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Difference between revisions of "Early Spring 2023 Event/E-2/Sandbox"

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Line 37: Line 37:
 
|id = 56-2b
 
|id = 56-2b
 
|order = A,B,C,E,F2,H
 
|order = A,B,C,E,F2,H
|A-> B = * Fast Fleet
+
|A/pink -> B/red/darkorange = * Fast Fleet
|A -> F/empty = * Slow Fleet
+
|A/pink -> F/empty = * Slow Fleet
|B-> B1 = * Does not meet the requirements to go to B2
+
|B/red/darkorange -> B1 = * Does not meet the requirements to go to B2
|B-> B2 = * Meet '''ANY''' of the following requirements:
+
|B/red/darkorange -> B2/pink = * Meet '''ANY''' of the following requirements:
 
** Fast fleet that does not meet the requirements to go to C
 
** Fast fleet that does not meet the requirements to go to C
** If slow, amount of (F)BB(V) + CA(V) = 0
+
** If slow, amount of (F)BB(V) + CV(B) + CA(V) = 0
|B -> C = * Meet '''ALL''' of the following requirements:
+
|B/red/darkorange -> C = * Meet '''ALL''' of the following requirements:
 
** Fast Fleet
 
** Fast Fleet
 
** Amount of (F)BB(V) + CV(B) ≤ 1
 
** Amount of (F)BB(V) + CV(B) ≤ 1
|C -> D = * Does not meet the requirements to go to E
+
|C -> D/pink = * Does not meet the requirements to go to E
 
|C -> E = * Meet '''ALL''' of the following requirements:
 
|C -> E = * Meet '''ALL''' of the following requirements:
 
** Fast Fleet ('''Hard''' only?)
 
** Fast Fleet ('''Hard''' only?)
 
** Amount of (F)BB(V) ≤ 1
 
** Amount of (F)BB(V) ≤ 1
 
** Amount of DD ≥ 3
 
** Amount of DD ≥ 3
** If slow, amount of CVL ≤ 1 ?
+
** If slow, amount of CVL ≤ 1
???
 
 
|E -> E1/empty = Fail the LoS check
 
|E -> E1/empty = Fail the LoS check
|E -> E2 = * Meet '''ALL''' of the following requirements:
+
|E -> E2 = * Does not meet the requirements to go to G
** Amount of CV(B) ≥ 1
+
* Pass the LoS check (Cn4=67~73 '''Hard''')
** Pass the LoS check
 
** ???
 
 
|E -> G = * Meet '''ALL''' of the following requirements:
 
|E -> G = * Meet '''ALL''' of the following requirements:
 
** Amount of CV(B) = 0
 
** Amount of CV(B) = 0
** Pass the LoS check
+
** Amount of CL ≥ 1 or amount of DD ≥ 3
** ???
+
** Pass the LoS check (Cn4=67~73 '''Hard''')
|F/empty -> F1,F2 = Active Branching
+
|F/empty -> F1/pink,F2/red/darkorange = Active Branching
|F2-> H = *Meet '''ALL''' of the following requirements:
+
|F2/red/darkorange -> H = *Meet '''ALL''' of the following requirements:
 
** Amount of SS(V) = 0
 
** Amount of SS(V) = 0
 
** ???
 
** ???
|F2-> H1 = * Does not meet the requirements to go to H
+
|F2/red/darkorange -> H1/pink = * Does not meet the requirements to go to H
|H -> H2/empty = * Fail the LoS check ?
+
|H -> H2/empty = * Fail the LoS check
 
|H -> I = *Does not meet the requirements to go to J
 
|H -> I = *Does not meet the requirements to go to J
* Pass the LoS check ?
+
* Pass the LoS check
 
|H -> J = * Meet '''ALL''' of the following requirements:
 
|H -> J = * Meet '''ALL''' of the following requirements:
 
