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If unknown, omit or set to ''nil''.
 
If unknown, omit or set to ''nil''.
   −
Each tier of upgradability should be recorded as a table under the number of stars the tier starts at.
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====_fuel====
 
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Integer. The amount of fuel it takes to upgrade this equipment.
=====_fuel=====
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Integer. The amount of fuel it takes to upgrade at this tier.
      
If unknown, omit or set to ''nil''.
 
If unknown, omit or set to ''nil''.
   −
=====_ammo=====
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====_ammo====
Integer. The amount of ammo it takes to upgrade at this tier.
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Integer. The amount of ammo it takes to upgrade this equipment.
    
If unknown, omit or set to ''nil''.
 
If unknown, omit or set to ''nil''.
   −
=====_steel=====
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====_steel====
Integer. The amount of steel it takes to upgrade at this tier.
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Integer. The amount of steel it takes to upgrade this equipment.
    
If unknown, omit or set to ''nil''.
 
If unknown, omit or set to ''nil''.
   −
=====_bauxite=====
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====_bauxite====
Integer. The amount of bauxite it takes to upgrade at this tier.
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Integer. The amount of bauxite it takes to upgrade this equipment.
    
If unknown, omit or set to ''nil''.
 
If unknown, omit or set to ''nil''.
   −
=====_development_material=====
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====_ship====
Integer. The amount of development materials it takes to upgrade at this tier.
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Table. A table containing key-value pairs of the ships that can help in upgrading the equipment, and a table describing the days they can help in upgrading.
 
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If unknown, omit or set to ''nil''.
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=====_development_material_x=====
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Integer. The amount of development materials it takes to upgrade at this tier with guaranteed success.
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If unknown, omit or set to ''nil''.
     −
=====_improvement_material=====
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=====''ship_name'' or ''ship_name''/''suffix'' or ''false''=====
Integer. The amount of improvement materials it takes to upgrade at this tier.
     −
If unknown, omit or set to ''nil''.
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String: Table. As explained above.  
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=====_improvement_material_x=====
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Use ''false'' in lieu of a ship name if no helper ship is required.  
Integer. The amount of improvement materials it takes to upgrade at this tier with guaranteed success.
     −
If unknown, omit or set to ''nil''.
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Use just the ''ship_name'' if all forms of the ship apply.  
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=====_ship=====
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Use a blank suffix to refer to the base form of a ship. Use two different ''ship_name''/''suffix'' keys if more than one, but not all forms of a ship apply.
Table. A table containing key-value pairs of the ships that can help in upgrading the equipment, and a table describing the days they can help in upgrading.
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Ships should be specified in ''ship_name''/''suffix'' form. If no ship is required, the key should be ''false''.
      
======Monday======
 
======Monday======
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If unknown, omit or set to ''nil''.
 
If unknown, omit or set to ''nil''.
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====''tier''====
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Integer: Table. A table describing the requirements to upgrade at this tier.
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The ''_fuel'', ''_ammo'', ''_steel'', ''_bauxite'', and ''_ship'' properties may be specified here as well if the tier has special requirements for upgrading.
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=====_development_material=====
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Integer. The amount of development materials it takes to upgrade at this tier.
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If unknown, omit or set to ''nil''.
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=====_development_material_x=====
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Integer. The amount of development materials it takes to upgrade at this tier with guaranteed success.
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 +
If unknown, omit or set to ''nil''.
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=====_improvement_material=====
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Integer. The amount of improvement materials it takes to upgrade at this tier.
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 +
If unknown, omit or set to ''nil''.
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=====_improvement_material_x=====
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Integer. The amount of improvement materials it takes to upgrade at this tier with guaranteed success.
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If unknown, omit or set to ''nil''.
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=====_equipment=====
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Table. A table containing the equipment consumed at this tier when upgrading.
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Use ''"self"'' to refer to the current equipment. Use the name of the equipment otherwise.
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If no equipment is consumed at this tier when upgrading, set to ''false''.
    
=====_to=====
 
=====_to=====
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