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Difference between revisions of "World 6"

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(proofreading.)
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*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.
 
*The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.
 
*At least 3 SS are required to reach the boss.
 
*At least 3 SS are required to reach the boss.
*There are LoS checks E -> F and F -> K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.
+
*There are LoS checks E F and F K.  They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.
 
*Fleet composition for clearing purposes typically are one of the three types:
 
*Fleet composition for clearing purposes typically are one of the three types:
**1 CLT + 1 CL + 1 CV + 3 SS(V) (B -> D -> E -> F ->K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.
+
**1 CLT + 1 CL + 1 CV + 3 SS(V) (B D E F K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.
 
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.
 
***CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.
 
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).
 
***Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).
**All all-sub fleet (A -> C -> D -> E -> F -> K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.
+
**All all-sub fleet (A C D E F K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.
 
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).
 
***You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).
**Taigei + 3~5 SS(V) + 0~2 escorts (AorB -> D -> E -> F -> K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.
+
**Taigei + 3~5 SS(V) + 0~2 escorts (AorB D E F K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.
 
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the ships that can't perform ASW, which includes Wa-class Transport Elite at D, CA Ri-class Flagship/Elite and CLT Chi-class Elite at F.
 
***The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the ships that can't perform ASW, which includes Wa-class Transport Elite at D, CA Ri-class Flagship/Elite and CLT Chi-class Elite at F.
 
***You also have fewer opening torpedoes, which means there's a high chance of additional damage taken.
 
***You also have fewer opening torpedoes, which means there's a high chance of additional damage taken.
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B -> D -> E -> H and are good enough to get S Rank.
+
*Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B D E H and are good enough to get S Rank.
  
 
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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*Because of the amount of Tsu-class (and elite) in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably a slot of 20 or higher).
 
*Because of the amount of Tsu-class (and elite) in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably a slot of 20 or higher).
 
*Compositions:
 
*Compositions:
**'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an unknown LoS check sends you to I, otherwise to H <!-- (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F->I)-->
+
**'''B-F-H/I-K''' : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an unknown LoS check sends you to I, otherwise to H <!-- (31+ [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] needed for F I)-
*** There is a LoS check for F->I. Using either composition that fails this LoS check will to go H instead. However, H does not contain any Flagship Kai-grade enemies, so failing this LoS check may be preferable. There is also a LoS check for H->K. 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check. 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.
+
*** There is a LoS check for F I. Using either composition that fails this LoS check will to go H instead. However, H does not contain any Flagship Kai-grade enemies, so failing this LoS check may be preferable. There is also a LoS check for H K. 29~30.88 [[Line of_Sight#Effective_Line_of_Sight_.28new_formula.29|Refined LoS]] guarantees going H and passing the second LoS check. 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.
 
*** Cons of this setup is the fact that you're using 2 DDs through nodes that are filled with things that can easily hit them for moderate or heavy damage.
 
*** Cons of this setup is the fact that you're using 2 DDs through nodes that are filled with things that can easily hit them for moderate or heavy damage.
**'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB <!-- (29+ Refined LoS guarantees H-K) -->
+
**'''B-F-E-H-K''' : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB <!-- (29+ Refined LoS guarantees H-K) -
 
*** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.
 
*** Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.
 
*** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.
 
*** 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.
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*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''
 
*'''Requires destroying the [[Isolated Island Princess]] 5 times to clear.'''
  
<!--*Specific node notes:-->
+
<!--*Specific node notes:-
 
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].
 
*This map features multiple starting zone positions which were introduced in the [[Winter 2016 Event]].
 
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map
 
**Ships consisting of a Torpedo Squadron (i.e. mostly DDs or CL and DDs) will start on left Side of the map

Revision as of 11:01, 18 July 2016

World 6-1: 潜水艦作戦 Submarine Operation

Strategy Name
潜水艦作戦 (Submarine Operation)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
None
Strategy Content
有力な潜水艦隊を編成し、中部海域哨戒線に進出せよ。敵艦隊を発見、これを漸減撃滅せよ!
Organize a strong submarine fleet and advance a patrol line into the Middle Sea region. Locate enemy fleets and gradually destroy them!