** Amount of (F)BB(V) ≤ 1
 
** Amount of (F)BB(V) ≤ 1
 
** Amount of CL + DD ≥ 4
 
** Amount of CL + DD ≥ 4
** Pass the LoS check ?
+
** Pass the LoS check
 +
** ???
 
}}
 
}}
  
Line 81: Line 79:
 
|order = 2,K,M,O,R,U
 
|order = 2,K,M,O,R,U
 
|2 -> K = * Does not meet the requirements to go to M
 
|2 -> K = * Does not meet the requirements to go to M
|2 -> M = * Meet '''ALL''' of the following requirements:
+
|2 -> M/red/darkorange = * Meet '''ALL''' of the following requirements:
 
** Fast Fleet
 
** Fast Fleet
 
** Amount of (F)BB(V) + CV(B) ≤ 2
 
** Amount of (F)BB(V) + CV(B) ≤ 2
 
|K -> L = ???
 
|K -> L = ???
|K -> M = ???
+
|K -> M/red/darkorange = ???
|M-> N = * Does not meet the requirements to go to O
+
|M/red/darkorange -> N/pink = * Does not meet the requirements to go to O
|M-> O = * Meet '''ALL''' of the following requirements:
+
|M/red/darkorange -> O = * Meet '''ALL''' of the following requirements:
 
** Fast Fleet
 
** Fast Fleet
 
** Amount of CV(B) ≤ 1
 
** Amount of CV(B) ≤ 1
 
** Amount of SS(V) = 0
 
** Amount of SS(V) = 0
|O -> P = * Does not meet the requirements to go to Q
+
|O -> P/red/darkorange = * Does not meet the requirements to go to Q
 
|O -> Q/empty = * Meet '''ALL''' of the following requirements:
 
|O -> Q/empty = * Meet '''ALL''' of the following requirements:
 
** Fast Fleet ('''Hard''' only?)
 
** Fast Fleet ('''Hard''' only?)
 
** Amount of (F)BB(V) ≤ 2
 
** Amount of (F)BB(V) ≤ 2
 +
** Amount of CVL ≤ 2
 
** Amount of SS(V) = 0
 
** Amount of SS(V) = 0
 +
** If slow, amount of BB ≤ 1
 
|Q/empty -> R,U = Active Branching
 
|Q/empty -> R,U = Active Branching
|R-> S/empty = ???
+
|R/pink -> S/empty = ???
|R-> T = ???
+
|R/pink -> T = ???
 
|U -> V/empty = * Fail the LoS check
 
|U -> V/empty = * Fail the LoS check
 
|U -> E2 = * Pass the LoS check
 
|U -> E2 = * Pass the LoS check
Line 108: Line 108:
 
}}
 
}}
  
=Dark's Initial Guide=
+
=Dark + Jiga Initial Guide=
 
==Map Overview==
 
==Map Overview==
 +
E-2 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
 +
* This map uses 2 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (reused in E-3) for the 1st starting point
 +
** [[File:{{ROOTPAGENAME}} Tag 3.png]] '''Supporting Combined Fleet''' for the 2nd starting point
 +
* 2 [[LBAS]] are available on this map:
 +
** Only 1 can be set on '''Sortie''', the other being limited to '''Defense'''.
 +
** After phase 1 ??, the LBAS is relocated closer to the final boss.
 +
** Be aware that [[Land-Based_Air_Squadron#High_Altitude_Air-Raid|High Altitude LBAS defense]] is required for the debuff. It is advised to check if the required AS values can be achieved with the planes available before starting the map on higher difficulties.
 +
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|F2|darkorange|M|darkorange|P|darkorange}}
 +
{{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.'''''}}
  
