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Difference between revisions of "Module:Data/Equipment/Combat Ration"
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}, | }, | ||
[10] = { | [10] = { | ||
− | _development_material = | + | _development_material = 1, |
_development_material_x = 3, | _development_material_x = 3, | ||
− | _improvement_material = | + | _improvement_material = 0, |
_improvement_material_x = 1, | _improvement_material_x = 1, | ||
_equipment = {[true] = 1}, | _equipment = {[true] = 1}, |
Revision as of 03:38, 15 July 2017
Documentation for this module may be created at Module:Data/Equipment/Combat Ration/doc
--Categories:
--[[Category:Equipment modules]]
local Combat_Ration = {
_name = "Combat Ration",
_page = false,
_id = 145,
_japanese_name = "戦闘糧食",
_reading = "せんとうりょうしょく",
_type = 43,
_icon = 34,
_rarity = 1,
_firepower = false,
_bombing = false,
_torpedo = false,
_aa = false,
_armor = false,
_asw = false,
_shelling_accuracy = false,
_torpedo_accuracy = false,
_evasion = false,
_los = false,
_speed = false,
_luck = false,
_range = false,
_special = "Boosts morale of equipping ship and adjacent ships randomly when entering battle",
_scrap_fuel = 1,
_scrap_ammo = false,
_scrap_steel = false,
_scrap_bauxite = false,
_buildable = false,
_improvements = {
_fuel = 10,
_ammo = false,
_steel = false,
_bauxite = 5,
_products = {
["Combat Ration (Special Onigiri)"] = {
_ships = {
["Agano/"] = {Sunday = nil, Monday = nil, Tuesday = nil, Wednesday = nil, Thursday = nil, Friday = true, Saturday = true},
["Agano/Kai"] = {Sunday = nil, Monday = nil, Tuesday = nil, Wednesday = nil, Thursday = nil, Friday = true, Saturday = true},
["Naganami/"] = {Sunday = nil, Monday = nil, Tuesday = nil, Wednesday = nil, Thursday = nil, Friday = true, Saturday = true},
["Naganami/Kai"] = {Sunday = nil, Monday = nil, Tuesday = nil, Wednesday = nil, Thursday = nil, Friday = true, Saturday = true},
},
[0] = {
_development_material = 1,
_development_material_x = 2,
_improvement_material = 0,
_improvement_material_x = 0,
_equipment = {[true] = 1},
},
[6] = {
_development_material = 1,
_development_material_x = 2,
_improvement_material = 1,
_improvement_material_x = 1,
_equipment = false,
},
[10] = {
_development_material = 1,
_development_material_x = 3,
_improvement_material = 0,
_improvement_material_x = 1,
_equipment = {[true] = 1},
},
},
},
},
}
return Combat_Ration