Difference between revisions of "User:Ninnin/Sandbox/1"

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<tabber>
 
|-|Generality=
 
[[File:Deployed smoke large.png|thumb|220px|Example of a large smoke deployed.]]
 
*There's 3 smoke screen size, being '''Small < Medium < Large'''
 
**The maximum smoke size is depend of the number of smoke generator, being respectively 1/2/3.
 
*** for this purpose the {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} count as two smoke generator.
 
*It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
 
**This effect can be partially bypassed by using [[Radar]]s (both sides).
 
*The effect will last for the day battle.
 
  
|-|Activation requirements=
 
[[File:Smoke Button.png|thumb|220px|Smoke activation button next to the Formation ones.]]
 
 
*If equipped, it can be activated with a specific button when [[Fleet Preview|selecting the formation]].
 
**It can be activated multiple times per sortie until it triggers, '''being triggerable once''', in day battle only.
 
*It cannot be activated in [[Exercises]] in the current implementation.
 
*The trigger rate is not 100% and depends on the fleet's flagship's luck {{Luck}}, as well as the amount and type of Smoke Generators used.
 
**For combined fleets, it is the luck of the main flagship.
 
**The size of the triggered smoke screen depends on how many smoke generators are used.
 
*It will only trigger at the beginning of the [[Shelling]] phase.
 
 
|-|Trigger Rate=
 
The trigger rate depend on the number of Smoke generator in the fleet and th Flagship {{Luck}} '''Luck'''.
 
*The {{Equipment/Link|Smoke Generator Kai (Smoke Screen)}} just count as two smoke generator.
 
*There is still no formula but a measure of trigger rate can be found there [https://docs.google.com/spreadsheets/d/1I_HMplw81mR7g9_jUKRmI7ylhlhKkuvGKtrpj3DJ9zo/edit#gid=0|here].
 
*It is possible to have a total trigger rate for all 3 size of 100%.
 
 
|-|Accuracy Effect=
 
*The smoke give an accuracy malus to both fleet when used:
 
**{{Color|red|Pleas note that these are a first estimation and are subject to change.}}
 
** It's currently unknown if the airtrike accuracy is affected by the smoke.
 
** Some modifier are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
 
** There are some inconsistency between old enemy and new enemy.
 
**Having a radar equiped reduce the smoke effect but only for the shelling phase.
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref>
 
|-
 
!colspan=5|Day Shelling
 
|-
 
!Fleet!!Radar Equiped!!Type 1!!Type 2!!Type 3
 
|-
 
|rowspan=2|Allied
 
|No||< 0.3||<0.33||<0.37
 
|-
 
|Yes||0.35||0.25||< 0.37
 
|-
 
|rowspan=2|Enemy
 
|No||< 0.69||< 0.7||<0.7
 
|-
 
|Yes||0.91||0.83||0.75
 
|-
 
!colspan=5|Torpedo Phase
 
|-
 
!colspan=2|Fleet!!Type 1!!Type 2!!Type 3
 
|-
 
|colspan=2|Allied||0.45||0.42||0.42
 
|-
 
|colspan=2|Enemy||0.7||0.6||0.5
 
|-
 
!colspan=5|ASW
 
|-
 
|colspan=2|Allied||colspan=3; rowspan=2|0.25
 
|-
 
|colspan=2|Enemy
 
|}
 
<references/>
 
|-|AA Effect=
 
*The smoke affect the allied shootdown but not the enemy shootdown.
 
*No fixed shootdown above 2 have been observed under a smoke.
 
*The guaranted shootdown doesn't seems to be affected.
 
*A modifier to the '''Adjusted AA''' is suspected but there's not enough data to confirmed it.
 
* The [[Smoke]] reduce the [[Anti-Air Rocket Barrage]] trigger rate either directly or by reducing the '''Adjusted AA'''.
 
</tabber>
 

Latest revision as of 20:12, 27 September 2024