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{{CombatPortal}}
 +
 
'''Accuracy, Evasion, and Criticals''' are three mechanics intertwined together, representing the ability of a ship to hit another one. The formulas presented on this page are still subject to change as more testing is done.  
 
'''Accuracy, Evasion, and Criticals''' are three mechanics intertwined together, representing the ability of a ship to hit another one. The formulas presented on this page are still subject to change as more testing is done.  
 
*'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are rounded down.
 
*'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are rounded down.
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|-
 
|-
 
|
 
|
<math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Hit %} = \bigl\lfloor \text{Hit}_\text{cap} \bigr\rfloor + \text{Acc}_\text{proficiency} +1</math>
 +
|}
    
Where, the Capped Hit Rate <math>\left( \text{Hit}_\text{cap} \right)</math> is:
 
Where, the Capped Hit Rate <math>\left( \text{Hit}_\text{cap} \right)</math> is:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Hit}_\text{cap} = MIN \Big[ \big( MAX \big[ ( \text{Accuracy}_\text{atk} - \text{Evasion}_\text{post-cap} ) ; {\color{tomato} \text{10}} \big] \times \text{Morale}_\text{defender} \big) ; {\color{DeepSkyBlue} \text{96}} \Big]</math>
 +
|}
   −
<math>\text{Hit}_\text{cap} = \text{cap}_\text{max}\left( \text{cap}_\text{min} \left(\text{Accuracy}_\text{atk} - \text{Evasion}_\text{post-cap}\right) \times \text{Morale}_\text{defender} \right)</math>
+
;With
 
+
* <math>\text{Accuracy}_\text{atk}</math> the calculated accuracy of the attack. Please see [[#Accuracy|below]] for the various accuracy formulas.
* <math>\text{Accuracy}_\text{atk}</math> is the calculated accuracy of the attack. Please see [[#Accuracy|below]] for the various accuracy formulas.
+
* <math>\text{Evasion}_\text{post-cap}</math> the calculated evasion of the defending ship. Please see [[#Evasion|below]] for the evasion formula.
* <math>\text{Evasion}_\text{post-cap}</math> is the calculated evasion of the defending ship. Please see [[#Evasion|below]] for the evasion formula.
+
** If negative, it is still applied the same way, increasing the hit rate.
* <math>\text{Morale}_\text{defender}</math> is the morale state modifier of the defending ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
+
* <math>\text{Morale}_\text{defender}</math> the morale state modifier of the defending ship. Morale is referring to the value of attacking timing, not the value before entering battle. Please see [[Morale_and_Fatigue#Morale Effects|Morale and Fatigue]] for more details.
 
** Sparkled is '''0.7''',
 
** Sparkled is '''0.7''',
 
** Normal is '''1.0''',
 
** Normal is '''1.0''',
 
** Orange is '''1.2''',
 
** Orange is '''1.2''',
 
** Red is '''1.4'''.
 
** Red is '''1.4'''.
* <math>\text{Acc}_\text{proficiency}</math> is the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
+
* <math>\text{Acc}_\text{proficiency}</math> the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
 
** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats.
 
** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats.
 
** The value is '''12''' for {{Double Chevron}} planes.
 
** The value is '''12''' for {{Double Chevron}} planes.
   −
'''Hit Rate Caps'''
+
;Hit Rate Caps
 
+
By following this formula, the hit rate is:
There is a minimum and maximum hit rate in the game.
+
* '''10''' at minimum,
* The minimum of <math>\text{cap}_\text{min}\left(x\right)</math> '''is 10'''.
+
* '''96''' at maximum.
* The maximum of <math>\text{cap}_\text{max}\left(x\right)</math> '''is 96'''.
   
|}
 
|}
   −
'''Notes:'''
+
;Notes
 
* Hit rate has an effective '''minimum of 11%''' and a '''maximum of 97%'''.
 
* Hit rate has an effective '''minimum of 11%''' and a '''maximum of 97%'''.
 
* Plane proficiency is the only factor that allows a ship to go beyond 100% hit rate.
 
* Plane proficiency is the only factor that allows a ship to go beyond 100% hit rate.
* The effect of sparkle is reduce the closer '''Hit rate''' is to the caps.
+
* The effect of sparkle is reduced the closer '''Hit rate''' is to the caps.
    
==Critical Hit Rate==
 
==Critical Hit Rate==
'''Critical Hits''' are hits that do more damage than normal. The critical hit rate stems directly from hit rate with different proportion depending of the attack type.
+
'''Critical Hits''' are hits that do more damage than normal. The critical hit rate stems directly from hit rate with different proportion depending on the attack type.
 