 
==Phase 1==
 
==Phase 1==
 +
<tabber>
 +
|-|Light Fleet=
 +
* Striking Force: '''1CL, 0-2CLT, 3-6DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
 +
**The lightest fleet for this route.
 +
**This fleet should utilize the {{IconText|{{CommandFacility}}|ETSCF}} {{Equipment/Link|Elite Torpedo Squadron Command Facility|text=ETSCF|link=Evacuation#Elite Torpedo Squadron Command Facility}}.
 +
 +
|-|Heavy Fleet=
 +
* Striking Force: '''0-1FBB, 0-1CVL, 1CAV, 0-1CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
 +
 +
|-|Heaviest Fleet=
 +
* Striking Force: '''1FBB, 3CVL, 3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
 +
**Heaviest fleet for this route.
 +
 +
|-|Sub Fleet=
 +
* Striking Force: '''1FBB, 1CVL, 1CAV/CLT, 3DD, 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
 +
**This use an SS(V) for Sub-Tanking.
 +
**Highly recommend to use Repair Team/Goddess on Submarine for passing rate
 +
</tabber>
 +
* Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
* Bringing an [[OASW]] capable ship is recommended to pass through the new node.
 +
 +
*Striking Force fleets can utilize the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF|link=Evacuation#Striking Force Fleet Command Facility}}.
 +
 
==Phase 2==
 
==Phase 2==
==Phase 2.5==
+
* Striking Force: '''1(F)BB(V), 1CVL, 0-1CAV, 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|orange|C|red|E|red|E2|red}}
 +
** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated,
 +
***She is especially weak to "Nuke" setups
 +
** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional):
 +
{{Anti-PT Imp Setups}}
 +
* Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
 
 +
==Phase 2.5 - Gimmicks==
 +
The following steps have to be performed to unlock the final boss:
 +
{|class="wikitable"
 +
!      !! E2!! T!! V
 +
|-
 +
| Hard  || S?|| S?|| S?
 +
|-
 +
| Medium|| S?|| S?|| ?
 +
|-
 +
| Easy  || S?|| S?|| -
 +
|-
 +
| Casual|| S?|| S?||-
 +
|}
 +
 
 +
<tabber>
 +
|-|Node E2=
 +
* Striking Force: '''1CV, 1CVL, 1CL, 0-1CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|orange|C|red|E|red|E2|red}}
 +
 
 +
|-|Node T=
 +
* STF: '''2FBB, 2CVL, 2CAV + 1CL, 0-1CLT, 0-1CA, 3-5DD''' (FAST) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
* Route: {{MapRoute|2||M|orange|N|pink|O|red|Q|blue|R|pink|T|red}}
 +
** {{MapRoute|Q|blue}} is a selection node.
 +
 
 +
|-|Node V=
 +
* Use the same fleet as {{MapRoute|T|red}}
 +
* Route: {{MapRoute|2||M|orange|N|pink|O|red|Q|blue|U|red|V|blue}}
 +
** {{MapRoute|Q|blue}} is a selection node.
 +
</tabber>
 +
 
 
==Phase 3==
 
==Phase 3==
=YY's Guide=
+
<tabber>
 +
|-|STF/CTF BB=
 +
* STF/CTF: '''2(F)BB, 2CVL, 2CAV + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}}
 +
**This fleet can be either an STF or a CTF, with no difference between both.
 +
**This fleet can bring high Air Power.
 +
**The (F)BB can potentially utilize a [[Special Attack]].
 +
 
 +
|-|CTF CV=
 +
* CTF: '''1CV, 2CVL, 3CA(V) + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}}
 +
**This fleet can bring the highest Air Power for this route.
 +
</tabber>
 +
*LoS check: ??
 +
* Bringing an [[AACI]] capable ship is recommended against the boss.
 +
* Bringing an [[OASW]] capable ship is recommended to pass through the new node.
 +
 
 +
==Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss
 +
 
 +
{|class="wikitable"
 +
!      !! G!! D!! J!! E2!! LBAS
 +
|-
 +
|Hard  || S|| AS|| S|| S|| AS
 +
|-
 +
|Medium|| -|| AS|| S|| S|| AS
 +
|-
 +
|Easy  || -|| -|| S|| S|| AS
 +
|-
 +
|Casual|| -|| -|| A+|| S|| AS?
 +
|}
  
=Ship Bonuses=
+
<tabber>
 +
|-|Node G=
 +
* Refer to [[#Phase 1]]'s fleet for composition and routing.
 +
 
