Changes

3,289 bytes added ,  10 years ago
Aerial Combat
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|Attack power, accuracy, and evasion are significantly decreased
 
|Attack power, accuracy, and evasion are significantly decreased
 
|}
 
|}
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==Aerial Combat==
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===<span style="font-size:17px;">Aerial Combat Stages</span>===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:100%;"
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|-
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! scope="col"|Stage
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! scope="col"|Notes
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|-
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|Fighter Combat
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|Battle for air supremacy by fighter planes
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|-
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|Anti-bomber Combat
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|Number of bombers shot down by fighters is affected by the result of the previous phase
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|-
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|Whole Fleet Anti-air Defense
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|Chance to trigger for ships equipped with 46cm Main Cannons, high-angle cannons, or Type 3 Shell
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|-
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|Individual Ship Anti-air Defense
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|Triggered for ships equipped with anti-air guns (machine guns, rocket launchers)
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|-
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|Bombing
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|See Damage Calculation for details
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|}
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===Fighter Combat===
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<math>\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number fighters in slot}} \times \text {Plane anti-air bonus} \text{)}</math>
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Fighter planes, fighter-bombers, and Saiun participate in Fighter Combat.
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The allied fleet and enemy fleet's Fighter Powers are compared to determine the result of Fighter Combat:
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:100%; height: 100px;"
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|-
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! scope="col"|Fighter Power (FP)
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! scope="col"|Result
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! scope="col"|Notes
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|-
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|FP ≥ 3 * Enemy FP
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|Air Supremacy
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|Few allied planes shot down in dogfight. Always displayed when the enemy fleet has 0 fighter planes. Displays <span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:11.818181991577148px;line-height:12px;">制空権確保! </span>(in green) 
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|-
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|3 * Enemy FP > FP ≥ 1.5 * Enemy FP
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|Air Superiority
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|Some planes lost. Displays <span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:11.818181991577148px;line-height:12px;">空優勢! </span>(in green)
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|-
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|1.5 * Enemy FP > FP ≥ 2/3 * Enemy FP
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|Air Parity
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|About equal losses on both sides. No text displayed
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|-
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|2/3 * Enemy FP > FP ≥ 1/3 * Enemy FP
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|Air Incabability
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|Many planes lost. Displays <span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:11.818181991577148px;line-height:12px;"><span style="font-size:11.818181991577148px;line-height:12px;">制空権喪失!</span> </span>(in red)
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|-
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|FP ≤ 1/3 * Enemy FP
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|Air Denial
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|Heavy planes losses. Displays <span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:11.818181991577148px;line-height:12px;"><span style="font-size:11.818181991577148px;line-height:12px;">制空権喪失!</span> </span>(in red, identical to above)
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|}
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*This calculation does not take into account any anti-air weaponry equipped on ships.
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*Even if allied planes secure air supremacy, planes can still be lost due to the subsequent anti-air defense stages.
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====Enemy Ship Fighter Power====
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:400px;"
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|-
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! scope="col"|Enemy Ship Type
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! scope="col" style="text-align:center;"|Fighter Power
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|-
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|Nu-class Light Carrier
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| style="text-align:center;"|8
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|-
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|Elite Nu-class Light Carrier
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| style="text-align:center;"|24
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|-
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|Wo-class Standard Carrier
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| style="text-align:center;"|10
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|-
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|Elite Wo-class Standard Carrier
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| style="text-align:center;"|27
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|-
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|Flagship Wo-class Standard Carrier
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| style="text-align:center;"|28
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|}
    
==Damage Calculation==
 
==Damage Calculation==
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|-
 
|-
 
| colspan="8" |Notes:
 
| colspan="8" |Notes:
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*''If it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification).''
 
*''If it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification).''
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