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| ==Grunilgs Notes== | | ==Grunilgs Notes== |
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| + | '''Phase 1: Unlock the Boss Node:''' |
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| + | * S-Rank Node V (All Difficulties less Casual): Sortie a fast Carrier Task Force containing 2CVL and no more than 3 DD, routing D-E-H-J-P-R-V |
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| + | * S-Rank Node W (All Difficulties less Casual): Sortie a fast Carrier Task Force containing 2CVL and 4DD, routing D-E-H-J-P-T-W |
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| + | *S-Rank Node P (Casual ONLY): See above regarding reaching Nodes V & W. |
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| + | * S-Rank Node F (All Difficulties less Easy): Sortie 1CL 5DD with ample OASW, routing D-E-G-F |
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| + | * S-Rank Node Q (All Difficulties): Sortie 1CL 5DD, routing D-E-G-I-M-Q |
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| + | * AS during Base Defence (Once one Medium, Twice on Hard ONLY) |
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| + | **As you cannot sortie your third base, it should be set to defence with your best interceptors throughout your sorties to this map. |
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| + | H, F, I are submarine nodes, J, P, M, Q are light enemy Torpedo Squadrons, T, R are Airstrike nodes and V and W are light enemy Carrier Task Forces |
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| + | '''Phase 2: Defeat Abyssal Jintsuu''' |
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| + | * Fleet: [[Jintsuu]] Kai Ni (or other CL) + 5DD |
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| + | * Route: D-E-H-I-M-Q-Y '''or''' D-E-I-L-M-Q-Y, with L being an Airstrike node and Y the Boss. You only take the Airstrike if you dont choose H at the start. LoS > 34 cn2 may be required to guarantee boss routing. |
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| + | * LBAS: 2 Waves of 4 LBAA to node M, 2 Waves of 4 LBAA to node Y. |
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| + | * Notes: Use Vanguard formation on Nodes M and Q and put your tankiest DD or Jintsuu in slot 4. Supports can be used, but are not neccessary |
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| + | '''Phase 3: Unlock the second Boss Node''' |
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| + | * S-Rank Node X2 twice: Sortie a fleet of 1CL 5DD, bring ample OASW as it is all submarine Nodes. Route taken is E-G-F-X1-X2, LoS required is >30 cn2 |
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| + | * S-Rank Node B: Sortie a fleet of 5-6DD, routing C-B, B node being a light torpedo Squadron |
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| + | '''Phase 4: Complete the transport Operation''' |
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| + | * Fleet: [[Jintsuu]] Kai Ni (or other CL) + 1CAV + 4DD |
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| + | * Route: C-B-Z6-Z5-Z4-Z, with Z4 being an Airstrike node, B and Z6 torpedo squadrons and Z the Boss. |
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| + | * LBAS: 2 Waves of 4 LBAA to node B, 2 Waves of 4 LBAA to node Z. |
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| + | * Notes: Use Vanguard formation on Nodes B and Z6 and put your CAV in slot 4. Supports can be used, but are not neccessary. The CAV should be carrying one Seaplane Fighter, Jintsuu a standard Combat Loadout and the remaining DDs Drum Canisters and/or Daihatsu-Class Landing craft or combat equipment. |
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| + | ==Merged Proposal== |
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| + | (Current proposal is being released combining Grun and Solo's ideas due to time restraits) |
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| + | E-5 is not a particularly difficult map, but it is fairly tedious. In total, you need at least 2 CVL, 1CL (ideally [[Jintsuu]]), 5DD (ideally bonus DDs, see below), 0-2 SS(V), and 1 CAV/AV (preferably Fast or with RE), plus access to decent interceptors (including jets, depending on difficulty) in order to clear the map. '''All BB types and CV(B)s are not allowed on this map.''' |
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| + | Also note that there are several LoS checks on this map: Nodes C, F, J, Q, T (possibly), and Z4. Generally, 12+ LoS Cn1 should suffice for all nodes, although the requirement may be lower for fleets with <6 ships. |
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| + | ===Introduction=== |
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| + | This map consists of multiple phases: |
| + | #Unlocking the Boss Node |
| + | #Chipping & Defeating the Boss |
| + | #Unlocking the TP Phase Nodes |
| + | #Depleting the TP Bar |
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| + | '''(SHIP BONUSES GO HERE)''' |
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| '''Phase 1: Unlock the Boss Node:''' | | '''Phase 1: Unlock the Boss Node:''' |