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Difference between revisions of "Summer 2023 Event/E-1/Sandbox"

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** Amount of CV(B) = 0
 
** Amount of CV(B) = 0
 
** Amount of (F)BB(V) ≤ 1
 
** Amount of (F)BB(V) ≤ 1
** Amount of CVL ≤ 2
+
** Amount of CVL ≤ 3?
 +
*** If Slow fleet, then amount of CVL ≤ 2
 +
** Amount of CA(V) ≤ 2/3?
 
|A/pink -> D/battle = * Does not meet the requirements to go to B or E
 
|A/pink -> D/battle = * Does not meet the requirements to go to B or E
 
|A/pink -> E/battle = * Meet '''ALL''' of the following requirements:
 
|A/pink -> E/battle = * Meet '''ALL''' of the following requirements:
** Amount of CV(B/L) ≤ 2
+
** Amount of CV(B/L) ≤ 3?
** Amount of (F)BB(V) ≤ 2  
+
** Amount of (F)BB(V) ≤ 3?
 +
** If Slow fleet:
 +
*** Amount of CV(B/L) ≤ 2
 +
*** Amount of (F)BB(V) ≤ 2  
 +
** Does not meet the requirements to go to B
 
|B/empty -> C/battle, C1/pink = Active Branching
 
|B/empty -> C/battle, C1/pink = Active Branching
 
|C/battle -> O/battle = * Does not meet the requirements to go to Q
 
|C/battle -> O/battle = * Does not meet the requirements to go to Q
 
|C/battle -> Q/battle = * Meet '''ALL''' of the following requirements:
 
|C/battle -> Q/battle = * Meet '''ALL''' of the following requirements:
 
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
** If Fast, amount of DD ≥ 3
+
** Amount of DD ≥ 3
** If Slow, amount of DD ≥ 4
+
*** If Slow fleet, then amount of DD ≥ 4
 
|F/empty -> G/battle, I/empty = Active Branching
 
|F/empty -> G/battle, I/empty = Active Branching
|K/battle -> L/pink = *
+
|K/battle -> L/pink = * Does not meet the requirements to go to N
|K/battle -> N/battle = *  
+
|K/battle -> N/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B) ≤ 1
 +
** Amount of DD ≥ 1
 +
*** If Slow fleet, then amount of DD ≥ 2
 +
** Pass the LoS check
 +
** ???
 
|L/pink -> M/empty = * Fail the LoS check
 
|L/pink -> M/empty = * Fail the LoS check
 
|L/pink -> N/battle = * Pass the LoS check
 
|L/pink -> N/battle = * Pass the LoS check
 
|O/battle -> P/red/darkblue = * Does not meet the requirements to go to Q
 
|O/battle -> P/red/darkblue = * Does not meet the requirements to go to Q
 
|O/battle -> Q/battle = * Meet '''ALL''' of the following requirements:
 
|O/battle -> Q/battle = * Meet '''ALL''' of the following requirements:
** If Fast, amount of CL + DD ≥ 2
+
** Amount of CL + DD ≥ 2
** If Slow, amount of CL + DD ≥ 3
+
*** If Slow fleet, then amount of CL + DD ≥ 3
 +
** Note: Only 1CL will count towards the CL + DD rule
 
|Q/battle -> R/empty = * Fail the LoS check
 
|Q/battle -> R/empty = * Fail the LoS check
|Q/battle -> S/battle = * Pass the LoS check
+
|Q/battle -> S/battle = * Pass the LoS check (Cn3=49~55 '''Hard''')
 
}}
 
}}
  
=XX's Guide=
+
=Jiga's Guide=
 +
==Map overview==
 +
E1 is a single-fleet two-phase map consisting of two boss phases.
 +
* No [[LBAS]] is available to sortie on this map.
  
=YY's Guide=
+
*This map uses 1 lock:
 +
** [[File:{{ROOTPAGENAME}} Tag 1.png]] '''2nd Fleet''' (reused on E-3).
  
 +
* '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|P|darkorange}}
  
=Historical Bonuses=
+
==Phase 0.5 - Unlock the Boss Node==
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}
+
The following steps have to be performed to unlock the boss:
 
+
{|class="wikitable"  
====Ship Bonuses====
+
! !! C!! C3!! H3!! J
??
 
