Changes

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All the simulations are done with 10K samples. Probability variance might cause the rate to be a little off, but eventually they will end up at the expected value in the table with more samples.
 
All the simulations are done with 10K samples. Probability variance might cause the rate to be a little off, but eventually they will end up at the expected value in the table with more samples.
 
<br/>
 
<br/>
<div align="center">
+
<tabber>
 +
|-|Full Notes=
 
{| class = "wikitable" style="text-align: center;"
 
{| class = "wikitable" style="text-align: center;"
 +
!colspan="8"style="background-color: #AAAAAA"|'''Color code: <font color="lime">Outstanding</font> > <font color="yellow">Good</font> > Average > <font color="red">Bad</font>'''
 +
|-
 
!Map & Comp
 
!Map & Comp
 
!Morale draining rate
 
!Morale draining rate
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|style="background-color: #FFFF00"|0.21
 
|style="background-color: #FFFF00"|0.21
 
|style="background-color: #FF0000"|<font color="white">1.3</font>
 
|style="background-color: #FF0000"|<font color="white">1.3</font>
|''1. Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.''<br/>''2. The simulator assumes you will alway lose fuel due to maelstrom on the way. See <font color = "red">'''Note 3'''</font> below for details.''<br/>''3. {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality however, this bulge gives 3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give better rate than the currently shown one in the table.''<br/><br/>
+
|style="text-align: left"|''1. Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.''<br/>''2. The simulator assumes you will alway lose fuel due to maelstrom on the way. See <font color = "red">'''Note 3'''</font> below for details.''<br/>''3. {{EquipmentLink|Arctic Camouflage (+ Arctic Equipment)}} are used in the comp, but as of August 2022, the simulator still treats it as a normal bulge that gives 2 armor. In reality however, this bulge gives 3 extra armor (Not visible in the game) when used in northern world maps (World 3) along with some extra post-cap evasion. This boost isn't exactly proved with precise numbers yet, but assuming it is true, it will give better rate than the currently shown one in the table.''<br/><br/>
 
|-
 
|-
 
|'''3-4 2CV 2CVL 1CL 1AV''' [https://drive.google.com/file/d/1B0X9dCfLIZ6CNJdqjZwWY2yx0zezGnk2/view?usp=sharing]
 
|'''3-4 2CV 2CVL 1CL 1AV''' [https://drive.google.com/file/d/1B0X9dCfLIZ6CNJdqjZwWY2yx0zezGnk2/view?usp=sharing]
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|0.71
 
|0.71
 
|style="background-color: #00FF00"|2.66
 
|style="background-color: #00FF00"|2.66
|''1. '''<font color="red">Not recommended unless you really need to rush for ranking point. If the player doesn't care about resource or bucket, this is the best map to gain a large amount of point.</font>'''''<br/>''2. AAR Bombers are used to reduce bauxite cost. Unryuu class CV are used to reduce sortie cost.''<br/>''3. The bauxite consumption isn't the amount you will actually lose, as on the way to the boss, you will run into a bauxite node which can give 25-150 bauxite. This gain varies for each sortie, but assuming you didn't retreat before this node, you will recover some of the bauxite loss above.''<br/><br/>
+
|style="text-align: left"|''1. '''<font color="red">Not recommended unless you really need to rush for ranking point. If the player doesn't care about resource or bucket, this is the best map to gain a large amount of point.</font>'''''<br/>''2. AAR Bombers are used to reduce bauxite cost. Unryuu class CV are used to reduce sortie cost.''<br/>''3. The bauxite consumption isn't the amount you will actually lose, as on the way to the boss, you will run into a bauxite node which can give 25-150 bauxite. This gain varies for each sortie, but assuming you didn't retreat before this node, you will recover some of the bauxite loss above.''<br/><br/>
 
|-
 
|-
 
|'''4-4 3CVL 1CL 2DD''' - 5 OASW [https://drive.google.com/file/d/12B5rpeVLs2OfIJRatBlRR0IY1F-DUI7z/view?usp=sharing]
 
|'''4-4 3CVL 1CL 2DD''' - 5 OASW [https://drive.google.com/file/d/12B5rpeVLs2OfIJRatBlRR0IY1F-DUI7z/view?usp=sharing]
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|0.608
 
|0.608
 
|1.99
 
|1.99
|''1. CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.''<br/>''2. <font color="green">'''Great map for leveling ship due to new ship EXP boost at the boss node.'''</font>''<br/><br/>
+
|style="text-align: left"|''1. CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.''<br/>''2. <font color="green">'''Great map for leveling ship due to new ship EXP boost at the boss node.'''</font>''<br/><br/>
 
