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==Combat Stages==
 
==Combat Stages==
For most combat engagements, the battle will begin in day combat and follow the following set of stages. Several stages will not occur unless certain conditions are met. For Event maps, a [[Combined Fleet]] mechanic has been implemented which follows a modified combat order.
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For most combat engagements, the battle will begin in day combat and follow the following set of stages. Several stages will not occur unless certain conditions are met.
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*[[Combined Fleet]] uses a modified combat order.
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*For Air Battle Only nodes (1-6 and certain event map nodes; may be a single-fleet or [[Combined Fleet]]), there is no Opening Torpedo Salvo, and [[#Day_Combat|Day Combat]] is completely replaced by a second round of Aerial Combat.
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:*Thus ships that cannot participate in Aerial Combat cannot attack. They can still perform Anti-Air Defense, as usual.
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{| class="wikitable"
 
{| class="wikitable"
 
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! scope="col" style="width:634px; text-align:center;" |Notes
 
! scope="col" style="width:634px; text-align:center;" |Notes
 
|-
 
|-
|[[Combat#Formation_Selection|Formation Selection]]  
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|[[#Formation_Selection|Formation Selection]]  
 
|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.<br/> This step is skipped if you have 3 or fewer ships.
 
|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.<br/> This step is skipped if you have 3 or fewer ships.
 
|-
 
|-
|[[Combat#Detection|Detection]]
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|[[#Detection|Detection]]
 
|Requires planes or high detection stat (usually from RADAR).<br />Success increases accuracy and evasion.<br />Failure prevents participation of allied planes in the aerial combat phase (and will result in your Air Superiority value treated as 0).<br/> If no message is shown, it is treated as a failure.
 
|Requires planes or high detection stat (usually from RADAR).<br />Success increases accuracy and evasion.<br />Failure prevents participation of allied planes in the aerial combat phase (and will result in your Air Superiority value treated as 0).<br/> If no message is shown, it is treated as a failure.
 
|-
 
|-
|[[Combat#Aerial_Combat|Aerial Combat]]
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|[[#Aerial_Combat|Aerial Combat]]
|Participants: [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] equipped with attack or bomber planes; [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]] equipped with seaplane bombers; some enemy-specific ship classes <br />If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]]. <br/>All ships capable of launching attack or bomber planes will launch them in this stage (unless Detection is failed), regardless of current HP status.
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|Participants: [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] equipped with fighter or bomber planes; [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]] equipped with seaplane bombers; some enemy-specific ship classes <br />If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]]. <br/>All ships capable of launching attack or bomber planes will launch them in this stage (unless Detection is failed), regardless of current HP status.<br/> This step is skipped if there is no eligible participant.
 
|-
 
|-
|[[Combat#Opening_Stages|Opening Stages]]
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|[[#Opening_Stages|Opening Stages]]
 
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|
 
;Expedition Supporting Fire
 
;Expedition Supporting Fire
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;Opening Torpedo Salvo
 
;Opening Torpedo Salvo
Participants: [[:Category:Submarines|SS]] over level 10, ships equipped with {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] ([[:Category:Torpedo Cruisers|CLTs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SS]]) and enemy [[Battleship Re-Class#Elite|Battleship Re-Class Elite]]. <br/>All participants fire their torpedoes simultaneously. <br/>Unlike Closing Torpedo Salvo, a ship can launch a torpedo in this stage even when current HP is less than or equal to 50% of Max HP.
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Participants: [[:Category:Submarines|SS]] over level 10, ships equipped with {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] ([[:Category:Torpedo Cruisers|CLTs]], [[Chitose]], [[Chiyoda]], [[:Category:Submarines|SS]]) and enemy [[Battleship Re-Class#Elite|Battleship Re-Class Elite]]. <br/>All participants fire their torpedoes simultaneously. <br/>Unlike Closing Torpedo Salvo, a ship can launch a torpedo in this stage even when current HP is less than or equal to 50% of Max HP.
    
;Engagement Form
 
;Engagement Form
 
The orientation of the allied and enemy fleets is displayed. The engagement form affects both fleets equally.
 
The orientation of the allied and enemy fleets is displayed. The engagement form affects both fleets equally.
 
|-
 
|-
|[[Combat#Day_Combat|Day Combat]]
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|[[#Day_Combat|Day Combat]]
 
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|
 
;Shelling, 1st Round (Range Order)
 
;Shelling, 1st Round (Range Order)
Participants: All ships except [[:Category:Submarines|SS]], [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] not carrying any offensive planes, and basic [[Transport Ship Wa-Class]]. <br/> Firing order alternates between allied and enemy sides starting with allied. For each side, ships with higher range have priority. The firing order is set at the start of each shelling phase. Any ships sunk or incapacitated before their turn is simply removed from the firing order; allied ship do not replace into that slot.
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Participants: All ships except [[:Category:Submarines|SS]], [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] not carrying any bombers, and basic [[Transport Ship Wa-Class]]. <br/> Firing order alternates between allied and enemy sides, starting with allied.  
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*Ships with longer range have priority.  
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:*Ships on the same side tied in range will break ties randomly and assigned order within that side.
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*The firing order is set as Allied Order #1 → Enemy Order #1 → Allied Order #2 → …
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:*The firing order is set at the start of the round; ships sunk or incapacitated before their turn is simply removed from the firing order.
    
