Module:Data/Ship/I-168

< Module:Data‎ | Ship
Revision as of 02:24, 25 April 2015 by com>Ckwng

Documentation for this module may be created at Module:Data/Ship/I-168/doc

local I_168 = {
	[""] = {
		_name = "I-168",
		_nick = "Imuya",
		_rarity = 3,
		_id = 126,
		_true_id = false,
		_card = "126.png",
		_battle_card = "I-168 card.jpg",
		_japanese_name = "伊168",
		_japanese_nick = "イムヤ",
		_reading = "い168",
		_reading_nick = false,
		_class = "Kaidai VIa",
		_class_number = 1,
		_type = 13,
		_hp = 10,
		_hp_max = 17,
		_firepower = 2,
		_firepower_max = 7,
		_firepower_mod = false,
		_armor = 3,
		_armor_max = 17,
		_armor_mod = false,
		_torpedo = 24,
		_torpedo_max = 59,
		_torpedo_mod = 2,
		_evasion = 15,
		_evasion_max = 39,
		_aa = 0,
		_aa_max = false,
		_aa_mod = false,
		_asw = 0,
		_asw_max = false,
		_speed = 5,
		_los = 9,
		_los_max = 29,
		_range = 1,
		_luck = 10,
		_luck_max = 49,
		_luck_mod = false,
		_buildable = true,
		_buildable_lsc = false,
		_build_time = 22,
		_remodel_level = false,
		_remodel_from = false,
		_remodel_to = "I-168/Kai",
		_fuel = 10,
		_ammo = 20,
		_scrap_fuel = 1,
		_scrap_ammo = 2,
		_scrap_steel = 2,
		_scrap_baux = 1,
		_equipment = {
			{equipment = false, size = 0},
		},
	},
	["Kai"] = {
		_name = "I-168",
		_nick = "Imuya",
		_suffix = "Kai",
		_rarity = 4,
		_id = 126,
		_true_id = 498,
		_card = "126M.jpg",
		_battle_card = "I-168 kai card.jpg",
		_japanese_name = "伊168改",
		_japanese_nick = "イムヤ",
		_reading = "い168かい",
		_reading_nick = false,
		_class = "Kaidai VIa",
		_class_number = 1,
		_type = 13,
		_hp = 15,
		_hp_max = 19,
		_firepower = 3,
		_firepower_max = 11,
		_firepower_mod = false,
		_armor = 5,
		_armor_max = 18,
		_armor_mod = false,
		_torpedo = 30,
		_torpedo_max = 69,
		_torpedo_mod = 2,
		_evasion = 16,
		_evasion_max = 49,
		_aa = 0,
		_aa_max = false,
		_aa_mod = false,
		_asw = 0,
		_asw_max = false,
		_speed = 5,
		_los = 10,
		_los_max = 29,
		_range = 1,
		_luck = 10,
		_luck_max = 49,
		_luck_mod = false,
		_remodel_level = 50,
		_remodel_ammo = 200,
		_remodel_steel = 130,
		_remodel_blueprint = false,
		_remodel_from = "I-168/",
		_remodel_to = false,
		_fuel = 10,
		_ammo = 20,
		_scrap_fuel = 1,
		_scrap_ammo = 2,
		_scrap_steel = 2,
		_scrap_baux = 1,
		_equipment = {
			{equipment = false, size = 0},
			{equipment = false, size = 0},
		},
	},
}

return I_168