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Difference between revisions of "Winter 2018 Event"
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|translation = We're entering a night battle now? Please leave it to me. | |translation = We're entering a night battle now? Please leave it to me. | ||
|audio = Haruna FriendFleet.mp3 | |audio = Haruna FriendFleet.mp3 | ||
+ | |notes = | ||
+ | }} | ||
+ | {{SeasonalQuote | ||
+ | |scenario = [[Kirishima]] | ||
+ | |origin = 霧島、了解!主砲、打ち方初め、てー! | ||
+ | |translation = Roger! Main cannons, begin firing, fire! | ||
+ | |audio = Kirishima-FriendFleet.mp3 | ||
|notes = | |notes = | ||
}} | }} |
Latest revision as of 12:34, 3 October 2018
The Winter 2018 Event is scheduled to begin on February 16th, 2018. This Event is titled " Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)".
This event will serve as a continuation of the Battle of Leyte Gulf from back in the Fall 2017 Event. Unlike the previous event, this event will focus heavily on the Kurita Fleet, Suzuki Fleet and the Ozawa Fleet being the main participants in the event waters. Meanwhile members of the Nishimura Fleet and Shima Fleet will still have a valuable role in the event.
The Event will bring back the new mechanic known as the Striking Force Fleet which will allow you to organize a 7 ship fleet. A new formation known as the Vanguard Formation which will protect some of the front ships while allowing other ships to evade efficiently. [1]
Details about the event mentioned in Kensuke Tanaka's interview in January's Comptiq and Feburary's Comptiq have noted that the event will serve as the Final Event for KanColle Phase 1.
In addition to this, Dev Tweets have noted the event will be a Large Scale Decisive Battle. [2]
For additional information regarding event-related subjects and content, please refer to the following links:
- Combined Fleet
- Armor Reduction
- Land-Based Air Squadron
- Transport Operation
- Anti-Air Cut-In
- Line of Sight
- Improving Ship Speed (May become a part of event map requirements)
- Vanguard Formation
- Striking Force Fleet
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any influence on the game itself. This is for historical reference only.
- Overview
Kurita Fleet (E2 and E4) |
BB: Yamato, Musashi, Nagato CA: Myoukou, Haguro, Maya, Choukai, Takao, Atago CL: Noshiro DD: Hayashimo, Asashimo, Naganami, Fujinami |
Nishimura Fleet (E2 and E4) |
BB(V): Yamashiro, Fusou CA(V): Mogami DD: Yamagumo, Asagumo, Michishio, Shigure |
Ozawa Fleet (E3) |
CV & CVL: Zuikaku, Zuihou, Chiyoda, Chitose BB(V): Ise, Hyuuga CL: Isuzu, Ooyodo, Tama DD: Akizuki, Hatsuzuki |
Shima Fleet | CA: Nachi, Ashigara CL:※Abukuma DD: ※Shiranui, Kasumi, Ushio, Akebono ※Abukuma, Shiranui does not count as a Shima Fleet ship for E-5 and E-6. |
Suzuki Fleet | BB: Kongou, Haruna CA(V): Tone, Chikuma, Kumano, Suzuya CL: Yahagi DD: Urakaze, Isokaze, Hamakaze, Yukikaze, Kiyoshimo, Nowaki |
Shima Fleet (optional) | CA: ※Aoba CL: Kinu DD: Wakaba, Hatsushimo, Hatsuharu, Uranami ※ Aoba does not count as a Shima Fleet ship for E-5 and E-6. |
Battle of the Leyte Gulf
Wikipedia Article on Battle of Leyte Gulf
Known to be the largest Naval Battle in history which occurred in waters near the Philippine islands of Leyte, Samar and Luzon, from 23–26 October 1944, between the US Navy and Australian Forces vs. the Imperial Japanese Navy as the, fought over the Island of Leyte that served as the IJN's main supply line. Due to the size of this battle, it's recommended to go view the Wikipedia Article on the Battle of Leyte Gulf for additional details. The Fall 2017 Event itself will focus mainly on the Southern IJN's counter-attack operation to attack through the Surigao Strait and the fleet's involved in it.
The Northern Force Fleet - Ozawa's Fleet
The Fleet lead by Jisaburou Ozawa, who lead a decoy fleet into the battle of the Leyte Gulf to help draw out the US's 3rd Carrier Force in an attempt to help Kurita's Fleet safely pass the San Bernardino Strait in an attempt to get to the main landing forces at Leyte. This fleet consisted of the last of the IJN's then functioning carrier force which at the time of battle served as nothing more than a bait fleet to distract Hearsay's Fleet from the real part of the operation. All the Carriers were sunk in the fight resulting inthe IJN losing the last of it's working carrier forces.
The Fleet consisted of Zuikaku (Sunk), Zuihou (Sunk), Chiyoda (Sunk), Chitose (Sunk), Ise, Hyuuga, Isuzu, Ooyodo, Tama (sunk later following the battle), Akizuki (Sunk), and Hatsuzuki (Sunk)
In the KanColle Event, this Fleet plays a role in the 3rd Event Map.
The Central Force Fleet Group 1 - Kurita's Fleet
This Fleet was lead by Takeo Kurita who lead the main fleet that was part of the attack group intended to stage the main assault against the US fleet invading the Island of Leyte. His plan was to invade the American Fleet forces invading Leytw by coming from the North of Samar. During his attempt to traverse the waters he ran into several obstacles which causes several ships in the fleet to sink, but upon passing the San Bernardino Strait was when the Main Forces experienced taking a heavy hit from group of the 3rd Fleet Carrier Task Force that was located at Samar taking out most of Kurita's main forces.