 +
|-|Node D=
 +
* CTF: '''1CV, 1CVL, 1-2CA, 1CL, 2DD'''  [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|D|pink}}
 +
* Having less than 3 DD and 2 CV(L) will route to D.
 +
 
 +
|-|Node J=
 +
* Refer to [[#Phase 2]]'s fleet for composition and routing.
 +
 
 +
|-|Node E2=
 +
* Refer to [[#Phase 2.5 - Gimmicks]]'s fleet for composition and routing.
 +
 
 +
|-|LBAS=
 +
*This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
 +
{|class="wikitable"
 +
!      !! AP !! AS
 +
|-
 +
|Hard  || 461|| 1035
 +
|-
 +
|Medium|| 417|| 938
 +
|-
 +
|Easy  || 375|| 842
 +
|-
 +
|Casual|| 352|| 791
 +
|}
 +
</tabber>
 +
 
 +
Once Debuff is complete the CG will change to the following:
 +
{|class="wikitable"
 +
![[European Armored Carrier Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full European Armored Carrier Princess.png|Regular
 +
Enemy Full European Armored Carrier Princess Damaged.png|Last Dance
 +
Enemy Full European Armored Carrier Princess Debuffed.png|Debuffed
 +
</gallery>
 +
|}
 +
 
 +
=Historical Bonuses=
 
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}
 
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}
 +
 +
==Ship Bonuses==
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
! colspan=1|Ships  
+
! colspan=3|Ships  
! width=130px| Phase 1
+
! Mapwide
! width=130px| Phase 2
 
! width=130px| Phase 3
 
 
|-
 
|-
!{{Ship/Banner|Yamato/Kai Ni|small=true}}
+
! colspan=3|All [[DD]]
| 1.07~1.10x
+
| 1.03x
| ??
 
| ??
 
 
|-
 
|-
!{{Ship/Banner|Ryuuhou/Kai Ni|small=true}}
+
! colspan=3|All [[DE]]
| ??
+
| 1.12x
| ??
 
| 1.07~1.42x
 
 
|-
 
|-
!{{Ship/Banner|Mogami/Kai Ni|small=true}}
+
!{{Ship/Banner|Yahagi/Kai Ni|small=true}}!!{{Ship/Banner|Ushio/Kai Ni|small=true}}!!{{Ship/Banner|Hibiki|small=true}}  
| 1.07~1.11x
+
| rowspan=4| 1.15x
| ??
 
| ??
 
 
|-
 
|-
!{{Ship/Banner|Kitakami/Kai Ni|small=true}}
+
!{{Ship/Banner|Hatsushimo/Kai Ni|small=true}}!!{{Ship/Banner|Shigure/Kai Ni|small=true}}!!{{Ship/Banner|Kasumi|small=true}}
| 1.07~1.24x
 
| ??
 
| 1.05~1.11x
 
 
|-
 
|-
!{{Ship/Banner|Yahagi/Kai Ni|small=true}}
+
!{{Ship/Banner|Isokaze/B Kai|small=true}}!!{{Ship/Banner|Hamakaze/B Kai|small=true}}!!{{Ship/Banner|Yukikaze|small=true}}
| 1.12~1.33x
 
| ??
 
| 1.14~1.24x
 
 
|-
 
|-
!{{Ship/Banner|Yukikaze/Kai Ni|small=true}}
+
!{{Ship/Banner|Asashimo/Kai Ni|small=true}}!!{{Ship/Banner|Suzutsuki/Kai|small=true}}!!{{Ship/Banner|Fuyutsuki/Kai|small=true}}
| 1.17~1.43x
 
| ??
 
| ??
 
 
|-
 
|-
!{{Ship/Banner|Asashimo/Kai Ni|small=true}}
+
!{{Ship/Banner|Yamato/Kai Ni|small=true}}!!{{Ship/Banner|Kongou/Kai Ni C|small=true}}!!{{Ship/Banner|Haruna/Kai Ni|small=true}}
| 1.15~1.20x
+
| rowspan=3| 1.08x
| ??
 
| ??
 
