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Difference between revisions of "Combat"
(→Effects of Ship Damage: aviation ships also affected) |
>SlashZero (Undo revision 95027 by 114.160.71.148 (talk)) |
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:900px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:900px;" | ||
|- | |- | ||
− | ! scope="col" style="width:200px; text-align:center;" |Stage | + | ! scope="col" style="width:200px; text-align:center;"|Stage |
− | ! scope="col" style="width:700px; text-align:center;" |Notes | + | ! scope="col" style="width:700px; text-align:center;"|Notes |
|- | |- | ||
|Detection | |Detection | ||
Line 43: | Line 43: | ||
|Moderate damage (中破) | |Moderate damage (中破) | ||
| | | | ||
− | Attack power -30%.<br /> | + | Attack power -30%.<br />CV/CVL unable to participate in shelling phase (Taihou excluded).<br />Ships unable to participate in torpedo salvo phase.<br />+20% cut-in chance in night battle. |
|- | |- | ||
|Heavy damage (大破) | |Heavy damage (大破) | ||
| | | | ||
− | Attack power -60%.<br /> | + | Attack power -60%.<br />CV/CVL unable to participate in shelling phase.<br />Ships unable to participate in torpedo salvo phase and night battle.<br />Unable to activate searchlight in night battle when ship HP is lower than 2. |
|} | |} | ||
Line 54: | Line 54: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:800px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:800px;" | ||
|- | |- | ||
− | ! scope="col" style="text-align:center;" |Stage | + | ! scope="col" style="text-align:center;"|Stage |
− | ! scope="col" style="text-align:center;" |Notes | + | ! scope="col" style="text-align:center;"|Notes |
|- | |- | ||
|Fighter Combat | |Fighter Combat | ||
Line 81: | Line 81: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:710px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:710px;" | ||
|- | |- | ||
− | ! scope="col" style="width:190px; text-align:center;" |Fighter Power | + | ! scope="col" style="width:190px; text-align:center;"|Fighter Power |
− | ! scope="col" style="width:100px; text-align:center;" |Result | + | ! scope="col" style="width:100px; text-align:center;"|Result |
− | ! scope="col" style="width:165px; text-align:center;" |Text Display | + | ! scope="col" style="width:165px; text-align:center;"|Text Display |
− | ! scope="col" style="width:255px; text-align:center;" |Notes | + | ! scope="col" style="width:255px; text-align:center;"|Notes |
|- | |- | ||
|FP ≥ 3*EFP | |FP ≥ 3*EFP | ||
Line 118: | Line 118: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:700px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:700px;" | ||
|- | |- | ||
− | ! scope="col" style="text-align:center; width:280px;" |Enemy Ship Type | + | ! scope="col" style="text-align:center; width:280px;"|Enemy Ship Type |
− | ! scope="col" style="text-align:center;" |Fighter Power | + | ! scope="col" style="text-align:center;"|Fighter Power |
− | ! scope="col" style="text-align:center; width:300px;" |Enemy Ship Type | + | ! scope="col" style="text-align:center; width:300px;"|Enemy Ship Type |
− | ! scope="col" style="text-align:center;" |Fighter Power | + | ! scope="col" style="text-align:center;"|Fighter Power |
|- | |- | ||
|[[Light Carrier Nu-Class]] | |[[Light Carrier Nu-Class]] | ||
− | | style="text-align:center;" |8 | + | | style="text-align:center;"|8 |
|Armored Carrier Demon | |Armored Carrier Demon | ||
− | | style="text-align:center;" |44 | + | | style="text-align:center;"|44 |
|- | |- | ||
|[[Light Carrier Nu-Class]] Elite | |[[Light Carrier Nu-Class]] Elite | ||
− | | style="text-align:center;" |24 | + | | style="text-align:center;"|24 |
|Armored Carrier Princess | |Armored Carrier Princess | ||
− | | style="text-align:center;" |48 | + | | style="text-align:center;"|48 |
|- | |- | ||
|[[Light Carrier Nu-Class]] Flagship | |[[Light Carrier Nu-Class]] Flagship | ||
− | | style="text-align:center;" |23 | + | | style="text-align:center;"|23 |
|Floating Fortress | |Floating Fortress | ||
− | | style="text-align:center;" |27 | + | | style="text-align:center;"|27 |
|- | |- | ||
|[[Standard Carrier Wo-Class]] | |[[Standard Carrier Wo-Class]] | ||
− | | style="text-align:center;" |10 | + | | style="text-align:center;"|10 |
|Southern War Demon | |Southern War Demon | ||
− | | style="text-align:center;" |41 | + | | style="text-align:center;"|41 |
|- | |- | ||
|[[Standard Carrier Wo-Class]] Elite | |[[Standard Carrier Wo-Class]] Elite | ||
− | | style="text-align:center;" |27 | + | | style="text-align:center;"|27 |
|Southern War Princess | |Southern War Princess | ||
− | | style="text-align:center;" |47 | + | | style="text-align:center;"|47 |
|- | |- | ||
|[[Standard Carrier Wo-Class]] Flagship | |[[Standard Carrier Wo-Class]] Flagship | ||
− | | style="text-align:center;" |28 | + | | style="text-align:center;"|28 |
|[[Standard Carrier Wo-Class]] Flagship Kai | |[[Standard Carrier Wo-Class]] Flagship Kai | ||
− | | style="text-align:center;" |102 | + | | style="text-align:center;"|102 |
|- | |- | ||
|[[Battleship Re-Class]] | |[[Battleship Re-Class]] | ||
− | | style="text-align:center;" |94 | + | | style="text-align:center;"|94 |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
|- | |- | ||
|[[Battleship Re-Class]] Elite | |[[Battleship Re-Class]] Elite | ||
− | | style="text-align:center;" |107 | + | | style="text-align:center;"|107 |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
|} | |} | ||
Line 173: | Line 173: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:350px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:350px;" | ||
|- | |- | ||
− | ! scope="col" style="text-align:center;" |Formation | + | ! scope="col" style="text-align:center;"|Formation |
− | ! scope="col" style="text-align:center;" |Modifier | + | ! scope="col" style="text-align:center;"|Modifier |
|- | |- | ||
|Line Ahead, Line Abreast, Echelon | |Line Ahead, Line Abreast, Echelon | ||
− | | style="text-align:center;" |1.0 | + | | style="text-align:center;"|1.0 |
|- | |- | ||
|Double Line | |Double Line | ||
− | | style="text-align:center;" |1.2 | + | | style="text-align:center;"|1.2 |
|- | |- | ||
|Diamond | |Diamond | ||
− | | style="text-align:center;" |1.6 | + | | style="text-align:center;"|1.6 |
|} | |} | ||
====Equipment Modifiers==== | ====Equipment Modifiers==== | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:350px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:350px;" | ||
|- | |- | ||
− | ! scope="col" |Equipment Type | + | ! scope="col"|Equipment Type |
− | ! scope="col" style="text-align:center;" |Modifier | + | ! scope="col" style="text-align:center;"|Modifier |
|- | |- | ||
|46cm Triple Gun Mount | |46cm Triple Gun Mount | ||
− | | style="text-align:center;" |0.25 | + | | style="text-align:center;"|0.25 |
|- | |- | ||
|High-angle Cannons | |High-angle Cannons | ||
− | | style="text-align:center;" |0.35 | + | | style="text-align:center;"|0.35 |
|- | |- | ||
|AA Radars | |AA Radars | ||
− | | style="text-align:center;" |0.40 | + | | style="text-align:center;"|0.40 |
|- | |- | ||
|Type 3 Shell | |Type 3 Shell | ||
− | | style="text-align:center;" |0.60 | + | | style="text-align:center;"|0.60 |
|- | |- | ||
|All other equipment | |All other equipment | ||
− | | style="text-align:center;" |0.20 | + | | style="text-align:center;"|0.20 |
|} | |} | ||
Line 215: | Line 215: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 800px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 800px;" | ||
|- | |- | ||