 
 
====Equipment Bonuses====
 
; Aircraft Bonuses
 
Plane bonuses similar to the Summer 2021 event have returned and should be examined when planning equipment setups. The following bonuses are applied:
 
* Carriers using planes get bonuses based on the numbers 1, 2, 3, and 4,
 
* Land-Bases using planes get bonuses applied to all bombers in the individual base, based on both the numbers 1, 2, 3, and 4 as well as the letters A, B, and C,
 
** In order to get the best out of carriers, it is needed to arm them with planes from different number categories (e.g.: C4 + B3 + B2 ''or'' C4 + B3 + A2 ''or'' C4 + B2 + A3 grants 2*3*4).
 
** In order to get high bonuses out of land-bases, it is needed to arm them with planes from different letter and number categories (e.g. B2 + B3 + C4 grants B*C*2*3*4), as allowed by range considerations
 
 
 
{|class="wikitable" style="text-align:center"
 
! colspan=8 style="font-size:20px"| Aircraft Damage Bonuses
 
|-
 
! rowspan=2 colspan=2 width=65px|
 
! colspan=3 style="font-size:20px"|Aircraft Groups
 
! colspan=3 | Multipliers<br>(Ships and Land-bases)
 
|-
 
! width=295px|A
 
! width=195px|B
 
! width=295px|C
 
! Mapwide
 
! Node ?
 
! Nodes ??
 
|-
 
! rowspan=4 style="font-size:20px"|<div style="-webkit-writing-mode:vertical-rl; -o-writing-mode:vertical-rl; -ms-writing-mode:tb-rl; writing-mode:tb-rl; writing-mode:vertical-rl; layout-flow:vertical-ideographic; display:inline-block; -ms-transform:rotate(180deg); -webkit-transform:rotate(180deg); transform:rotate(180deg); -ms-transform:none; padding-left:1px; text-align:left;">Aircraft Groups</div>
 
! 1
 
!<!--A1--> -
 
!<!--B1--> {{ItemStack|item={{QuestRewardEquip|PBY-5A Catalina}}|text-position=bottom:-44px;right:15px|font-size=10px|text=LBAS|glow-size=4px|text-color=fff|glow-color=000}}
 
!<!--C1--> {{ItemStack|item={{QuestRewardEquip|Spitfire Mk.I}}|text-position=bottom:-44px;right:15px|font-size=10px|text=LBAS|glow-size=4px|text-color=fff|glow-color=000}}{{ItemStack|item={{QuestRewardEquip|Spitfire Mk.V}}|text-position=bottom:-44px;right:15px|font-size=10px|text=LBAS|glow-size=4px|text-color=fff|glow-color=000}}{{ItemStack|item={{QuestRewardEquip|Spitfire Mk.IX (Skilled)}}|text-position=bottom:-44px;right:15px|font-size=10px|text=LBAS|glow-size=4px|text-color=fff|glow-color=000}}
 
! -
 
! -
 
! -
 
 
|-
 
|-
! 2
+
| Hard|| S|| S|| Reach|| AS
!<!--A2--> {{ItemStack|item={{QuestRewardEquip|B-25}}|text-position=bottom:-44px;right:15px|font-size=10px|text=LBAS|glow-size=4px|text-color=fff|glow-color=000}}{{QuestRewardEquip|Swordfish}}{{QuestRewardEquip|TBF}}{{QuestRewardEquip|TBM-3D}}{{QuestRewardEquip|TBM-3W+3S}}{{QuestRewardEquip|SBD}}{{QuestRewardEquip|SBD-5}}{{QuestRewardEquip|SB2C-3}}{{QuestRewardEquip|FM-2}}{{QuestRewardEquip|F4U-1D}}{{QuestRewardEquip|F4F-3}}{{QuestRewardEquip|F4F-4}}{{QuestRewardEquip|F6F-3}}{{QuestRewardEquip|F6F-5}}{{QuestRewardEquip|F6F-3N}}{{QuestRewardEquip|F6F-5N}}{{QuestRewardEquip|XF5U}}
 
