Changes

I'm too lazy to finish this right now, as usual basically 211 strats with the considerations spelled out a bit more obviously
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All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
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==Generic Guide 101==
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E-3 is not a difficult map (merely tedious), and the shiplock only applies on Hard Difficulty. Nevertheless, there are multiple phases to the map that must be tackled sequentially.
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LBAS:
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*You have access to all 3 LBAS bases.
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*The range to the P1 boss (Node J) is 8.
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*The range to the P2 boss (Node U) is 7.
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*The range to Nodes O & T (required for unlocks) is 8.
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===Part 1: Deleting Anchorage Water Demon (Vacation Mode)===
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The most straightforward phase of the map. A Fast fleet with 2BB and no CVs (CVL allowed, but no more than 3 BBs+CVLs) will give you the fastest route to the boss.
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*Route: AFIJ
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*Nelson, if used (ideally with an RE slot), will require a speed boost set-up (turbine+boiler).
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**Nelson Touch may be used to help with pre-boss clear rate at Node I, or to clear the boss fleet at Node J. Pick your poison.
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*LBAS: 4 bombers on 2 bases to boss (Node I), 4 ASW (ideally Toukai) on 1 base to node F to help with pass rate.
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===Part 2: Unlocking the Second Boss Node===
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===Part 3: Unlocking the Second Start Point===
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===Part 4: Debuffing the Boss (once HP bar is within LD range ONLY)===
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