+
{{Formula
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|Title=Critical Rate
!Critical Rate
+
|Math={Crit}_\text{rate} = \lfloor \text{Mod}_\text{type} \times \sqrt{\text{Hit}_\text{cap} + \text{Acc}_\text{proficiency} } \rfloor + \text{Crit}_\text{proficiency} + 1
|-
+
|Var=<math>{Mod}_\text{type}</math> the attack type modifier :
|
+
{{{!}}class="wikitable" style="text-align:center"
<math>{Crit}_\text{rate} = \lfloor \text{Mod}_\text{type} \times \sqrt{\text{Hit}_\text{cap} + \text{Const}_\text{CV}} \rfloor + \text{Crit}_\text{proficiency} + 1</math>
+
!colspan=2{{!}}<math>{Mod}_\text{type}</math>
 
+
{{!}}-
With:
  −
* <math>{Mod}_\text{type}</math> the attack type modifier :
  −
{|class="wikitable" style="text-align:center"
  −
!colspan=2|<math>{Mod}_\text{type}</math>
  −
|-
   
!Attack type
 
!Attack type
 
!Attack modifier
 
!Attack modifier
|-
+
{{!}}-
|Shelling
+
{{!}}Shelling
|rowspan=2|1.3
+
{{!}}rowspan=2{{!}}1.3
|-
+
{{!}}-
|ASW
+
{{!}}ASW
|-
+
{{!}}-
|Torpedo
+
{{!}}Torpedo
|1.5
+
{{!}}1.5
|-
+
{{!}}-
|Airstrike
+
{{!}}Airstrike
|0
+
{{!}}0
|-
+
{{!}}-
|Night Battle<ref>Carreir Night Air Attack (NB CVCI) use the night battle Mod.</ref>
+
{{!}}Night Battle<ref>Carrier Night Air Attacks (NB CVCI) use the night battle Mod.</ref>
|<math>1.5 + \text{Const}_\text{contact}</math>
+
{{!}}<math>1.5 + \text{Const}_\text{contact}</math>
|-
+
{{!}}-
|Shelling Support
+
{{!}}Shelling Support
|1.0
+
{{!}}1.0
|-
+
{{!}}-
|Airstrike Support
+
{{!}}Airstrike Support
|0.2
+
{{!}}0.2<ref>Based on KanColle Kai datamine, unconfirmed if also 0 like regular Airstrike in browser version</ref>
|}
+
{{!}}}
* <math>\text{Const}_\text{contact}</math> the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}, being '''0.07''' if night contact is triggered, and '''0''' otherwise,
+
* <math>\text{Const}_\text{contact}</math> the night contact constant from {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recons|link_category=Night Recon}}, its value depends on the {{Hit}} stat of the {{Night Recon}} if night contact is triggered, and '''0''' otherwise,
 +
 
 +
{{{!}}class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=2{{!}}<math>\text{Const}_\text{contact}</math>
 +
{{!}}-
 +
!{{Hit}}
 +
!Contact constant
 +
{{!}}-
 +
{{!}}1{{!}}{{!}}0.07
 +
{{!}}-
 +
{{!}}2{{!}}{{!}}0.14
 +
{{!}}-
 +
{{!}}3{{!}}{{!}}0.21
 +
{{!}}}
    
* <math>\text{Hit}_\text{cap}</math> the Hit Rate Cap defined [[#Hit Rate|above]],
 
* <math>\text{Hit}_\text{cap}</math> the Hit Rate Cap defined [[#Hit Rate|above]],
   −
* <math>\text{Const}_\text{CV}</math> is a constant, being '''<math>\sqrt{12}+9 = 12.46</math>''' if the ship use the carrier shelling, and '''0''' otherwise,
+
* <math>\text{Acc}_\text{proficiency}</math> the '''average''' plane proficiency accuracy bonus. Please see [[Plane Proficiency]] for more details.
 +
** The average is calculated only from dive bombers, torpedo bombers, seaplane bombers and large flying boats.
 +
** The value is '''12''' for {{Double Chevron}} planes.
    
* <math>\text{Crit}_\text{proficiency}</math> the '''plane proficiency''' critical bonus. See ''[[Plane Proficiency#Critical Bonus|here]]'' for more details.
 
* <math>\text{Crit}_\text{proficiency}</math> the '''plane proficiency''' critical bonus. See ''[[Plane Proficiency#Critical Bonus|here]]'' for more details.
 
<references/>
 
<references/>
|}
+
}}
 
      
===Hit Rate & Critical Roll===
 
===Hit Rate & Critical Roll===
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* Because it stems directly from hit rate, it is also affected by the caps.
 
* Because it stems directly from hit rate, it is also affected by the caps.
 
* With low accuracy, a disproportionately high amount of successful hits will be "criticals".
 
