Module:Data/Ship/I-47
< Module:Data | Ship
Documentation for this module may be created at Module:Data/Ship/I-47/doc
-- [[Category:Player ship modules]]
return {
[""] = {
_name = "I-47",
_suffix = false,
_rarity = 5,
_api_id = 636,
_id = 436,
_true_id = false,
_japanese_name = "伊47",
_reading = "い47",
_class = "Junsen Type C",
_class_number = 7,
_type = 13,
_hp = 14,
_hp_max = 19,
_firepower = 2,
_firepower_max = 8,
_firepower_mod = false,
_armor = 4,
_armor_max = 20,
_armor_mod = false,
_torpedo = 36,
_torpedo_max = 72,
_torpedo_mod = 2,
_evasion = nil,
_evasion_max = nil,
_aa = 0,
_aa_max = 0,
_aa_mod = false,
_asw = nil,
_asw_max = nil,
_speed = 5,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 47,
_luck_max = 90,
_luck_mod = false,
_buildable = nil,
_buildable_lsc = nil,
_build_time = 22,
_remodel_level = false,
_remodel_from = false,
_remodel_to = "I-47/Kai",
_fuel = 10,
_ammo = 20,
_scrap_fuel = 1,
_scrap_ammo = 3,
_scrap_steel = 2,
_scrap_baux = false,
_equipment = {
{equipment = nil, size = 0},
},
_voice_flag = 1,
_voice_actor = nil,
_artist = nil,
_implementation_date = {2020, 6, 26},
_availability = nil,
},
["Kai"] = {
_name = "I-47",
_suffix = "Kai",
_rarity = 6,
_api_id = 607,
_id = 436,
_true_id = 1507,
_japanese_name = "伊47改",
_reading = "い47かい",
_class = "Junsen Type C",
_class_number = 7,
_type = 13,
_hp = 18,
_hp_max = 24,
_firepower = 3,
_firepower_max = 12,
_firepower_mod = false,
_armor = 5,
_armor_max = 21,
_armor_mod = false,
_torpedo = 40,
_torpedo_max = 88,
_torpedo_mod = 3,
_evasion = nil,
_evasion_max = nil,
_aa = 0,
_aa_max = 0,
_aa_mod = false,
_asw = nil,
_asw_max = nil,
_speed = 5,
_los = nil,
_los_max = nil,
_range = 1,
_luck = 50,
_luck_max = 97,
_luck_mod = false,
_buildable = nil,
_buildable_lsc = nil,
_build_time = 22,
_remodel_level = 50,
_remodel_ammo = 290,
_remodel_steel = 170,
_remodel_development_material = nil,
_remodel_blueprint = nil,
_remodel_catapult = nil,
_remodel_report = nil,
_remodel_from = "I-47/",
_remodel_to = false,
_fuel = 10,
_ammo = 25,
_scrap_fuel = 1,
_scrap_ammo = 2,
_scrap_steel = 2,
_scrap_baux = 2,
_equipment = {
{equipment = nil, size = 0},
{equipment = nil, size = 0},
},
_voice_flag = 3,
},
}