− | ! rowspan="3" scope="col" style="text-align:center;" |'''Damage =''' | + | ! rowspan="3" scope="col" style="text-align:center;"|'''Damage =''' |
− | ! scope="col" |<center>'''Basic Attack Power<br />x<br />Pre-Cap Modifiers'''</center> | + | ! scope="col"|<center>'''Basic Attack Power<br />x<br />Pre-Cap Modifiers'''</center> |
− | ! scope="col" |x | + | ! scope="col"|x |
− | ! scope="col" |<center>'''Post-Cap Modifiers'''</center> | + | ! scope="col"|<center>'''Post-Cap Modifiers'''</center> |
− | ! scope="col" | - | + | ! scope="col"| - |
− | ! scope="col" |<center>'''Enemy Armor'''</center> | + | ! scope="col"|<center>'''Enemy Armor'''</center> |
− | ! scope="col" |x | + | ! scope="col"|x |
− | ! scope="col" |<center>'''Random Number<br />(between 2/3 ~ 4/3)'''</center> | + | ! scope="col"|<center>'''Random Number<br />(between 2/3 ~ 4/3)'''</center> |
|- | |- | ||
− | ! colspan="7" rowspan="1" scope="col" style="text-align:center;" |x | + | ! colspan="7" rowspan="1" scope="col" style="text-align:center;"|x |
|- | |- | ||
− | ! colspan="7" rowspan="1" scope="col" style="text-align:center;" |<center>'''Remaining Ammo Modifier'''</center> | + | ! colspan="7" rowspan="1" scope="col" style="text-align:center;"|<center>'''Remaining Ammo Modifier'''</center> |
|- | |- | ||
| colspan="8" |Notes: | | colspan="8" |Notes: | ||
Line 240: | Line 240: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width:1000px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width:1000px;" | ||
|- | |- | ||
− | ! scope="col" style="text-align:center; width:210px;" |Type | + | ! scope="col" style="text-align:center; width:210px;"|Type |
− | ! scope="col" style="text-align:center; width:530px;" |Basic Attack Power | + | ! scope="col" style="text-align:center; width:530px;"|Basic Attack Power |
− | ! scope="col" style="text-align:center; width:260px;" |Notes | + | ! scope="col" style="text-align:center; width:260px;"|Notes |
|- | |- | ||
|Aerial Combat | |Aerial Combat | ||
Line 272: | Line 272: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:600px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:600px;" | ||
|- | |- | ||
− | ! scope="col" style="width:250px; text-align:center;" |Type | + | ! scope="col" style="width:250px; text-align:center;"|Type |
− | ! scope="col" style="width:100px; text-align:center;" |Attack Type Modifier | + | ! scope="col" style="width:100px; text-align:center;"|Attack Type Modifier |
− | ! scope="col" style="width:550px; text-align:center;" |Notes | + | ! scope="col" style="width:550px; text-align:center;"|Notes |
|- | |- | ||
|Dive Bombers, Seaplane Bombers | |Dive Bombers, Seaplane Bombers | ||
Line 288: | Line 288: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 860px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 860px;" | ||
|- | |- | ||
− | ! scope="col" style="text-align:center; width:240px;" |Formation | + | ! scope="col" style="text-align:center; width:240px;"|Formation |
− | ! scope="col" style="text-align:center; width:80px;" |Formation Icon | + | ! scope="col" style="text-align:center; width:80px;"|Formation Icon |
− | ! scope="col" style="text-align:center; width:80px;" |Firepower Modifier | + | ! scope="col" style="text-align:center; width:80px;"|Firepower Modifier |
− | ! scope="col" style="text-align:center; width:80px;" |Anti-sub Modifier | + | ! scope="col" style="text-align:center; width:80px;"|Anti-sub Modifier |
− | ! scope="col" style="text-align:center; width:80px;" |Anti-air Modifier | + | ! scope="col" style="text-align:center; width:80px;"|Anti-air Modifier |
− | ! scope="col" style="text-align:center; width:100px;" |Shelling Hit Rate | + | ! scope="col" style="text-align:center; width:100px;"|Shelling Hit Rate |
− | ! scope="col" style="text-align:center; width:100px;" |Torpedo Hit Rate | + | ! scope="col" style="text-align:center; width:100px;"|Torpedo Hit Rate |
− | ! scope="col" style="text-align:center; width:100px;" |Flagship Protection Rate | + | ! scope="col" style="text-align:center; width:100px;"|Flagship Protection Rate |
|- | |- | ||
| Line Ahead<br />{{Nihongo|単縦陣|''Tanjuu-jin''|}} | | Line Ahead<br />{{Nihongo|単縦陣|''Tanjuu-jin''|}} | ||
| <center>{{LineAhead}}</center> | | <center>{{LineAhead}}</center> | ||
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |45% | + | | style="text-align:center;"|45% |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |<span style="text-align:start;">Medium</span> | + | | style="text-align:center;"|<span style="text-align:start;">Medium</span> |
− | | style="text-align:center;" |High | + | | style="text-align:center;"|High |
− | | style="text-align:center;" |Low | + | | style="text-align:center;"|Low |
|- | |- | ||
| Double Line<br />{{Nihongo|複縦陣|''Fukujuu-jin''|}} | | Double Line<br />{{Nihongo|複縦陣|''Fukujuu-jin''|}} | ||
| <center>{{DoubleLine}}</center> | | <center>{{DoubleLine}}</center> | ||
− | | style="text-align:center;" |80% | + | | style="text-align:center;"|80% |
− | | style="text-align:center;" |60% | + | | style="text-align:center;"|60% |
− | | style="text-align:center;" |120% | + | | style="text-align:center;"|120% |
− | | style="text-align:center;" |High | + | | style="text-align:center;"|High |
− | | style="text-align:center;" |Medium | + | | style="text-align:center;"|Medium |
− | | style="text-align:center;" |Medium | + | | style="text-align:center;"|Medium |
|- | |- | ||
| Diamond<br />{{Nihongo|輪形陣|''Rinkei-jin''|}} | | Diamond<br />{{Nihongo|輪形陣|''Rinkei-jin''|}} | ||
| <center>{{Diamond}}</center> | | <center>{{Diamond}}</center> | ||
− | | style="text-align:center;" |70% | + | | style="text-align:center;"|70% |
− | | style="text-align:center;" |90% | + | | style="text-align:center;"|90% |
− | | style="text-align:center;" |160% | + | | style="text-align:center;"|160% |
− | | style="text-align:center;" |<span style="text-align:start;">Medium</span> | + | | style="text-align:center;"|<span style="text-align:start;">Medium</span> |
− | | style="text-align:center;" |Very Low | + | | style="text-align:center;"|Very Low |
− | | style="text-align:center;" |High | + | | style="text-align:center;"|High |
|- | |- | ||
| Echelon<br />{{Nihongo|梯形陣|''Teikei-jin''|}} | | Echelon<br />{{Nihongo|梯形陣|''Teikei-jin''|}} | ||
| <center>{{Echelon}}</center> | | <center>{{Echelon}}</center> | ||
− | | style="text-align:center;" |60% | + | | style="text-align:center;"|60% |
− | | style="text-align:center;" |75% | + | | style="text-align:center;"|75% |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |Medium | + | | style="text-align:center;"|Medium |
− | | style="text-align:center;" |Low | + | | style="text-align:center;"|Low |
− | | style="text-align:center;" |Medium | + | | style="text-align:center;"|Medium |
|- | |- | ||
| Line Abreast<br />{{Nihongo|単横陣|''Tan'ou-jin''|}} | | Line Abreast<br />{{Nihongo|単横陣|''Tan'ou-jin''|}} | ||
| <center>{{LineAbreast}}</center> | | <center>{{LineAbreast}}</center> | ||
− | | style="text-align:center;" |60% | + | | style="text-align:center;"|60% |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |High | + | | style="text-align:center;"|High |
− | | style="text-align:center;" |Very Low | + | | style="text-align:center;"|Very Low |
− | | style="text-align:center;" |Medium | + | | style="text-align:center;"|Medium |
|} | |} | ||
*The firepower modifier does not affect Aerial Combat. | *The firepower modifier does not affect Aerial Combat. | ||
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 400px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 400px;" | ||
