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Maps are made out of nodes connected to each other through paths called '''edges'''. You may only access a given node by travelling through those edges. Each node is independent of each other, and your fleet state will carry over from node to node.
 
Maps are made out of nodes connected to each other through paths called '''edges'''. You may only access a given node by travelling through those edges. Each node is independent of each other, and your fleet state will carry over from node to node.
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The route you will make through a given map is defined by your '''fleet type''' and '''fleet composition'''. Rarely, one or multiple '''specific ships''' may also alter routing; these ships are usually historically related to a map's thematic operation. Ship stats (mainly LoS) affects routing as well. Paths that require a given LoS requirement to be met will show an animation of a Recon plane going back and forth towards the destination node. Additionaly, routing might be simply '''random'''.
    
There are a few mechanics that take place in the map itself.
 
There are a few mechanics that take place in the map itself.
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|style="text-align:center;"|[[File:AmbushNode.png]]<br/>'''Enemy Ambush'''
 
|style="text-align:center;"|[[File:AmbushNode.png]]<br/>'''Enemy Ambush'''
|Ambush nodes are purely defensive nodes where your fleet is attacked by an enemy fleet without being able to fight back. Specifically for Ambush nodes, '''there is no formation selection prompt prior the battle''', and formation and will be defaulted to Line Ahead or Cruising Formation 1 (for Combined Fleet).
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|Ambush nodes are purely defensive nodes where your fleet is attacked by an enemy fleet without being able to fight back. Specifically for Ambush nodes, '''there is no formation selection prompt prior the battle''', and formation and will be defaulted to Line Ahead or Cruising Formation 4 (for Combined Fleet).
 
* As of 26/01/2021, Ambush Nodes are exclusive to events, with its last appearance on Spring 2019 Event.
 
* As of 26/01/2021, Ambush Nodes are exclusive to events, with its last appearance on Spring 2019 Event.
 
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|-
 
|-
 
|style="text-align:center;"|[[File:FinishLineNode.png]]<br/>'''Finish Line'''
 
|style="text-align:center;"|[[File:FinishLineNode.png]]<br/>'''Finish Line'''
|Mechanically. behaves in the exact way a regular Resource Node does.
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|Mechanically, behaves in the exact way a regular Resource Node does.
    
Specifically in 1-6, the Finish Line has a pool of possible resource rewards rather than a single one.
 
Specifically in 1-6, the Finish Line has a pool of possible resource rewards rather than a single one.
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Simply reaching this node has no effect on the map's Transport Gauge.
 
Simply reaching this node has no effect on the map's Transport Gauge.
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{| class="wikitable mw-collapsible mw-collapsed" style="text-align: justify;"
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!colspan="4"|Transport Load-Off
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|-
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! Ship Type
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! TP
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! Equip Type
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! TP
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|-
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! colspan="2" | TP added per ship in fleet
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! colspan="2" | TP added per equipment
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|-
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| [[EliteDD|{{ToolTip|DD|Destroyer}}]]
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| 5
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| {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canister}}
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| 5
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|-
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| [[EliteCL|{{ToolTip|CL|Light Cruiser}}]]
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| 2
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| {{LandingCraft}} {{EquipmentLink|Daihatsu Landing Craft}}
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| 8
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|-
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| [[Auxiliary Ships|{{ToolTip|CT|Training Cruiser}}]]
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| 6
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| {{LandingCraft}} {{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=Daihatsu w/ T89}}
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| 8
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|-
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| [[EliteCAV|{{ToolTip|CAV|Aviation Cruiser}}]]
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| 4
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| {{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft|icon=x|text=Toku Daihatsu}}
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| 8
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|-
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| [[EliteBBV|{{ToolTip|BBV|Aviation Battleship}}]]
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| 7
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| {{LandingCraft}} {{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku Daihatsu w/ 11th}}
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| 8
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|-
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| [[EliteAV|{{ToolTip|AV|Seaplane Tender}}]]
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| 9
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| {{LandingCraft}} {{EquipmentLink|M4A1 DD}}
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| 8
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|-
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| [[Auxiliary Ships|{{ToolTip|LHA|Amphibious Assault Ship}}]]
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| 12
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| {{Amphibious Tank}}{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi}}
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| 2
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|-
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| [[Auxiliary Ships|{{ToolTip|AO|Fleet Oiler}}]]
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| 15
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| {{Rations}} {{EquipmentLink|Combat Ration}}
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| 1
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|-
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| [[Auxiliary Ships|{{ToolTip|AS|Submarine Tender}}]]
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| 7
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| {{Rations}} {{EquipmentLink|Canned Saury}}
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| 1
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|-
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| Other
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| 0
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!
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!
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|-
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!colspan=4|<small>Different values may apply for each event</small>
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|}
 
|style="text-align:center;"|—
 
|style="text-align:center;"|—
 
|style="text-align:center;"|—
 
|style="text-align:center;"|—
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{{GameMechanics2}}
 
{{GameMechanics2}}
[[zh:战斗]]
   
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
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