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103 bytes removed ,  9 years ago
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| colspan="8" |Notes:
 
| colspan="8" |Notes:
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*''If the result is less than 1, it becomes scratch damage, which does 6-14% of current target HP, rounded down (can be rounded to 0).''
 
*''If the result is less than 1, it becomes scratch damage, which does 6-14% of current target HP, rounded down (can be rounded to 0).''
 
*''If [Basic attack power x Pre-cap modifiers] exceeds a certain cap, it will be modifed -- [[Combat#Attack_power_cap_.28applies_after_pre-cap_modifiers.29|see below]]''
 
*''If [Basic attack power x Pre-cap modifiers] exceeds a certain cap, it will be modifed -- [[Combat#Attack_power_cap_.28applies_after_pre-cap_modifiers.29|see below]]''
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*You need at least 4 ships in your fleet to select a formation. Diamond is only selectable as a formation with 5+ ships.
 
*You need at least 4 ships in your fleet to select a formation. Diamond is only selectable as a formation with 5+ ships.
 
*'''Flagship protection''' is the situation where a non-flagship ship protects the flagship from being damaged by receiving the attack instead.
 
*'''Flagship protection''' is the situation where a non-flagship ship protects the flagship from being damaged by receiving the attack instead.
*Line Ahead is the best offensive formation for surface combat. As well as the usage of torpedoes.
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*Line Ahead is the best offensive formation for surface combat.
 
*Line Abreast is the best formation for anti-sub purposes.
 
*Line Abreast is the best formation for anti-sub purposes.
*The Echelon Formation is best for Night Battle, whereas using it during Day Battle will increase the LOS stat.
      
===Engagement Form Modifier (Pre-Cap Modifier)===
 
===Engagement Form Modifier (Pre-Cap Modifier)===
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Notes:
 
Notes:
 
*Luck {{Template:Luck}} and sparkling do not affect the trigger chance of artillery spotting.
 
*Luck {{Template:Luck}} and sparkling do not affect the trigger chance of artillery spotting.
*Artillery spotting special attacks '''can''' miss.
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*Artillery spotting special attacks cannot miss, but they will inflict scratch damage instead.
 
*[[Type 3 Shell]] {{Template:GreenAmmo}}, [[List of Torpedoes by stats|torpedoes]] {{Template:TorpedoWeapon}} and [[List of Anti-Air Guns by stats|machine guns]] {{Template:GreenGunMG}} do not count toward triggering artillery spotting.
 
*[[Type 3 Shell]] {{Template:GreenAmmo}}, [[List of Torpedoes by stats|torpedoes]] {{Template:TorpedoWeapon}} and [[List of Anti-Air Guns by stats|machine guns]] {{Template:GreenGunMG}} do not count toward triggering artillery spotting.
 
*Tables of [[List_of_Main_Guns_by_stats|main guns]] and [[List_of_Secondary_Guns_by_stats|secondary guns]]
 
*Tables of [[List_of_Main_Guns_by_stats|main guns]] and [[List_of_Secondary_Guns_by_stats|secondary guns]]
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