This ships that he had within his fleet were: Yamato, Musashi (sunk), Nagato, Myoukou, Haguro, Maya (Sunk), Choukai (Sunk), Takao, Atago (Sunk), Noshiro, Hayashimo, Asashimo, Naganami, and Fujinami
The Central Force Fleet Group 2 - Suzuki's Fleet
This Fleet was lead by Yoshio Suzuki who leads followed along with Kurita' Fleet that was part of the attack group intended to stage the main assault against the US fleet invading the Island of Leyte. He was there to help aid Kurita's fleet during the assult on Leyte. During his attempt to traverse the waters he ran into several obstacles which cause several ships in the fleet to sink, but upon passing the San Bernardino Strait was when the Main Forces experienced taking a heavy hit from the group of the 3rd Fleet Carrier Task Force that was located at Samar forcing him to retreat.
The ships he had in his fleet were: Kongou, Haruna, Tone, Chikuma (sunk), Kumano, Suzuya (sunk), Yahagi, Urakaze, Isokaze, Hamakaze, Yukikaze, Kiyoshimo and Nowaki
First Striking Force (1YB), Third Group - Nishimura's Fleet
The fleet lead by Admiral Shouji Nishimura, who would be one of the main fleets that would lead the attack into the Surigao Strait on the night of October 24th, 1944. It would be at this strait he would meet his end after running into an ambush conducted by the US Navy's 7th Support Fleet.
The ships that he had within his fleet were: Yamashiro (Flagship) (Sunk), Fusou (Sunk), Mogami (Sunk), Yamagumo (Sunk), Asagumo (Sunk), Michishio (Sunk), and Shigure.
Second Striking Force (2YB) - Shima's Fleet
The Fleet lead by Admiral Kiyohide Shima, who served as the second part of the Fleet that would conduct an attack against the US Navy at Leyte. He along with Nishimura attempted to invade the Surigao Strait on the night of October 24th, 1944, however after witnessing the fall of Admiral Nishimura's Fleet due to the ambush and bad timing with keeping the fleet in sync Nishimura. He was forced to retreat thus preventing the attack on the Leyte Gulf from the South.
The ships that he had within his fleet were: Nachi, Ashigara, Abukuma, Shiranui, Kasumi, Ushio, and Akebono.
Other members of the Second Striking Force (2YB)
While note entirely connected to the Battle of the Surigao Strait, there were other ships in Shima's Fleet who were a part of his fleet that was also formerly part of Nishimura's Fleet. Whether or not they'll have any impact on the event is unknown.
The Fleet Members consisted of: Wakaba, Hatsushimo, Hatsuharu, Aoba, Kinu, and Uranami
Information
New Ships
Currently, a Total of 7 ships are planned to be introduced this event.
Destroyers
- J-class destroyer Jervis - E4 Boss drop on Very Easy +
- Tashkent-class destroyer Tashkent
- Yuugumo-class destroyer Hamanami
Destroyer Escorts
- Hiburi-class destroyer escort Hiburi - E2 Reward
- Hiburi-class destroyer escort Daitou - E4 Boss drop on Very Easy +
Carriers
- Casablanca-class light carrier Gambier Bay - E4 Reward
- Essex-class carrier Intrepid
Remodel
Musashi Kai Ni is scheduled to be getting her remodel release at the same time as the event.
- Remodel has been announced by both Dev tweets and Tanaka's March Interview to have 5 slots (along with a 6th slot via Reinforcement Expansion)
- Remodel will require having 3 Blueprints, 3 New Type Artillery Armament Materials, and 1 Action Report
- You will be able to obtain 3 Blueprints if you successfully complete the Main Operation.
New Equipment
Suspected Equipment
Current Rank Reward Equipment handed out from January Rank Rewards were equipment that was tied to the upcoming Leyte event according to the DMM forum. Current suspected equipment is to be handed out as rewards during the event include:
- Saiun (4th Recon)
- FM-2
- FM-2's design matches that of the USN Escort Carrier Gambier Bay, who has just been confirmed for the event.
New Enemy Vessels
New Enemy Equipment
Event Quests
Friend Fleet
Fleet Formations
E-4 | ||||
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Kanmusu | Equipment 1 | Equipment 2 | Equipment 3 | Equipment 4 |
Cruiser Division 4 | ||||
Takao |
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Atago |
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Maya |
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Choukai |
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Destroyer Division 19 | ||||
Ayanami |
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Shikinami |
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Isonami |
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Uranami |
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European Combined Grand Fleet | ||||
Warspite |
150px | 150px | 150px | |
Ark Royal |
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Richelieu |
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Jervis |
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Guadacanal Fleet | ||||
Kirishima |
150px | 150px | ||
Hiei |
150px | 150px | ||
Yuudachi |
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Harusame |
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Yukikaze |
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Amatsukaze |
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Nishimura Fleet | ||||
Fusou |
150px | 150px | ||
Yamashiro |
150px | 150px | ||
Mogami |
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Michishio |
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Asagumo |
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Yamagumo |
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Shigure |
E-6 | ||||
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Kanmusu | Equipment 1 | Equipment 2 | Equipment 3 | Equipment 4 |
Northern Combined Fleet | ||||
Tashkent |
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Gangut |
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Z1 |
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Z3 |
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Verniy |
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Nishimura Fleet | ||||
Mogami |
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Asagumo |
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Yamagumo |
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Michishio |
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Shigure |
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Cruiser Division 4 | ||||
Takao |
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Atago |
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Choukai |
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Maya |
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Destroyer Division 19 | ||||
Ayanami |
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Shikinami |
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Isonami |
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Uranami |
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Russian Fleet | ||||
Gangut |
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Tashkent |
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Verniy |
E-7 Phase 1 | ||||
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Kanmusu | Equipment 1 | Equipment 2 | Equipment 3 | Equipment 4 |
2nd Torpedo Squadron | ||||
Noshiro |
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Shimakaze |
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Naganami Kai Ni |
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Kiyoshimo |
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Hayashimo |
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Hatsushimo Kai Ni |
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10th Battle Division | ||||
Yahagi |
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Isokaze |