* With low accuracy, a disproportionately high amount of successful hits will be "criticals".
 +
* With proficiency bonus it's possible to have a crititical rate above the hit rate, in this case the critical rate override the hit rate.[http://twillwave256.livedoor.blog/archives/20106094.html]
    
===Damage Animations===
 
===Damage Animations===
When a ship takes a hit, the game will display the damage animation following in 3 possible outcomes (e.g. with 25 damages):
+
When a ship takes a hit, the game will display the damage animation following in 3 possible outcomes (e.g. with 25 damage):
 
* {{TextGlow|'''miss'''|red|text-colour=white|glow-size=2px}} (no damage),
 
* {{TextGlow|'''miss'''|red|text-colour=white|glow-size=2px}} (no damage),
 
* {{TextGlow|'''25'''|red|text-colour=white|glow-size=2px}} (normal damage)
 
* {{TextGlow|'''25'''|red|text-colour=white|glow-size=2px}} (normal damage)
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However, the damage status displayed is mostly defined by the amount of damage dealt, and not the real damage status happening in the game.
 
However, the damage status displayed is mostly defined by the amount of damage dealt, and not the real damage status happening in the game.
*This causes that displayed critical hits are rarely true critical hits, and misses are rarely true misses.
+
*Due to this, displayed critical hits and misses are rarely true critical hits or misses.
   −
The displayed damage status is as followed:
+
The displayed damage status is as follows:
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=2|Display Behavior
 
!colspan=2|Display Behavior
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** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} of the equipment,
 
** <math>\text{Acc}_\text{equip base}</math> is the base accuracy {{Hit}} of the equipment,
 
** <math>\text{Acc}_\text{equip bonus}</math> is the [[Equipment Bonuses|visible]] accuracy {{Hit}} bonuses,
 
** <math>\text{Acc}_\text{equip bonus}</math> is the [[Equipment Bonuses|visible]] accuracy {{Hit}} bonuses,
 +
*** [[Equipment_Bonuses#Partially_functional|Confirmed included for Day Shelling, excluded for Support Shelling, other phases unconfirmed]]
 
** <math>\text{Acc}_\bigstar</math> is the equipment's accuracy {{Hit}} gained from [[Improvement]],
 
** <math>\text{Acc}_\bigstar</math> is the equipment's accuracy {{Hit}} gained from [[Improvement]],
 
* <math>\text{Mod}_\text{fit}</math> is the [[Hidden Fit Bonuses]] bonuses or penalties when applicable.
 
* <math>\text{Mod}_\text{fit}</math> is the [[Hidden Fit Bonuses]] bonuses or penalties when applicable.
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!Torpedo Attacks
 
!Torpedo Attacks
 
!ASW <ref>https://twitter.com/Divinity_123/status/1453371971446743045</ref>
 
!ASW <ref>https://twitter.com/Divinity_123/status/1453371971446743045</ref>
!Night Battles
+
!Night Battles<ref>https://twitter.com/Divinity_123/status/1680199577989685251</ref>
 
|-
 
|-
 
|Line Ahead||1.0||1.0||1.0||1.0
 
|Line Ahead||1.0||1.0||1.0||1.0
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|Line Abreast||1.2||0.3||1.2||0.8
 
|Line Abreast||1.2||0.3||1.2||0.8
 
|-
 
|-
|Vanguard (Top)||0.8||0.7||1.0||?
+
|Vanguard (Top)||0.8||0.7||1.0||0.8
 
|-
 
|-
|Vanguard (Bottom)||1.2||0.9||1.1||?
+
|Vanguard (Bottom)||1.2||0.9||1.1||1.2
 
|-
 
|-
 
!Colspan=5|Exception
 
!Colspan=5|Exception
 
|-
 
|-
|{{Tooltip|Vanguard (Both) vs DD bonus|mutiply with above}}||1.1||1.2||?||?
+
|Vanguard (Top) vs DD||{{ToolTip|0.88|0.8 * 1.1}}||{{ToolTip|0.84|0.7 * 1.2}}||N/A||{{ToolTip|0.88|0.8 * 1.1}}
 +
|-
 +
|Vanguard (Bottom) vs DD||{{ToolTip|1.32|1.2 * 1.1}}||{{ToolTip|1.08|0.9 * 1.2}}||N/A||{{ToolTip|1.32|1.2 * 1.1}}
 
|-
 
|-
|Double Line vs Line Abreast||rowspan=4|1.0||rowspan=4|N/A||rowspan=4|1.0||rowspan=4|N/A
+
|Double Line vs Line Abreast||rowspan=3|1.0||rowspan=3|-||rowspan=3|1.0||rowspan=3|-
 
|-
 
|-
 
|Echelon vs Line Ahead
 
|Echelon vs Line Ahead
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|Line Abreast vs Echelon
 
|Line Abreast vs Echelon
 
|-
 
|-
|single fleet vs combined fleet
+
|Echelon vs Combined Fleet||-||0.6||-||0.8?
 