!<!--B2--> {{ItemStack|item={{QuestRewardEquip|Fw 190 D-9}}|text-position=bottom:-44px;right:15px|font-size=10px|text=LBAS|glow-size=4px|text-color=fff|glow-color=000}}{{QuestRewardEquip|Bf 109T Kai}}{{QuestRewardEquip|Fw 190T Kai}}{{QuestRewardEquip|Fw 190 A-5 Kai (Skilled)}}
 
!<!--C2-->
 
| 1.02x
 
| 1.0404x
 
| 1.0506x
 
 
|-
 
|-
! 3
+
| Medium|| ?|| ?|| ?|| ?
!<!--A3--> {{ItemStack|item={{QuestRewardEquip|SM.79}}|text-position=bottom:-44px;right:15px|font-size=10px|text=LBAS|glow-size=4px|text-color=fff|glow-color=000}}{{ItemStack|item={{QuestRewardEquip|SM.79 bis}}|text-position=bottom:-44px;right:15px|font-size=10px|text=LBAS|glow-size=4px|text-color=fff|glow-color=000}}{{QuestRewardEquip|Swordfish Mk.II (Skilled)}}{{QuestRewardEquip|Re.2001 G Kai}}{{QuestRewardEquip|Re.2001 CB Kai}}{{QuestRewardEquip|Skua}}{{QuestRewardEquip|Ju 87C Kai}}{{QuestRewardEquip|Ju 87C Kai Ni (w/ KMX)}}{{QuestRewardEquip|Ju 87C Kai Ni (w/ KMX/Skilled)}}{{QuestRewardEquip|FR-1 Fireball}}
 
!<!--B3--> {{QuestRewardEquip|Re.2001 OR Kai}}{{QuestRewardEquip|Fulmar}}
 
!<!--C3--> {{QuestRewardEquip|F4U-4}}{{QuestRewardEquip|AU-1}}{{QuestRewardEquip|F4U-2 Night Corsair}}
 
| 1.04x
 
| 1.0608x
 
| 1.0712x
 
 
|-
 
|-
! 4
+
| Easy|| ?|| ?|| ?|| ?
!<!--A4--> {{ItemStack|item={{QuestRewardEquip|Do 217 E-5 + Hs293 Initial Model}}|text-position=bottom:-44px;right:15px|font-size=10px|text=LBAS|glow-size=4px|text-color=fff|glow-color=000}}{{ItemStack|item={{QuestRewardEquip|SM.79 bis (Skilled)}}|text-position=bottom:-44px;right:15px|font-size=10px|text=LBAS|glow-size=4px|text-color=fff|glow-color=000}}{{QuestRewardEquip|Swordfish Mk.III (Skilled)}}{{QuestRewardEquip|Barracuda Mk.II}}{{QuestRewardEquip|Barracuda Mk.III}}
 
!<!--B4--> {{ItemStack|item={{QuestRewardEquip|Do 217 K-2 + Fritz-X}}|text-position=bottom:-44px;right:15px|font-size=10px|text=LBAS|glow-size=4px|text-color=fff|glow-color=000}}{{QuestRewardEquip|Re.2005 Kai}}
 
!<!--C4--> {{ItemStack|item={{QuestRewardEquip|Mosquito FB Mk.VI}}|text-position=bottom:-44px;right:15px|font-size=10px|text=LBAS|glow-size=4px|text-color=fff|glow-color=000}}{{ItemStack|item={{QuestRewardEquip|Mosquito PR Mk.IV}}|text-position=bottom:-44px;right:15px|font-size=10px|text=LBAS|glow-size=4px|text-color=fff|glow-color=000}}{{QuestRewardEquip|Mosquito TR Mk.33}}{{QuestRewardEquip|F4U-7}}{{QuestRewardEquip|Seafire Mk.III Kai}}{{QuestRewardEquip|Corsair Mk.II}}{{QuestRewardEquip|Corsair Mk.II (Ace)}}{{QuestRewardEquip|Fulmar (Reconnaissance Fighter/Skilled)}}
 
| 1.06x
 
| 1.0812x
 
| 1.0918x
 
 
|-
 
|-
! colspan=2| LBAS only<br>Multipliers<br>(Mapwide)
+
| Casual|| ?|| ?|| ?|| ?
! -
 
