Difference between revisions of "Summer 2023 Event/E-1/Sandbox"
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|-|Node C= | |-|Node C= | ||
* Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. | ||
− | ** | + | ** Submarine node, bringing ASW power is required to defeat the node. |
|-|Node C3= | |-|Node C3= | ||
* Single Fleet: '''0-1(F)BB(V), 0-1CVL, 1-2CL(T), 3-4DD''' [[File:Summer_2023_Event_Tag_1.png]] | * Single Fleet: '''0-1(F)BB(V), 0-1CVL, 1-2CL(T), 3-4DD''' [[File:Summer_2023_Event_Tag_1.png]] | ||
* Route: {{MapRoute|1||A|pink|B|blue|C1|pink|C2|red|C3|red}} | * Route: {{MapRoute|1||A|pink|B|blue|C1|pink|C2|red|C3|red}} | ||
− | * Submarine node | + | ** Submarine node, bringing ASW power is required to defeat the node. |
− | |||
|-|Node H3= | |-|Node H3= | ||
* Single Fleet: '''0-1(F)BB(V), 1CV(B), 1CVL, 1CL, 2-3DD''' [[File:Summer_2023_Event_Tag_1.png]] | * Single Fleet: '''0-1(F)BB(V), 1CV(B), 1CVL, 1CL, 2-3DD''' [[File:Summer_2023_Event_Tag_1.png]] | ||
* Route: {{MapRoute|1||A|pink|E|red|F|blue|G|red|H|blue|H1|green|H2|pink|H3|green}} | * Route: {{MapRoute|1||A|pink|E|red|F|blue|G|red|H|blue|H1|green|H2|pink|H3|green}} | ||
+ | * Because {{MapRoute|H3|green}} is the End Node, it is possible to advance with ''heavily damaged'' (taiha) ships from node {{MapRoute|H2|pink}} without risk of sinking any ship. | ||
|-|Node J= | |-|Node J= | ||
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. | * Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. | ||
+ | ** Using a CVL fitted with fighters only is required to AS the node. | ||
{|class="wikitable" | {|class="wikitable" | ||
! !! AS | ! !! AS | ||
|- | |- | ||
− | |Hard || 477 | + | |Hard || 258-477 |
|- | |- | ||
− | |Medium|| 294 | + | |Medium|| 186-294 |
|- | |- | ||
− | |Easy || 90 | + | |Easy || 66-90 |
|- | |- | ||
− | |Casual|| 54 | + | |Casual|| 41-54 |
|} | |} | ||
− | + | ||
− | |||
</tabber> | </tabber> | ||
Line 128: | Line 128: | ||
* Route: {{MapRoute|1||A|pink|E|red|F|blue|I|blue|J|pink|K|red|N|red}} | * Route: {{MapRoute|1||A|pink|E|red|F|blue|I|blue|J|pink|K|red|N|red}} | ||
** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes and against the boss. | ** Bringing an [[AACI]] capable ship is recommended to pass through the air nodes and against the boss. | ||
+ | ** [[Boss Support]] can be utilized if the fleet has trouble killing the boss. | ||
==Phase 2 - Boss== | ==Phase 2 - Boss== | ||
− | |||
<tabber> | <tabber> | ||
|-|Light= | |-|Light= | ||
Line 137: | Line 137: | ||
|-|Heavy= | |-|Heavy= | ||
− | * Single Fleet: '''0-1(F)BB(V), 1-2CVL, 1CL, 1CLT, | + | * Single Fleet: '''0-1(F)BB(V), 1-2CVL, 1CL, 1CLT, 2DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] |
* Route: {{MapRoute|1||A|pink|B|blue|C|red|O|red|Q|red|S|red}} | * Route: {{MapRoute|1||A|pink|B|blue|C|red|O|red|Q|red|S|red}} | ||
</tabber> | </tabber> | ||
+ | * LoS required (Cn3=49~55 Hard) | ||
* Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss. | * Bringing an [[AACI]] capable ship is recommended to pass through the pre-boss nodes and against the boss. | ||
* Bringing some ASW power can be helpful against node {{MapRoute|C|red}} | * Bringing some ASW power can be helpful against node {{MapRoute|C|red}} | ||
− | * Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during day battle, which does not really help | + | * Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during the day battle, which does not really help clear the boss, but increase the boss' chance the disable one girl before the night battle. |
* The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties. | * The use of several [[Night Cut-In]]s is advised to clear the boss, especially on LD and in higher difficulties. | ||
− | + | * Using [[Boss Support]] is highly recommended for Last Dance for higher difficulties. | |
− | |||
− | |||
=Historical Bonuses= | =Historical Bonuses= |
Latest revision as of 00:37, 16 August 2023
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-1 Branching Rules ▼/▲ | ||
---|---|---|
Nodes | Rules | |
A |
B |
|
D |
| |
E |
| |
B |
C |
Active Branching |
C1 | ||
C |
O |
|
Q |
| |
F |
G |
Active Branching |
I | ||
K |
L |
|
N |
| |
L |
M |
|
N |
| |
O |
P |
|
Q |
| |
Q |
R |
|
S |
|
Jiga's Guide
Map overview
E1 is a single-fleet two-phase map consisting of two boss phases.
- No LBAS is available to sortie on this map.
- "Airstrike Supported Battle" node is present on P
Phase 0.5 - Unlock the Boss Node
The following steps have to be performed to unlock the boss:
C | C3 | H3 | J | |
---|---|---|---|---|
Hard | S | S | Reach | AS |
Medium | ? | ? | ? | ? |
Easy | ? | ? | ? | ? |
Casual | ? | ? | ? | ? |
- Refer to #Phase 2 - Boss's fleet for composition and routing.
- Submarine node, bringing ASW power is required to defeat the node.
- Refer to #Phase 1 - Boss's fleet for composition and routing.
- Using a CVL fitted with fighters only is required to AS the node.
AS | |
---|---|
Hard | 258-477 |
Medium | 186-294 |
Easy | 66-90 |
Casual | 41-54 |
Phase 1 - Boss
- Single Fleet: 1-2(F)BB(V)//1CV(B), 1CVL/CAV, 1CL, 2-3DD
- Route: 1 A E F I J K N
- Bringing an AACI capable ship is recommended to pass through the air nodes and against the boss.
- Boss Support can be utilized if the fleet has trouble killing the boss.
Phase 2 - Boss
- LoS required (Cn3=49~55 Hard)
- Bringing an AACI capable ship is recommended to pass through the pre-boss nodes and against the boss.
- Bringing some ASW power can be helpful against node C
- Bringing any (F)BB(V) can pose some challenges, as it adds the "second shelling" during the day battle, which does not really help clear the boss, but increase the boss' chance the disable one girl before the night battle.
- The use of several Night Cut-Ins is advised to clear the boss, especially on LD and in higher difficulties.
- Using Boss Support is highly recommended for Last Dance for higher difficulties.
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??