Changes
→What does each stat mean?
*{{ASW}} 対潜 (''Taisen'', Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
*{{ASW}} 対潜 (''Taisen'', Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
*{{Template:Speed}} 速力 (''Sokuryoku'', Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps.
*{{Template:Speed}} 速力 (''Sokuryoku'', Speed) - Divides into High Speed/Fast and Low Speed/Slow. The <u>mechanics are not clear</u> but ''it is said to ''give bonus to evasion if all ships are fast speed. Affects the sortie route in certain maps.
*{{LOS}} 索敵 (''Sakuteki'', Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate.
*{{LOS}} 索敵 (''Sakuteki'', Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle. The higher it is, the higher the success rate. Currently 2-5 require centain amount of LOS in order to enter the boss Node
*{{Template:Range}} 射程 (''Syatei'', Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
*{{Template:Range}} 射程 (''Syatei'', Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
*{{Template:Luck}} 運 (''Un'', Luck) - Affects cut-in chance in night battle.
*{{Template:Luck}} 運 (''Un'', Luck) - Affects cut-in chance in night battle.