|- | |- | ||
− | ! scope="col" style="text-align:center; width:200px;" |Form | + | ! scope="col" style="text-align:center; width:200px;"|Form |
− | ! scope="col" style="text-align:center; width:100px;" |Damage Modifier | + | ! scope="col" style="text-align:center; width:100px;"|Damage Modifier |
− | ! scope="col" style="text-align:center; width:100px;" |Chance (Without Saiun) | + | ! scope="col" style="text-align:center; width:100px;"|Chance (Without Saiun) |
− | ! scope="col" style="text-align:center; width:100px;" |Chance with [[Saiun]] equipped | + | ! scope="col" style="text-align:center; width:100px;"|Chance with [[Saiun]] equipped |
|- | |- | ||
|Parallel Engagement<br />{{Nihongo|同航戦|''Doukousen''|}} | |Parallel Engagement<br />{{Nihongo|同航戦|''Doukousen''|}} | ||
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |45% | + | | style="text-align:center;"|45% |
− | | style="text-align:center;" |45% | + | | style="text-align:center;"|45% |
|- | |- | ||
|Head-on Engagement<br />{{Nihongo|反航戦|''Hankousen''|}} | |Head-on Engagement<br />{{Nihongo|反航戦|''Hankousen''|}} | ||
− | | style="text-align:center;" |80% | + | | style="text-align:center;"|80% |
− | | style="text-align:center;" |30% | + | | style="text-align:center;"|30% |
− | | style="text-align:center;" |40% | + | | style="text-align:center;"|40% |
|- | |- | ||
|Crossing the T ('''<span style="color:green">Advantage</span>''')<br />{{Nihongo|T字戦有利|''T Ji-sen Yuuri''|}} | |Crossing the T ('''<span style="color:green">Advantage</span>''')<br />{{Nihongo|T字戦有利|''T Ji-sen Yuuri''|}} | ||
− | | style="text-align:center;" |120% | + | | style="text-align:center;"|120% |
− | | style="text-align:center;" |15% | + | | style="text-align:center;"|15% |
− | | style="text-align:center;" |15% | + | | style="text-align:center;"|15% |
|- | |- | ||
− | | style="white-space: nowrap;" |Crossing the T ('''<span style="color:red">Disadvantage</span>''')<br />{{Nihongo|T字戦不利|''T Ji-sen Furi''|}} | + | | style="white-space: nowrap;"|Crossing the T ('''<span style="color:red">Disadvantage</span>''')<br />{{Nihongo|T字戦不利|''T Ji-sen Furi''|}} |
− | | style="text-align:center;" |60% | + | | style="text-align:center;"|60% |
− | | style="text-align:center;" |10% | + | | style="text-align:center;"|10% |
− | | style="text-align:center;" |0% | + | | style="text-align:center;"|0% |
|} | |} | ||
*Night battle and aerial combat are not affected by engagement form. | *Night battle and aerial combat are not affected by engagement form. | ||
Line 411: | Line 411: | ||
The course of the player's fleet and the enemy fleet are opposite each other. | The course of the player's fleet and the enemy fleet are opposite each other. | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 300px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 300px;" | ||
− | | style="text-align:center;" |Fleet A | + | | style="text-align:center;"|Fleet A |
− | | style="text-align:center;" |→ | + | | style="text-align:center;"|→ |
− | | style="text-align:center;" |→ | + | | style="text-align:center;"|→ |
− | | style="text-align:center;" |→ | + | | style="text-align:center;"|→ |
− | | style="text-align:center;" |→ | + | | style="text-align:center;"|→ |
− | | style="text-align:center;" |→ | + | | style="text-align:center;"|→ |
− | | style="text-align:center;" |→ | + | | style="text-align:center;"|→ |
|- | |- | ||
− | | style="text-align:center;" |Fleet B | + | | style="text-align:center;"|Fleet B |
− | | style="text-align:center;" |← | + | | style="text-align:center;"|← |
− | | style="text-align:center;" |← | + | | style="text-align:center;"|← |
− | | style="text-align:center;" |← | + | | style="text-align:center;"|← |
− | | style="text-align:center;" |← | + | | style="text-align:center;"|← |
− | | style="text-align:center;" |← | + | | style="text-align:center;"|← |
− | | style="text-align:center;" |← | + | | style="text-align:center;"|← |
|} | |} | ||
'''Crossing the T''' | '''Crossing the T''' | ||
Line 434: | Line 434: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 300px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 300px;" | ||
− | | style="text-align:center;" |→ | + | | style="text-align:center;"|→ |
− | | style="text-align:center;" |→ | + | | style="text-align:center;"|→ |
− | | style="text-align:center;" |→ | + | | style="text-align:center;"|→ |
− | | style="text-align:center;" |→ | + | | style="text-align:center;"|→ |
− | | style="text-align:center;" |→ | + | | style="text-align:center;"|→ |
− | | style="text-align:center;" |→ | + | | style="text-align:center;"|→ |
− | | colspan="2" rowspan="7" style="text-align:center;" |<center>'''OR'''</center> | + | | colspan="2" rowspan="7" style="text-align:center;"|<center>'''OR'''</center> |
− | | style="text-align:center;" |← | + | | style="text-align:center;"|← |
− | | style="text-align:center;" |← | + | | style="text-align:center;"|← |
− | | style="text-align:center;" |← | + | | style="text-align:center;"|← |
− | | style="text-align:center;" |← | + | | style="text-align:center;"|← |
− | | style="text-align:center;" |← | + | | style="text-align:center;"|← |
− | | style="text-align:center;" |← | + | | style="text-align:center;"|← |
|- | |- | ||
− | | colspan="7" rowspan="1" style="text-align:center;" |↑ | + | | colspan="7" rowspan="1" style="text-align:center;"|↑ |
− | | colspan="7" rowspan="1" style="text-align:center;" |↑ | + | | colspan="7" rowspan="1" style="text-align:center;"|↑ |
|- | |- | ||
− | | colspan="7" rowspan="1" style="text-align:center;" |↑ | + | | colspan="7" rowspan="1" style="text-align:center;"|↑ |
− | | colspan="7" rowspan="1" style="text-align:center;" |↑ | + | | colspan="7" rowspan="1" style="text-align:center;"|↑ |
|- | |- | ||
− | | colspan="7" rowspan="1" style="text-align:center;" |↑ | + | | colspan="7" rowspan="1" style="text-align:center;"|↑ |
− | | colspan="7" rowspan="1" style="text-align:center;" |↑ | + | | colspan="7" rowspan="1" style="text-align:center;"|↑ |
|- | |- | ||
− | | colspan="7" rowspan="1" style="text-align:center;" |↑ | + | | colspan="7" rowspan="1" style="text-align:center;"|↑ |
− | | colspan="7" rowspan="1" style="text-align:center;" |↑ | + | | colspan="7" rowspan="1" style="text-align:center;"|↑ |
|- | |- | ||
− | | colspan="7" rowspan="1" style="text-align:center;" |↑ | + | | colspan="7" rowspan="1" style="text-align:center;"|↑ |
− | | colspan="7" rowspan="1" style="text-align:center;" |↑ | + | | colspan="7" rowspan="1" style="text-align:center;"|↑ |
|- | |- | ||
− | | colspan="7" rowspan="1" style="text-align:center;" |↑ | + | | colspan="7" rowspan="1" style="text-align:center;"|↑ |
− | | colspan="7" rowspan="1" style="text-align:center;" |↑ | + | | colspan="7" rowspan="1" style="text-align:center;"|↑ |
|} | |} | ||
Line 478: | Line 478: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 700px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 700px;" | ||
|- | |- | ||
− | ! scope="col" style="text-align:center;" |Type | + | ! scope="col" style="text-align:center;"|Type |
− | ! scope="col" style="text-align:center;" |Main | + | ! scope="col" style="text-align:center;"|Main |
− | ! scope="col" style="text-align:center;" |Secondary | + | ! scope="col" style="text-align:center;"|Secondary |
− | ! scope="col" style="text-align:center;" |Torpedo | + | ! scope="col" style="text-align:center;"|Torpedo |
− | ! scope="col" style="text-align:center;" |Notes | + | ! scope="col" style="text-align:center;"|Notes |
|- | |- | ||