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Hamakaze |
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Urakaze |
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Yukikaze |
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Kurita Fleet 1 | ||||
Kongou Kai Ni |
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Haruna Kai Ni |
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Tone Kai Ni |
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Chikuma Kai Ni |
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Kurita Fleet 2 | ||||
Kongou Kai Ni |
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Haruna Kai Ni |
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Kumano Kai Ni |
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Suzuya Kai Ni |
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Tone Kai Ni |
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Chikuma Kai Ni |
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Destroyer Division 19 | ||||
Ayanami |
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Shikinami |
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Isonami |
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Uranami |
E-7 Phase 2 | ||||
---|---|---|---|---|
Kanmusu | Equipment 1 | Equipment 2 | Equipment 3 | Equipment 4 |
Western Strike Force | ||||
Iowa |
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Saratoga |
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Richelieu |
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Warspite |
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Ark Royal |
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Graf Zeppelin |
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Bismarck |
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Western Strike Fleet | ||||
Iowa |
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Saratoga |
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Ark Royal |
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Graf Zeppelin |
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Bismarck |
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Western Strike Force | ||||
Richelieu |
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Iowa |
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Bismarck |
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Battle of Cape Engaño Fleet | ||||
Yamato |
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Nagato |
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Myoukou |
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Haguro |
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Naganami |
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Hatsushimo |
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Nishimura Fleet | ||||
Mogami |
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Asagumo |
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Yamagumo |
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Michishio |
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Shigure |
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Cruiser Division 4 | ||||
Takao |
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Atago |
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Choukai |
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Maya |
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Destroyer Division 19 | ||||
Ayanami |
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Shikinami |
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Isonami |
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Uranami |
Friend Fleet Voice Lines
Ship | Japanese/English | Notes |
---|---|---|
Destroyers | ||
Ayanami Play |
Destroyer Division 19 has arrived on the battlefield! We're charging in now! | |
第十九駆逐隊、戦場に到着!これより突撃する! | ||
Ayanami Play |
Roger that! H-here I gooooooo~! | |
綾波、了解!い、行きますよおぉー! | ||
Shikinami Play |
This is Shikinami, roger. DesDiv 19, 1st Platoon will charge in. 2nd Platoon, stay close behind. Charge! | |
敷波、了解。十九駆、第一小隊突撃。第二小隊続いて!突撃! | ||
Shikinami Play |
DesDiv 19 is here. Are you ready, Ayanami? Alright, let's support the allied fleet. Begin the assault! | |
十九駆、見参。綾波さ、準備はいい?よし、味方艦隊を援護する。突撃開始! | ||
Shigure Play |
Alright, the Nishimura Fleet has broken through Surigao and is advancing through Leyte Gulf. That's...? That's the Kurita Fleet!? We're beaten up too, but we can support the Kurita Fleet now. Let's charge! | |
よし、西村艦隊、スリガオを抜けて、レイテ湾に進撃中。あれは…?あれは栗田艦隊!?僕たちもぼろぼろだけど、今なら栗田艦隊を援護できる。突入しよう! | ||
Shigure Play |
The Nishimura Fleet will now support the main forces. Ready, everyone? Attack! | |
西村艦隊、これより主力部隊を援護するよ。みんな、いいかい?突撃! | ||
Tashkent Play |
Alright now. The Northern Combined Fleet will be supporting you! Are you ready, comrades? Alright! Hurrah!! | |
よし、いいね。北方連合艦隊、これより援護する!同志諸君、準備はいいかい?よし!Ура!! | ||
Light Cruisers | ||
Yahagi Play |
Roger, 1st Striking Force, 2nd Section, DesRon 10, flagship Yahagi, has arrived. Now, let's attack. Get them! | |
了解、第一遊撃部隊、第二部隊、十戦隊、旗艦矢矧、推参。さぁ、突撃する。掛かれ! | ||
Noshiro Play |
DesRon 2 is attacking. All fleets, check your formation. Please and thanks. | |
二水戦、突撃します。各艦隊、艦隊陣形確認。よろしくどぞ。 | ||
Noshiro Play |
We're going on ahead, Yahagi. | |
矢矧、われはね、先に行くわ。 | ||
Heavy Cruisers | ||
Takao Play |
You're being cheeky, Maya. CruDiv 4, arriving on station! Fire! | |
摩耶ったら、生意気ね。第四戦隊、推参!って! | ||
Maya Play |
Ah, let's go, Choukai. We'll show them our strength! Aneki, are you all ready too? Don't fall behind! | |
あぁ、鳥海、行くぜ。あたしらの力を叩きつけるさ!姉貴たちもいいか?遅れるなよ! | ||
Choukai Play |
CruDiv 4, all ships have arrived on the battlefield. Ready, Maya? We'll blast them out of the water. Open fire! | |
第四戦隊、全艦戦場に到着。摩耶、いい?撃ちまくるわよ。撃ち方、始め! | ||
Chikuma Play |
I'm counting on you to spot the shell splashes, my recon seaplanes. Tone-class CA, Chikuma, heading out. | |
水偵のみんな、着弾観測お願いね。利根型重巡、筑摩、参ります。 | ||
Battleships | ||
Kongou Play |
BatDiv 3, Haruna, are you ready? I'll be the one to capture the Admiral's heart! | |
第三戦隊、榛名、準備はいい?提督のハートは掴むのは、私デス! | ||
Hiei Play |
BatDiv 11, flagship Hiei! We've reached the battlefield. We'll now support the allied fleet. Let's go, Kirishima! | |
第十一戦隊、旗艦比叡!戦場海域に到達する。これより、友軍を援護する。霧島、行くよ! | ||
Hiei Play |
I've come to help, onee-sama! Firing with all my might! | |
お姉さま、比叡助けに来ました!気合、入れて、撃ちます! | ||
Haruna Play |
We're entering a night battle now? Please leave it to me. | |
これから夜戦ですか?榛名にどぞお任せてください。 | ||
Kirishima Play |
Roger! Main cannons, begin firing, fire! | |
霧島、了解!主砲、打ち方初め、てー! | ||
Kirishima Play |
BatDiv 11, battleship Kirishima, has reached the battlefield! We'll now carry out the attack! Support the 1st Striking Force! Fire! | |
第十一戦隊、戦艦霧島、洗浄に突入する!これより突撃を敢行!第一遊撃部隊を援護する!てー! | ||
Nagato Play |
Alright! All guns ready! Full broadside, FIRE! | |
よし!全主砲、行くぞ!一斉射、てっ! | ||
Yamato Play |
Main guns, please hurry up with a firing solution. Battleship Yamato, opening fire with all guns. FIRE! | |
主砲、諸元修正急いで下さい。戦艦大和、全主砲、全力射撃、行きます。てっ! | ||
Iowa Play |
You sure are serious, Admiral. | |
Admiral、本気ね。 | ||
Warspite Play |
The European Combined Grand Fleet, flagship Warspite, has arrived at the battlefield. Now we'll support the friend fleet. All ships, charge! | |
European Combined Grand Fleet、旗艦Warspite、戦場海域に到着。これよりfriend fleetを援護します!全艦、突撃! | ||
Gangut Play |
I see, it's finally time for the desicive battle. Alright, leave this to me! Come with me, you all! Don't fall behind! | |
そうか、いよいよ艦隊決戦だな。よし、この私に任せておけ!キサマ、ともに行くぞ!遅れるな! | ||
Richelieu Play |
I'm Richelieu. I've arrived now. I'll support you. Now, open fire. | |
Richelieuよ。来て上げたは。援護してあげます。さぁ、撃ちなさい。 | ||
Richelieu Play |
It can't be helped then, Admiral. I'll save you. Fire! | |
仕方ないはね、Amiral. 助けてあげるは。Feu! |
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy) or Operation D (丁, Very Easy) .
