Changes

1,251 bytes added ,  8 years ago
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!Slot 2
 
!Slot 2
 
!Slot 3
 
!Slot 3
!Slot 4
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<!-- !Slot 4 --> <!-- DDs do not have 4th slot so comment out -->
 
!Notes
 
!Notes
 
|-
 
|-
 
|General Use
 
|General Use
|{{GreenGunDP}}Main Gun
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|{{RedGunLight}}/{{GreenGunDP}}<br>Main Gun
|{{GreenGunDP}}Main Gun
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|{{RedGunLight}}/{{GreenGunDP}}<br>Main Gun
 
|Auxiliary
 
|Auxiliary
| -
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<!-- | - -->
 
|[[12.7cm Twin Mount Type-B Kai 2]] can be substituted for [[10cm Twin High-angle Mount]]s, and are especially effective after being improved and equipped onto a high-firepower destroyer like [[Yuudachi]] or [[Ayanami]]. Otherwise, [[10cm Twin High-angle Mount]]s or [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]]s are preferred for their fleet AA defense modifier, though the latter is difficult to obtain.
 
|[[12.7cm Twin Mount Type-B Kai 2]] can be substituted for [[10cm Twin High-angle Mount]]s, and are especially effective after being improved and equipped onto a high-firepower destroyer like [[Yuudachi]] or [[Ayanami]]. Otherwise, [[10cm Twin High-angle Mount]]s or [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]]s are preferred for their fleet AA defense modifier, though the latter is difficult to obtain.
 
|-
 
|-
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|{{TorpedoWeapon}}Torpedo
 
|{{TorpedoWeapon}}Torpedo
 
|{{TorpedoWeapon}}Torpedo<br>''or'' Auxiliary
 
|{{TorpedoWeapon}}Torpedo<br>''or'' Auxiliary
| -
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<!-- | - -->
| Auxiliary equipments typically are equipped on destroyers; however, luck-based destroyers benefits the most from adding an additional torpedo to their equipment in terms of night battle damage output. Candidates for night battle cut-ins without [[Maruyu|luck modernization]] include: [[Yukikaze]], [[Hatsushimo]], [[Shigure]], [[Ayanami]], and [[Ushio]].
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| Auxiliary equipments typically are equipped on destroyers; however, luck-based destroyers benefits the most from adding an additional torpedo to their equipment in terms of night battle damage output.
 
|-
 
|-
 
|Anti-Sub Warfare
 
|Anti-Sub Warfare
 
|{{Sonar}}Sonar
 
|{{Sonar}}Sonar
 
|{{Sonar}}Sonar
 
|{{Sonar}}Sonar
|{{DepthCharge}}Depth Charge
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|{{DepthCharge}}<br>Depth Charge
| -
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<!-- | - -->
 
|On maps with few subs, or where you don't need to kill the subs, two main guns and a sonar in the third slot are useful.
 
|On maps with few subs, or where you don't need to kill the subs, two main guns and a sonar in the third slot are useful.
 
|-
 
|-
 
|Anti-Air Cut-In
 
|Anti-Air Cut-In
 
|{{GreenGunDP}}High-angle Gun
 
|{{GreenGunDP}}High-angle Gun
|{{AntiAircraftFireDirector}}Anti-Aircraft Fire Director
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|{{AntiAircraftFireDirector}}<br>Anti-Aircraft Fire Director
|{{Radar}}Anti-Air RADAR
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|{{Radar}}<br>Anti-Air RADAR<br>''or''<br>{{GreenGunDP}}High-angle Gun
| -
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<!-- | - -->
|[[Akizuki]] and [[Teruzuki]] can perform anti-air cut-ins without a fire director; they only need either two high-angle guns or a high-angle gun and an AA RADAR.
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|Using an Air RADAR increases the effect of the Anti-Air Cut-In at the cost of night battle damage (cannot perform double attack with only 1 gun equipped).  
 
|-
 
|-
 
!Ship-Specific Armaments
 
!Ship-Specific Armaments
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!Slot 2
 
!Slot 2
 
!Slot 3
 
!Slot 3
!Slot 4
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<!-- !Slot 4 --> <!-- DDs do not have 4th slot so comment out -->
 
!Notes
 
!Notes
 
|-
 
|-
 
|[[Yuudachi]]/[[Ayanami]]
 
|[[Yuudachi]]/[[Ayanami]]
|{{RedGunLight}}Main Gun
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|{{GreenGunDP}}/{{RedGunLight}}<br>Main Gun
|{{RedGunLight}}Main Gun
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|{{GreenGunDP}}/{{RedGunLight}}<br>Main Gun
 
|{{Radar}}RADAR
 
|{{Radar}}RADAR
| -
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<!-- | - -->
|
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|These two have high firepower, so they are typically equipped with guns. Priority equipment includes [[12.7cm Twin Mount Type-B Kai 2]] and [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]], or any improved small caliber main guns.
 
