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E-1 is relatively simple to do on this event even on hard difficulty with a moderately trained fleet. As most of the map will require you to engage against simple surface fleets and submarines.  
 
E-1 is relatively simple to do on this event even on hard difficulty with a moderately trained fleet. As most of the map will require you to engage against simple surface fleets and submarines.  
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A good general recommendation for who to choose for this map if you play on normal or hard difficulty is avoid using fleets affiliated with '''Pearl Harbor''', the <span style="color:Yellow; text-shadow:0px 0px 2px black;">'''2nd Fleeta and Operation Ten-Go Members'''</span>, and '''fleets that made up <span style="color:Blue; text-shadow:0px 0px 2px black;">Operation AL and Northern Forces'''</span>. Most other standard ships that are not key ships and are average in combat are suitable for this map.
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A good general recommendation for who to choose for this map if you play on normal or hard difficulty is avoid using fleets affiliated with '''Pearl Harbor''', the <span style="color:Yellow; text-shadow:0px 0px 2px black;">'''2nd Fleet and Operation Ten-Go Members'''</span>, and '''fleets that made up <span style="color:Blue; text-shadow:0px 0px 2px black;">Operation AL and Northern Forces'''</span>. Most other standard ships that are not key ships and are average in combat are suitable for this map.
    
If you are a newer player who recently started then consider playing on Easy or Casual as it omits Ship Locks so it allows a lot of flexibility to try and use your best ships here.
 
If you are a newer player who recently started then consider playing on Easy or Casual as it omits Ship Locks so it allows a lot of flexibility to try and use your best ships here.
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'''Node Summary'''
 
'''Node Summary'''
 
* Nodes D & L are choice nodes.
 
* Nodes D & L are choice nodes.
* Nodes S & W (boss node) have LoS checks (See boss node details below).
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* Nodes S & W (boss node) have LoS checks (see boss node details below).
 
* Nodes C, O, Q, S, and W are surface nodes. Most other nodes are sub nodes, choice nodes, or blue nodes.
 
* Nodes C, O, Q, S, and W are surface nodes. Most other nodes are sub nodes, choice nodes, or blue nodes.
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'''Path: D-H-I-L-Q-P-S''' '''LoS of 27 (Cn2)[https://ch.nicovideo.jp/lambda/blomaga/ar1765248] needed'''
 
'''Path: D-H-I-L-Q-P-S''' '''LoS of 27 (Cn2)[https://ch.nicovideo.jp/lambda/blomaga/ar1765248] needed'''
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* Bring a Fleet with a mix of combat and ASW for Node G.
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* Bring a fleet with a mix of combat and ASW for Node G.
* Use line abreast against subs and use vangard against surface fleets
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* Use Line Abreast against subs and use Vangard against surface fleets
 
* Your fleet should eventually reach G with little to no difficulty.
 
* Your fleet should eventually reach G with little to no difficulty.
    
* For '''Node O''' and '''Node S''' fleet will need to be more armed for Surface combat.
 
* For '''Node O''' and '''Node S''' fleet will need to be more armed for Surface combat.
* Use line abreast against subs and use vanguard against surface fleets while making your trip to the nodes you need to target
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* Use Line Abreast against subs and use Vanguard against surface fleets while making your trip to the nodes you need to target.
 
* Use Line Ahead on both node to ensure you can eliminate the enemy fleet in the area and get an S rank.
 
* Use Line Ahead on both node to ensure you can eliminate the enemy fleet in the area and get an S rank.
 
* Be sure to bring enough Radars and Seaplane Scouts to meet the requirements to go to '''node S'''
 
* Be sure to bring enough Radars and Seaplane Scouts to meet the requirements to go to '''node S'''
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* Bring a Fleet with a mix of combat and ASW for Node G.
 
* Bring a Fleet with a mix of combat and ASW for Node G.
* Use line abreast against subs and use vangard against surface fleets.
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* Use Line Abreast against subs and use Vanguard against surface fleets.
* Your fleet should eventually reach U with little to no difficulty.
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* Your fleet should eventually reach Node U with little to no difficulty.
    
Once all conditions are met the '''path to Node W''' will be revealed.
 
Once all conditions are met the '''path to Node W''' will be revealed.
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From there all you need to do is defeat the main enemy fleet lead by the new '''[[Light Cruiser Tsu-Class|Tsu-class Flagship]]'''
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From there all you need to do is defeat the main enemy fleet led by the new '''[[Light Cruiser Tsu-Class|Tsu-class Flagship]]'''.
    
'''Recommended Fleet'''<br>
 
'''Recommended Fleet'''<br>
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* Bring a surface combat focused fleet to help provide a chance to stand up against the enemy fleets in boss node.
 
* Bring a surface combat focused fleet to help provide a chance to stand up against the enemy fleets in boss node.
* It's optional to begin a CAV (which can provide an edge in both Node O and W) or use (2 CL to conserve CAVs for possible later operations)
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* It's optional to begin a CAV (which can provide an edge in both Node O and W) or use 2 CL to conserve CAVs for possible later operations.
 
* You will need a relatively good LoS (about 50 (CN 3)''(verification required)'') to avoid hitting node V and go straight to W.  
 
* You will need a relatively good LoS (about 50 (CN 3)''(verification required)'') to avoid hitting node V and go straight to W.  
 
* Node O may present the only problem with your fleet at Node O due to it's strong torpedo squadron. Using an LBAS on this can be considered if necessary.
 
* Node O may present the only problem with your fleet at Node O due to it's strong torpedo squadron. Using an LBAS on this can be considered if necessary.
* On Medium Difficulty or higher, you'll need to bring 3 or more Surface Radars
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* On Medium Difficulty or higher, you'll need to bring 3 or more Surface Radars.
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The boss will be a '''[[Light Cruiser Tsu-Class|Tsu-class Flagship]]''' which has HP on par to a Flagship Transport, and the combat strength similar to a battleship along with a much higher AA which will give it's fleet stronger AA in general. The Tsu-class will have several other CLs and DD in tow (and more elite Tsu-classes on higher difficulty.)
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The boss will be a '''[[Light Cruiser Tsu-Class|Tsu-class Flagship]]''' which has HP on par to a Flagship Transport, and the combat strength similar to a battleship along with a much higher AA which will give it's fleet stronger AA in general. The Tsu-class will have several other CLs and DD in tow (and more elite Tsu-classes on higher difficulty).
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Bringing an LBAS to the boss may present some risks for you planes as they may get shot down and possibly loose rank but otherwise should help you clear out most of the enemy ships easily. If you bring name squadron planes like the '''Nonaka Squadron''' and other various named or skilled planes, it'll be more likely to survive the surface AA attacks.  
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Bringing an LBAS to the boss may present some risks for you planes as they may get shot down and possibly lose rank but otherwise should help you clear out most of the enemy ships easily. If you bring name squadron planes like the '''Nonaka Squadron''' and other various named or skilled planes, it'll be more likely to survive the surface AA attacks.  
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If your [[LBAS]] clear out enough it should result in an eays fight where you wipe out almost everyone and finish off the Tsu-class in night battle. Repeat until the operation is complete. Alternatively, you can target Node O if it provides difficulty or if you're concerned about plane ranks and would prefer to use a support fleet on the boss.
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If your [[LBAS]] clear out enough enemy ships it should result in an easy fight where you wipe out almost everyone and finish off the Tsu-class in night battle. Repeat until the operation is complete. Alternatively, you can target Node O if it provides difficulty or if you're concerned about plane ranks and would prefer to use a support fleet on the boss.
    
'''Support Fleets'''
 
'''Support Fleets'''
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