− | | rowspan="4" |Cut-In | + | | rowspan="4"|Cut-In |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" |2+ | + | | style="text-align:center;"|2+ |
|Torpedo Attack | |Torpedo Attack | ||
|- | |- | ||
− | | style="text-align:center;" |3+ | + | | style="text-align:center;"|3+ |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | rowspan="2" |Shelling | + | | rowspan="2"|Shelling |
|- | |- | ||
− | | style="text-align:center;" |2 | + | | style="text-align:center;"|2 |
− | | style="text-align:center;" |1+ | + | | style="text-align:center;"|1+ |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
|- | |- | ||
− | | style="text-align:center;" |1-2 | + | | style="text-align:center;"|1-2 |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" |1 | + | | style="text-align:center;"|1 |
|Combined Attack | |Combined Attack | ||
|- | |- | ||
− | | rowspan="3" |Double Attack | + | | rowspan="3"|Double Attack |
− | | style="text-align:center;" |2 | + | | style="text-align:center;"|2 |
− | | style="text-align:center;" |0 | + | | style="text-align:center;"|0 |
− | | style="text-align:center;" |0 | + | | style="text-align:center;"|0 |
| | | | ||
|- | |- | ||
− | | style="text-align:center;" |1 | + | | style="text-align:center;"|1 |
− | | style="text-align:center;" |1+ | + | | style="text-align:center;"|1+ |
− | | style="text-align:center;" |0 | + | | style="text-align:center;"|0 |
| | | | ||
|- | |- | ||
− | | style="text-align:center;" |0 | + | | style="text-align:center;"|0 |
− | | style="text-align:center;" |2+ | + | | style="text-align:center;"|2+ |
− | | style="text-align:center;" |0-1 | + | | style="text-align:center;"|0-1 |
|Secondary Gun Double-Attack, Torpedo doesn't fire | |Secondary Gun Double-Attack, Torpedo doesn't fire | ||
|- | |- | ||
|Single Attack | |Single Attack | ||
− | | colspan="4" |Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot. | + | | colspan="4"|Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot. |
|- | |- | ||
|Anti-Submarine | |Anti-Submarine | ||
− | | colspan="4" rowspan="1" | | + | | colspan="4" rowspan="1"| |
Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers and Engagement Form Modifiers apply. | Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers and Engagement Form Modifiers apply. | ||
|} | |} | ||
Line 533: | Line 533: | ||
NOTE: Midget subs don't count as torpedoes for this. | NOTE: Midget subs don't count as torpedoes for this. | ||
{| class="wikitable" style="width: 800px;" | {| class="wikitable" style="width: 800px;" | ||
− | | colspan="1" rowspan="2" style="text-align: center;" |{{RedGunMedium}}{{RedGunMedium}}{{RedGunMedium}}3 main guns | + | | colspan="1" rowspan="2" style="text-align: center;"|{{RedGunMedium}}{{RedGunMedium}}{{RedGunMedium}}3 main guns |
− | | rowspan="5" | | + | | rowspan="5"| |
− | | colspan="1" rowspan="2" style="text-align: center;" |{{RedGunMedium}}{{RedGunMedium}} 2 main guns | + | | colspan="1" rowspan="2" style="text-align: center;"|{{RedGunMedium}}{{RedGunMedium}} 2 main guns |
− | | rowspan="5" | | + | | rowspan="5"| |
− | | colspan="1" rowspan="2" style="text-align: center;" |{{RedGunMedium}} 1 main gun | + | | colspan="1" rowspan="2" style="text-align: center;"|{{RedGunMedium}} 1 main gun |
− | | rowspan="5" | | + | | rowspan="5"| |
|- | |- | ||
− | | style="text-align: center;" |{{TorpedoWeapon}}{{TorpedoWeapon}} Just 2 torpedos | + | | style="text-align: center;"|{{TorpedoWeapon}}{{TorpedoWeapon}} Just 2 torpedos |
|- | |- | ||
− | | colspan="1" style="text-align: center;" | | + | | colspan="1" style="text-align: center;"| |
− | | colspan="1" style="text-align: center;" |'''+''' | + | | colspan="1" style="text-align: center;"|'''+''' |
− | | colspan="1" style="text-align: center;" |'''+''' | + | | colspan="1" style="text-align: center;"|'''+''' |
− | | colspan="1" style="text-align: center;" | | + | | colspan="1" style="text-align: center;"| |
|- | |- | ||
− | | colspan="1" rowspan="2" style="text-align: center;" |No {{YellowGun}} or {{TorpedoWeapon}} equipped | + | | colspan="1" rowspan="2" style="text-align: center;"|No {{YellowGun}} or {{TorpedoWeapon}} equipped |
− | | colspan="1" rowspan="2" style="text-align: center;" |{{YellowGun}} 1 sub gun | + | | colspan="1" rowspan="2" style="text-align: center;"|{{YellowGun}} 1 sub gun |
− | | colspan="1" rowspan="2" style="text-align: center;" |{{TorpedoWeapon}} 1 torpedo | + | | colspan="1" rowspan="2" style="text-align: center;"|{{TorpedoWeapon}} 1 torpedo |
− | | colspan="1" rowspan="2" style="text-align: center;" |One {{YellowGun}} also equippable | + | | colspan="1" rowspan="2" style="text-align: center;"|One {{YellowGun}} also equippable |
|} | |} | ||
Line 557: | Line 557: | ||
{| class="wikitable" style="width: 600px;" | {| class="wikitable" style="width: 600px;" | ||
− | | colspan="1" rowspan="1" style="text-align: center;" |{{RedGunMedium}} 1 main gun | + | | colspan="1" rowspan="1" style="text-align: center;"|{{RedGunMedium}} 1 main gun |
− | | colspan="1" rowspan="5" style="text-align: center;" | | + | | colspan="1" rowspan="5" style="text-align: center;"| |
− | | colspan="1" rowspan="3" style="text-align: center;" |{{RedGunMedium}}{{RedGunMedium}} 2 main guns | + | | colspan="1" rowspan="3" style="text-align: center;"|{{RedGunMedium}}{{RedGunMedium}} 2 main guns |
− | | colspan="1" rowspan="5" style="text-align: center;" | | + | | colspan="1" rowspan="5" style="text-align: center;"| |
− | | colspan="1" rowspan="3" style="text-align: center;" |{{YellowGun}}{{YellowGun}} 2 or more sub guns | + | | colspan="1" rowspan="3" style="text-align: center;"|{{YellowGun}}{{YellowGun}} 2 or more sub guns |
|- | |- | ||
− | | style="text-align: center;" |'''+''' | + | | style="text-align: center;"|'''+''' |
|- | |- | ||
− | | style="text-align: center;" |{{YellowGun}}1 or more sub guns | + | | style="text-align: center;"|{{YellowGun}}1 or more sub guns |
|- | |- | ||
− | | style="text-align: center;" | | + | | style="text-align: center;"| |
− | | style="text-align: center;" | | + | | style="text-align: center;"| |
|- | |- | ||
− | | style="text-align: center;" |No {{TorpedoWeapon}} equipped | + | | style="text-align: center;"|No {{TorpedoWeapon}} equipped |
− | | colspan="1" rowspan="2" style="text-align: center;" |No {{YellowGun}} or {{TorpedoWeapon}} equipped | + | | colspan="1" rowspan="2" style="text-align: center;"|No {{YellowGun}} or {{TorpedoWeapon}} equipped |
− | | colspan="1" rowspan="2" style="text-align: center;" |One {{TorpedoWeapon}} also equippable | + | | colspan="1" rowspan="2" style="text-align: center;"|One {{TorpedoWeapon}} also equippable |
|} | |} | ||
=====Full List===== | =====Full List===== | ||
− | {| class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-nightcombat" " | + | {| class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-nightcombat"" |
|- | |- | ||
− | ! colspan="4" style="text-align:center;" |Equipment | + | ! colspan="4" style="text-align:center;"|Equipment |
− | ! style="text-align:center;" |Type | + | ! style="text-align:center;"|Type |
|- | |- | ||
|{{RedGunMedium}} | |{{RedGunMedium}} | ||
Line 789: | Line 789: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 500px;" | ||
|- | |- | ||
− | ! scope="col" style="text-align:center;" |Weapon Type | + | ! scope="col" style="text-align:center;"|Weapon Type |
− | ! scope="col" style="text-align:center;" |Modifier | + | ! scope="col" style="text-align:center;"|Modifier |
|- | |- | ||
|2 torpedoes | |2 torpedoes | ||
