console
function EventComp:Main(args)
self._args = args
self._items = {}
self._data_rows = {}
self._rows = { [[{| style="border-collapse: collapse;"]] }
self:process_hq_level()
self:build_items()
self:build_data_rows()
self:build_rows()
table.insert(self._rows, "|}")
table.insert(self._rows, "HQ level: " .. self._args['hq'] .. "<br />")
table.insert(self._rows, "Fighter Power: " .. self._fighter_power .. "<br />")
table.insert(self._rows, "eLoS: " .. string.format("%.2f", self._elos))
return table.concat(self._rows, '\n')
end
function EventComp.Build(frame)
local args = getArgs{frame = frame:getParent()}
return EventComp:Main(args)
end
return EventComp