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- The debuff system from Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor will return.
- Returning this event will allow a fleet with seven ships (Striking Force Fleet) to sortie to certain event maps that allow single fleet operations starting from E-2, and also includes the final map of the event.
- The Striking Force cannot be sortied during exercises or sent on expeditions while it contains seven ships.
- The Striking Force can only be created and used in the third fleet in the menu (out of a total of four fleets).
- A Striking Force with a flagship that carries a new piece of equipment, the Striking Force Fleet Command Facility, will be able to make use of the new Single Ship Evacuation mechanic.
- The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
- It is possible for the damage to become even worse during a Single Ship Evacuation.
- Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.
- The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report that can be earned in the upcoming Fall Event. The Fleet Command Facility, as well as the new Action Report item, will be obtainable on all difficulty levels, including Medium and Easy Mode.
- Supplementary information regarding the new Striking Force Fleet Command Facility and the Single Ship Evacuation it allows when carried by the striking force's flagship:
- The evacuation does not require an escort destroyer.
- The evacuation consumes the ship's entire fuel & ammo reserves.
- Only one ship can be evacuated per battle.
- The damage the ship suffered may become worse during the evacuation, but she will never sink.
- The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
- Returning this event, a new Fleet formation will be introduced called the Vanguard Formation.
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
- This formation is also available only during the duration of the event.
- The formation will be usable by both normal fleets as well as the Striking Force Fleet.
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- New: NPC Friend Fleets have been introduced into the game.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
- As of current, only E-4 will allow the use of Friend Fleets at the boss node.
- NPC Friend Fleets are selected from a randomized preset list of ship.
- Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
Quick Info Table
Event Maps
E-1
Information Boss: New Submarine Princess
Key Rewards:
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Branching rules
Branching compositions were reported over the course of the event. | |||||||||||||||||||||||||||||||||||||||||||||
Tips
When planning for this map, it is highly advisable to set aside any ships required for future maps first, be it Kurita, Nishimura, Ozawa, or Shima fleet ships. In line with this, utilizing ships which are unlikely to be required for historical purposes in this event, such as Satsuki, Fumizuki, Yuubari, and Libeccio may be of value. There are three primary objectives that must be completed before the boss node (O) becomes available, A ranks are required at:
The core final fleet that used to reach the boss node O will run along the lines of CL 2DD/DE 3XX. The three wild cards are usually be a BBV (for a second shelling round) along with 2 more DD/DEs. Should problems present themselves, the addition of an additional ship and use of a striking force may be required. Post-EO Release Update: The transport operation for this event at E5 does not utilize a CVL, if, for some reason, you are encountering difficulties killing the boss, Taiyou may safely be released for use here. Node B Node B is relatively simple to reach: a CL is required to route to D, removing the CL and replacing with a DD will guarantee routing for this node. Two ASW Node F Node F can be reached with a single CL and 2DD/DEs in the fleet, with no need to worry about branching. Node F, being a surface node, will not require as much ASW gear, although the presence of a single sub increases the value of bringing an OASW ship if one can be spared. Node N As only two nodes are required for those on easy and below difficulties, node N can safely be ignored by players on such difficulties. Node N can be reached with the same fleet as used to reach F, a third DD/DE will guarantee the fastest route possible (DGKN). Node N is relatively difficult for a unprepared fleet (Ancient DD hime), however, the presence of LBAS should greatly improve one's chances here. Boss Node: O The last major check here is the LoS requirement to be routed to the boss. The boss node itself is relatively simple and easy in the presence of well-equipped ships, it is therefore possible to have the BBV carry recon planes to fill out any LoS deficit. Recommended LBAS Planes 4 LBAS Bombers / ASW Capable Bombers ASW planes such as the Prototype Toukai are useful against the boss node, while LBAS bombers may be used at any surface node should any issues be encountered.
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Ship drops |
E-2
Information Note: Tags are dependant on the Fleet type you use on the map, for more details check the event guide Boss: Light Carrier Nu-Class
Key Rewards:
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Branching rules
Branching compositions were reported over the course of the event. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tips
Event Planning
For the most optimal branching, easy, medium, and hard require 3, 4, and 6 Nishimura ships respectively, and 4, 6, and 8 Kurita fleet ships respectively Tagging Details:
Additional Planning
Map Objectives The fleet that will be used for the final boss is a combined fleet, with the map itself being relatively simple from the second starting point (2 airstrikes, 2 surface nodes prior to boss) In order to unlock the second starting point, up to four objectives must be met.