Line 811: | Line 811: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 400px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 400px;" | ||
|- | |- | ||
− | ! scope="col" style="text-align:center;" |Modifier | + | ! scope="col" style="text-align:center;"|Modifier |
! | ! | ||
− | ! scope="col" style="text-align:center;" |Value | + | ! scope="col" style="text-align:center;"|Value |
− | |- valign="top" | + | |-valign="top" |
| rowspan="2" |Placement | | rowspan="2" |Placement | ||
|Flagship | |Flagship | ||
− | | style="text-align:right;" | +30 | + | | style="text-align:right;"| +30 |
|- | |- | ||
|Other | |Other | ||
− | | style="text-align:right;" | +15 | + | | style="text-align:right;"| +15 |
− | |- valign="top" | + | |-valign="top" |
| rowspan="3" |Health | | rowspan="3" |Health | ||
|Little or no damage | |Little or no damage | ||
− | | style="text-align:right;" |0 | + | | style="text-align:right;"|0 |
|- | |- | ||
|Minor damage (小破 Syouha) | |Minor damage (小破 Syouha) | ||
− | | style="text-align:right;" | +10 | + | | style="text-align:right;"| +10 |
|- | |- | ||
|Moderate damage (中破 Chuuha) | |Moderate damage (中破 Chuuha) | ||
− | | style="text-align:right;" | +20 | + | | style="text-align:right;"| +20 |
− | |- valign="top" | + | |-valign="top" |
| rowspan="2" |Searchlight | | rowspan="2" |Searchlight | ||
|Allied | |Allied | ||
− | | style="text-align:right;" | +5 | + | | style="text-align:right;"| +5 |
|- | |- | ||
|Enemy | |Enemy | ||
− | | style="text-align:right;" | -10 | + | | style="text-align:right;"| -10 |
|} | |} | ||
Line 847: | Line 847: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 400px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 400px;" | ||
|- | |- | ||
− | ! scope="col" style="text-align:center;" |Damage | + | ! scope="col" style="text-align:center;"|Damage |
− | ! scope="col" style="text-align:center;" |Modifier | + | ! scope="col" style="text-align:center;"|Modifier |
|- | |- | ||
| Minor damage (小破 Syouha) or less | | Minor damage (小破 Syouha) or less | ||
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
|- | |- | ||
| Moderate damage (中破 Chuuha) | | Moderate damage (中破 Chuuha) | ||
− | | style="text-align:center;" |70% | + | | style="text-align:center;"|70% |
|- | |- | ||
| Heavy damage (大破 Taiha) | | Heavy damage (大破 Taiha) | ||
− | | style="text-align:center;" |40% | + | | style="text-align:center;"|40% |
|} | |} | ||
This modifier does not affect Aerial Combat. | This modifier does not affect Aerial Combat. | ||
Line 872: | Line 872: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 200px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 200px;" | ||
|- | |- | ||
− | ! scope="col" style="text-align:center;" |Attack Type | + | ! scope="col" style="text-align:center;"|Attack Type |
− | ! scope="col" style="text-align:center;" |Modifier | + | ! scope="col" style="text-align:center;"|Modifier |
|- | |- | ||
| Normal Attack | | Normal Attack | ||
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
|- | |- | ||
| Critical Hit | | Critical Hit | ||
− | | style="text-align:center;" |150% | + | | style="text-align:center;"|150% |
|} | |} | ||
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40,''' regardless of whether the 150% modifier was applied or not. On the other hand, the critical message will never appear when damage dealt is less than or equal to 14, even if the 150% modifier was applied. | It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40,''' regardless of whether the 150% modifier was applied or not. On the other hand, the critical message will never appear when damage dealt is less than or equal to 14, even if the 150% modifier was applied. | ||
Line 940: | Line 940: | ||
====='''Full List'''===== | ====='''Full List'''===== | ||
− | {| class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-nightcombat" " | + | {| class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-nightcombat"" |
|- | |- | ||
− | ! colspan="4" |Equipment | + | ! colspan="4"|Equipment |
!Day Battle | !Day Battle | ||
!Modifier | !Modifier | ||
Line 948: | Line 948: | ||
!Modifier | !Modifier | ||
|- | |- | ||
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
|- | |- | ||
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
|- | |- | ||
− | | style="text-align:center;" |{{Template:RedAmmo}} | + | | style="text-align:center;"|{{Template:RedAmmo}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
|- | |- | ||
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{Template:RedAmmo}} | + | | style="text-align:center;"|{{Template:RedAmmo}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
|- | |- | ||
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{Template:RedAmmo}} | + | | style="text-align:center;"|{{Template:RedAmmo}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
|- | |- | ||
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" |Double Attack | + | | style="text-align:center;"|Double Attack |
− | | style="text-align:center;" |120% x 2 | + | | style="text-align:center;"|120% x 2 |
− | | style="text-align:center;" |Double Attack | + | | style="text-align:center;"|Double Attack |
− | | style="text-align:center;" |120% x 2 | + | | style="text-align:center;"|120% x 2 |
|- | |- | ||
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" |Cut-in | + | | style="text-align:center;"|Cut-in |
− | | style="text-align:center;" |110% | + | | style="text-align:center;"|110% |
− | | style="text-align:center;" |Double Attack | + | | style="text-align:center;"|Double Attack |
− | | style="text-align:center;" |120% x 2 | + | | style="text-align:center;"|120% x 2 |
|- | |- | ||
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |Double Attack | + | | style="text-align:center;"|Double Attack |
− | | style="text-align:center;" |120% x 2 | + | | style="text-align:center;"|120% x 2 |
|- | |- | ||
− | | style="text-align:center;" |{{Template:RedAmmo}} | + | | style="text-align:center;"|{{Template:RedAmmo}} |
− | | style="text-align:center;" |{{Template:RedAmmo}} | + | | style="text-align:center;"|{{Template:RedAmmo}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" | | + | | style="text-align:center;"| |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
|- | |- | ||
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{Template:RedAmmo}} | + | | style="text-align:center;"|{{Template:RedAmmo}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" |Random | + | | style="text-align:center;"|Random |
− | | style="text-align:center;" |150% | + | | style="text-align:center;"|150% |
− | | style="text-align:center;" |Double Attack | + | | style="text-align:center;"|Double Attack |
− | | style="text-align:center;" |120% x 2 | + | | style="text-align:center;"|120% x 2 |
|- | |- | ||
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{Template:Radar}} | + | | style="text-align:center;"|{{Template:Radar}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" |Cut-in | + | | style="text-align:center;"|Cut-in |
− | | style="text-align:center;" |120% | + | | style="text-align:center;"|120% |
− | | style="text-align:center;" |Double Attack | + | | style="text-align:center;"|Double Attack |
− | | style="text-align:center;" |120% x 2 | + | | style="text-align:center;"|120% x 2 |
|- | |- | ||
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{Template:RedAmmo}} | + | | style="text-align:center;"|{{Template:RedAmmo}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" |Cut-in | + | | style="text-align:center;"|Cut-in |
− | | style="text-align:center;" |130% | + | | style="text-align:center;"|130% |
