Changes

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'''Expedition Supporting Fire'''
 
'''Expedition Supporting Fire'''
   −
Supporting Fire from Sortie [[Expedition#Support_Expeditions|Support Expeditions]]
+
Supporting Fire from Sortie [[Expedition#Support_Expeditions|Support Expeditions]].  This has an aspect of randomness and may not trigger.
    
'''Opening Torpedo Salvo'''
 
'''Opening Torpedo Salvo'''
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'''Shelling, 1st Round (Range Order)'''
 
'''Shelling, 1st Round (Range Order)'''
   −
Participants: All ships except [[:Category:Submarines|SS]]. Firing order alternates between sides, prioritizing ships with higher range. The firing order of ships on the same side with the same range is random.
+
Participants: All ships except [[:Category:Submarines|SS]]. Firing order alternates between allied and enemy sides starting with allied.  For each side, ships with higher range have priority. The firing order is composed of only ships that are able to take part and is set at the start of each shelling phase.  Any ships sunk or incapacitated before their turn results in a lost turn for the side it is on.
    
'''Shelling, 2nd Round (Lineup Order)'''
 
'''Shelling, 2nd Round (Lineup Order)'''
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Must not be critically damaged to participate.
 
Must not be critically damaged to participate.
   −
The first allied ship attacks, then the first enemy ship attacks, and so on. If a ship is sunk, the game will skip its turn, when it comes and continue the firing order as calculated at the start of the night battle.
+
The first slot allied ship attacks, then the first slot enemy ship attacks, and so on. Similar to shelling phase, if a ship is sunk or critically damaged, the game will skip its turn.
 
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==Detection==
 
==Detection==
   −
*RADAR seems to impact detection.
+
*Fleet LOS affects Detection rate.
 
*Success increases fleet accuracy and evasion.
 
*Success increases fleet accuracy and evasion.
 
*Failure prevents participation of allied planes in the aerial combat phase.
 
*Failure prevents participation of allied planes in the aerial combat phase.
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