| 1.06x
 
| 1.08x
 
! colspan=3|
 
 
|}
 
|}
  
{|class="wikitable" style="text-align:center"
+
<tabber>
! colspan=5| Historical Aircraft <br>Damage Bonuses
+
|-|Node C=
|-
+
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
! rowspan=2 width=65px| Group
+
** Submarine node, bringing ASW power is required to defeat the node.
! colspan=3 | Multipliers
+
 
|-
+
|-|Node C3=
! width=65px|Mapwide
+
* Single Fleet: '''0-1(F)BB(V), 0-1CVL, 1-2CL(T), 3-4DD''' [[File:Summer_2023_Event_Tag_1.png]]
! width=65px|Node ?
+
* Route: {{MapRoute|1||A|pink|B|blue|C1|pink|C2|red|C3|red}}
! width=75px|Nodes ??
+
** Submarine node, bringing ASW power is required to defeat the node.
|-
+
 
!LBAS A
+
|-|Node H3=
|1x||1x||1x
+
* Single Fleet: '''0-1(F)BB(V), 1CV(B), 1CVL, 1CL, 2-3DD''' [[File:Summer_2023_Event_Tag_1.png]]
|-
+
* Route: {{MapRoute|1||A|pink|E|red|F|blue|G|red|H|blue|H1|green|H2|pink|H3|green}}
!LBAS B
+
* Because {{MapRoute|H3|green}} is the End Node, it is possible to advance with ''heavily damaged'' (taiha) ships from node {{MapRoute|H2|pink}} without risk of sinking any ship.
|1.06 ||1.06 ||1.06
+
 
|-
+
|-|Node J=
!LBAS C
+
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
|1.08 ||1.08 ||1.08
+
** Using a CVL fitted with fighters only is required to AS the node.
 +
 
 +
{|class="wikitable"
 +
!      !! AS
 
|-
 
|-
!1
+
|Hard  || 258-477
|1x||1x||1x
 
 
|-
 
|-
!2
+
|Medium|| 186-294
|1.02x||1.0404x||1.0506x
 
 
|-
 
|-
!3
+
|Easy  || 66-90
|1.04x||1.0608x||1.0712x
 
 
|-
 
|-
!4
+
|Casual|| 41-54
|1.06x||1.0812x||1.0918x
 
 
|}
 
|}
  
 +
</tabber>
 +
 +
==Phase 1 - Boss==
 +
* Single Fleet: '''1-2(F)BB(V)//1CV(B), 1CVL/CAV, 1CL, 2-3DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|E|red|F|blue|I|blue|J|pink|K|red|N|red}}
 +
** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes and against the boss.
 +
** [[Boss Support]] can be utilized if the fleet has trouble killing the boss.
 +
 +
==Phase 2 - Boss==
 +
<tabber>
 +
|-|Light=
 +
* Single Fleet: '''0-1(F)BB(V)/CLT, 1CVL, 1CL, 3DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|blue|C|red|Q|red|S|red}}
 +
 +
|-|Heavy=
 +
* Single Fleet: '''0-1(F)BB(V), 1-2CVL, 1CL, 1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|blue|C|red|O|red|Q|red|S|red}}
 +
 +
</tabber>
 +
 +
* LoS required (Cn3=49~55 Hard)
 +
* Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss.
 +
* Bringing some ASW power can be helpful against node {{MapRoute|C|red}}
 +
* Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during the day battle, which does not really help clear the boss, but increase the boss' chance the disable one girl before the night battle.
 +
* The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties.
 +
* Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties.
 +
 +
=Historical Bonuses=
 +
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}
 +
 +
====Ship Bonuses====
 +
??
  
====[[Debuff]]====
+
====Equipment Bonuses====
 
??
 
??

