Changes

444 bytes added ,  10 years ago
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==Victory Conditions==
 
==Victory Conditions==
 
;Perfect S
 
;Perfect S
*All enemy ships sunk and no damage taken.
+
*All enemy ships sunk and no damage taken. Not obtainable in [http://kancolle.wikia.com/wiki/Exercises_(PvP) Exercises (PvP)].
 
;S (Victory)
 
;S (Victory)
 
*All enemy ships sunk and no allied ships sunk.
 
*All enemy ships sunk and no allied ships sunk.
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*No friendly ships sunk and required number of enemy ships sunk (see below).
 
*No friendly ships sunk and required number of enemy ships sunk (see below).
 
;B (Tactical Victory)
 
;B (Tactical Victory)
*Enemy flagship sunk.
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*Enemy flagship sunk and no allied ships sunk.
**Sinking the enemy flagship guarantees at least a B regardless of other conditions.
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**Sinking the enemy flagship guarantees at least a B as long as no allied ships are sunk.
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*Enemy flagship sunk, friendly ship sunk and number of friendly ships sunk < number of enemy ships sunk.
 
*Damage gauge at least 2.5 times higher enemy damage gauge.
 
*Damage gauge at least 2.5 times higher enemy damage gauge.
 
;C (Tactical Defeat)
 
;C (Tactical Defeat)
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*Damage gauge higher than enemy gauge, but not reaching 2.5 times as much.
 
*Damage gauge higher than enemy gauge, but not reaching 2.5 times as much.
 
*Friendly ship sunk, damage gauge higher than enemy, but not 2.5 times as much.
 
*Friendly ship sunk, damage gauge higher than enemy, but not 2.5 times as much.
 +
*Friendly ship sunk, enemy flagship sunk and number of friendly ships sunk ≥ number of enemy ships sunk. It is possible to clear maps with boss gauges (eg. 4-4, 5-3, event maps) with a C if the enemy flagship is sunk.
 
;D (Defeat)
 
;D (Defeat)
 
*Enemy took less than a certain amount of damage.
 
*Enemy took less than a certain amount of damage.
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