Module:Data/Ship/Kamikaze

< Module:Data‎ | Ship
Revision as of 07:10, 4 May 2016 by com>Battlecruiser (initial status)

Documentation for this module may be created at Module:Data/Ship/Kamikaze/doc

--Categories:
--[[Category:Player ship modules]]

local Kamikaze = {
	[""] = {
		_name = "Kamikaze",
		_rarity = 4,
		_api_id = 471,
		_id = 271,
		_true_id = false,
		_japanese_name = "神風",
		_reading = "かみかぜ",
		_class = "Kamikaze",
		_class_number = 1,
		_type = 2,
		_hp = 12,
		_hp_max = 23,
		_firepower = 5,
		_firepower_max = 28,
		_firepower_mod = 1,
		_armor = 5,
		_armor_max = 17,
		_armor_mod = false,
		_torpedo = 12,
		_torpedo_max = 36,
		_torpedo_mod = 1,
		_evasion = 39,
		_evasion_max = nil,
		_aa = 5,
		_aa_max = 26,
		_aa_mod = false,
		_asw = 20,
		_asw_max = nil,
		_speed = 10,
		_los = 5,
		_los_max = nil,
		_range = 1,
		_luck = 30,
		_luck_max = 79,
		_luck_mod = false,
		_buildable = false,
		_buildable_lsc = false,
 		_build_time = 18,
		_remodel_level = false,
		_remodel_from = false,
		_remodel_to = "Kamikaze/Kai",
		_fuel = 15,
		_ammo = 15,
		_scrap_fuel = 1,
		_scrap_ammo = 1,
		_scrap_steel = 3,
		_scrap_baux = false,
		_equipment = {
			{equipment = "12cm Single Gun Mount", size = 0},
			{equipment = "53cm Twin Torpedo Mount", size = 0},
		},
	},
	["Kai"] = {
		_name = "Kamikaze",
		_suffix = "Kai",
		_rarity = 6,
		_api_id = 476,
		_id = 276,
		_true_id = false,
		_japanese_name = "神風改",
		_reading = "かみかぜかい",
		_class = "Kamikaze",
		_class_number = 1,
		_type = 2,
		_hp = 23,
		_hp_max = 38,
		_firepower = 8,
		_firepower_max = 41,
		_firepower_mod = 1,
		_armor = 10,
		_armor_max = 38,
		_armor_mod = false,
		_torpedo = 14,
		_torpedo_max = 68,
		_torpedo_mod = 1,
		_evasion = nil,
		_evasion_max = nil,
		_aa = 14,
		_aa_max = 48,
		_aa_mod = false,
		_asw = nil,
		_asw_max = nil,
		_speed = 10,
		_los = nil,
		_los_max = nil,
		_range = 1,
		_luck = 40,
		_luck_max = 99,
		_luck_mod = false,
		_remodel_level = 50,
		_remodel_ammo = 130,
		_remodel_steel = 80,
		_remodel_development_material = false,
		_remodel_blueprint = false,
		_remodel_catapult = false,
		_remodel_from = "Kamikaze/",
		_remodel_to = false,
		_fuel = 15,
		_ammo = 15,
		_scrap_fuel = 1,
		_scrap_ammo = 1,
		_scrap_steel = 4,
		_scrap_baux = false,
		_equipment = {
			{equipment = nil, size = 0},
			{equipment = nil, size = 0},
			{equipment = nil, size = 0},
		},
	},
	class = {
		_name = "Kamikaze",
		_class = true,
		_base_type = 2,
	},
}

return Kamikaze