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'''Preparation'''
 
'''Preparation'''
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On this map, there are several ships that will have historical benefits on this map. A good number of them while useful on this map '''could possible boe useful in later maps'''. So be sure to only use ships you can carefully toss in here while doing this map on Normal and Hard Difficulty. In addition, while there is a mechanic to open a shortcut on this map, completing it isn't entirely necessary.
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On this map, there are several ships that will have historical benefits on this map. A good number of them while useful on this map '''could possibly be useful in later maps'''. So be sure to only use ships you can carefully toss in here while doing this map on Normal and Hard Difficulty. In addition, while there is a mechanic to open a shortcut on this map, completing it isn't entirely necessary.
    
The only main question you need to ask here is the following:
 
The only main question you need to ask here is the following:
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'''Step 1a: Attack Port Darwin (Node A) and defeat the [[Harbor Water Demon]]'''
 
'''Step 1a: Attack Port Darwin (Node A) and defeat the [[Harbor Water Demon]]'''
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*<font color="red">'''Note that it's completely possible to defeat Heavy Cruiser Princess without the need of unlocking extra route. This phase should be done only if your fleet can't finish off the boss in Final Form and you need extra damage boost !'''</font>
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*<font color="red">'''Note that it's completely possible to defeat Heavy Cruiser Princess without the need of unlocking extra route. This phase should be done only if your fleet can't finish off the boss in Final Form to take an alternative route to avoid one air raid!'''</font>
    
* Recommend Fleet: '''2 CA, 1 CL, 2DD, 1 CVL''' (Fast Fleet)
 
* Recommend Fleet: '''2 CA, 1 CL, 2DD, 1 CVL''' (Fast Fleet)
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* You will encounter 2 Air Attack Nodes and 2 Surface Battle Nodes before reaching the boss
 
* You will encounter 2 Air Attack Nodes and 2 Surface Battle Nodes before reaching the boss
 
* For the Air Nods, use Diamond formation and have a CVL that's a fighter mule along with AACI DD.
 
* For the Air Nods, use Diamond formation and have a CVL that's a fighter mule along with AACI DD.
* For the Surface Fleet, use Vanguard Formation to evade most of the enemies attacks and survive.
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*If you have some of the better planes, a CVL can easily get 110 AP 1 Fighter and 1 Fighter Bomber which you only need at minimum which is considered suitable enough to susive the air attacks. You can then use the other spots for torpedo bombers.
***130 air power recommended
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* For the Surface Fleet, use Line Ahead or Vanguard Formation to take out or evade most of the enemies attacks and survive depending on what you bring.
 
|-|1FBB/CVL 1CLT/CA(V)/CL 4DD=
 
|-|1FBB/CVL 1CLT/CA(V)/CL 4DD=
 
*Route: '''I-J-S-P-Q-R'''
 
*Route: '''I-J-S-P-Q-R'''
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*Going through the shortcut and skipping one air raid node, also enabling second shelling at the boss node for higher chance of disabling the closing torpedo salvo from enemies
 
*Going through the shortcut and skipping one air raid node, also enabling second shelling at the boss node for higher chance of disabling the closing torpedo salvo from enemies
 
***However, your fleet will become very light due to the presence of 4DDs, may cause higher retreat pre-boss
 
***However, your fleet will become very light due to the presence of 4DDs, may cause higher retreat pre-boss
***130 air power recommended
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*If you have some of the better planes, a CVL can easily get 110 AP 1 Fighter and 1 Fighter Bomber which you only need at minimum which is considered suitable enough to susive the air attacks. You can then use the other spots for torpedo bombers.
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* For the Surface Fleet, use Line Ahead or Vanguard Formation to take out or evade most of the enemies attacks and survive depending on what you bring.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
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