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Detection Stage. Failure decreases hit rate, evasion, and leaves you unable to participate in air combat phase.
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Success increases hit rate and evasion.
 
Success increases hit rate and evasion.
   −
Failure leaves you unable to participate in air combat phase.
+
Failure decreases hit rate, evasion, and leaves you unable to participate in air combat phase.
 
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|Air Combat
 
|Air Combat
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|Attacks occur in lineup order from top to bottom, alternating between sides.
 
|Attacks occur in lineup order from top to bottom, alternating between sides.
 
|}
 
|}
 +
 
==Night combat==
 
==Night combat==
 
*Night battle damage depends on either the Firepower or Torpedo (or both!) stats for attack power, depending on the specific attack type.  Consequently, DDs, CLs, CLTs and CAs have drastically increase strength at night.
 
*Night battle damage depends on either the Firepower or Torpedo (or both!) stats for attack power, depending on the specific attack type.  Consequently, DDs, CLs, CLTs and CAs have drastically increase strength at night.
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