|-
 
|-
 
|'''6-3 1CL 4DD 1AV''' - Opening Torpedo + 3 SPB + 4 OASW [https://drive.google.com/file/d/1RuSd7ouBTVsLu4MIiH38gjrkl74kHbBm/view?usp=sharing]
 
|'''6-3 1CL 4DD 1AV''' - Opening Torpedo + 3 SPB + 4 OASW [https://drive.google.com/file/d/1RuSd7ouBTVsLu4MIiH38gjrkl74kHbBm/view?usp=sharing]
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|style="background-color: #FF0000"|<font color="white">1.794</font>
 
|style="background-color: #FF0000"|<font color="white">1.794</font>
 
|style="background-color: #FFFF00"|2.18
 
|style="background-color: #FFFF00"|2.18
|''1. '''<font color="red">Not recommended in general</font>''' unless the player really needs devmat and can afford exchanging bucket for devmat.''<br/>''2. Yahagi (The opening torpedo CL) is set to be '''85 morale''' as she is likely to score MVP throughout the run.''<br/>'''''3. Requires married DDs to enable OASW.'''''<br/>''4. 3 SPB and 1 recon are used to secure GS for air recon node G and H. Both of these nodes combined can yield up to 8 devmat if the player is lucky (Still requires at least a victory at the boss node to obtain though).''<br/><br/>
+
|style="text-align: left"|''1. '''<font color="red">Not recommended in general</font>''' unless the player really needs devmat and can afford exchanging bucket for devmat.''<br/>''2. Yahagi (The opening torpedo CL) is set to be '''85 morale''' as she is likely to score MVP throughout the run.''<br/>'''''3. Requires married DDs to enable OASW.'''''<br/>''4. 3 SPB and 1 recon are used to secure GS for air recon node G and H. Both of these nodes combined can yield up to 8 devmat if the player is lucky (Still requires at least a victory at the boss node to obtain though).''<br/><br/>
 
|-
 
|-
 
|'''7-1 1CL 4DD''' - Damegami RE [https://drive.google.com/file/d/1DnPGwy7-8ux4sDKAAXvI3NLXP6eizdA2/view?usp=sharing]
 
|'''7-1 1CL 4DD''' - Damegami RE [https://drive.google.com/file/d/1DnPGwy7-8ux4sDKAAXvI3NLXP6eizdA2/view?usp=sharing]
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|style="background-color: #00FF00"|0.08
 
|style="background-color: #00FF00"|0.08
 
|1.47
 
|1.47
|''1. Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''. Yahagi (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run.''<br/>''2. Despite damegami in the RE, they will never be used, as seen in the result of the simulator with 0 usage. They are there to allow you to advance to the boss node with no harm done.''<br/>''3. Some players might dislike damegami strategy however, they also require RE which many players might not have to enable this option.''<br/><br/>
+
|style="text-align: left"|''1. Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''. Yahagi (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run.''<br/>''2. Despite damegami in the RE, they will never be used, as seen in the result of the simulator with 0 usage. They are there to allow you to advance to the boss node with no harm done.''<br/>''3. Some players might dislike damegami strategy however, they also require RE which many players might not have to enable this option.''<br/><br/>
 
|-
 
|-
 
|'''7-1 1CL 4DD''' - Lv 99 & 0 RE [https://drive.google.com/file/d/1Mni1eTsbby5QTvK9nsnQXEoF7dmG4jgI/view?usp=sharing]
 
|'''7-1 1CL 4DD''' - Lv 99 & 0 RE [https://drive.google.com/file/d/1Mni1eTsbby5QTvK9nsnQXEoF7dmG4jgI/view?usp=sharing]
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|style="background-color: #FFFF00"|0.206
 
|style="background-color: #FFFF00"|0.206
 
|1.47
 
|1.47
|''1. <font color="purple">'''Poor man version of the above 7-1 fleet, lv 99, no RE and no damegami.'''</font>''<br/>''2. With more high firepower DDs filled in (Above 70 base attack power under parallel) and RE applied, the retreat rate will go down.''<br/>''3. Like the above 7-1 fleet, Abukuma, the CL, is set to be '''85 morale''' as she is likely to gain MVP overtime and stays sparkled. The equipment setup is also configured in a way that the flagship DD and the CL are the weakest ASW, while the other 3 escort DDs are stronger ASW to keep the sparkle up, hence less retreat rate.''<br/><br/>
+
|style="text-align: left"|''1. <font color="purple">'''Poor man version of the above 7-1 fleet, lv 99, no RE and no damegami.'''</font>''<br/>''2. With more high firepower DDs filled in (Above 70 base attack power under parallel) and RE applied, the retreat rate will go down.''<br/>''3. Like the above 7-1 fleet, Abukuma, the CL, is set to be '''85 morale''' as she is likely to gain MVP overtime and stays sparkled. The equipment setup is also configured in a way that the flagship DD and the CL are the weakest ASW, while the other 3 escort DDs are stronger ASW to keep the sparkle up, hence less retreat rate.''<br/><br/>
 