|-
 
|-
|[[Hatsushimo]]/[[Shigure]]
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|[[Hatsushimo]]
|{{TorpedoWeapon}}Torpedo
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|{{TorpedoWeapon}}<br>Torpedo
|{{GreenGunDP}}Main Gun
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|{{GreenGunDP}}<br>High-angle Gun
|{{AntiAircraftFireDirector}}Anti-Aircraft Fire Director
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|{{AntiAircraftFireDirector}}<br>Anti-Aircraft Fire Director
| -
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<!-- | - -->
|Some ships boast dual utility, like [[Hatsushimo]], who has high luck and AA. These ships can be outfitted for mixed cut-ins instead of torpedo to better utilize their AA capability (Not to say they can't be equipped conventionally with two torpedoes).  
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|Some ships boast dual utility, like [[Hatsushimo]], who has high luck and AA. These ships can be outfitted for mixed cut-ins instead of torpedo to better utilize their AA capability (Not to say they can't be equipped conventionally with two torpedoes).
 
|-
 
|-
 
|[[Akizuki]]/[[Teruzuki]]
 
|[[Akizuki]]/[[Teruzuki]]
|{{GreenGunDP}}High-angle Main Gun
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|{{GreenGunDP}}<br>High-angle Gun
|{{GreenGunDP}}High-angle Main Gun
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|{{GreenGunDP}}<br>High-angle Gun
 
|{{Radar}}Anti-Air RADAR
 
|{{Radar}}Anti-Air RADAR
| -
+
<!-- | - -->
|
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|[[Akizuki]] and [[Teruzuki]] can perform anti-air cut-ins without a fire director; they only need either two high-angle guns or a high-angle gun and an AA RADAR.
 
|-
 
|-
 
|}
 
|}
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:* Light Cruisers gain access to the Medium size Main guns to buff their firepower as well as seaplanes (with a few exceptions with regards to seaplanes, those being CLTs, Isuzu Kai Ni, Yuubari and both of the Tenryuu class), making Artillery Spotting setups feasible and effective against moderately armored enemy vessels.
 
:* Light Cruisers gain access to the Medium size Main guns to buff their firepower as well as seaplanes (with a few exceptions with regards to seaplanes, those being CLTs, Isuzu Kai Ni, Yuubari and both of the Tenryuu class), making Artillery Spotting setups feasible and effective against moderately armored enemy vessels.
 
:* For light cruisers facing enemy fleets, a setup with 2 Main guns and a Seaplane ({{RedGunMedium}}{{RedGunMedium}}{{Template:Seaplane}}) offers a potent double attack in both daytime Artillery Spotting and Night Battle.
 
:* For light cruisers facing enemy fleets, a setup with 2 Main guns and a Seaplane ({{RedGunMedium}}{{RedGunMedium}}{{Template:Seaplane}}) offers a potent double attack in both daytime Artillery Spotting and Night Battle.
:* For fleets without air power, one [[List_of_Main_Guns_by_stats#Medium_Guns|medium main gun]] and two [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] ({{RedGunMedium}}{{YellowGun}}{{YellowGun}}) will maximize firepower while maintaining double attacks in Night Battle
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:* For fleets without air power, one [[List_of_Main_Guns_by_stats#Medium_Guns|medium main gun]] and two [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] ({{RedGunMedium}}{{YellowGun}}{{YellowGun}}) will maximize firepower while maintaining double attacks in Night Battle.
 +
::*Yuubari (and [[Ooyodo]] in cases where she is not equipped with a recon plane) can elect to use {{RedGunMedium}}{{YellowGun}}{{YellowGun}}{{YellowGun}} or {{YellowGun}}{{YellowGun}}{{YellowGun}}{{YellowGun}}.
 
:* The special class of the Torpedo Cruisers deserves some mention here: their specialty lies in their torpedoes and should almost always be equipped with a {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] (to enable opening torpedo strikes). To diversify their damage output, typically two medium main guns and/or [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] are equipped to increase shelling damage and enable Night Battle Double Attacks ({{RedGunMedium}}{{YellowGun}}{{TorpedoWeapon}}).
 
:* The special class of the Torpedo Cruisers deserves some mention here: their specialty lies in their torpedoes and should almost always be equipped with a {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] (to enable opening torpedo strikes). To diversify their damage output, typically two medium main guns and/or [[15.5cm_Triple_Gun_Mount_(Secondary)|15.5cm Triple Gun Mounts]] are equipped to increase shelling damage and enable Night Battle Double Attacks ({{RedGunMedium}}{{YellowGun}}{{TorpedoWeapon}}).
 