Stage Guide

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTASS-only (3 or more),
or Taigei + Subs-only
or Taigei + Subs + 1 CL.
Weighted Random towards A (instead of B) with Taigei + Subs + DDs
BAny composition not going to A or G
GSS-only (2 or fewer),
or BB≥2,
or [(F)BB(V) + CV(L) + CA(V)]≥3,
or [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL
ACTaigei not in fleet
DTaigei in fleet
EFLoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.
HSS≤2,
or LoS check failed.
High chance if [(F)BB(V) + CV(L) + CA(V)]≥2
or no LoS equipment carried.
Small chance even with sufficient LoS.
FIFailed LoS check for K.
Small chance even with sufficient LoS.
JFailed LoS check for K.
Small chance even with sufficient LoS.
KLoS check with animation. Can still possibly drift to I or J even with sufficient LoS.
  • The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.
  • At least 3 SS are required to reach the boss.
  • There are LoS checks E → F and F → K. They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.
  • Fleet composition for clearing purposes typically are one of the three types:
    • 1 CLT + 1 CL + 1 CV + 3 SS(V) (B → D → E → F → K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.
      • CV may or may not wish to equip SCAMP, as it allows the CV to act first. Try to use armored CV so that it can attack even in chuuha.
      • Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).
    • All all-sub fleet (A → C → D → E → F → K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.
      • You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).
    • Taigei + 3~5 SS(V) + 0~2 escorts (AorB → D → E → F → K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.
      • The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the ships that can't perform ASW, which includes Wa-class Transport Elite at D, CA Ri-class Flagship/Elite and CLT Chi-class Elite at F.
      • You also have fewer opening torpedoes, which means there's a high chance of additional damage taken.
  • Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B → D → E → H and are good enough to get S Rank.

Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternNode InfoFormAir
A
No Combat
Pattern 1"Must be my imagination" (battle avoided)
B
中部海域
敵遊撃部隊
Pattern 1Battleship Ru-Class flagshipLight Carrier Nu-Class flagshipHeavy Cruiser Ri-Class eliteLight Cruiser Tsu-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
AS:35
AS+:69
Pattern 2Battleship Ru-Class flagshipLight Carrier Nu-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Tsu-ClassDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model

AS:35
AS+:69
C
中部海域哨戒戦
A地点
Pattern 1Light Cruiser Ho-Class flagshipDestroyer Ha-Class eliteDestroyer Ha-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model

D
中部海域哨戒戦
B地点
Pattern 1Light Cruiser He-Class flagshipDestroyer Ha-Class eliteDestroyer Ha-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2Light Cruiser He-Class flagshipDestroyer Ni-Class eliteDestroyer Ni-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 3Light Cruiser He-Class flagshipTransport Ship Wa-Class eliteTransport Ship Wa-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
E
No Combat
Pattern 1"Must be my imagination" (battle avoided)
F
中部海域哨戒戦
D地点
Pattern 1Heavy Cruiser Ri-Class flagshipLight Cruiser He-Class flagshipDestroyer Ha-Class eliteDestroyer Ha-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Pattern 2Heavy Cruiser Ri-Class flagshipDestroyer Ha-Class eliteDestroyer Ha-Class eliteLight Cruiser Tsu-ClassDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
Pattern 3Heavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class eliteTorpedo Cruiser Chi-Class eliteLight Cruiser Tsu-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
G
No Combat
Pattern 1"Must be my imagination" (battle avoided)
H
敵機動部隊
Pattern 1Aircraft Carrier DemonStandard Carrier Wo-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Tsu-ClassDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
AS:270
AS+:540
Pattern 2Aircraft Carrier DemonHeavy Cruiser Ri-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Tsu-ClassDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
AS:144
AS+:288
Pattern 3Standard Carrier Wo-Class flagshipStandard Carrier Wo-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Tsu-ClassDestroyer Ro-Class Late ModelDestroyer Ro-Class Late Model
AS:252
AS+:504
I
No Combat
Pattern 1"Must be my imagination" (battle avoided)
J
中部海域
敵輸送船団
Pattern 1Transport Ship Wa-Class flagshipTransport Ship Wa-Class flagshipLight Cruiser He-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ha-Class Late ModelDestroyer Ha-Class Late Model
Pattern 2Transport Ship Wa-Class flagshipTransport Ship Wa-Class flagshipLight Cruiser He-Class flagshipLight Cruiser He-Class flagshipDestroyer Ha-Class Late ModelDestroyer Ha-Class Late Model

