Difference between revisions of "Transport Operation"

m
 
(8 intermediate revisions by the same user not shown)
Line 9: Line 9:
 
The boss does not need to be sunk at any point.
 
The boss does not need to be sunk at any point.
 
* Sinking it may be advisable to get S ranks and so deplete the gauge faster.
 
* Sinking it may be advisable to get S ranks and so deplete the gauge faster.
 +
* In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time.
 
Those phases are usually completed by a single fleet or a "[[Combined_Fleet#Combined Fleet Types|Transport Escort Force]]" (TCF).
 
Those phases are usually completed by a single fleet or a "[[Combined_Fleet#Combined Fleet Types|Transport Escort Force]]" (TCF).
  
Line 14: Line 15:
  
 
=TP Gauge Depletion=
 
=TP Gauge Depletion=
 +
 
TP gauge reduction is calculated using the following formula:
 
TP gauge reduction is calculated using the following formula:
<math>\text{TP Drain} = \biggl\lfloor \text{Mod}_\text{rank} \times \biggl\lfloor \sum^{\text{All equipment slots}} \text{TP}_\text{equip} + \sum^{\text{All ships in fleet}} \text{TP}_\text{ship} \biggr\rfloor \biggr\rfloor</math>
+
{{Formula
 +
|Title=Damage Formula
 +
|Math=\text{TP}_\text{drain} = \Bigg\lfloor \bigg\lfloor \Big( \sum_\text{All equipment} \text{TP}_\text{equip} + \sum_\text{All ships} \text{TP}_\text{ship} \Big) \bigg\rfloor \times \text{Mod}_\text{rank} \Bigg\rfloor
 +
|Var= <math>\text{Mod}_\text{rank}</math> the rank modifier, being:
 +
**'''1.0''' for S ranks,
 +
**'''0.7''' for A ranks,
 +
**'''0''' otherwise.
 +
* <math>\text{TP}_\text{equip}</math> the Equipment TP value, described ''[[#Equipment TP|below]]''.
 +
* <math>\text{TP}_\text{ship}</math> the Ship TP value, described ''[[#Ship TP|below]]''.
 +
**It is '''0''' for all shipw being either heavily damaged, [[Evacuation|evacuated]], or sunk.
 +
}}
  
 
[[File:Transport Supply notice.png|thumb|right|When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.]]
 
[[File:Transport Supply notice.png|thumb|right|When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.]]
  
* <math>\text{Mod}_\text{rank}</math> is the rank modifier. It is '''1.0''' for S ranks, '''0.7''' for A ranks, and '''0''' otherwise.
 
* <math>\text{TP}_\text{equip}</math> is the Equipment TP value. See [[#Equipment TP|below]] for details.
 
* <math>\text{TP}_\text{ship}</math> is the Ship TP value. See [[#Ship TP|below]] for details.
 
 
[[File:Transport Complete.png|thumb|right|Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.]]
 
[[File:Transport Complete.png|thumb|right|Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.]]
  
 
===Equipment TP===
 
===Equipment TP===
Some equipment provides TP values when used in Transport Operations. Each instance of the equipment shown in the table below contributes towards the TP drain.
+
The following equipment increase the TP drain for Transport Operations.
 
+
*Those bonuses stacks infinitly, regardless of the exact equipment.
''Values listed below are the baseline TP reduction values. They may vary from event to event. Please refer to the current event page for notes of any changes.''
 
  
 
{|class="wikitable"  
 
{|class="wikitable"  
 
! Equipment!! S-Rank!! A-Rank
 
! Equipment!! S-Rank!! A-Rank
 
|-
 
|-
| {{Landing Craft}} '''[[:Category:Landing Craft|Landing Craft]]'''|| 8.0|| 5.6
+
| {{Landing Craft}} '''[[Landing Craft]]'''|| 8.0|| 5.6
 
|-
 
|-
| {{Drum}} '''{{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}'''|| 5.0|| 3.5
+
| {{Drum}} '''{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}'''|| 5.0|| 3.5
 
|-
 
|-
| {{Amphibious Tank}} '''{{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}}'''|| 2.0|| 1.4
+
| {{Amphibious Tank}} '''[[Amphibious Vehicle]]s'''|| 2.0|| 1.4
 
|-
 
|-
 
| {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7
 
| {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7
Line 45: Line 53:
  
 
===Ship TP===
 
===Ship TP===
 +
The following ship tyupes increase the TP drain for Transport Operations.
 +
*Those bonuses are '''0''' for all ships being either {{color|red|'''heavily damaged (大破)'''}}, [[Evacuation|evacuated]], or sunk.
 +
 
{|class="wikitable"
 
{|class="wikitable"
 
!colspan=2| Ship Type!! S-Rank!! A-Rank
 
!colspan=2| Ship Type!! S-Rank!! A-Rank
Line 108: Line 119:
 
| '''Submarine'''
 
| '''Submarine'''
 
|}
 
|}
 +
 +
*Here, [[Kinu Kai Ni]] stacks the base CL bonus with the [[Landing Craft]] one, thanks to her innate [[Daihatsu Landing Craft]].
  