− | | style="text-align:center;" |Double Attack | + | | style="text-align:center;"|Double Attack |
− | | style="text-align:center;" |120% x 2 | + | | style="text-align:center;"|120% x 2 |
|- | |- | ||
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{Template:RedAmmo}} | + | | style="text-align:center;"|{{Template:RedAmmo}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |Double Attack | + | | style="text-align:center;"|Double Attack |
− | | style="text-align:center;" |120% x 2 | + | | style="text-align:center;"|120% x 2 |
|- | |- | ||
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" |Double Attack | + | | style="text-align:center;"|Double Attack |
− | | style="text-align:center;" |120% x 2 | + | | style="text-align:center;"|120% x 2 |
− | | style="text-align:center;" |Cut-in | + | | style="text-align:center;"|Cut-in |
− | | style="text-align:center;" |200% | + | | style="text-align:center;"|200% |
|- | |- | ||
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" |Random | + | | style="text-align:center;"|Random |
− | | style="text-align:center;" |130% | + | | style="text-align:center;"|130% |
− | | style="text-align:center;" |Cut-in | + | | style="text-align:center;"|Cut-in |
− | | style="text-align:center;" |175% | + | | style="text-align:center;"|175% |
|- | |- | ||
− | | style="text-align:center;" |{{RedGunMedium}} | + | | style="text-align:center;"|{{RedGunMedium}} |
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" |Cut-in | + | | style="text-align:center;"|Cut-in |
− | | style="text-align:center;" |110% | + | | style="text-align:center;"|110% |
− | | style="text-align:center;" |Double Attack | + | | style="text-align:center;"|Double Attack |
− | | style="text-align:center;" |120% x 2 | + | | style="text-align:center;"|120% x 2 |
|- | |- | ||
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{YellowGun}} | + | | style="text-align:center;"|{{YellowGun}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |Double Attack | + | | style="text-align:center;"|Double Attack |
− | | style="text-align:center;" |120% x 2 | + | | style="text-align:center;"|120% x 2 |
|- | |- | ||
− | | style="text-align:center;" |{{Template:RedAmmo}} | + | | style="text-align:center;"|{{Template:RedAmmo}} |
− | | style="text-align:center;" |{{Template:RedAmmo}} | + | | style="text-align:center;"|{{Template:RedAmmo}} |
− | | style="text-align:center;" |{{Template:RedAmmo}} | + | | style="text-align:center;"|{{Template:RedAmmo}} |
− | | style="text-align:center;" |{{Template:Seaplane}} | + | | style="text-align:center;"|{{Template:Seaplane}} |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
− | | style="text-align:center;" |Single Attack | + | | style="text-align:center;"|Single Attack |
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
|} | |} | ||
<br /> | <br /> | ||
Line 1,115: | Line 1,115: | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 320px;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 320px;" | ||
|- | |- | ||
− | ! scope="col" style="text-align:center;" |Remaining Ammunition | + | ! scope="col" style="text-align:center;"|Remaining Ammunition |
− | ! scope="col" style="text-align:center;" |Modifier | + | ! scope="col" style="text-align:center;"|Modifier |
|- | |- | ||
| 5 to 10 {{Ammo}} bars | | 5 to 10 {{Ammo}} bars | ||
− | | style="text-align:center;" |100% | + | | style="text-align:center;"|100% |
|- | |- | ||
| 4 {{Ammo}} bars | | 4 {{Ammo}} bars | ||
− | | style="text-align:center;" |80% | + | | style="text-align:center;"|80% |
|- | |- | ||
| 3 {{Ammo}} bars | | 3 {{Ammo}} bars | ||
− | | style="text-align:center;" |60% | + | | style="text-align:center;"|60% |
|- | |- | ||
| 2 {{Ammo}} bars | | 2 {{Ammo}} bars | ||
− | | style="text-align:center;" |40% | + | | style="text-align:center;"|40% |
|- | |- | ||
| 1 {{Ammo}} bar | | 1 {{Ammo}} bar | ||
− | | style="text-align:center;" |20% | + | | style="text-align:center;"|20% |
|- | |- | ||
| 0 {{Ammo}} bars | | 0 {{Ammo}} bars | ||
− | | style="text-align:center;" |Scratch Damage | + | | style="text-align:center;"|Scratch Damage |
|} | |} | ||
*In general, two bars of {{Ammo}} will be used in Day Battle for all ships, regardless of whether they attack or not. | *In general, two bars of {{Ammo}} will be used in Day Battle for all ships, regardless of whether they attack or not. |
Revision as of 13:32, 31 May 2014
Combat Stages
Stage | Notes |
---|---|
Detection |
Requires planes or high detection stat. |
Aerial Combat |
Requires any type of plane equipped as equipment on either side. |
Supporting Fire | Sortie support expedition. |
Opening Torpedo Salvo | Requires torpedo cruisers, seaplane tenders or submarines equipped with midget subs (甲標的 甲 Type A Kou-hyouteki). Submarines with level 10 or higher can shoot the opening torpedo by themselves without having to equip a midget submarine. |
Shelling, 1st Round (Range Order)[1] |
Any carrier using bombers to attack during this phase must not have taken more than light damage in order to participate in the phase, with the exception of Armored Carriers (e.g. Taihou) who must not have taken more than medium damage. |
Shelling, 2nd Round (Lineup Order)[2] |
Only occurs when either side has a battleship or if the enemy contains one of the special ship classes: 鬼 (Oni/Ogress), 姫 (Hime/Princess), 戦鬼 (Senki/Battle Ogress), or 戦姫 (Senki/Battle Princess). |
Torpedo Salvo | Must not have taken more than light damage to participate. |
Night Combat | Attacks occur in lineup order from top to bottom, alternating between sides. Must not have taken more than moderate damage to participate. |
Effects of Ship Damage
Amount of damage on a ship will affect its performance.
No damage | No effect on performance. |
Minor damage (小破) | No effect on performance. +10% cut-in chance in night battle. |
Moderate damage (中破) |
Attack power -30%. |
Heavy damage (大破) |
Attack power -60%. |
Aerial Combat
Aerial Combat Stages
Stage | Notes |
---|---|
Fighter Combat | Battle for air supremacy by fighter planes |
Anti-bomber Combat | Number of bombers shot down by fighters is affected by the result of the previous phase |
Fleet Anti-air Defense | Fleet defends against enemy bombers |
Bombing | See Damage Calculation for details |
Fighter Combat
[math]\displaystyle{ \text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number fighters in slot}} \times \text {Plane anti-air bonus} \text{)} }[/math]
Fighter planes, fighter-bombers, and Zuiun participate in Fighter Combat.
The allied fleet and enemy fleet's Fighter Powers are compared to determine the result of Fighter Combat:
Fighter Power | Result | Text Display | Notes |
---|---|---|---|
FP ≥ 3*EFP | Air Supremacy | 制空権確保! Seikuuken Kakuho! |
Few allied planes shot down. |
3*EFP > FP ≥ 1.5*EFP | Air Superiority | 航空優勢! Koukuu Yuusei! |
Some planes lost. |
1.5*EFP > FP ≥ 2/3*EFP | Air Parity | No text displayed | About equal losses on both sides. |
2/3*EFP > FP ≥ 1/3*EFP | Air Incapability | 制空権喪失! Seikuuken Soushitsu! |
Many planes lost. |
FP ≤ 1/3*EFP | Air Denial | 制空権喪失! Seikuuken Soushitsu! |
- EFP: Enemy Fighter Power, FP: Fighter Power. Abbreviated to save space.
- This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
- Even if allied planes secure air supremacy, planes can still be lost due to the subsequent anti-air defense stages.
- If enemy has no fighters, it'll always show "Air Supremacy" if you have airplanes on your side. Likewise, when the enemy has fighters while you don't, "Air Denial" will be shown.
