Module:Data/Ship/Nelson
< Module:Data | Ship
Revision as of 08:36, 13 September 2018 by com>Battlecruiser (add _class etc.)
Documentation for this module may be created at Module:Data/Ship/Nelson/doc
-- [[Category:Player ship modules]]
return {
[""] = {
_name = "Nelson",
_suffix = false,
_rarity = 7,
_api_id = 571,
_id = 371,
_true_id = false,
_japanese_name = "Nelson",
_reading = "ネルソン",
_class = "Nelson",
_class_number = 1,
_type = 9,
_hp = 82,
_hp_max = 92,
_firepower = 72,
_firepower_max = 102,
_firepower_mod = 5,
_armor = 74,
_armor_max = 92,
_armor_mod = 4,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = nil,
_evasion_max = nil,
_aa = 24,
_aa_max = 82,
_aa_mod = 1,
_asw = 0,
_asw_max = false,
_speed = 5,
_los = nil,
_los_max = nil,
_range = 3,
_luck = 24,
_luck_max = 89,
_luck_mod = false,
_buildable = false,
_buildable_lsc = false,
_build_time = 300,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Nelson/Kai",
_fuel = 95,
_ammo = 145,
_scrap_fuel = 10,
_scrap_ammo = 22,
_scrap_steel = 42,
_scrap_baux = 3,
_equipment = {
{equipment = "16inch Mk.I Triple Gun Mount", size = 1},
{equipment = "16inch Mk.I Triple Gun Mount", size = 1},
{equipment = false, size = 1},
{equipment = false, size = 2},
},
_voice_flag = 1,
_voice_actor = "Nomizu Iori",
_artist = "Konishi",
_implementation_date = {2018, 9, 12},
_availability = { "event reward" },
},
["Kai"] = {
_name = "Nelson",
_suffix = "Kai",
_rarity = 8,
_api_id = 576,
_id = 371,
_true_id = 376,
_japanese_name = "Nelson改",
_reading = "ネルソンかい",
_class = nil,
_class_number = nil,
_type = 9,
_hp = 93,
_hp_max = 98,
_firepower = 81,
_firepower_max = 114,
_firepower_mod = 5,
_armor = 84,
_armor_max = 104,
_armor_mod = 4,
_torpedo = 0,
_torpedo_max = false,
_torpedo_mod = false,
_evasion = nil,
_evasion_max = nil,
_aa = 30,
_aa_max = 92,
_aa_mod = 2,
_asw = nil,
_asw_max = nil,
_speed = 5,
_los = nil,
_los_max = nil,
_range = 3,
_luck = 28,
_luck_max = 98,
_luck_mod = false,
_build_time = 300,
_remodel_level = 50,
_remodel_ammo = 1700,
_remodel_steel = 2800,
_remodel_development_material = nil,
_remodel_blueprint = false,
_remodel_catapult = false,
_remodel_report = false,
_remodel_from = "Nelson/",
_remodel_to = false,
_fuel = 95,
_ammo = 175,
_scrap_fuel = 16,
_scrap_ammo = 33,
_scrap_steel = 52,
_scrap_baux = 3,
_equipment = {
{equipment = nil, size = 1},
{equipment = nil, size = 1},
{equipment = nil, size = 2},
{equipment = nil, size = 2},
},
_voice_flag = 3,
},
}