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*A1_form = line_ahead
 
*A1_form = line_ahead
 
*B2_form = line_abreast
 
*B2_form = line_abreast
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===Node Final Forms===
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This is for denoting that a certain node pattern is the final form. For example, the composition of an enemy fleet might change for the final kill of a gauge map. These would be denoted by being a "final form" of the node's patterns. The parameter takes multiple arguments because there may be multiple final forms for a node based on level requirements.
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*final_form = <space separated list of nodepatterns>
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Eg,
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*final_form = C2 C3
    
===Enemies===
 
===Enemies===
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