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#They can sometimes be used in place of Battleships in (Combined) Fleets, when not as much firepower is necessary to clear a map, especially when shiplocking and branching rules require careful planning in terms of which ships are deployed to which maps
 
#They can sometimes be used in place of Battleships in (Combined) Fleets, when not as much firepower is necessary to clear a map, especially when shiplocking and branching rules require careful planning in terms of which ships are deployed to which maps
 
#While their daytime firepower is not nearly as overwhelming as that of Battleships, as with DDs and CLs, they are capable of dealing much more damage during Night Battles against non-installation type enemies, due to their relatively high torpedo power (all Battleships, less Bismarck Drei, have '''none''')
 
#While their daytime firepower is not nearly as overwhelming as that of Battleships, as with DDs and CLs, they are capable of dealing much more damage during Night Battles against non-installation type enemies, due to their relatively high torpedo power (all Battleships, less Bismarck Drei, have '''none''')
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#As with Battleships, they can equip Type 3 Shells for better effectiveness against '''Installations'''
 
#As with Battleships, they can equip Type 3 Shells for better effectiveness against '''Installations'''
 
#CA(V)s begin with three slots (enough for Artillery Spotting), and with four slots after their first remodel (Level '''25''' in most cases), they have more freedom to equip utility or LoS equipment, as opposed to CLs or DDs, which usually require a combat loadout across all 3 slots
 
#CA(V)s begin with three slots (enough for Artillery Spotting), and with four slots after their first remodel (Level '''25''' in most cases), they have more freedom to equip utility or LoS equipment, as opposed to CLs or DDs, which usually require a combat loadout across all 3 slots
 
#Most CAVs begin as Heavy Cruisers, and remodel into their new sub-class
 
#Most CAVs begin as Heavy Cruisers, and remodel into their new sub-class
#CAVs in particular can also equip '''WG42 rockets''' that are effective against '''Hardened''' Installations (which Type 3 Shells are '''ineffective''' against), but this piece of equipment is difficult to come by early on in the game
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#CAVs in particular can also equip many things that CAs cannot
#CAVs are capable of deploying '''seaplane bombers and fighters''', further supplementing your Fighter Power; in some situations, they may be your only source of Fighter Power in the fleet
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## '''WG42 rockets''' are effective against '''hardened''' installations (which Type 3 Shells are '''ineffective''' against), but this piece of equipment is difficult to come by early on in the game
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## They also are capable of deploying seaplane bombers and fighters, further supplementing your Fighter Power; in some situations, they may be your only source of Fighter Power in the fleet
 
#CAVs can equip '''drum canisters''' as well, which are sometimes important for routing and transport maps
 
#CAVs can equip '''drum canisters''' as well, which are sometimes important for routing and transport maps
 
#Nevertheless, CA(V)s also have their weaknesses; most significantly, their combined HP and Armour makes them particularly vulnerable to being reduced to Taiha / Red Health from damage taken from heavier enemies, or even from critical hits from less heavyweight opponents
 
#Nevertheless, CA(V)s also have their weaknesses; most significantly, their combined HP and Armour makes them particularly vulnerable to being reduced to Taiha / Red Health from damage taken from heavier enemies, or even from critical hits from less heavyweight opponents
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