 
|-
 
|-
!{{Ship/Banner|Ayanami/Kai Ni|small=true}}
+
!{{Ship/Banner|Ryuuhou/Kai Ni|small=true}}!!{{Ship/Banner|Junyou/Kai Ni|small=true}}!!{{Ship/Banner|Mogami/Kai Ni|small=true}}
| ??
 
| ??
 
| 1.01~1.32x
 
 
|-
 
|-
!{{Ship/Banner|Kasumi/Kai Ni|small=true}}
+
!{{Ship/Banner|Kitakami/Kai Ni|small=true}}!!{{Ship/Banner|Take/Kai|small=true}}!!{{Ship/Banner|Urakaze/D Kai|small=true}}
| ??
+
|}
| ??
+
 
| 1.13~1.20x
+
==[[Debuff]]==
 +
{|class="wikitable" style="text-align:center"
 +
! Ships
 +
! Node W
 
|-
 
|-
!{{Ship/Banner|Johnston/Kai|small=true}}
+
!{{Enemy/Banner|European Armored Carrier Princess Debuffed|small=true}}<br>{{Enemy/Banner|Aircraft Carrier Princess B|small=true}}<br>{{Enemy/Banner|Battleship Princess|small=true}}
| ??
+
| -48 {{Armor}}
| ??
 
| 1.01~1.42x
 
 
 
 
|}
 
|}

Latest revision as of 11:09, 7 March 2023

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-2 Branching Rules (Start Point)
Nodes Rules
Start
1
  • Single Fleet
  • 2nd Torpedo Squadron Tag only (Normal/Hard)
2
  • Combined Fleet
  • Supporting Combined Fleet Tag only (Normal/Hard)


E-2 Branching Rules (Start Point 1)
Nodes Rules
A
B
  • Fast Fleet
F
  • Slow Fleet
B
B1
  • Does not meet the requirements to go to B2
B2
  • Meet ANY of the following requirements:
    • Fast fleet that does not meet the requirements to go to C
    • If slow, amount of (F)BB(V) + CV(B) + CA(V) = 0
C
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of (F)BB(V) + CV(B) ≤ 1
C
D
  • Does not meet the requirements to go to E
E
  • Meet ALL of the following requirements:
    • Fast Fleet (Hard only?)
    • Amount of (F)BB(V) ≤ 1
    • Amount of DD ≥ 3
    • If slow, amount of CVL ≤ 1
E
E1

Fail the LoS check

E2
  • Does not meet the requirements to go to G
  • Pass the LoS check (Cn4=67~73 Hard)
G
  • Meet ALL of the following requirements:
    • Amount of CV(B) = 0
    • Amount of CL ≥ 1 or amount of DD ≥ 3
    • Pass the LoS check (Cn4=67~73 Hard)
F
F1

Active Branching

F2
F2
H
  • Meet ALL of the following requirements:
    • Amount of SS(V) = 0
    • ???
H1
  • Does not meet the requirements to go to H
H
H2
  • Fail the LoS check
I
  • Does not meet the requirements to go to J
  • Pass the LoS check
J
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 1
    • Amount of CL + DD ≥ 4
    • Pass the LoS check
    • ???


E-2 Branching Rules (Start Point 2)
Nodes Rules
2
K
  • Does not meet the requirements to go to M
M
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of (F)BB(V) + CV(B) ≤ 2
K
L

???

M

???

M
N
  • Does not meet the requirements to go to O
O
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of CV(B) ≤ 1
    • Amount of SS(V) = 0
O
P
  • Does not meet the requirements to go to Q
Q
  • Meet ALL of the following requirements:
    • Fast Fleet (Hard only?)
    • Amount of (F)BB(V) ≤ 2
    • Amount of CVL ≤ 2
    • Amount of SS(V) = 0
    • If slow, amount of BB ≤ 1
Q
R

Active Branching

U
R
S

???

T

???

U
E2
  • Pass the LoS check
  • Does not meet the requirements to go to W
V
  • Fail the LoS check
W
  • Meet ALL of the following requirements:
    • Amount of CV(B) ≤ 2
    • If slow, amount of CA(V) ≤ 2
    • Pass the LoS check


Dark + Jiga Initial Guide

Map Overview

E-2 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.