Latest revision as of 00:37, 16 August 2023

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-1 Branching Rules ▼/▲
Nodes Rules
A
B
  • Meet ALL of the following requirements:
    • Amount of CV(B) = 0
    • Amount of (F)BB(V) ≤ 1
    • Amount of CVL ≤ 3?
      • If Slow fleet, then amount of CVL ≤ 2
    • Amount of CA(V) ≤ 2/3?
D
  • Does not meet the requirements to go to B or E
E
  • Meet ALL of the following requirements:
    • Amount of CV(B/L) ≤ 3?
    • Amount of (F)BB(V) ≤ 3?
    • If Slow fleet:
      • Amount of CV(B/L) ≤ 2
      • Amount of (F)BB(V) ≤ 2
    • Does not meet the requirements to go to B
B
C

Active Branching

C1
C
O
  • Does not meet the requirements to go to Q
Q
  • Meet ALL of the following requirements:
    • Amount of CL ≥ 1
    • Amount of DD ≥ 3
      • If Slow fleet, then amount of DD ≥ 4
F
G

Active Branching

I
K
L
  • Does not meet the requirements to go to N
N
  • Meet ALL of the following requirements:
    • Amount of CV(B) ≤ 1
    • Amount of DD ≥ 1
      • If Slow fleet, then amount of DD ≥ 2
    • Pass the LoS check
    • ???
L
M
  • Fail the LoS check
N
  • Pass the LoS check
O
P
  • Does not meet the requirements to go to Q
Q
  • Meet ALL of the following requirements:
    • Amount of CL + DD ≥ 2
      • If Slow fleet, then amount of CL + DD ≥ 3
    • Note: Only 1CL will count towards the CL + DD rule
Q
R
  • Fail the LoS check
S
  • Pass the LoS check (Cn3=49~55 Hard)


Jiga's Guide

Map overview

E1 is a single-fleet two-phase map consisting of two boss phases.

  • No LBAS is available to sortie on this map.
  • This map uses 1 lock:
    • Summer 2023 Event Tag 1.png 2nd Fleet (reused on E-3).

Phase 0.5 - Unlock the Boss Node

The following steps have to be performed to unlock the boss:

C C3 H3 J
Hard S S Reach AS
Medium ? ? ? ?
Easy ? ? ? ?
Casual ? ? ? ?

  • Refer to #Phase 2 - Boss's fleet for composition and routing.
    • Submarine node, bringing ASW power is required to defeat the node.

  • Single Fleet: 0-1(F)BB(V), 0-1CVL, 1-2CL(T), 3-4DD Summer 2023 Event Tag 1.png
  • Route: 1 A B C1 C2 C3
    • Submarine node, bringing ASW power is required to defeat the node.

  • Single Fleet: 0-1(F)BB(V), 1CV(B), 1CVL, 1CL, 2-3DD Summer 2023 Event Tag 1.png
  • Route: 1 A E F G H H1 H2 H3
  • Because H3 is the End Node, it is possible to advance with heavily damaged (taiha) ships from node H2 without risk of sinking any ship.

  • Refer to #Phase 1 - Boss's fleet for composition and routing.
    • Using a CVL fitted with fighters only is required to AS the node.
AS
Hard 258-477
Medium 186-294
Easy 66-90
Casual 41-54

Phase 1 - Boss

  • Single Fleet: 1-2(F)BB(V)//1CV(B), 1CVL/CAV, 1CL, 2-3DD Summer 2023 Event Tag 1.png
  • Route: 1 A E F I J K N
    • Bringing an AACI capable ship is recommended to pass through the air nodes and against the boss.
    • Boss Support can be utilized if the fleet has trouble killing the boss.

Phase 2 - Boss

  • Single Fleet: 0-1(F)BB(V)/CLT, 1CVL, 1CL, 3DD (FAST) Summer 2023 Event Tag 1.png
  • Route: 1 A B C Q S

  • Single Fleet: 0-1(F)BB(V), 1-2CVL, 1CL, 1CLT, 2DD Summer 2023 Event Tag 1.png
  • Route: 1 A B C O Q S

  • LoS required (Cn3=49~55 Hard)
  • Bringing an AACI capable ship is recommended to pass through the pre-boss nodes and against the boss.
  • Bringing some ASW power can be helpful against node C
  • Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during the day battle, which does not really help clear the boss, but increase the boss' chance the disable one girl before the night battle.
  • The use of several Night Cut-Ins is advised to clear the boss, especially on LD and in higher difficulties.
  • Using Boss Support is highly recommended for Last Dance for higher difficulties.

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??