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− | {|class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="margin:auto" | + | <includeonly>|-id="{{{ID}}}" class="q1" |
− | !Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp}} | + | |class="q0{{#switch:{{{cat}}}|Composition=1|Sortie=2|PVP=3|Expedition=4|Supply=5|Factory=6|Modernization=7}} qw1"|<div class="q2">'''{{{ID}}}'''</div>{{#switch:{{{type}}} |
| + | |One=[[File:Quest once.png|One-Time Quest|30px]] '''One-Time''' |
| + | |Daily|Weekly|Monthly|Quarterly=[[File:Quest Frequency {{{type|}}}.png|{{{type|}}} Quest|30px]] '''{{{type|}}}''' |
| + | |Spring|Summer|Autumn|Winter=<span class="qs1">'''{{{type|}}}</span> |
| + | |January|February|March|April|May|June|July|August|September|October|November|December=<span class="qs2">[[File:Quest Frequency Yearly {{{type|}}}.png|Yearly {{{type|}}} Quest|30px]]<span class="qs3">{{{type|}}}</span></span>}} |
| + | |class="q0{{#switch:{{{cat}}}|Composition=1|Sortie=2|PVP=3|Expedition=4|Supply=5|Factory=6|Modernization=7}}" colspan=2 width=50%|<div class="q3">{{lang|ja|{{{namejp}}}}}<br>''{{{nameen}}}''</div> |
| + | !class="q5"|[[file:Fuel.png|Fuel|25px|link=Fuel]]<br>{{{fuel|0}}} |
| + | !class="q6"|[[file:Ammunition.png|Ammunition|25px|link=Ammo]]<br>{{{ammo|0}}} |
| + | !class="q7"|[[file:Steel.png|Steel|25px|link=Steel]]<br>{{{steel|0}}} |
| + | !class="q8"|[[File:Bauxite.png|Bauxite|25px|link=Bauxite]]<br>{{{bauxite|0}}} |
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− | |Unlike most standard Abyssals, {{Enemy/Link|PT Imp Pack|text=PT Imp Packs}} are very small and fast. | + | |colspan=3 class="q4"|''{{{text|}}} |
− | * All ship types suffer a severe {{Hit}} accuracy and {{Firepower}} firepower penalty against PT Imp.
| + | |colspan=4 rowspan=4 class="qw2"|{{{main|}}}{{#if:{{{choice1|}}}|'''Choose between:'''<br>}}{{{choice1|}}}{{#if:{{{choice2|}}}|<br>'''Then choose between:'''<br>}}{{{choice2|}}} |
− | * Attacking them with larger guns is not very effective, smaller guns being recommended instead.
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− | {|class="mw-collapsible mw-collapsed wikitable" style="margin:auto" | |
− | !Attack formula against PT Imps
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| |- | | |- |
− | |'''The Attack formula against PT Imps:'''<ref>https://twitter.com/yukicacoon/status/1621162082245967876</ref><ref>https://wikiwiki.jp/kancolle/PT%E5%B0%8F%E9%AC%BC%E7%BE%A4</ref> | + | |colspan=3 class="q4"|{{{req|}}} |
− | ;[[Jet Assault]] & [[Airstrike]]
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− | *<math>\text{Damage}_\text{PT}= \text{Damage} \times \text{Rand} [0.5 ; 0.8]</math>
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− | | |
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− | ;[[Shelling]]
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− | *<math>\text{Damage}_\text{PT}= ( 0.3 \times \text{Damage} + \sqrt{\text{Damage}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}}</math>
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− | | |
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− | ;[[OTorp|Opening]] & [[Closing Torpedo Salvo|Closing]] Torpedo Salvos
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− | *<math>\text{Damage}_\text{PT}= 0.3 \times \text{Damage} + \sqrt{\text{Damage}} + 10</math>
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− | ;[[Night Battle]]
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− | *Night Battle data are unclear yet.
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− | ;With
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− | *<math>\text{Damage}</math> the post cap attack power defined [[Damage Calculations#Damage Formula|here]],
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− | *<math>\text{Mod}_\text{EquipmentAtk}</math> the bonuses given by equipment, described below.