|-
 
|-
 
|'''7-3 1CL 1CAV Kamikaze Haguro''' [https://drive.google.com/file/d/1M9dj55-vP-Hed2_TVhHamK-OOrLsEGgQ/view?usp=sharing]
 
|'''7-3 1CL 1CAV Kamikaze Haguro''' [https://drive.google.com/file/d/1M9dj55-vP-Hed2_TVhHamK-OOrLsEGgQ/view?usp=sharing]
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|0.41
 
|0.41
 
|1.56
 
|1.56
|''1. 4 ships only, no more no less.''<br/>''2. It is possible to reduce the bucket usage even further by only <font color="red">'''using it when the ships are heavily damaged'''</font>. Be sure to keep at least '''Yahagi OR Mogami above 50% HP at all times however''', as having lowered torpedo damage can cause more trouble.''<br/><br/>
+
|style="text-align: left"|''1. 4 ships only, no more no less.''<br/>''2. It is possible to reduce the bucket usage even further by only <font color="red">'''using it when the ships are heavily damaged'''</font>. Be sure to keep at least '''Yahagi OR Mogami above 50% HP at all times however''', as having lowered torpedo damage can cause more trouble.''<br/><br/>
 
|-
 
|-
 
|'''7-4 1CL 1BBV 1CVL 3DD''' - 4/5 OASW & Atlanta AACI [https://drive.google.com/file/d/1qwoxvSFfXoyfb6NFBo8KEkUVxDsyM2Vh/view?usp=sharing]
 
|'''7-4 1CL 1BBV 1CVL 3DD''' - 4/5 OASW & Atlanta AACI [https://drive.google.com/file/d/1qwoxvSFfXoyfb6NFBo8KEkUVxDsyM2Vh/view?usp=sharing]
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|style="background-color: #FFFF00"|0.208
 
|style="background-color: #FFFF00"|0.208
 
|1.97
 
|1.97
|''1. Hyuuga OASW with helicopter, Zuihou also OASW, Yukikaze K2 requires ring to enable OASW while keeping TCI. If she is not married, 1%-2% sunk rate loss is expected.''<br/>''2. If LBAS is disabled to save time, bauxite cost will increase (around 25) along with lower clear rate. Getting another fighter, replacing Saiun will give back the original bauxite cost but will lower clear rate again to 91%-92% and double the bucket cost. Depending on the player preference of saving time or maximizing the clear rate, they will pick one set over another.''<br/>''3. If you are using LBAS, '''<font color="red">do not resupply the LBAS, let the fighter get shot down to 2 slot eventually, they can no longer be shotdown afterwards under AD condition.</font>''' This is recommended to save sortie cost.''<br/><br/>
+
|style="text-align: left"|''1. Hyuuga OASW with helicopter, Zuihou also OASW, Yukikaze K2 requires ring to enable OASW while keeping TCI. If she is not married, 1%-2% sunk rate loss is expected.''<br/>''2. If LBAS is disabled to save time, bauxite cost will increase (around 25) along with lower clear rate. Getting another fighter, replacing Saiun will give back the original bauxite cost but will lower clear rate again to 91%-92% and double the bucket cost. Depending on the player preference of saving time or maximizing the clear rate, they will pick one set over another.''<br/>''3. If you are using LBAS, '''<font color="red">do not resupply the LBAS, let the fighter get shot down to 2 slot eventually, they can no longer be shotdown afterwards under AD condition.</font>''' This is recommended to save sortie cost.''<br/><br/>
|}
+
|-
</div>
+
!colspan="8" style="text-align: left"|''<font color="red">'''Note 1'''</font>: Boss sunk rate is based on scenario where all the shipgirls are full HP & 49 morale, unless stated otherwise.''<br/>
<div align="center">''Special thanks to '''Keshak''' for providing the comp and '''Divinity_123''' for adjusting the setup and verifying the numbers.''<br/>
  −
'''Color code: <font color="green">Outstanding</font> > <font color="orange">Good</font> > Average > <font color="red">Bad</font>'''
  −
</div>
  −
----
  −
''<font color="red">'''Note 1'''</font>: Boss sunk rate is based on scenario where all the shipgirls are full HP & 49 morale, unless stated otherwise.''<br/>
   