Nishimura Fleet Objective: Node S, X, and Y General base fleet: 2BBV CAV 4DD Nodes S, X, and Y are reached through going through at least nodes G and M, a sub and air raid node specifically, neither of these nodes is particularly dangerous, with G comprising Ka-flags at worst. Node S, X, and Y can be reached using the Nishimura fleet (i.e. third fleet strike force). Nodes S and X are PT boat nodes, while Node Y is a combined fleet battle starting at night. For this reason, DDs can be equipped with two guns and skilled lookouts. The fleet generally utilized for this route is 2BBV (Fusou-class) CAV (most often Mogami), 4DD (Shigure, Michishio, Asagumo, and Yamagumo). As only up to 6 of them are required, feel free to recompose your fleet as required. An additional option is to add on a submarine as a tank (e.g. 2BBV CAV 3DD SS), PT boats, like destroyers, are capable of ASW and are therefore forced to attack submarines. As the submarine here is only used as a tank to draw fire and is not under serious threat, do not feel pressured to use your best submarines. Node Y, being a conventional surface battle, calls for the use of anti-surface equipment, conventional double attack setups more than suffice, taking AS to utilize artillery spotting is possible in the day battle phase. AA guns and skilled lookouts function well as a third slot on DDs for anti PT boat equipment, while Mogami and the Fusous can utilize an AA gun (or secondary gun) with a seaplane bomber against them. Do take the need to fight effectively at Y into consideration before doing so. Throughout this phase, do consider the use of a (striking force) fleet command to withdraw ships as necessary.
General base fleet: 2FBB 2CA(V) 2CVL with CL2DD 2CA CLT/CA T can be reached in one of two ways: either with a single submarine (or fleet of submarines), or with a conventional surface task force. The Kurita fleet requires 4, 6, or 8 members of the historical fleet for the best possible path. Use of multiple (O)ASW ships and even ASW land support here should greatly simplify this run. Alternatively, T can be reached using a single fleet of submarines, this fleet will face ASW challenges at nodes C and I, conventional bomber support to these nodes should be used if required. Boss Phase With the second phase unlocked, obtaining the shortest route in this phase requires:
Kongou, Haruna, Tone, Chikuma, Maya, Choukai, Suzuya, Kumano, Haguro, Myoukou and Yukikaze offer many options (that list is not exhaustive), the main group of ships that should be avoided here from the Kurita fleet include Nagato and Yamato class ships. A surface task group here can comprise an escort group of CL2DD 2CA (chosen from the many cruisers available for this map), with the main force comprising 2FBB 2CA(V) 2CVLs. Be cautious not to choose CVLs from the Ozawa fleet, Suzuya and Kumano here are particularly useful as they fulfill both roles at once. CVLs in this fleet will be mostly called upon to provide fighter power, with (usually) three fighters and a dive bomber, a dive is chosen over a TB in this case to provide shelling power and due to the high amount of enemy AA, consider the use of fighter bombers here. Likewise, CAVs here can carry seaplane fighters to provide supplementary air power, as always, their seaplane fighters may never be completely depleted, due to the nature of how percentage shootdown works. As an alternative option, a CV with an additional CAV may be brought in place of the 2 CVLs. Overall, this map is relatively simple, even on hard, with the most dangerous node being node W, LBAS can safely be sent there, an FCF can be brought safely without compromising fleet capabilities too heavily.
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E-3
Information Boss: Aircraft Carrier Princess
Key Rewards:
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Branching rules
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Tips
Unlocking the Shortcuts (J->N):
With enough Ozawa Fleet ships (4/6/8 on Easy/Medium/Hard), you should be able to take the shortest route: L-J-N-Q-S-U. Recommended fleet composition:
This is not an absolute requirement. Various factors may affect your considerations in terms of fleet composition:
On Hard, your options are limited. You will likely be using Zuikaku, Ise, Hyuuga, and 2 out of 3 Ozawa Fleet CVLs (Chitose/Chiyoda/Zuihou) for your main fleet (along with 1 more CV). The escort fleet will then need to contain 3 Ozawa Fleet ships (likely the 2 DDs and 1 CL). Speed does not matter; on higher difficulties, you will likely need Ise and Hyuuga (both slow) to meet the required number of Ozawa Fleet ships anyway. An important consideration to take into account here is the availability of good LBAS fighters with long range, and range extension equipment:
Please also do note that the fighter power requirements at the boss node increase significantly during Last Dance. This will probably require additional LBAS strikes (if they are not already committed to the boss node), and/or an increase in the number of fighters slotted into your fleet. FCF is helpful for retreating damaged ships (especially at the pre-boss; LoS check is before the pre-boss node). But you may wish to consider replacing it for additional fighter power during Last Dance, if needed. Overall, this map is also relatively simple, albeit with rather high fighter power requirements (especially on Hard).
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E-4
Information Note: Tags are dependant on the Fleet type you use on the map, for more details check the event guide Boss: Escort Water Princess
Key Rewards:
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Branching rules
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Tips
Map InfoNote: All info is currently based upon initial reports, so take the advice with caution before using your fleet regarding what may come in later missions. Event Planning
Unlocking the Boss Node
Nishimura Fleet Phase Recommended Fleet Overall, the Nishimura phase is nearly identical to its E-2 counterpart and is extremely straightforward. The Vanguard Formation can be used to protect the fleet until the target node is reached. As with E2, PT Imps will appear on nodes H and M, ships equipped with an Anti-Air Gun and/or Skilled Lookouts should easily counter them. (See PT Imp Group page for more details) Node N contains an enemy fleet consisting of mostly BBs in a battle beginning at night, as only an A rank is required even on hard, this should be a fairly straightforward battle Once the required condition (above) has been completed, the path to the boss will appear, commencing the Kurita fleet phase. Recommended LBAS for Nishimura Fleet
Use of the in-route/node support expedition is recommended should difficulties arise. Please note that Node N is not a boss node. Kurita Fleet Phase Recommended Fleets Note: The route requires no more than 3 slow ships based on ORIGINAL speed, turbines and boilers may NOT be used to override the requirements. This route involves 2 airstrikes followed by 3 surface battles prior to the boss.