Enemy Ship Fighter Power
Enemy Ship Type | Fighter Power | Enemy Ship Type | Fighter Power |
---|---|---|---|
Light Carrier Nu-Class | 8 | Armored Carrier Demon | 44 |
Light Carrier Nu-Class Elite | 24 | Armored Carrier Princess | 48 |
Light Carrier Nu-Class Flagship | 23 | Floating Fortress | 27 |
Standard Carrier Wo-Class | 10 | Southern War Demon | 41 |
Standard Carrier Wo-Class Elite | 27 | Southern War Princess | 47 |
Standard Carrier Wo-Class Flagship | 28 | Standard Carrier Wo-Class Flagship Kai | 102 |
Battleship Re-Class | 94 | ||
Battleship Re-Class Elite | 107 |
Fleet Anti-air Defense
Each enemy bomber slot is assigned at random to a defending ship. Those ships then, for each assigned enemy slot, have an approximately 50% chance to shoot down enemy planes. The number of planes shot down is given by the equations below:
[math]\displaystyle{ \text{Planes Shot Down} = \text{Floor((Ship AA } + \text{Floor(Fleet Anti-air Bonus} \times \text{Formation Modifier))} \times 0.2125\text{)} }[/math] [math]\displaystyle{ \text{Fleet Anti-air Bonus} = \text{Floor(} \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier)} }[/math]
Formation Modifiers
Formation | Modifier |
---|---|
Line Ahead, Line Abreast, Echelon | 1.0 |
Double Line | 1.2 |
Diamond | 1.6 |
Equipment Modifiers
Equipment Type | Modifier |
---|---|
46cm Triple Gun Mount | 0.25 |
High-angle Cannons | 0.35 |
AA Radars | 0.40 |
Type 3 Shell | 0.60 |
All other equipment | 0.20 |
- Any equipment that gives an anti-air bonus will contribute to shooting down enemy planes.
- The forward sliding and machine gun animations seem to have no correlation with the calculations.
- These calculations only apply for the allied fleet's anti-air defense.
Damage Calculation
Main Formula
Damage = | x Pre-Cap Modifiers |
x | - | x | (between 2/3 ~ 4/3) | ||
---|---|---|---|---|---|---|---|
x | |||||||
Notes:
|
Basic Attack Power
Type | Basic Attack Power | Notes |
---|---|---|
Aerial Combat | Attack Type Modifier (see below) × [(Aircraft's divebomb or torp stat) × √(number of planes) + 25] | Number of planes is post anti-bomber combat and fleet anti-air defense |
Shelling (except Carriers) | Firepower + 5 | |
Shelling (Carrier only) | (Firepower + Torpedo) × 1.5 + Dive Bomber Stat × 2 + 55 | |
Torpedo/Preemptive Torpedo | Torpedo + 5 | |
Anti-sub warfare | (Original ASW [3] / 5, rounded down) + Equipment ASW [4] × 2 + 10 or 25 | 10 for CVL/BBV/CAV; 25 for others |
Night Battle | Firepower + Torpedo | Each may add a maximum of 150. |
Attack Type Modifier (Plane Scaling)
Type | Attack Type Modifier | Notes |
---|---|---|
Dive Bombers, Seaplane Bombers | 1 | This value is fixed, regardless the situation. |
Torpedo Fighters | 0.8 or 1.5 | About 50% chance of either modifier. |
Formation Modifier (Pre-Cap Modifier)
Formation | Formation Icon | Firepower Modifier | Anti-sub Modifier | Anti-air Modifier | Shelling Hit Rate | Torpedo Hit Rate | Flagship Protection Rate |
---|---|---|---|---|---|---|---|
Line Ahead 単縦陣 (Tanjuu-jin?) |
100% | 45% | 100% | Medium | High | Low | |
Double Line 複縦陣 (Fukujuu-jin?) |
80% | 60% | 120% | High | Medium | Medium | |
Diamond 輪形陣 (Rinkei-jin?) |
70% | 90% | 160% | Medium | Very Low | High | |
Echelon 梯形陣 (Teikei-jin?) |
60% | 75% | 100% | Medium | Low | Medium | |
Line Abreast 単横陣 (Tan'ou-jin?) |
60% | 100% | 100% | High | Very Low | Medium |
- The firepower modifier does not affect Aerial Combat.
- You need at least 4 ships in your fleet to select a formation. Diamond is only selectable as a formation with 5+ ships.
- Flagship protection is the situation where a non-flagship ship protects the flagship from being damaged by receiving the attack.
- Line Ahead is the best offensive formation for surface combat.
- Diamond formation is the best formation for shooting down enemy planes; Lowest chance of having flagship being hit according to the devs.
- Line Abreast is the best formation for anti-sub purpose(ASW).
Engagement Form Modifer (Pre-Cap Modifier)
Form | Damage Modifier | Chance (Without Saiun) | Chance with Saiun equipped |
---|---|---|---|
Parallel Engagement 同航戦 (Doukousen?) |
100% | 45% | 45% |
Head-on Engagement 反航戦 (Hankousen?) |
80% | 30% | 40% |
Crossing the T (Advantage) T字戦有利 (T Ji-sen Yuuri?) |
120% | 15% | 15% |
Crossing the T (Disadvantage) T字戦不利 (T Ji-sen Furi?) |
60% | 10% | 0% |
- Night battle and aerial combat are not affected by engagement form.
- The engagement form attack modifier affects both your fleet and the enemy fleet.
- This also applied for the Crossing the T (both Advantage or Disadvantage) modifier. It may be a bug or a design flaw.
- Crossing the T (Disadvantage) can be avoided by equipping a 彩雲 (Saiun?) (Carrier-based recon plane).
- Using Saiun effectively makes what would have been Crossing the T (Disadvantage) become Head-on Engagement.
There is still a very small chance of getting Crossing the T (Disadvantage) with Saiun equipped.
Engagement Forms
Parallel Engagement
The course of the player's fleet and the enemy fleet are the same.
Fleet A | → | → | → | → | → | → |
Fleet B | → | → | → | → | → | → |
Head-on Engagement
The course of the player's fleet and the enemy fleet are opposite each other.
Fleet A | → | → | → | → | → | → |
Fleet B | ← | ← | ← | ← | ← | ← |
Crossing the T
The course of the player's fleet and the enemy fleet are perpendicular to each other (that's 90 degrees, which results in a T figure). A fleet is in disadvantage if it is coming from「|」direction, and is in advantage it is is coming from「―」direction.
(Historically, the point of this was for the「―」fleet to bring as many guns to bear on the enemy while limiting the firepower of the enemy that can only use guns mounted forward.)
→ | → | → | → | → | → | ← | ← | ← | ← | ← | ← | ||
↑ | ↑ | ||||||||||||
↑ | ↑ | ||||||||||||
↑ | ↑ | ||||||||||||
↑ | ↑ | ||||||||||||
↑ | ↑ | ||||||||||||
↑ | ↑ |
Night Combat
- Night battle damage depends on both the Firepower and Torpedo stats for attack power. Consequently, DDs, CLs, CLTs and CAs have drastically increased strength at night.
- Any vessel at night must not have taken more than moderate (orange) damage before attacking in order to participate in night battle.
- List of Main Guns
- List of Secondary Guns
- Auxiliary equipment (e.g radar, sonar/depth charge, searchlight, turbine, special ammunition, pure AA equipment(green), and midget-sub) will not affect the combination.
Night Battle Attack Types
Type | Main | Secondary | Torpedo | Notes |
---|---|---|---|---|
Cut-In | 2+ | Torpedo Attack | ||
3+ | Shelling | |||
2 | 1+ | |||
1-2 | 1 | Combined Attack | ||
Double Attack | 2 | 0 | 0 | |
1 | 1+ | 0 | ||
0 | 2+ | 0-1 | Secondary Gun Double-Attack, Torpedo doesn't fire | |
Single Attack | Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot. | |||
Anti-Submarine |
Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers and Engagement Form Modifiers apply. |
Cut-in Equipment Setups
NOTE: These are only a few examples. See the above table.
NOTE: Midget subs don't count as torpedoes for this.
3 main guns | 2 main guns | 1 main gun | |||
Just 2 torpedos | |||||
+ | + | ||||
No or equipped | 1 sub gun | 1 torpedo | One also equippable |
Double Attack Equipment Setups
NOTE: These are only a few examples. See the above table.