''<font color="red">'''Note 2'''</font>: The rate, average resource and bucket cost might vary depending on the player. This is a rough estimation based on the status of my shipgirl level and equipment. In most cases, this won't make much difference however.''<br/>
 
''<font color="red">'''Note 2'''</font>: The rate, average resource and bucket cost might vary depending on the player. This is a rough estimation based on the status of my shipgirl level and equipment. In most cases, this won't make much difference however.''<br/>
 
''<font color="red">'''Note 3'''</font>: The simulator assumes 100% you will hit the maelstrom, therefore you will alway lose fuel supply upon reaching the boss node. This doesn't affect the rate however. The only thing it changes is the slight difference of fuel consumption where it's 66 if you hit the maelstrom and 56 if you don't.''
 
''<font color="red">'''Note 3'''</font>: The simulator assumes 100% you will hit the maelstrom, therefore you will alway lose fuel supply upon reaching the boss node. This doesn't affect the rate however. The only thing it changes is the slight difference of fuel consumption where it's 66 if you hit the maelstrom and 56 if you don't.''
 
*''The amount of fuel loss is based on the number of radar carrier your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carrier you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.''
 
*''The amount of fuel loss is based on the number of radar carrier your fleet has. The comp provided here has 4 radars on 4 ships, which only causes you to lose 12.6% fuel. For details of how much fuel you will lose, you can check JP wikiwiki of KC community where their 3-2 page has this line in the composition list: '''電探0:-28%, 電探1:-21%, 電探2:-16.8%, 電探3:-14%, 電探4:-12.6%, 電探5:-11.76%, 電探6:-11.2%'''. The kanji means radar carrier and the number represents how many radar carrier you have. For example, if you have 3, you will lose only 14%, likewise, if you have 4, you will lose 12.6%.''
 
''<font color="red">'''Note 4'''</font>: Assuming S rank all nodes. Also, this is point gained per run, not per hour, it might not reflect the real amount of point that can be earned in an hour.''
 
''<font color="red">'''Note 4'''</font>: Assuming S rank all nodes. Also, this is point gained per run, not per hour, it might not reflect the real amount of point that can be earned in an hour.''
 
+
|}
----
+
|-|Quick Reference=
 
<div align="center">'''Map information'''
 
<div align="center">'''Map information'''
{| class = "wikitable" style="text-align: center;"
+
{| class = "wikitable" style="text-align: center; width: auto"
 
!Map
 
!Map
 
!Image
 
!Image
 
!Route
 
!Route
!Air Power
+
!style="width:250px;"|Air Power
!LoS
+
!style="width:75px;"|LoS
 
!Formation recommended
 
!Formation recommended
 
!Notes
 
!Notes
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|3-2
 
|3-2
 
|[[File:3-2_Map.png|400px|thumb]]
 
|[[File:3-2_Map.png|400px|thumb]]
|'''C - L''' (1 Surface 1 Boss)
+
|'''C - L'''<br>Surface: 1<br>Boss: 1
|style="background-color: #808080"|
+
!
|style="background-color: #808080"|
+
!
 
|Line Ahead
 
|Line Ahead
|style="background-color: #808080"|
+
!
 
|-
 
|-
 
|3-4
 
|3-4
 
|[[File:3-4_Map.png|400px|thumb]]
 
|[[File:3-4_Map.png|400px|thumb]]
|'''A - C - G - P''' (3 Surface 1 Boss)
+
|'''A - C - G - P'''<br>Surface: 3<br>Boss: 1
 
|168 for AS+
 
|168 for AS+
|style="background-color: #808080"|
+
!
 
|Line Ahead
 
|Line Ahead
|Node E gives 25-150 bauxite (random amount between every 5 increment). Drum +1.5, DLC +2.
+
|style="text-align: left"|Node E gives 25-150 bauxite (random amount between every 5 increment)
 +
*Drum: +1.5
 +
*DLC: +2
 
|-
 
|-
 
|4-4
 
|4-4
 
|[[File:4-4_Map.png|400px|thumb]]
 
|[[File:4-4_Map.png|400px|thumb]]
|'''A - E - I - K''' (2 Surface 1 Submarine 1 Boss)
+
|'''A - E - I - K'''<br>Surface: 2<br>Submarine: 1<br>Boss: 1
 
|144 for AS+
 
|144 for AS+
|style="background-color: #808080"|
+
!
|Line Abreast at node E, Line Ahead everywhere else.
+
|E: Line Abreast<br>Other: Line Ahead
|style="background-color: #808080"|
+
!
 