  • This map uses 2 locks:
    • Early Spring 2023 Event Tag 2.png 2nd Torpedo Squadron (reused in E-3) for the 1st starting point
    • Early Spring 2023 Event Tag 3.png Supporting Combined Fleet for the 2nd starting point
  • 2 LBAS are available on this map:
    • Only 1 can be set on Sortie, the other being limited to Defense.
    • After phase 1 ??, the LBAS is relocated closer to the final boss.
    • Be aware that High Altitude LBAS defense is required for the debuff. It is advised to check if the required AS values can be achieved with the planes available before starting the map on higher difficulties.
  • "Airstrike Supported Battle" nodes are present on B F2 M P

Phase 1

  • Striking Force: 1CL, 0-2CLT, 3-6DD Early Spring 2023 Event Tag 2.png
  • Route: 1 A B C E G
    • The lightest fleet for this route.
    • This fleet should utilize the Command FacilityETSCF ETSCFElite Torpedo Squadron Command Facility.

  • Striking Force: 0-1FBB, 0-1CVL, 1CAV, 0-1CLT, 3-4DD Early Spring 2023 Event Tag 2.png
  • Route: 1 A B C E G

  • Striking Force: 1FBB, 3CVL, 3DD (Fast) Early Spring 2023 Event Tag 2.png
  • Route: 1 A B C E G
    • Heaviest fleet for this route.

  • Striking Force: 1FBB, 1CVL, 1CAV/CLT, 3DD, 1SS(V) Early Spring 2023 Event Tag 2.png
  • Route: 1 A B C E G
    • This use an SS(V) for Sub-Tanking.
    • Highly recommend to use Repair Team/Goddess on Submarine for passing rate

  • Bringing an AACI capable ship is recommended to pass through the air node.
  • Bringing an OASW capable ship is recommended to pass through the new node.
  • Striking Force fleets can utilize the Command FacilitySFFCF SFFCFStriking Force Fleet Command Facility.

Phase 2

  • Striking Force: 1(F)BB(V), 1CVL, 0-1CAV, 1CL, 3-4DD Early Spring 2023 Event Tag 2.png
  • Route: 1 A B C E E2
    • The boss is an Installation and requires appropriate gear to be defeated,
      • She is especially weak to "Nuke" setups
    • The boss fleet includes one or two PT Imp Packs, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional):
Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp PackPT Imp Pack & Schnellboot Imp PackSchnellboot Imp Pack) are "very small and fast".
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  • Support Expeditions are not affect by any of the following[1].
Attack formula against PT boats
The Attack formula against PT boats:[2][3]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[4]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion Evasion described bellow,
PT boats stats
Type Luck Luck Eva Evasion [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line AheadLineAhead.png EchelonEchelon.png Line AbreastLineAbreast.png
PT Imp PackPT Imp Pack ? ? 81? 87? ?
PT Imp Pack IIPT Imp Pack II 60 220 80 87 85
PT Imp Pack IIIPT Imp Pack III 60 250 82 89 88
PT Imp Pack IVPT Imp Pack IV ? ? ? 84? ?
Schnellboot Imp PackSchnellboot Imp Pack ? ? ? ? ?
Schnellboot Imp Pack IISchnellboot Imp Pack II ? ? ? ? ?
Schnellboot Imp Pack EliteSchnellboot Imp Pack Elite ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.


Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.

  • DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
  • The PT boat targeting rate is 100% for all affected ships [9].

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns[11] 1.3 1.15 1.5 2.11.5×1.4
Secondary GunSecondary High-Angle GunSec Secondary Guns[12] 1.55 1 1.3
Anti-Aircraft Gun Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1 1.1
Landing CraftArmed Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class) 1.45 1.3 1.2 1.1
Armed DaihatsuArmed Daihatsu 1.45 1.3 1.2 1.1
Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
[13][14]
1 1.3 1 1.1
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
Dive BomberJetFighterBomber1.pngJetFighterBomber2.png Dive Bombers & JetsKikka Kai
Jet Keiun Kai
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • The Amphibious Vehicle Ka-Tsu TanksSpecial Type 4 Amphibious Tank
    Special Type 4 Amphibious Tank Kai
    bonus does not stack with the Landing Craft Armed BoatsSoukoutei (Armored Boat Class)
    Armed Daihatsu
    ones.
  • Using other setups improving accuracy is also advisable:
References:
[edit]
  • Bringing an AACI capable ship is recommended to pass through the air node.