The FCF is usually for retreating damaged ships, however, this map possesses some differences
Despite this issue, bringing an FCF is still a valid option especially when chipping, given the difficulty of node R. Additionally, there is no LoS check between the pre-boss and boss nodes.
The Escort Water Princess will be in a combined fleet, notably, her main fleet includes transport ships which themselves pose little threat to your fleet other than drawing fire. The boss will only attack your fleet at night if you have a searchlight equipped; consider the risk of an attack against the rewards of bringing one to increase your night battling capability. The boss, especially on hard mode, has extremely high armor (278 on hard), torpedo CIs here are highly recommended. Yukikaze and Myoukou are amongst the best choices for this map to take advantage of the Kurita fleet bonuses, especially in the absence of a luckmodded Maya/Choukai . With regard to LBAS options, at least 3 bombers should be used, with the final slot being either a bomber or fighter. There is no point in using a fighter if doing so would not change the air state from AI to AD (see aerial combat). AO as an option With regard to final form (on hard mode), an AO with one Maritime Resupply may be considered to offset the fuel and ammo penalties. Nonetheless, there are two key tradeoffs that need to be made:
The Friend Fleet It is possible to influence what friend fleets will arrive:
At this point, the three fleets which could appear are DesDiv19 (default), the European fleet (weakish), and Nishimura (ideal) To exclude the European fleet would require one of Warspite, Ark Royal, Richelieu, or Jervis to be run. The only non-impractical way to exclude this fleet would be to use Richelieu in place of a Kongou (or Warspite in place of a Nagato/Yamato). Using Richelieu, of course, comes with its tradeoffs in terms of fleet composition, and may be more practical for medium or easy difficulties. LBAS Recommendations
This node requires a combat radius of 5. There being no enemy carriers here allows 4 bombers to be run.
This node requires a combat radius of 4. At least three bombers should be sent to the boss, the fourth group, however, depend upon the difficulty. Achieving AD (on hard) requires approximately 96+ fighter power, if this threshold cannot be reached with the addition of a single fighter (remember that bombers contribute AA as well), it would simply be better to use four bombers. (link provided below) On Last Dance, you may wish to consider committing both LBAS to the boss node to maximize your chances of victory. As with other last dance runs, both support expeditions are recommended; sparkling your fleet is also an additional option should issues arise. Additional Reading: LBAS Fighter Chart
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E-5
Information TP Boss: Light Cruiser Princess
HP Boss: Heavy Cruiser Princess
Key Rewards:
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Branching rules
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Tips
Event Planning For this map, you will be using members of the Shima Fleet. Historic Members of Battle of Ormoc Bay CA: Ashigara,Nachi Despite historically being involved with the Shima fleet, members such as Abukuma, Shiranui, and Aoba do not count for this segment of the event, and may be used on other maps, Abukuma in particular may be deployed where issues arise. Tagging Rules
E5 Objectives E5 is a map with two phases, with additional requirements to unlock the second phase.
Phase 1 - Transport Phase The Transport Operation is relatively straightforward with the appropriate number of historical ships (2 on Easy / 3 on Normal / 5 on Hard). Even on hard, most of this phase presents few issues, largely due to the presence of an additional LBAS squadron. Clearing the TP bar Example fleet: 2CA CL 3DD DD/Akitsumaru With the appropriate number of historical ships, the route taken is C-D-E-G-F-H-I-J-L, with two airstrike nodes and 2 surface nodes prior to the boss As with other transport operations, your main objective should be to bring as many drums and/or landing craft as possible while scoring at least an A-rank at the boss. Unusually, the Type 2 Ka-Mi Tank grants 22 TP points on an S-rank at the boss, far more than it has provided in previous TP maps. Key points:
The TP phase boss consists of the Light Cruiser Princess with a CVL (2 on hard), and most other ships being CAs, CLs, and DDs. The upshot being that as only an A-rank is required to -deplete the TP bar, the enemy flagship does not necessarily have to be sunk, even on the final form. As such, killing enough of the escort fleet to allow the night battle to be against the the main enemy force is usually enough to secure the 4 kills needed to deplete the bar. AP/AS at node D LBAS sorties with 4 fighters apiece can be used to decrease the air power requirement at node D prior to the air battle. Akitsumaru makes achieving AP/AS here a trivial issue following fighter sweeps; however, in the absence of Akitsumaru, Seaplane fighters will be required. Medium difficulty requires 326 for AP, which should be reduced by the aforementioned fighter sorties. Air Superiority on a Raid The simplest way to achieve this is to utilize 3 interceptors and a saiun at both available bases, set to defense. A single submarine may be sortied to trigger the raid. Note that only Air Superiority is required, not a perfect defense.
This phase does not allow the use of AVs or Akitsumaru (which will start the fleet at the first phase start point) on any difficulty, as such, your primary source of air support will come in the form of LBAS, and if you choose to employ them, CAVs. Given the post-cap firepower buffs received by historical members, however, this map is very doable even without any fighter power in the fleet itself. If you are not utilizing any fighter power, then utility equips may replace the recon planes as LoS requirements permit. This guide has been written in the context of hard mode, differences will be mentioned where possible. The best routing in this map is achieved through the use of 2CA(V) CL 4DD, with most other compositions offrouting, starting at the wrong start point, not being allowed to enter the map, or simply being inferior (e.g. bringing a DE)
This phase comprises a single airstrike node and two surface nodes prior to the boss node. As with the first phase of this map, vanguard formation may be utilized to make it through the surface nodes, with the FCF utilized where taihas occur. Importantly, the pre-boss node possesses a submarine on some forms, which will draw fire from at least five of your ships. Sonars may be used as needed, or LBAS may include a single ASW bomber, with Double Line being another possible option (when support shelling is used), in most cases, however, vanguard formation should suffice. The boss of this map is Heavy Cruiser Princess. Obtaining AS here is not likely, nonetheless, this boss is fairly easy to kill due to the combination of LBAS and the post-cap bonuses of most ships. TCIs for this boss are not required due to the previously-covered post-cap firepower bonuses. As with other maps, pre-boss support, boss support, and sparkling should be used as required. Do remember that the use of vanguard formation will affect the efficacy of your support shelling. Recommended LBAS 4 Fighters f or node N or.. 3 Bombers 1 ASW Bomber for node P Combat radii of 4 and 5 are required for nodes N and P respectively. Node N is an airstrike risk, while node P can be somewhat annoying with its submarine. This LBAS base is mostly flexible and can be used as seen fit.