|-
 
|-
 
|6-3
 
|6-3
 
|[[File:6-3_Map.png|400px|thumb]]
 
|[[File:6-3_Map.png|400px|thumb]]
|'''C - E - J''' (1 Surface 1 Submarine 1 Boss)
+
|'''C - E - J'''<br>Surface: 1<br>Submarine: 1<br>Boss: 1
|style="background-color: #808080"|
+
!
 
|Cn3 38
 
|Cn3 38
|Line Abreast at node C, Line Ahead everywhere else.
+
|C: Line Abreast<br>Other: Line Ahead
|Air recon node G and H randomly give 100-200 ammo, 80-150 bauxite or 2-4 devmat if GS.<br/><br/><font color="red">'''Destroyer Princess II (115 Armor)''' comp will disappear once the map is cleared.</font><br/><br/>
+
|style="text-align: left"|Air recon nodes G and H randomly give one of:
 +
*100-200 ammo
 +
*80-150 bauxite
 +
*2-4 devmat if GS.<br/><br/><font color="red">'''Destroyer Princess II (115 Armor)''' comp will disappear once the map is cleared.</font><br/><br/>
 
|-
 
|-
 
|7-1
 
|7-1
 
|[[File:7-1_Map.png|400px|thumb]]
 
|[[File:7-1_Map.png|400px|thumb]]
|'''D - G - H - K''' (1 Surface 2 Submarine 1 Boss)
+
|'''D - G - H - K'''<br>Surface: 1<br>Submarine: 2<br>Boss: 1
|style="background-color: #808080"|
+
!
|style="background-color: #808080"|
+
!
|Line Ahead at node G, Line Abreast everywhere else.
+
|G: Line Ahead<br>Other: Line Abreast
|Node E gives 10-20 fuel (random amount between every 5 increment). Drum +2, DLC +3.
+
|style="text-align: left"|Node E gives 10-20 fuel (random amount between every 5 increment).
 +
*Drum +2
 +
*DLC +3.
 
|-
 
|-
 
|7-3
 
|7-3
 
|[[File:7-3_Map.png|400px|thumb]]
 
|[[File:7-3_Map.png|400px|thumb]]
|'''C - D - P''' (2 Surface 1 Boss)
+
|'''C - D - P'''<br>Surface: 2<br>Boss: 1
|style="background-color: #808080"|
+
!
|style="background-color: #808080"|
+
!
 
|Line Ahead
 
|Line Ahead
|6-ship enemy comp will disappear once the map is cleared.<br/><br/><font color="red">HP gauge resets every month.</font><br/><br/>
+
|style="text-align: left"|6-ship enemy comp will disappear once the map is cleared.<br><br><font color="red">HP gauge resets every month.</font><br><br>
 
|-
 
|-
 
|7-4
 
|7-4
 
|[[File:7-4_Map.png|400px|thumb]]
 
|[[File:7-4_Map.png|400px|thumb]]
|'''B - E - J - L - P''' (1 Submarine 1 Raid 2 Surface 1 Boss)
+
|'''B - E - J - L - P'''<br>Surface: 1<br>Submarine: 1<br>Air Raid: 1<br>Boss: 1
|360 for AS at air raid node E, guarantees AS+ at the boss node excluding the Final Form.
+
|style="text-align: left"|360+
 +
*Grants AS at Air Raid node E
 +
*Guarantees AS+ at the boss node (excluding the Final Form).
 
|Cn4 37
 
|Cn4 37
|Diamond at node E, Echelon at the boss node, Line Abreast everywhere else.
+
|E: Diamond<br>Boss: Echelon<br>Other: Line Abreast
|<font color="red">'''Hi-Convoy Princess Damaged (225 Armor)''' comp will disappear once the map is cleared.<br/><br/>HP gauge resets every month.</font><br/><br/>
+
|style="text-align: left"|<font color="red">'''Hi-Convoy Princess Damaged (225 Armor)''' comp will disappear once the map is cleared.<br><br>HP gauge resets every month.</font><br><br>
 
|}
 
|}
 
</div>
 
</div>
 +
</tabber>
 +
</div>
 +
<div align="center">''Special thanks to '''Keshak''' for providing the comp and '''Divinity_123''' for adjusting the setup and verifying the numbers.''<br/>
 +
</div>
 +
----
 +
 +
----
    
==Managing quarterly sortie quests ranking points==
 
==Managing quarterly sortie quests ranking points==
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edits