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− | |}
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− | {|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
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− | !Accuracy formula against PT Imps
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| |- | | |- |
− | |'''The Accuracy formula against PT Imps:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref> | + | !Prerequisites |
− | | + | |colspan=2 class="q4"|{{#if:{{{qreq1|}}}|{{#ifeq:{{#sub:{{{qreq1}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq1|}}}|{{{qreq1|}}}]]|{{Q|{{{qreq1|}}}}}}}}}{{#if:{{{qreq2|}}}|, {{#ifeq:{{#sub:{{{qreq2}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq2|}}}|{{{qreq2|}}}]]|{{Q|{{{qreq2|}}}}}}}}}{{#if:{{{qreq3|}}}|, {{#ifeq:{{#sub:{{{qreq3}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq3|}}}|{{{qreq3|}}}]]|{{Q|{{{qreq3|}}}}}}}}}{{#if:{{{qreq4|}}}|, {{#ifeq:{{#sub:{{{qreq4}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq4|}}}|{{{qreq4|}}}]]|{{Q|{{{qreq4|}}}}}}}}}{{#if:{{{qreq5|}}}|, {{#ifeq:{{#sub:{{{qreq5}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq5|}}}|{{{qreq5|}}}]]|{{Q|{{{qreq5|}}}}}}}}}{{#if:{{{qreq6|}}}|, {{#ifeq:{{#sub:{{{qreq6}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq6|}}}|{{{qreq6|}}}]]|{{Q|{{{qreq6|}}}}}}}}} |
− | * <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times ( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} ) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math>
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− | | |
− | ;With
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− | * <math>\text{Acc}_\text{Standard}</math> the standard accuracy described [[Accuracy, Evasion and Criticals#Combat|here]]''
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− | ** PT Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is '''1.1''' during shelling, and '''1.2''' during the torpedo phase.
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− | ** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier.
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− | * <math>\text{EVA}_\text{PT}</math> the PT estimated evasion {{Evasion}} described bellow,
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− | {|class="wikitable" style="text-align:center; margin:auto" | |
− | !colspan=6|PT Imp stats
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− | !rowspan=2|Type | + | !Notes |
− | !rowspan=2|Luck {{Luck}}
| + | |class="q4"|{{#if:{{{lim|}}}|'''''Limited Time Quest'''''<br>|}}{{#if:{{{notes|}}}|{{{notes}}}|}}</includeonly><noinclude>{{documentation}}</noinclude> |
− | !rowspan=2|Eva {{Evasion}}
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− | !colspan=3|<math>\text{EVA}_\text{PT}</math>
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− | |-
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− | !{{ToolTip|[[Formation|Line Ahead]]|[[File:LineAhead.png]]}}!!{{ToolTip|[[Formation|Echelon]]|[[File:Echelon.png]]}}!!{{ToolTip|[[Formation|Line Abreast]]|[[File:LineAbreast.png]]}}
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− | |-
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− | |{{Enemy/Link|PT Imp Pack}}||?||?||81?||87?||?
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− | |-
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− | |{{Enemy/Link|PT Imp Pack II}}||60||220||80||87||85
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− | |-
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− | |{{Enemy/Link|PT Imp Pack III}}||60||250||82||89||88
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− | |-
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− | |{{Enemy/Link|PT Imp Pack IV}}||?||?||?||84?||?
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− | |}
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− | ;The main Accuracy modifiers are
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− | * <math>\text{Mod}_\text{Amagiri}</math> being:
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− | ** '''64''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}
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− | ** '''32''' for [[DD]] and [[DE]] adjacent to Amagiri Kai Ni/D.
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− | ** '''0''' otherwise.
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− | * <math>\text{Mod}_\text{Formation}</math> the Acc mod of each formation (see [[Combat#Formation_Selection|here]]),
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− | * <math>\text{Mod}_\text{Morale}</math> the morale effects (see [[Morale and Fatigue#Morale Effects|here]])
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− | * <math>\text{Mod}_\text{PT} =</math> {{ToolTip|0.42|0.35 x 1.2}}
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− | * <math>\text{Mod}_\text{Add} =</math> {{ToolTip|24|(15+5) x 1.2}},
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− | * <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle.
