Module:Data/Ship/Sagiri
< Module:Data | Ship
Revision as of 17:49, 10 August 2017 by com>Procee
Documentation for this module may be created at Module:Data/Ship/Sagiri/doc
--Categories:
--[[Category:Player ship modules]]
return {
[""] = {
_name = "Sagiri",
_suffix = false,
_rarity = 4,
_api_id = 480,
_id = 280,
_true_id = false,
_japanese_name = "狭霧",
_reading = "さぎり",
_class = nil,
_class_number = nil,
_type = 2,
_hp = 15,
_hp_max = 29,
_firepower = 10,
_firepower_max = 29,
_firepower_mod = false,
_armor = 5,
_armor_max = 19,
_armor_mod = false,
_torpedo = 27,
_torpedo_max = 69,
_torpedo_mod = 1,
_evasion = nil,
_evasion_max = nil,
_aa = 12,
_aa_max = 39,
_aa_mod = false,
_asw = nil,
_asw_max = nil,
_speed = 10,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 6,
_luck_max = 46,
_luck_mod = false,
_buildable = false,
_buildable_lsc = false,
_build_time = 20,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "Sagiri/Kai",
_fuel = 15,
_ammo = 20,
_scrap_fuel = 1,
_scrap_ammo = 1,
_scrap_steel = 5,
_scrap_baux = false,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 0},
},
_voice_flag = 0,
_voice_actor = nil,
_artist = nil,
_implementation_date = nil,
_availability = nil,
},
["Kai"] = {
_name = "Sagiri",
_suffix = "Kai",
_rarity = 5,
_api_id = 391,
_id = 1471,
_true_id = false,
_japanese_name = "狭霧改",
_reading = "さぎりかい",
_class = nil,
_class_number = nil,
_type = 2,
_hp = 30,
_hp_max = 49,
_firepower = 11,
_firepower_max = 50,
_firepower_mod = 1,
_armor = 13,
_armor_max = 49,
_armor_mod = 1,
_torpedo = 27,
_torpedo_max = 82,
_torpedo_mod = 1,
_evasion = nil,
_evasion_max = nil,
_aa = 15,
_aa_max = 49,
_aa_mod = 1,
_asw = nil,
_asw_max = nil,
_speed = 10,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 7,
_luck_max = 57,
_luck_mod = false,
_build_time = 20,
_remodel_level = 30,
_remodel_ammo = 130,
_remodel_steel = 110,
_remodel_development_material = nil,
_remodel_blueprint = nil,
_remodel_catapult = false,
_remodel_from = "Sagiri/Kai",
_remodel_to = false,
_fuel = 15,
_ammo = 20,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 10,
_scrap_baux = false,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 0},
{equipment = nil, size = 0},
},
_voice_flag = 3,
},
}