Module:Data/Ship/Hamanami
< Module:Data | Ship
Documentation for this module may be created at Module:Data/Ship/Hamanami/doc
--Categories:
--[[Category:Player ship modules]]
return {
[""] = {
_name = "Hamanami",
_rarity = 4,
_api_id = 484,
_id = 284,
_true_id = false,
_japanese_name = "浜波",
_reading = "はまなみ",
_class = nil,
_class_number = nil,
_type = 2,
_hp = 16,
_hp_max = 34,
_firepower = 10,
_firepower_max = 31,
_firepower_mod = false,
_armor = 6,
_armor_max = 19,
_armor_mod = 1,
_torpedo = 24,
_torpedo_max = 68,
_torpedo_mod = 1,
_evasion = nil,
_evasion_max = nil,
_aa = 12,
_aa_max = 43,
_aa_mod = false,
_asw = nil,
_asw_max = nil,
_speed = 10,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 10,
_luck_max = 50,
_luck_mod = false,
_buildable = nil,
_buildable_lsc = nil,
_build_time = 24,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Hamanami/Kai",
_fuel = 15,
_ammo = 20,
_scrap_fuel = 1,
_scrap_ammo = 1,
_scrap_steel = 6,
_scrap_baux = false,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 0},
},
_voice_flag = 1,
_voice_actor = nil,
_artist = nil,
_implementation_date = nil,
_availability = nil,
},
["Kai"] = {
_name = "Hamanami",
_suffix = "Kai",
_rarity = 5,
_api_id = 680,
_id = 284,
_true_id = 1480,
_cg_reference = "/",
_cg_damaged_reference = "/",
_japanese_name = "浜波改",
_reading = "はまなみかい",
_class = nil,
_class_number = nil,
_type = 2,
_hp = 32,
_hp_max = 49,
_firepower = 12,
_firepower_max = 52,
_firepower_mod = 1,
_armor = 14,
_armor_max = 49,
_armor_mod = 1,
_torpedo = 27,
_torpedo_max = 78,
_torpedo_mod = 1,
_evasion = nil,
_evasion_max = nil,
_aa = 18,
_aa_max = 59,
_aa_mod = 1,
_asw = nil,
_asw_max = nil,
_speed = 10,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 12,
_luck_max = 58,
_luck_mod = false,
_buildable = nil,
_buildable_lsc = nil,
_build_time = 24,
_remodel_level = 30,
_remodel_ammo = 150,
_remodel_steel = 110,
_remodel_development_material = nil,
_remodel_blueprint = nil,
_remodel_catapult = nil,
_remodel_report = nil,
_remodel_from = "Hamanami/",
_remodel_to = false,
_fuel = 15,
_ammo = 20,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 10,
_scrap_baux = false,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 0},
{equipment = nil, size = 0},
},
_voice_flag = 1,
},
}