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− | * <math>\text{Mod}_\text{Vanguard}</math> being '''1.2''' when using the '''{{ToolTip|[[Combat#Formation_Selection|Vanguard Formation]]|[[File:Vanguard.png]]}}'''.<ref>The formula is inconsistent for attackers with 2 small guns in vanguard formation. For the most part, underestimations (up to 10% difference in hit rate) are observed. It is not clear what may lead to this at the moment.</ref>
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− | * <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below,
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− | * <math>\text{Mod}_\text{EquipmentAcc}</math> the bonuses given by equipment, described below,
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− | |}
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− | '''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT Imp with '''significantly increased accuracy''' if any are present.
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− | *Ships placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT Imp if any are present.
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− | During [[Events]], some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses<ref>https://twitter.com/Divinity_123/status/1492264067809038343?s=20&t=wbO5mDqGOL3gRBY9jG3c5w</ref>.
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− | {|class="wikitable" style="text-align:center; margin:auto" | |
− | !Ship Type!!<math>\text{Mod}_\text{Ship}</math>
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− | |-
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− | |[[DD]] & [[DE]]||1.0
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− | |-
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− | |[[CL]], [[CLT]], & [[CT]]||0.82
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− | |-
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− | |All other types||0.7
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− | |}
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− | {|class="wikitable" style="text-align:center; margin:auto"
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− | !colspan=2 rowspan=2|Equipment
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− | !colspan=2|<math>\text{Mod}_\text{EquipmentAcc}</math>
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− | !colspan=2|<math>\text{Mod}_\text{EquipmentAtk}</math>
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− | |-
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− | !1st equipped
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− | !2nd equipped
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− | !1st equipped
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− | !2nd equipped
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− | |-
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− | |{{RedGunLight}}{{Small Green}}
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− | |[[Small Caliber Main Gun]]s<ref>{{Medium Green}} {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Guns|link_category=Medium Main High-Angle Guns}} may work too.</ref>
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− | |1.3||1.15
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− | |1.5||{{ToolTip|2.1|1.5×1.4}}
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− | |-
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− | |{{YellowGun}}{{Sec Green}}
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− | |[[Secondary Gun]]s
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− | |1.55||1
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− | |colspan=2|1.3
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− | |-
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− | |{{GreenGunMG}}
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− | |[[AA Gun|Anti-Aircraft Guns]]
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− | |1.45||1.35
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− | |1.2||{{ToolTip|1.44|1.2×1.2}}
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− | |-
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− | |{{SurfaceShipPersonnel}}
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− | |{{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}}
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− | |1.75||1
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− | |colspan=2|1.1
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− | |-
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− | |rowspan=2|{{IconText|{{LandingCraft}}|Armed}}
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− | |{{Equipment/Link|Soukoutei (Armored Boat Class)}}
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− | |1.45||1.3
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− | |1.2||?
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− | |-
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− | |{{Equipment/Link|Armed Daihatsu}}
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− | |1.45||1.3
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− | |1.2||?
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− | |-
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− | |{{SPB}}{{SeaplaneFighter}}
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− | |[[Seaplane Bomber]]s & [[Seaplane Fighter]]s
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− | |1.5||1
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− | |colspan=2|1.2
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− | |-
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− | |{{RedPlane}}{{JetFighterBomber1}}{{JetFighterBomber2}}
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− | |[[Dive Bomber]]s & {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}
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− | |1.375||1.2
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− | |1.4||{{ToolTip|1.82|1.4×1.3}}
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− | |-
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− | |colspan=2|All other equipment
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− | |colspan=2|1
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− | |colspan=2|1
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− | |}
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− | | |
− | ;Notes
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− | * It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
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− | * Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts.
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− | * Combining equipment is recommended to see significant boosts to accuracy.
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− | * Using other setups improving accuracy is also advisable:
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− | ** [[Combat/Overweight Penalty and Fit Gun Bonus#DD Fit Accuracy|Hidden accuracy bonus]] setups,
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− | ** [[Sparkle]]d ships.
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− | |-
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− | {|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
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− | !References:
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− | |-
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− | |<references/>
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− | |}
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− | |-
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− | !{{edit|Template:Anti-PT_Imp_Setups}}
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− | |}
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− | {{clear}}
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