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− | ==Choose Equipment==
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− | While the above set-up guide recommend a type of equipment this section gives the general rules to choose the best equipment of a certain type.
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− | Equipments of a same type are different by their "stat" in a wider range than the usual [[Stats]] shown in game ({{Firepower}}, {{Torpedo}}, {{AA}}, ...) for the following reasons:
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− | * When talking about a stat of an equipment this include most of the time [[Fit Bonuses]] (both visible and invisible) and [[Improvement]] {{Star}} stats.
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− | * Some modifiers and mechanics may also be included.
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− | Equipments have a wide range of stats however not all of them have thesame level of importance.
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− | So, for the purpose of this guide the equipment "stats" have been arbitrarily dispatch into 3 categories:
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− | * '''Primary stats''': This is the stats that influence the effectiveness of the equipment in its main purpose
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− | * '''Secondary stats''': This is stats that influence the effectiveness of the equipment in other purpose than its main one.
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− | * '''Bonus stats''': All the other stats. These stats doesn't influence the effectiveness of the equipment.
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− | The rules for choosing the best equipment are as follow:
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− | # Take the equipment with the highest '''primary stats'''
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− | # If two equipments have the same primary stats take the one with the highest '''Secondary stats'''
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− | # '''Bonus stats''' can be ignored when choosing an equipment.
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− | {|class="wikitable"
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− | !colspan=6|Equipment stats category
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− | !colspan=6|Main armament
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− | !Icon
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− | !Equipment types
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− | !Primary stats
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− | !Secondary stats
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− | !Note
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− | |-
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− | |{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
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− | |[[Main Gun]] & [[Secondary Gun]]
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− | |{{Firepower}}
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− | |{{Hit}}
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− | * for smal caliber [[Fit Bonus]] generaly are higher than base stats
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− | * For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
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− | * {{Range}} Range is only relevant in specific cases like when using [[Special Attack]]
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− | |{{GreenGunDP}}
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− | |[[High-Angle Gun]]
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− | |{{AA}}
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− | |{{Firepower}} {{Hit}}
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− | * Having an good [[AACI]] takes priority over stats
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− | |{{GreenGunMG}}
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− | |[[AA Gun|Anti-Aircraft Guns]]
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− | |{{AA}}
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− | |{{Firepower}} {{Hit}}
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− | * Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[Anti-Air Rocket Barrage|certain ships]]
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− | * Having an good [[AACI]] takes priority over stats
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− | |rowspan=2|{{TorpedoWeapon}}
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− | |[[Torpedo]]
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− | |rowspan=2|{{Torpedo}}
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− | |rowspan=2|{{Firepower}} {{Hit}}
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− | |rowspan=2|
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− | * For [[:Category:Submarine Torpedoes|Sub torps]], [[:Category:Late Model Submarine Torpedoes|Late model]] ones unlock a better [[Combat/Night_Battle#Original_Cut-ins|Cut-in]]
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− | |[[Midget Submarine]]
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− | |{{Sonar}} {{DepthCharge}}
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− | |[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]]
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− | |{{ASW}}
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− | |{{Hit}} [[Anti-Submarine_Warfare#Damage_Calculation|Armor Penetration]]
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− | * Having [[OASW]] takes priority over stats (Link?)
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− | * When already having [[OASW]], then [[Anti-Submarine_Warfare#Damage_Calculation|Synergy]] takes priority over stats
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− | !colspan=6|Aircraft
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− | !Icon
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− | !Equipment types
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− | !Primary stats
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− | !Secondary stats
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− | !Note
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− | |rowspan=2|{{RedPlane}} {{JetFighterBomber1}}
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− | |[[Dive Bomber]]
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− | |{{Dive}}
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− | |[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
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− | |rowspan=2|
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− | * If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats
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− | |[[Fighter-Bomber]] and [[Jets]]
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− | |{{AA}}
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− | |{{Dive}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
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− | |{{BluePlane}} {{Night Torpedo Bomber}}
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− | |[[Torpedo Bomber]]
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− | |{{Torpedo}}
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− | |[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
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− | * If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats
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− | |{{GreenPlane}} {{Night Fighter Aircraft}}
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− | |[[Fighter]]
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− | |{{AA}}
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− | |{{Double Chevron}} {{Firepower}}
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− | |{{YellowPlane}}
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− | |[[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]]
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− | |{{LOS}} {{Hit}}
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− | |{{Firepower}}
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− | * Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''.
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− | |{{Seaplane}} {{Night Recon}}
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− | |[[SPR|Seaplanes Recon]]
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− | |rowpsna=2|{{LOS}} {{Hit}}
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− | |{{Firepower}}
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− | |{{SPB}}
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− | |[[SPB|Seaplane Bombers]]
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− | | {{LOS}} {{Dive}}
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− | |{{Double Chevron}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]]
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− | |{{SeaplaneFighter}}
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− | |[[SPF|Seaplane Fighters]]
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− | | {{AA}}
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− | | {{Double Chevron}}
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− | |{{Autogyro}} {{ASWPlane}}
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− | | [[:Category:Aircraft with with 7+ ASW stat|ASW planes]]
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− | | {{ASW}}
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− | !colspan=6|Other Equipment
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− | !Icon
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− | !Equipment types
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− | !Primary stats
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− | !Secondary stats
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− | !Note
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− | |Rowspan=2|{{Radar}}
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− | |[[Surface Radar]]
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− | | {{LOS}}
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− | | {{Hit}} {{AA}} {{Firepower}}
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− | * Because of [[AACI]] priority, you may equip some radar without {{AA}}.
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− | |[[Air Radar]]
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− | | {{AA}}
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− | |{{Hit}} {{LOS}}
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− | |{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ...
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− | |[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]]
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− | | [[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]]
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− | * The best equipment can change depending on the ennemy installation.
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− | |{{ArmorEquipment}}
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− | |[[Extra Armor]]
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− | |{{Armor}}
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− | * The Evasion {{Evasion}} malus is negligeable and can be ignored.
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− | |{{Turbine}}
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− | |[[:Category:Engines|Engines]]
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− | |{{Speed}}
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− | * The {{Evasion}} of {{Turbine}} is negligeable and shouldn't be the main purpose of equiping it.
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− | |colspan=2|All Other Equipment
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− | |colspan=4|Is generaly a case by case basis, the stats are just irrelevent or simply there's like one or two equipments of this type
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− | |}
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