A combat radius of 6 is required for the boss node. A fighter should be added only if doing so would improve your air state.
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E-6
Information Phase 1 Boss: Seaplane Tender Princess
Phase 2 Boss: Battleship Princess Kai
Phase 3 Boss: Aircraft Carrier Demon
Key Rewards:
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Tips Tagging Rules
E6 Objectives E6 contains mutiple objectives that need to be comlpleted depending of the difficulty level. Objectives will be listed in order of difficulties. Phase 1 Objectives - Shima Striking Force
Phase 2 Objectives - Kurita Striking Force
Phase 3 Objectives - Shima Striking Force Required Ships Phase 1: 2DDs mandatory, fast fleet mandatory Phase 2: 2DDs mandatory Phase 3: 2DDs mandatory, fast fleet mandatory Phase 1 - AV Hime 2DD Mandatory, Fast mandatory. AV Hime will require the use of the Shima fleet (Purple). This phase is relatively straightforward. Attaining AS here is completely impractical (504 FP) if not impossible, as it would require the sacrifice of Nachi and Ashigara, removing bombers from LBAS for fighters, and more. Key Pointers:
The final composition of the fleet would therefore look along the lines of: SSV 2FBB 2CA 3DD
The boss node of E6 Phase 1 contains AV hime, due to the historical bonuses and the presence of the friend fleet, finishing this phase should be relatively simple and is mostly a matter of time and resources given proper setups. Phase 2 - BB Hime Kai BB Hime requires the use of the Kurita fleet (Green), this phase is arguably the hardest of the three due to the extreme durability of the boss. One CAV should be used to provide AP/AS (3-4 Seaplane fighters) at the boss. Node V - BB Hime Kai BB Hime Kai represents most of the challenge in clearing E6; this is largely due to two factors, her extreme durability, and the lack of a friend fleet.
Phase 3 - CV Water Demon Key Pointers
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E-7
Information Phase 1 Boss: Battleship Water Demon Kai
Phase 2 Boss: Abyssal Crane Princess
Key Rewards:
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Branching rules
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Tips Tagging Rules
Historical Fleet Bonus Notes
E7 is divided into distinct phases that must be completed in order.
Preferred Composition: Main Fleet: 4 CV(B) / 2 (F)BB
Key Note:
While making your path to Node Q you will be facing off against 2 Air Battles, 2 Surface Battles before reaching Node Q.
Preferred LBAS Node Q
If you wish to bring an LBAS here with fighters, you'll need to have a Type 2 Flying Boat to reach the required distance. With the air strength and bombers, it should make possible to score an A rank on Node Q without issue. Defending the Base
One Easy and higher difficulties, you'll need to protect your land base from Air raids against your base. Bring enough interceptors and fighters to gain AS 1-2 times. Once the conditions are met the path to the Battleship Water Demon Kai will be unlocked. Sinking Battleship Water Demon Kai Preferred Composition: [1]An alternative main fleet composition that does not utilize a Seaplane Fighter (SPF) CAV mule. This composition is not recommended in harder difficulties due to lacking surviability in the pre-boss nodes. [2]AO should only be considered for Last Dance on Medium / Hard Difficulty, all other difficulties can be usually done without using an AO. In this segment, your fleet will need to go through a series of battles against carriers, subs and other various ships while dealing with not having AS over the majority of the battles.
Node V - Battleship Water Demon Kai In this boss battle, the Battleship Water Demon Kai will be a strong and powerful opponent as she has high armor making her difficult to beat. If you are playing on Medium and Hard difficulty, bringing LBAS to the boss is HIGHLY REQUIRED to have a chance at defeating the boss. However, due to the range requirements this map needs to reach the boss please consider following:
Using the combination of Historical Ships, along with a Boss Support Fleet, LBAS, and Friend Fleet you will need to deliver a strong of a blow as you can against the Hime during the entire course of the battle. Consider leaving the Friend Fleet 10th Battle Divsion comprising of Yahagi, Isokaze, Hamakaze, Urakaze and Yukikaze open to appear. They have a high rate of being chosen over the Destroyer Division 19 Friend Fleet.
When you reach the final kill, the Battleship Water Demon Kai will get a larger boost in her armor (up to 305 on Hard) along with a stronger fleet composition(can have up to 2 Battleship Princess on Hard) resulting in your fleet having to depend on crits and low armor rolls to deal suitable damage to her.
Once you have successfully defeated the Battleship Water Demon Kai the path to the Abyssal Crane Princess will open. Suggested LBAS Node N
Since Node N has a powerful set of submarines, using an ASW LBAS is Highly Recommended to take out as many of the submarines as possible leaving only the New Submarine Princess left to deal with. Node V
The air power requirement for air denial (AD) on this node is low enough that a base with 3 LBAA can achieve this. It is highly recommended that you aim to achieve this if possible. Ensure that your base(s) are configured optimally and in the correct order to take advantage of phase 1 shot downs of previous LBAS waves.
Node D Preferred Composition: Main Fleet: 4 CV(B) / 2 (F)BB
Node H Preferred Composition:
Suggested LBAS Node H
Node G Preffered Composition:
Preffered Composition:
Once the conditions are complete, the shortcut paths will become available.
