Module:Data/Ship/I-8

< Module:Data‎ | Ship
Revision as of 23:43, 25 September 2015 by com>CkwngBot (Adding _remodel_development_material)

Documentation for this module may be created at Module:Data/Ship/I-8/doc

--Categories:
--[[Category:Player ship modules]]

local I_8 = {
	[""] = {
		_name = "I-8",
		_nick = "Hachi",
		_rarity = 5,
		_api_id = 128,
		_id = 128,
		_true_id = false,
		_japanese_name = "伊8",
		_japanese_nick = "はち",
		_reading = "い8",
		_reading_nick = false,
		_class = "Junsen 3",
		_class_number = 2,
		_type = 13,
		_hp = 15,
		_hp_max = 19,
		_firepower = 2,
		_firepower_max = 9,
		_firepower_mod = false,
		_armor = 4,
		_armor_max = 19,
		_armor_mod = false,
		_torpedo = 30,
		_torpedo_max = 69,
		_torpedo_mod = 2,
		_evasion = 14,
		_evasion_max = 37,
		_aa = 0,
		_aa_max = false,
		_aa_mod = false,
		_asw = 0,
		_asw_max = false,
		_speed = 5,
		_los = 10,
		_los_max = 39,
		_range = 1,
		_luck = 20,
		_luck_max = 59,
		_luck_mod = false,
		_buildable = true,
		_buildable_lsc = false,
		_build_time = 22,
		_remodel_level = false,
		_remodel_from = false,
		_remodel_to = "I-8/Kai",
		_fuel = 10,
		_ammo = 20,
		_scrap_fuel = 1,
		_scrap_ammo = 2,
		_scrap_steel = 2,
		_scrap_baux = 1,
		_equipment = {
			{equipment = false, size = 0},
		},
	},
	["Kai"] = {
		_name = "I-8",
		_nick = "Hachi",
		_suffix = "Kai",
		_rarity = 6,
		_api_id = 400,
		_id = 128,
		_true_id = 1500,
		_cg_reference = "/",
		_cg_damaged_reference = "/",
		_japanese_name = "伊8改",
		_japanese_nick = "はち",
		_reading = "い8かい",
		_reading_nick = false,
		_class = "Junsen 3",
		_class_number = 2,
		_type = 14,
		_hp = 19,
		_hp_max = 25,
		_firepower = 4,
		_firepower_max = 14,
		_firepower_mod = false,
		_armor = 5,
		_armor_max = 19,
		_armor_mod = false,
		_torpedo = 36,
		_torpedo_max = 84,
		_torpedo_mod = 2,
		_evasion = 15,
		_evasion_max = 49,
		_aa = 0,
		_aa_max = false,
		_aa_mod = 1,
		_asw = 0,
		_asw_max = false,
		_speed = 5,
		_los = 16,
		_los_max = 39,
		_range = 1,
		_luck = 25,
		_luck_max = 69,
		_luck_mod = false,
		_remodel_level = 50,
		_remodel_ammo = 200,
		_remodel_steel = 150,
		_remodel_development_material = false,
		_remodel_blueprint = false,
		_remodel_catapult = false,
		_remodel_from = "I-8/",
		_remodel_to = false,
		_fuel = 10,
		_ammo = 25,
		_scrap_fuel = 1,
		_scrap_ammo = 2,
		_scrap_steel = 2,
		_scrap_baux = 2,
		_equipment = {
			{equipment = false, size = 1},
			{equipment = false, size = 1},
		},
	},
}

return I_8