Module:Data/Ship/Kaiboukan No.4
< Module:Data | Ship
Documentation for this module may be created at Module:Data/Ship/Kaiboukan No.4/doc
-- [[Category:Player ship modules]]
return {
[""] = {
_name = "Kaiboukan No.4",
_suffix = false,
_rarity = 4,
_api_id = 637,
_id = 437,
_true_id = false,
_japanese_name = "第四号海防艦",
_reading = "だいよんごう",
_class = "Type D",
_class_number = 2,
_type = 1,
_hp = 8,
_hp_max = 15,
_firepower = 3,
_firepower_max = 15,
_firepower_mod = false,
_armor = 4,
_armor_max = 15,
_armor_mod = false,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = nil,
_evasion_max = nil,
_aa = 5,
_aa_max = 19,
_aa_mod = 1,
_asw = nil,
_asw_max = nil,
_speed = 5,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 18,
_luck_max = 76,
_luck_mod = false,
_buildable = nil,
_buildable_lsc = nil,
_build_time = 14,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Kaiboukan No.4/Kai",
_fuel = 10,
_ammo = 10,
_scrap_fuel = 1,
_scrap_ammo = 1,
_scrap_steel = 1,
_scrap_baux = false,
_equipment = {
{equipment = nil, size = 0},
},
_voice_flag = 1,
_voice_actor = nil,
_artist = nil,
_implementation_date = {2020, 6, 26},
_availability = nil,
},
["Kai"] = {
_name = "Kaiboukan No.4",
_suffix = "Kai",
_rarity = 5,
_api_id = 701,
_id = 437,
_true_id = 1701,
_japanese_name = "第四号海防艦改",
_reading = "だいよんごうかい",
_class = "Type D",
_class_number = 2,
_type = 1,
_hp = 15,
_hp_max = 23,
_firepower = 4,
_firepower_max = 28,
_firepower_mod = 1,
_armor = 5,
_armor_max = 29,
_armor_mod = false,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = nil,
_evasion_max = nil,
_aa = 11,
_aa_max = 40,
_aa_mod = 1,
_asw = nil,
_asw_max = nil,
_speed = 5,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 20,
_luck_max = 80,
_luck_mod = false,
_buildable = nil,
_buildable_lsc = nil,
_build_time = 14,
_remodel_level = 35,
_remodel_ammo = 70,
_remodel_steel = 50,
_remodel_development_material = nil,
_remodel_blueprint = nil,
_remodel_catapult = nil,
_remodel_report = nil,
_remodel_from = "Kaiboukan No.4/",
_remodel_to = false,
_fuel = 10,
_ammo = 10,
_scrap_fuel = 1,
_scrap_ammo = 1,
_scrap_steel = 2,
_scrap_baux = false,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 0},
},
_voice_flag = 1,
},
}