Note:If you are playing Casual and Easy, disregard this section all together and proceed to "Sinking the Abyssal Crane Princess". In Medium and Hard Difficulty it is possible to boost your fleet's historical damaged beyond the 1.2x by completing the following requirements:
Node Q Preffered Composition:
Node Q
Though you may not reach AS on this node, being able to prevent air denial (AD) can help make it more possible to secure an A rank here. Node M and Node W Preffered Composition:
Suggested LBAS Node M
Node H
Upon completing the Conditions, the following changes will happen:
Sinking the Abyssal Crane Princess Recommended Composition: Abyssal Crane Princess Fast CTF composition Depending on the difficulty, the final phase of the event will either require extensive effort or can be simple. The way you'll need to tackle the boss will be similar but can consist of some differences.
Once you made it to the boss node, depending on the difficulty, the following things should be considered: Abyssal Crane Princess on Medium and Hard Mode With the debuff method complete on Medium and Hard mode, the Abyssal Crane Princess will become significantly weaker against historical ships. However, in order to make the win far more successful, you will need to not only bring the proper kanmusu for the job but also efficiently rig the Friend Fleets to get some of the best possible benefits. Below here are a few important points regarding ships to consider for Medium and Hard Mode Difficulty:
Abyssal Crane Princess on Casual and Easy Mode On this difficulty, you will be lacking the full-scale debuff effect as there is no way to trigger this feature on casual and easy mode. Expect to be putting more effort into your fleet's own strength however even without the debuff, historical ships are still important.
Preffered LBAS Node X
To bring any fighters to help lower the air power at the boss node, you're going to need a fighter plane with a range of 6 or greater. Hayabusa and Type 52 Fighters should be able to reach this with the assistance of a Type 2 Flying Boat. Since the boss contains a lot of air power, you want your first set of LBAS planes to clean out as many of the planes as you can while having the remaining bases bring fighters and bombers to wipe out what ships they can. During the Final Kill, the air power requirement is lower so it is possible to use fewer fighters and more bombers to the boss node. Once the boss is successfully defeated, the event is considered complete. What to do if you don't have a Type 2 Flying Boat? Without a Type 2 Flying Boat you fleet will have a very difficult time securing the win at the boss node. Since the boss has a huge amount of air power. If you are challening a harder difficulty you will find score the win quite difficult. If possible seek out Akitsushima from E-2 if you can and train her to get her Flying Boat. Otherwise the main options are to either lower the difficulty or try to use your LBAS in different methods: Node M
A fighter sweep over this node can help reduce the total number of abyssal bombers that will target your fleet in the opening phase. You may potentially disable the carriers in this node by deplaning them with Fleet AA and AACI. Node W
This node features a surface fleet that can often present trouble to the escort fleet since they can occasionally appear in Line ahead or Vanguard Formation. Using and LBAS to clear some if not most of the enemy ships out can help here.
Unlike the other LBAS method used on the boss, this method is more of a Last Resort measure to try wiping out some of the enemies in the boss node. Since if you're lacking in a flying boat, this will be the only way you can bring anything to the boss and killing some ship may be possible, but it will also likely result in your losing a large amount of planes and possibly lose your Land Base Bomber's rank in the process. Only consider this option if you have no other means of bringing fighters to the boss node.
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Event Completion Lines
Upon completing the event, dialogue from Musashi, Shoukaku, and Zuikaku plays regarding their success at the Leyte Gulf. Tsukiyomi Ver. 2 (月夜海ニ番) also plays before Zuikaku's final line, which serves as the closing line.
Event Completion Lines
Ship | Audio | Japanese | English | Notes |
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Musashi | Play | 相棒よ、終わったぞ。我が連合艦隊、第一遊撃部隊、そう、栗田艦隊は、敵艦隊を撃滅したぞ!うおおおぉ! | It's over, partner. Our Combined Fleet, the 1st Striking Force, yes, the Kurita Fleet, has annihilated the enemy fleet! Yeeeeeaaaaaaah! | |
Zuikaku | Play | 捷一号作戦、作戦成功!やった!やったよ私たち! | Operation Sho-1 is completed! We did it! We did it, everyone! | |
Shoukaku | Play | 瑞鶴、提督、お疲れ様でした。私もずっと一緒に… | Zuikaku, Admiral, good work. I'll always be with you... | |
Musashi | Play | そうだな、今はゆっくり眠りたい。相棒よ、少しそばにいてくれ。はぁ〜これでゆっくり眠れそうだ。ありが…とう… | Right, now I can finally get some rest. Stay by me for a bit, partner. Sigh. Now I can rest. Thank... you... | |
Zuikaku | Play | 提督さん、翔鶴姉、ありがとう。愛してる、ずっと。 | Admiral, Shoukaku, thank you. I'll love you, always. | This line plays separately from the others, after Tsukioymi Ver. 2 has finished. |
Tsukiyomi Ver. 2 Lyrics
The second part is nearly but not quite identical to the original Tsukiyomi.
Audio | Japanese | Romaji | English |
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Play |
もし今 明かりが消え、向かい風に沈んでも。 この夜も、この星も、きっと巡りゆく。 あなたと歩んだ季節いつでも胸で光ってる。 私たち心の桜まだ見ぬ春芽吹くから。 あなたと目指した優しい未来きっと信じてる。 |
Moshi ima akari ga kie, mukaikaze ni shizun demo, "Kono yoru mo, kono hoshi mo, kitto meguri yuku." Anata to ayunda kisetsu itsu demo mune de hikatteru. Watashitachi kokoro no sakura mada minu haru mebuku kara. Anata to mezashita yasashii mirai kitto shinjiteru. |
Even if the light fades and we succumb to the headwinds, "This night, this world, they'll keep spinning." The seasons I walked with you still glow in my heart. There are still unseen springs for the cherry blossoms in our hearts to bloom in. I'll always believe in the gentle future I aimed for with you. |
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