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|'''[[3-2]] <br> 1CL 5DD'''<br>Fast+ fleet, 4 radar [https://drive.google.com/file/d/1afnaPX2DpS9TDSt4eSAoJT4_MTC7OG9J/view?usp=sharing]
 
|'''[[3-2]] <br> 1CL 5DD'''<br>Fast+ fleet, 4 radar [https://drive.google.com/file/d/1afnaPX2DpS9TDSt4eSAoJT4_MTC7OG9J/view?usp=sharing]
 
|style="background-color: #FF0000"|<font color="white">High</font>
 
|style="background-color: #FF0000"|<font color="white">High</font>
|style="background-color: #FFFF00"|98.7%
+
|style="background-color: #FFFF00"|98.6% / 98.7%
 
|style="background-color: #FFFF00"|1.3%
 
|style="background-color: #FFFF00"|1.3%
 
|style="background-color: #FFFF00"|66{{Fuel}}<ref name="Maelstrom"/></font><br>72{{Ammo}}<br>17{{Steel}}<br>0{{Bauxite}}
 
|style="background-color: #FFFF00"|66{{Fuel}}<ref name="Maelstrom"/></font><br>72{{Ammo}}<br>17{{Steel}}<br>0{{Bauxite}}
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|'''[[3-4]] <br> 2CV 2CVL 1CL 1AV''' [https://drive.google.com/file/d/1B0X9dCfLIZ6CNJdqjZwWY2yx0zezGnk2/view?usp=sharing]
 
|'''[[3-4]] <br> 2CV 2CVL 1CL 1AV''' [https://drive.google.com/file/d/1B0X9dCfLIZ6CNJdqjZwWY2yx0zezGnk2/view?usp=sharing]
 
|style="background-color: #00FF00"|Low
 
|style="background-color: #00FF00"|Low
|style="background-color: #FF0000"|<font color="white">92.7%</font>
+
|style="background-color: #FF0000"|<font color="white">92.7% / 93%</font>
|style="background-color: #FF0000"|<font color="white">7.2%</font>
+
|style="background-color: #FF0000"|<font color="white">7%</font>
|style="background-color: #FF0000"|<font color="white">286{{Fuel}}<br>244{{Ammo}}<br>120{{Steel}}<br>223{{Bauxite}}</font>
+
|style="background-color: #FF0000"|<font color="white">265{{Fuel}}<br>227{{Ammo}}<br>111{{Steel}}<br>177{{Bauxite}}</font>
|0.71 {{IR}}
+
|0.66 {{IR}}
|style="background-color: #00FF00"|2.66 ('''246.58''')
+
|style="background-color: #00FF00"|2.66 ('''247.38''')
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# '''<font color="red">Not recommended unless you really need to rush for ranking point. If the player doesn't care about resource or bucket, this is the best map to gain a large amount of point.</font>'''
 
# '''<font color="red">Not recommended unless you really need to rush for ranking point. If the player doesn't care about resource or bucket, this is the best map to gain a large amount of point.</font>'''
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|style="text-align: left"|
 
|style="text-align: left"|
 
# {{Ship/Link|Hyuuga Kai Ni|text=Hyuuga}} OASW with helicopter, {{Ship/Link|Zuihou Kai Ni B|text=Zuihou}} also OASW, {{Ship/Link|Yukikaze Kai Ni|text=Yukikaze K2}} requires ring to enable OASW while keeping TCI. If she is not married, 1%-2% sunk rate loss is expected.
 
# {{Ship/Link|Hyuuga Kai Ni|text=Hyuuga}} OASW with helicopter, {{Ship/Link|Zuihou Kai Ni B|text=Zuihou}} also OASW, {{Ship/Link|Yukikaze Kai Ni|text=Yukikaze K2}} requires ring to enable OASW while keeping TCI. If she is not married, 1%-2% sunk rate loss is expected.
# If LBAS is disabled to save time, bauxite cost will increase (around 25) along with lower clear rate. Getting another fighter, replacing Saiun will give back the original bauxite cost but will lower clear rate again to 91%-92% and double the bucket cost. Depending on the player preference of saving time or maximizing the clear rate, they will pick one set over another.
+
# If LBAS is disabled to save time, bauxite cost will increase (around 25) along with lower clear rate. Getting another fighter, replacing Saiun will give back the original bauxite cost but will lower clear rate again and double the bucket cost. Depending on the player preference of saving time or maximizing the clear rate, they will pick one set over the other.
# If you are using LBAS, '''<font color="red">do not resupply the LBAS, let the fighter get shot down to 2 slot eventually, they can no longer be shotdown afterwards under AD condition.</font>''' This is recommended to save sortie cost.''<br/><br/>
+
# If you are using LBAS, '''<font color="red">do not resupply the LBAS, let the fighter get shot down to 2 slot eventually, they can no longer be shotdown afterwards under AD condition.</font>''' This is recommended to save sortie cost.
 +
# DD flagship and CVL are set to be '''sparkled since they are likely to get MVP during the sortie'''. Assuming you will alway sortie this fleet at 49 morale, it is also worth noting that '''if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node'''.
 +
<br/><br/>
 
|-
 
|-
 
|'''[[7-5]] <br> 1CVL 1CL 2CAV 2DD''' [https://drive.google.com/file/d/1hf1TZ4jzInDqWviag4zdR8F7pMSQ34OY/view?usp=sharing]
 
|'''[[7-5]] <br> 1CVL 1CL 2CAV 2DD''' [https://drive.google.com/file/d/1hf1TZ4jzInDqWviag4zdR8F7pMSQ34OY/view?usp=sharing]
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