Phase 2.5 - Gimmicks

The following steps have to be performed to unlock the final boss:

E2 T V
Hard S? S? S?
Medium S? S? ?
Easy S? S? -
Casual S? S? -

  • Striking Force: 1CV, 1CVL, 1CL, 0-1CLT, 3-4DD Early Spring 2023 Event Tag 2.png
  • Route: 1 A B C E E2

  • STF: 2FBB, 2CVL, 2CAV + 1CL, 0-1CLT, 0-1CA, 3-5DD (FAST) Early Spring 2023 Event Tag 3.png
  • Route: 2 M N O Q R T
    • Q is a selection node.

  • Use the same fleet as T
  • Route: 2 M N O Q U V
    • Q is a selection node.

Phase 3

  • STF/CTF: 2(F)BB, 2CVL, 2CAV + 0-1CA(V) 1CL, 1-2CLT, 2-3DD (Fast) Early Spring 2023 Event Tag 3.png
  • Route: 2 M O Q U W
    • This fleet can be either an STF or a CTF, with no difference between both.
    • This fleet can bring high Air Power.
    • The (F)BB can potentially utilize a Special Attack.

  • CTF: 1CV, 2CVL, 3CA(V) + 0-1CA(V) 1CL, 1-2CLT, 2-3DD (Fast) Early Spring 2023 Event Tag 3.png
  • Route: 2 M O Q U W
    • This fleet can bring the highest Air Power for this route.

  • LoS check: ??
  • Bringing an AACI capable ship is recommended against the boss.
  • Bringing an OASW capable ship is recommended to pass through the new node.

Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss

G D J E2 LBAS
Hard S AS S S AS
Medium - AS S S AS
Easy - - S S AS
Casual - - A+ S AS?

  • Refer to #Phase 1's fleet for composition and routing.

  • CTF: 1CV, 1CVL, 1-2CA, 1CL, 2DD Early Spring 2023 Event Tag 2.png
  • Route: 1 A B C D
  • Having less than 3 DD and 2 CV(L) will route to D.

  • Refer to #Phase 2's fleet for composition and routing.

  • This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
AP AS
Hard 461 1035
Medium 417 938
Easy 375 842
Casual 352 791

Once Debuff is complete the CG will change to the following:

European Armored Carrier Princess

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

Ships Mapwide
All DD 1.03x
All DE 1.12x
Ship Banner Yahagi Kai Ni.png Ship Banner Ushio Kai Ni.png Ship Banner Hibiki.png 1.15x
Ship Banner Hatsushimo Kai Ni.png Ship Banner Shigure Kai Ni.png Ship Banner Kasumi.png
Ship Banner Isokaze B Kai.png Ship Banner Hamakaze B Kai.png Ship Banner Yukikaze.png
Ship Banner Asashimo Kai Ni.png Ship Banner Suzutsuki Kai.png Ship Banner Fuyutsuki Kai.png
Ship Banner Yamato Kai Ni.png Ship Banner Kongou Kai Ni C.png Ship Banner Haruna Kai Ni.png 1.08x
Ship Banner Ryuuhou Kai Ni.png Ship Banner Junyou Kai Ni.png Ship Banner Mogami Kai Ni.png
Ship Banner Kitakami Kai Ni.png Ship Banner Take Kai.png Ship Banner Urakaze D Kai.png

Debuff

Ships Node W
Enemy Banner European Armored Carrier Princess Debuffed.png
Enemy Banner Aircraft Carrier Princess B.png
Enemy Banner Battleship Princess.png
-48 Armor