1 main gun | 2 main guns | 2 or more sub guns | ||
+ | ||||
1 or more sub guns | ||||
No equipped | No or equipped | One also equippable |
Full List
Night Battle Special Attack Modifier (Pre-Cap Modifier)
Cut-in Attack
Weapon Type | Modifier |
---|---|
2 torpedoes | 2 simultaneous attacks at 150% |
1 main gun, 1 torpedo | 2 consecutive attacks at 130% |
3 main guns | 200% |
2 main guns, 1 secondary gun | 175% |
Cut-in chance: (0.85 * Luck + Placement Modifier + Health Modifier + Searchlight Modifier) [%]
Modifier | Value | |
---|---|---|
Placement | Flagship | +30 |
Other | +15 | |
Health | Little or no damage | 0 |
Minor damage (小破 Syouha) | +10 | |
Moderate damage (中破 Chuuha) | +20 | |
Searchlight | Allied | +5 |
Enemy | -10 |
Double Attack
Two consecutive attacks at 120%. Very high base activation chance, compared to cut-in's luck stat reliant chance.
Ship's Health Modifier (Pre-Cap Modifier)
Damage | Modifier |
---|---|
Minor damage (小破 Syouha) or less | 100% |
Moderate damage (中破 Chuuha) | 70% |
Heavy damage (大破 Taiha) | 40% |
This modifier does not affect Aerial Combat.
Attack Power Cap (Applies After All Pre-Cap Modifiers)
Conditions for the attack power cap to activate: [Basic attack power x Pre-cap modifiers] exceeds 150 for day battle, 300 for night battle, and 100 for anti-sub attacks.
This is the attack power cap, and it's represented below by [math]\displaystyle{ x }[/math]:
[math]\displaystyle{ \text {Attack Power After Caps} = x + \sqrt {\text {Pre Caps Attack Power} - x} }[/math]
What we can draw from this is that during the day, firepower or torpedo stats above 146 have a high probability breaking the cap immediately and thus becoming nerfed. However, depending on the exact engagement form and fleet formation, this will not always occur.
Critical Modifier (Post-Cap Modifier)
Attack Type | Modifier |
---|---|
Normal Attack | 100% |
Critical Hit | 150% |
It should be noted that the critical message always appears when damage dealt is greater than or equal to 40, regardless of whether the 150% modifier was applied or not. On the other hand, the critical message will never appear when damage dealt is less than or equal to 14, even if the 150% modifier was applied.
Artillery Spotting (Post-Cap Modifier)
- When the following conditions are all met, Artillery Observed Firing (弾着観測射撃) may occur during day battle.
- Any ship class that can equip seaplanes as well as main artillery weapons
- High total fleet LoS (索敵), and success in Detection phase
- Aerial combat phase must take place. (requires either side have atleast 1 seaplane bomber, fighter, dive bomber or torpedo bomber).
- Not in heavily damaged (大破) state.
- Ship is carrying at least 1 seaplane . Seaplanes surviving aerial combat phase determines the ability to do artillery spotting (?)
- Failure in shooting down enemy recon planes (lack of fighter power) will result in enemies able to do artillery spotting.
- Also referred as Artillery Firing Calibration (弾着修正射撃)
- Seaplane bombers can now be used in Artillery Spotting. (25/4/2014 )
- Ka-type Observation Autogyro currently still not working for Artillery Spotting.
Attack types:
Single Attack
- A ship will only do a single attack if
- Damage: 100%
Double Attack
- A ship can do a double attack if
- Damage: 120 % x 2
- Trigger chance: ~50%
Cut-in Attack
- A ship can do a cut-in attack if
- equipped with main artillery and secondary artillery (without AP shell/Radar). (Eg. )
- Damage: 110 %
- equipped with main artillery, secondary artillery and a radar (Eg. )
- Damage: 120%
- equipped with main artillery, secondary artillery and a Type 91 Armor-Piercing (AP) Shell.
- Damage: 130 %
- equipped with main artillery and secondary artillery (without AP shell/Radar). (Eg. )
- Trigger chance: ~50%
Mixed Attack
- A ship will have a chance to do either double attack or cut-in attack if
- equipped with 2 main artilleries + 1 secondary artillery
(Eg. )- Cut-in Damage: 130 %
- Double attack Damage: 120 % x 2
- equipped with 2 main artilleries + 1 Type 91 Armor-Piercing (AP) Shell.
- Cut-in Damage: 150 %
- Double attack Damage: 120 % x 2
- equipped with 2 main artilleries + 1 secondary artillery
- Trigger chance: Equally distributed, ~30% each (Single attack, Double attack and Cut-in attack).
Notes:
- LUCK stat doesn't seem to affect trigger chance of any observed fire.
- Type 91 Armor-Piercing (AP) Shell and Radar enhances damage of cut-in type observed fire.
- Radars , Type 3 Shell , torpedoes and machine guns are non-artillery equipments.
Full List
Remaining Ammo Modifier
Remaining Ammunition | Modifier |
---|---|
5 to 10 bars | 100% |
4 bars | 80% |
3 bars | 60% |
2 bars | 40% |
1 bar | 20% |
0 bars | Scratch Damage |
- In general, two bars of will be used in Day Battle for all ships, regardless of whether they attack or not.
- The Remaining Ammo Modifier affects the opening Aerial Combat Phase.
- When entering night battle, the Remaining Ammo Modifier on a vessel remains same as the previous day battle. One bar of is used for all ships in Night Battle, regardless of whether they attack or not.
- Because most battles will consume 2 bars of ammunition each, try to engage the boss before the 5th battle, or else achieving victory becomes unlikely (but not impossible).
- When attempting to defeat boss nodes, avoid night battles and whirlpools on the way.
- Submarine-only nodes on limited-time event maps do not consume ammo in Day or Night Battle.
Victory Conditions
- Perfect S
- All enemy ships sunk and no damage taken.
- S (Victory)
- All enemy ships sunk and no allied ships sunk.
- A (Victory)
- No friendly ships sunk and required number of enemy ships sunk (see below).
- B (Tactical Victory)
- Enemy flagship sunk and no allied ships sunk.
- Sinking the enemy flagship guarantees at least a B as long as no allied ships are sunk.
- Enemy flagship sunk, friendly ship sunk and number of friendly ships sunk < number of enemy ships sunk.
- Damage gauge at least 2.5 times higher enemy damage gauge.
- C (Tactical Defeat)
- Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
- Damage gauge higher than enemy gauge, but not reaching 2.5 times as much.
- Friendly ship sunk, damage gauge higher than enemy, but not 2.5 times as much.
- Friendly ship sunk, enemy flagship sunk and number of friendly ships sunk ≥ number of enemy ships sunk. It is possible to clear maps with boss gauges (eg. 4-4, 5-3, event maps) with a C if the enemy flagship is sunk.
- D (Defeat)
- Enemy took less than a certain amount of damage.
- Both sides taking 0 damage is also D.
- Damage gauge lower than enemy gauge.
- Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
- E (Defeat)
- Over a certain number of friendly ships sunk. (see below)
- Friendly ship sunk while not meeting any victory conditions.
- No damage done to enemy, while taking over a certain amount (Never happens in a fleet of 1).
Notes
- The Minimum Sunk Requirement:
- 4 ships out of a fleet of 6
- 3 ships out of a fleet of 5
- 2 ships out of a fleet of 4
- 2 ships out of a fleet of 3
- 1 ship out of a fleet of 2
- Victory status affects the chance of getting drops and rare drops on the specified node.
- B victories tend to have no drops, while Perfect S has the highest chance for rare drops.
Additional Explanation/Details
- ↑ Shelling firing order is determined at the start of each shelling phase. The order alternates between allied and enemy ships, and ships unable to attack in shelling (damaged carriers, submarines, sunken ships, etc.) are skipped over to the next.
- ↑ See above.
- ↑ Refers to ASW stat without any equipment.
- ↑ Refers to the total of ASW stats that the equipment added to the ship's stats.
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