 
=Tips=
 
=Tips=
Line 113: Line 126:
 
**It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
 
**It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
 
* When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
 
* When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
* Although Landing Crafts deplete the most TP, careful consideration should go into whether using [[Landing Craft]]-capable ships is appropriate. [[Ship Locking|Locking]] key ship when [[Anti-Installation]] is required in subsequent maps can result in disaster.
+
* Although Landing Craft deplete the most TP, careful consideration should go into whether using [[Landing Craft]]-capable ships is appropriate. [[Ship Locking|Locking]] key ship when [[Anti-Installation]] is required in subsequent maps can result in disaster.
 +
 
 +
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
  
 
=See Also=
 
=See Also=
 +
*[[Nodes]]
 
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Events]]
 
[[Category:Events]]

Latest revision as of 12:32, 17 September 2024

Example of an event map with a transport operation from Winter 2016.

Transport Operations are an event mechanic that was introduced during the Fall 2015 Event. Unlike the usual map-clearing mechanic, completing a Transport Operation does not require to kill the boss.

Overview

The objective of the Transport Operation is to deplete a Transport (TP) gauge/bar.

  • The amount of TP that needs to be depleted varies by difficulty and map.

The TP Gauge is depleted each time the fleet reaches a "Transport Loadout Node" (a node marked with a green flag) and then scores an A+ rank at the boss, with S ranks depleting more points than A ranks.

  • Ships that are heavily damaged (大破), evacuated, or sunk, are not counted towards gauge depletion.

The boss does not need to be sunk at any point.

  • Sinking it may be advisable to get S ranks and so deplete the gauge faster.
  • In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time.

Those phases are usually completed by a single fleet or a "Transport Escort Force" (TCF).

1-6 behaves similarly to Transport Operations, but is not one, being much simpler.

TP Gauge Depletion

TP gauge reduction is calculated using the following formula:

Damage Formula
[math]\displaystyle{ \text{TP}_\text{drain} = \Bigg\lfloor \bigg\lfloor \Big( \sum_\text{All equipment} \text{TP}_\text{equip} + \sum_\text{All ships} \text{TP}_\text{ship} \Big) \bigg\rfloor \times \text{Mod}_\text{rank} \Bigg\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] the rank modifier, being:
    • 1.0 for S ranks,
    • 0.7 for A ranks,
    • 0 otherwise.
  • [math]\displaystyle{ \text{TP}_\text{equip} }[/math] the Equipment TP value, described below.
  • [math]\displaystyle{ \text{TP}_\text{ship} }[/math] the Ship TP value, described below.
    • It is 0 for all shipw being either heavily damaged, evacuated, or sunk.
 
When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.
 
Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.

Equipment TP

The following equipment increase the TP drain for Transport Operations.

  • Those bonuses stacks infinitly, regardless of the exact equipment.
Equipment S-Rank A-Rank
  Landing Craft 8.0 5.6
  Drum Canisters  5.0 3.5
  Amphibious Vehicles 2.0 1.4
  Rations 
 
 
1.0 0.7
Notes

Ship TP

The following ship tyupes increase the TP drain for Transport Operations.

  • Those bonuses are 0 for all ships being either heavily damaged (大破), evacuated, or sunk.
Ship Type S-Rank A-Rank
AO Fleet Oiler 15.0 10.5
LHA Amphibious Assault Ship 12.0 8.4
Kinu Kai Ni  10.0 6.8
AV Seaplane Tender 9.0 6.3
BBV Aviation Battleship 7.0 4.9
AS Submarine Tender
CT Training Cruiser 6.0 4.2
DD Destroyer 5.0 3.5
CAV Aviation Cruiser 4.0 2.8
CL Light Cruiser 2.0 1.2
SSV Aircraft Carrying Submarine 1.0 0.7
BB Battleship 0.0 0.0
FBB Fast Battleship
CV Standard Carrier
CVB Armored Carrier
CVL Light Carrier
CA Heavy Cruiser
CLT Torpedo Cruiser
DE Coastal Defense Ships
SS Submarine

Tips

  • Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank.
    • It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
  • When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
  • Although Landing Craft deplete the most TP, careful consideration should go into whether using Landing Craft-capable ships is appropriate. Locking key ship when Anti-Installation is required in subsequent maps can result in disaster.
Ships that can equip Landing Craft / Amphibious Vehicles
Type Landing Craft   Both   &   Amphibious Vehicle  
DD                                          Kai Ni D      Kai Ni D      Kai Ni D          Kai Ni D      Kai Ni              
CL      Kai Ni D          Kai Ni Toku    
CAV  Kai Ni Toku
(F)BB(V)    Kai Ni Juu    Kai Ni C  
CVL      Kai Ni Sen
AV                  Kai Ni Toku
AO      
LHA          
SS(V) All
RE

  Soukoutei (Armored Boat Class) : Shinshuu Maru 
 

   Ka-Tsu tanks 
 
: I-36 
 
 · I-41 
 
 · I-47 Kai  · I-58 Kai 

[edit]

See Also