::* Before a Torpedo Cruiser's final remodel, due to limited slots it's advisable to use [[Type A Ko-hyoteki]] and a torpedo ({{Template:TorpedoWeapon}}{{Template:TorpedoWeapon}}) to make the most of their preemptive attack.
 
::* Before a Torpedo Cruiser's final remodel, due to limited slots it's advisable to use [[Type A Ko-hyoteki]] and a torpedo ({{Template:TorpedoWeapon}}{{Template:TorpedoWeapon}}) to make the most of their preemptive attack.
* '''Heavy Cruisers'''
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* '''Heavy Cruisers'''/'''Aviation Cruisers'''
 
:* Heavy Cruisers see the introduction of 4 slot setups after remodeling and all of them feature the ability to launch seaplanes for artillery spotting. While they are still limited to the Medium main guns, their higher firepower and armor can make them solid combatants when Battleships are unavailable or overkill.
 
:* Heavy Cruisers see the introduction of 4 slot setups after remodeling and all of them feature the ability to launch seaplanes for artillery spotting. While they are still limited to the Medium main guns, their higher firepower and armor can make them solid combatants when Battleships are unavailable or overkill.
 
:* The go-to setup for most situations will be the 2 main guns, RADAR, seaplane setup ({{RedGunMedium}}{{RedGunMedium}}{{Template:Radar}}{{Template:Seaplane}}) which provides day and night double attack potential.
 
:* The go-to setup for most situations will be the 2 main guns, RADAR, seaplane setup ({{RedGunMedium}}{{RedGunMedium}}{{Template:Radar}}{{Template:Seaplane}}) which provides day and night double attack potential.
:* Certain Event bosses take additional damage when a ship is equipped with [[Type 3 Shell]]s. [[Type 3 Shell]] ({{RedGunMedium}}{{RedGunMedium}}{{Template:GreenAmmo}}{{Template:Seaplane}})
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:* Certain Event bosses take additional damage when a ship is equipped with [[Type 3 Shell]]s. ({{RedGunMedium}}{{RedGunMedium}}{{Template:GreenAmmo}}{{Template:Seaplane}})
 
:* Heavy cruisers [[Myoukou]] and [[Prinz Eugen]] have high base luck, allowing reliable torpedo or mixed cut-ins at night. {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{TorpedoWeapon}}, is recommended for day-time artillery spotting and potent mixed cut-ins at night.
 
:* Heavy cruisers [[Myoukou]] and [[Prinz Eugen]] have high base luck, allowing reliable torpedo or mixed cut-ins at night. {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{TorpedoWeapon}}, is recommended for day-time artillery spotting and potent mixed cut-ins at night.
 +
:* Aviation Cruisers can use seaplane bombers instead of regular recon seaplanes; they also can equip [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase their attack range and damage.
 
* '''Battleships'''
 
* '''Battleships'''
 
:* Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers, with one notable addition.
 
:* Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers, with one notable addition.
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:* It is possible to equip [[List of Secondary Guns by stats|Secondary Guns]] like the [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] or the special [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase the carrier's range and put it higher in the Range Order shelling phase, which can be very useful for prioritizing the CV(L) damage when in a DD heavy fleet.
 
:* It is possible to equip [[List of Secondary Guns by stats|Secondary Guns]] like the [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] or the special [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] to increase the carrier's range and put it higher in the Range Order shelling phase, which can be very useful for prioritizing the CV(L) damage when in a DD heavy fleet.
 
:* To save bauxite (especially in exercises against other fleets), a combination of two [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] and/or [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] with a [[Saiun]] and a single bomber in the 4th slot can allow powerful shelling attacks at the cost of opening airstrike potency ({{Template:YellowGun}}{{Template:YellowGun}}{{YellowPlane}}{{RedPlane}}).
 
:* To save bauxite (especially in exercises against other fleets), a combination of two [[15.5cm Triple Gun Mount (Secondary)|15.5cm Triple Gun Mount]] and/or [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]] with a [[Saiun]] and a single bomber in the 4th slot can allow powerful shelling attacks at the cost of opening airstrike potency ({{Template:YellowGun}}{{Template:YellowGun}}{{YellowPlane}}{{RedPlane}}).
 +
::*This, however, has the downside that when the bomber is completely shot down, the carrier becomes unable to attack. This is a dilemma in maps where enemy fleets boast strong anti-air abilities ([[Light Cruiser Tsu-Class#Elite|CL Tsu-class Elite]] comes to mind).
    
===Full Setup List===
 
===Full Setup List===
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