;Shelling, 2nd Round (Lineup Order)
 
;Shelling, 2nd Round (Lineup Order)
Participants: All ships except [[:Category:Submarines|SS]], [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] not carrying any offensive planes, and basic [[Transport Ship Wa-Class]]. <br/> Firing order alternates between sides in the lineup order.
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Participants: All ships except [[:Category:Submarines|SS]], [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] not carrying any bombers, and basic [[Transport Ship Wa-Class]]. <br/> Firing order is set at start of this round by alternating ships on each side that are normally capable of attacking during shelling rounds.
 
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*Ships higher in lineup have priority.
Only occurs when either side has a [[:Category:Battleships|BB]], [[:Category:Aviation Battleships|BBV]], or the enemy has one of the special ship classes (鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess) which acts like a BB/BBV: {{nihongo|[[Destroyer Princess]]|駆逐棲姫}} does not, while {{nihongo|[[Battleship Princess]]|戦艦棲姫}} does. The distinction between [[Enemy Vessel#Bosses|Bosses]] that do and those that do not trigger this phase is not always clear from their names.
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:*Only ships qualifying as Participant will be put in the lineup. For example, allied flagship is a CVL that is not carrying a bomber; 2nd round shelling would begin with the allied ship in the 2nd slot in the lineup (if it's capable of attacking).
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*The firing order is set as Allied Lineup #1 → Enemy Lineup #1 → Allied Lineup #2 → …
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:*The firing order is set at the start of the round; ships sunk or incapacitated before their turn is simply removed from the firing order.
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*Only occurs when either side has a [[:Category:Battleships|BB]], [[:Category:Aviation Battleships|BBV]], or the enemy has one of the special ship classes (鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess) which acts like a BB/BBV: {{nihongo|[[Destroyer Princess]]|駆逐棲姫}} does not, while {{nihongo|[[Battleship Princess]]|戦艦棲姫}} does. The distinction between [[Enemy Vessel#Bosses|Bosses]] that do and those that do not trigger this phase is not always clear from their names.
    
;Closing Torpedo Salvo
 
;Closing Torpedo Salvo
Participants: [[:Category:Destroyers|DDs]], [[:Category:Light Cruisers|CLs]], [[:Category:Torpedo Cruisers|CLTs]], [[:Category:Heavy Cruisers|CAs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SS]], [[Bismarck#Third Upgrade|Bismarck drei]], [[Battleship Re-Class]], some enemy-specific ship classes; Requires current HP > 50% of Max HP and Base Torpedo Value > 0
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Participants: [[:Category:Destroyers|DDs]], [[:Category:Light Cruisers|CLs]], [[:Category:Torpedo Cruisers|CLTs]], [[:Category:Heavy Cruisers|CAs]], [[:Category:Aviation Cruisers|CAVs]], [[Chitose]], [[Chiyoda]], [[:Category:Submarines|SS]], [[Bismarck#Third Upgrade|Bismarck drei]], [[Battleship Re-Class]], some enemy-specific ship classes; Requires current HP > 50% of Max HP and Base Torpedo Value > 0
    
Like the opening torpedo salvo, all participants attack simultaneously.
 
Like the opening torpedo salvo, all participants attack simultaneously.
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*Note that certain ships (Ooyodo, Maruyu, base Chitose, base Chiyoda) have initial innate torpedo value of 0; without modernization they cannot participate in closing torpedo salvo.
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:*Chitose and Chiyoda cannot increase their torpedo stat without remodeling. However, they can launch torpedoes during Opening Torpedo Salvo if equipped with [[Type A Ko-hyoteki]].
 
|-
 
|-
| [[Combat#Night_Combat|Night Combat]]
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| [[#Night_Combat|Night Combat]]
| Participants: All ships except [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], and basic [[Transport Ship Wa-Class]]. Enemy [[Standard Carrier Wo-Class]] and [[Light Carrier Nu-Class]] of flagship level or higher can attack at night; Requires current HP > 25% of Max HP
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| Participants: All ships except [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], and basic [[Transport Ship Wa-Class]]. Enemy [[Standard Carrier Wo-Class]] and [[Light Carrier Nu-Class]] of flagship level or higher can attack at night. Requires current HP > 25% of Max HP
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The first slot allied ship attacks, then the first slot enemy ship attacks, and so on. Similar to shelling phase, if a ship is sunk or critically damaged, the game will skip its turn.
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The first slot allied ship attacks, then the first slot enemy ship attacks, and so on. If a ship is sunk or critically damaged, the game will skip its turn.
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*The order differs from 2nd Shelling Round in that it does not "skip" ships already sunk prior to the start of the round.
 
|}
 
|}
  
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