Changes

Line 65: Line 65:  
** Amount of (F)BB(V) ≤ 1
 
** Amount of (F)BB(V) ≤ 1
 
** Amount of CL/CT + DD/DE ≥ 4
 
** Amount of CL/CT + DD/DE ≥ 4
|B2/battle -> C/empty = * Fleet with only SS(V)
+
|B2/battle -> C/empty = * Meet '''ALL''' of the following requirements:
* Otherwise, meet '''ALL''' of the following requirements:
   
** Amount of CV(B) = 0
 
** Amount of CV(B) = 0
** At least 4DD/DE or 1CL/CT 2DD/DE
+
** Then, meet '''ANY''' of the following requirements:
 +
*** At least 1CL/CT 2DD/DE
 +
*** Fast fleet with at least 3DD
 +
*** Slow fleet with at least 4DD/DE
 +
*** Fleet with only SS(V)
 
|B2/battle -> C1/red/darkblue = * Does not meet the requirements to go to C
 
|B2/battle -> C1/red/darkblue = * Does not meet the requirements to go to C
 
|C2 -> D/empty = * Fail the LoS check
 
|C2 -> D/empty = * Fail the LoS check
Line 84: Line 87:  
|I/battle -> J/battle = * Does not meet the requirements to go to L
 
|I/battle -> J/battle = * Does not meet the requirements to go to L
 
|I/battle -> L/battle = * Meet '''ALL''' of the following requirements:
 
|I/battle -> L/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 1
 +
*** If Slow fleet, then amount of (F)BB(V) = 0
 
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 
** Amount of DD ≥ 3
 
** Amount of DD ≥ 3
*** If Slow fleet, then amount of DD + DE ≥ 4 & (F)BB(V) = 0
+
*** If Slow fleet, then amount of DD + DE ≥ 4
 
|J/battle -> K/battle = Fail the LoS check
 
|J/battle -> K/battle = Fail the LoS check
 
|J/battle -> L/battle = Pass the LoS check
 
|J/battle -> L/battle = Pass the LoS check
Line 101: Line 106:  
** STF: Amount of CV(B) = 0
 
** STF: Amount of CV(B) = 0
 
|O/battle -> P/red/darkblue = * Does not meet the requirements to go to Q
 
|O/battle -> P/red/darkblue = * Does not meet the requirements to go to Q
|O/battle -> Q/pink = * STF: If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2
+
|O/battle -> Q/pink = * CTF: Amount of CV(B/L) ≤ 4
 +
* STF: If Slow fleet, then amount of (F)BB(V) + CV(B) ≤ 2
 
|R/battle -> S/empty = ???
 
|R/battle -> S/empty = ???
 
|R/battle -> T/battle = ???
 
|R/battle -> T/battle = ???
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