Changes

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*'''Composition: 1CVE, 1 CAV, 4DD + 1 CL, 0-2 CA, 3-4 DD'''
 
*'''Composition: 1CVE, 1 CAV, 4DD + 1 CL, 0-2 CA, 3-4 DD'''
 
*'''Path: C-E-H-I-L-M'''
 
*'''Path: C-E-H-I-L-M'''
*'''LBAS: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node'''
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*'''LBAS Suggestion 1: Land base #1-2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node'''
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*'''LBAS Suggestion 2: Land base #1: ASW Bombers Node C'''
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**'''Land base #2: 1 Fighter, 3 Bombers (Distance of 5 Required) All target M node
 
* Node C is a submarine fleet bring ASW if nessary
 
* Node C is a submarine fleet bring ASW if nessary
 
* Node H and I are surface fleets, FCF may be recommended to protect pass these nodes if for some reason your escort takes serious damage.
 
* Node H and I are surface fleets, FCF may be recommended to protect pass these nodes if for some reason your escort takes serious damage.
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Repeat the process until TP gauge is depleted.
 
Repeat the process until TP gauge is depleted.
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# '''Unlock to path to  Iwo-Jima'''
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For this phase you will need to clear two nodes that are needed to unlock the path to R and depending on the difficulty the following will be needed:
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# '''Get AS on Node A''' (Hard Only)
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# '''Get AS on Node G''' (Easy +)
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#''' Get S rank on Node D''' (Normal+)
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This can be completed using ships from your Transport combined fleet or with a single fleet you'll like use for later segments (AKA Carriers)
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'''Get AS on Node A '''
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'''Single Fleet Method'''
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*'''Composition: 2 CV(L), 4DD'''
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*'''Path: C-B-A'''
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*'''LBAS: Land base #1: 2-4 Fighters or both LB Rest'''
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* Bring AACI DD
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* Bring good air power (up to 216+ for AS)
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* Node B has subs, bring ASW if nessary.
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Path is quick and to the point, score AS from the Node A air attack and you'll hear a ding upon returning to homeport.
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'''Get AS on Node G'''
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'''Single Fleet Method'''
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*'''Composition: 2 CV(L), 1CA(V), 3DD'''
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*'''Path: C-E-G'''
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*'''LBAS: N/A or both set to Node D (see next section'''
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* Bring AACI DD
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* Bring good air power (up to 216+ for AS)
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* Node B has subs, bring ASW if nessary.
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* This segment can be done in conjunction with Node D
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Also quick and to the point, score AS from the Node G air attack and you'll hear a ding upon returning to homeport.
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'''Get AS on Node G'''
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'''Single Fleet Method'''
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*'''Composition: 0-1 BBV, 2 CV(L), 0- 1CA(V), 3DD'''
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*'''Path: C-E-G-F-D'''
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*'''LBAS: N/A or  Land base #1-2: 1 Fighter, 3 Bombers (Both set to Node D)'''
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Enemy fleet is a normal surface fleet of heavy cruisers, light cruisers and destroyers. Should be relatively easy to take down.
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Score an S rank on this node and you'll hear a ding upon returning to homeport.
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Once all conditions are complete, the path to node R will be open.
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