K
敵回航中空母
Pattern 1Standard Carrier Wo-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser Tsu-Class eliteLight Cruiser Tsu-Class eliteDestroyer Ni-Class Late ModelDestroyer Ni-Class Late Model

AS:126
AS+:252
Pattern 2Standard Carrier Wo-Class flagshipHeavy Cruiser Ri-Class flagshipLight Cruiser He-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ha-Class Late ModelDestroyer Ha-Class Late Model
AS:126
AS+:252

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Others
A Shouhou
B Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Isuzu, Natori, Yura, Jintsuu, Naka, Kinu Furutaka, Kako, Ashigara, Haguro, Choukai, Maya Hiyou, Junyou I-168
C Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Natori, Yura, Jintsuu, Naka Furutaka, Kako, Ashigara, Haguro, Choukai, Maya, Nachi, Aoba Hiyou, Junyou, Shouhou, Ryuujou Kirishima I-19, I-168
D Ayanami, Shikinami, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Isuzu, Natori, Yura, Jintsuu, Naka, Sendai Furutaka, Kako, Ashigara, Haguro, Choukai, Maya, Nachi, Aoba, Mogami, Myoukou, Takao, Atago, Chikuma, Kumano Hiyou, Junyou, Shouhou, Ryuujou Kongou I-19, I-168
G
H Ayanami, Kisaragi, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare Kiso, Isuzu, Yura, Naka Kako, Ashigara, Haguro, Maya, Nachi, Aoba, Mogami, Myoukou Hiyou, Shouhou Hiei, Kongou I-19, I-168, I-58, I-401, Maruyu
F Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Isuzu, Natori, Yura, Jintsuu, Naka, Sendai Furutaka, Kako, Ashigara, Haguro, Choukai, Maya, Nachi, Aoba, Mogami, Myoukou, Takao, Atago, Chikuma, Tone Hiyou, Junyou, Shouhou, Ryuujou Kongou, Hiei, Kirishima, Haruna I-19, I-168, I-58
J
K Yukikaze, Amatsukaze, Naganami, Makigumo Yuubari, Ooi, Kinu Kinugasa, Kumano, Takao, Mogami, Suzuya Chiyoda

Hiyou, Souryuu, Ryuujou, Zuihou, Hiryuu

Hiei, Ise, Kongou, Kirishima, Yamashiro, Mutsu, Nagato I-19, I-8, I-168, I-58, Maruyu Taigei

World 6-2: MS諸島防衛戦 Defense of the MS Archipelago

Strategy Name
MS諸島防衛戦 (Defense of the MS Archipelago)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
None
Strategy Content
MS諸島沖前面に展開し、同諸島方面に接近しつつある敵攻略部隊を捕捉、全力で撃滅せよ!
Expand to the forward part of the MS Archipelago sea, seize the enemy fleet that is slowly advancing to capture the archipelago, and destroy them with all your might!

Stage Guide

Branching Rules
Nodes Rules
Starts with A
  • 3+ BB goes to node A
  • 4+ [CL + DD] goes to node A (?)
  • 3 or less [BB + CV(L)] goes to node B
  • Otherwise it's random (?)
B
A B
  • 3+ BB or 3+ CV(L) goes to node B
  • 0-1 [BB(V) + CV(L)] & 0-1 [CA(V) + CLT] & 4+ [CL + DD] goes to node D (?)
  • Otherwise it's random (?)
D
B C
  • 6 [BB + CV + CA(V)] goes to node C (?)
  • 0-1 BB & 0-2 [BB + CV(L)] goes to node F
  • 4+ [BB(V) + CV(L) can go to node C (?)
  • Otherwise it's node D (?)
D
F
D E
  • 3+ DD & 4+ [CL + DD] & 0 [BB + CV] goes to node G (?)
  • Otherwise it's node E (?)
G
E H

Always

F E
  • If BB≤1 and CV+CVL≤1 and DD≥2, I if LoS check passed, H otherwise
  • Otherwise it's node E (?)
H
I
G/H J
  • Node K if enough LOS, otherwise node J
K

Requires sinking the flagship at the boss node 3 times to deplete the gauge.

  • Because of the amount of Tsu-class (and elite) in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably a slot of 20 or higher).
  • Compositions:
    • B-F-H/I-K : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an unknown LoS check sends you to I, otherwise to H