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==Anti-Air Cut-in==
 
==Anti-Air Cut-in==
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[[File:AkizukiAACI.png|thumb|right|Akizuki performing the ID 1 AACI.]]
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[[File:AkizukiAACI.png|thumb|right|Akizuki performing the ID 1 (HHR) AACI.]]
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Using special equipment setups, ships may perform one of multiple special Anti-Ait Cut-In mostly referred to as '''AACI''', during Stage 2.
Using special equipment setups, ships may perform one of multiple special anti-air maneuvers during Stage 2. These moves are often referred to as AA Cut-ins, or '''AACI''' due to the way the equipment is displayed in the screen before they are performed. Particular AACI are often referred to by their acronym, such as BBR for AACI 5.
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*AACI are mostly referred to by their "ID" (''see the [[#AACI|below table]]'').
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*''Some older AACI may be referred to by their abbreviation, such as BBR for AACI 5.
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AACI grants a multiplier to the Fixed Shootdown of all Allied Fleet ships regardless of what ship uses it, referred to as ''K-value''. On top of that effect, AACI will remove a fixed number of planes from each enemy bomber slot. These effects make depleting the entirety of enemy bombers much more feasible.
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AACI will:
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*Grant a multiplier to the "Fixed Shootdown" of all allied ships, referred to as the ''K-value'', regardless of what ship triggers it,
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*Remove a fixed number of planes from each enemy bomber slot.
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These effects make depleting the entirety of enemy planes much more feasible.
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Although several ships can be equipped with a proper AACI setup, '''only one ship can perform an AACI'''. ''If Stage 2 happens multiple times, like in an Air Battle node, then each Air Phase's Stage 2 might roll an AACI.''
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Even is multiple ships are equipped with proper AACI setups, '''only one ship can perform an AACI per battle'''.
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*The ship who triggers the AACI will depend on the AACI ID in use, followed by the trigger rolls, thus, for a given fleet & setup, some ships will take priority over others always the same way.
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*It is possible for all AACI rolls in a fleet to fail, triggering no AACI.
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*''If Stage 2 happens multiple times, like in an Air Battle node, then each Air Phase's Stage 2 might roll an AACI.
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If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, an animation will not be shown, but the effects will function normally. It can activate during the regular airstrike phase, but not during LBAS phases.
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If the enemy fleet has a valid setup, it may as well activate an AACI. If that happens, no animation will be shown, but the effects will function normally.
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* It can activate during the regular airstrike phase, but not during other phases like the [[Jet Assault]]s, [[LBAS]] phases, [[OASW]], or [[Shelling]] phases.
 
* There is a bug that allows enemy ships to activate AACI even if they were sunk<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>.
 
* There is a bug that allows enemy ships to activate AACI even if they were sunk<ref>https://twitter.com/Divinity_123/status/1565631534362664960</ref>.
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* {{GreenGunMG}} is used to indicate any '''[[AA Gun]]'''.
 
* {{GreenGunMG}} is used to indicate any '''[[AA Gun]]'''.
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* {{Radar}} is used to indicate any '''[[Radar]]''', including [[Surface Radar]]s.
 
* {{Air Radar}} is used to indicate an '''[[Air Radar]]'''.
 
* {{Air Radar}} is used to indicate an '''[[Air Radar]]'''.
 
** Any Radar with {{AA}} AA stat of 2 or higher is considered an Air Radar, even if not explicitly stated by the game.
 
** Any Radar with {{AA}} AA stat of 2 or higher is considered an Air Radar, even if not explicitly stated by the game.
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===oui===
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===AACI Table===
 
{{Anchor|AACI}}
 
{{Anchor|AACI}}
 
{|class="wikitable sortable" style="text-align:center; margin:auto"
 
{|class="wikitable sortable" style="text-align:center; margin:auto"
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