|-
 
|-
 
!Colspan=5|Combined Fleet<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 
!Colspan=5|Combined Fleet<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 
|-
 
|-
|Combined Fleet Cruising Formation 1||?||?||1.25||?
+
|Combined Fleet Cruising Formation 1||0.9||?||1.25||?
 
|-
 
|-
|Combined Fleet Cruising Formation 2||1.0||1.0||?||1.0
+
|Combined Fleet Cruising Formation 2||1.0||1.0||?||0.9
 
|-
 
|-
|Combined Fleet Cruising Formation 3||0.8||0.4?||?||0.8
+
|Combined Fleet Cruising Formation 3||0.8||0.4?||?||0.7
 
|-
 
|-
|Combined Fleet Cruising Formation 4||1.1||1.2||?||1.1
+
|Combined Fleet Cruising Formation 4||1.1||1.2||?||1.0
 
|}
 
|}
* <math>\text{Mod}_\text{vanguard}</math> an accuracy malus when the opposite fleet is in Vanguard formation. See ''[[#Vanguard Formation|below]]'' for more details.
+
* <math>\text{Mod}_\text{vanguard}</math> is an accuracy malus when the opposite fleet is in Vanguard formation. See ''[[#Vanguard Formation|below]]'' for more details.
 
** It is still unknown if this affects night battles, airstrikes, ASW, or LBAS.
 
** It is still unknown if this affects night battles, airstrikes, ASW, or LBAS.
   Line 212: Line 231:  
|-
 
|-
 
|Red||0.5
 
|Red||0.5
 +
|}
 +
 +
*<math>\text{Mod}_\text{smoke}</math> is an accuracy malus when {{Smoke}} [[Smoke Generator]]s are used.
 +
**{{Color|red|Please note that these are initial estimations and are subject to change.}}
 +
** It is currently unknown if the airstrike accuracy is affected by the smoke.
 +
** Some modifiers are impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
 +
** There are some inconsistencies between "old" and "new" enemies.
 +
** Having a ([[Surface Radar|surface ?]]) [[radar]] equipped reduces the smoke effect for both fleets, but only for the shelling phase.
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=5|<math>\text{Mod}_\text{smoke}</math><ref>https://twitter.com/Divinity_123/status/1707331554228195746</ref>
 +
|-
 +
!colspan=5|Day Shelling
 +
|-
 +
!Fleet!!Radar Equipped!!Type 1!!Type 2!!Type 3
 +
|-
 +
|rowspan=2|Allied
 +
|No||< 0.3||<0.33||<0.37
 +
|-
 +
|Yes||0.35||0.25||< 0.37
 +
|-
 +
|rowspan=2|Enemy
 +
|No||< 0.69||< 0.7||<0.7
 +
|-
 +
|Yes||0.91||0.83||0.75
 +
|-
 +
!colspan=5|Torpedo Phase
 +
|-
 +
!colspan=2|Fleet!!Type 1!!Type 2!!Type 3
 +
|-
 +
|colspan=2|Allied||0.45||0.42||0.42
 +
|-
 +
|colspan=2|Enemy||0.7||0.6||0.5
 +
|-
 +
!colspan=5|ASW
 +
|-
 +
|colspan=2|Allied||colspan=3|0.25
 +
|-
 +
|colspan=2|Enemy||colspan=3|~1.0?<ref>https://twitter.com/about6833/status/1658101370430574592</ref>
 
|}
 
|}
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|
 
|
 
This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes.
 
This formula applies to both surface shelling and carrier attacks during daytime combat. It does not apply to carrier airstrikes.
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Accuracy}_\text{shelling} = \bigg\lfloor \bigg( \Big( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \text{Mod}_\text{Amagiri} \Big) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \bigg) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \times \text{Mod}_\text{smoke} \bigg\rfloor </math>
 +
|}
   −
<math>\text{Accuracy}_\text{shelling} = \bigg\lfloor \bigg( \Big( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \Big) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \bigg) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \bigg\rfloor </math>
+
;With
 
  −
With:
   
* <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack.
 
* <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack.
** These values apply to the Player as the "attacker" and the Enemy as the "target". Values for Enemy attacker vs Player target are unclear/unknown, except for single vs single = 90.
      
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
!colspan=4| Fleet type base accuracy values for Player side<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
+
!colspan=4| Fleet type base accuracy values<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 
|-
 
|-
!rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy
+
!rowspan=2 colspan=2|'''Attacker'''!!colspan=2|Defender
 
|-
 
|-
 
| '''Single Fleet'''|| '''Combined Fleet'''
 
| '''Single Fleet'''|| '''Combined Fleet'''
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|
 
|
 
{|class="wikitable"
 
{|class="wikitable"
! CFT Main|| CTF Escort
+
! CTF Main|| CTF Escort
 
|-
 
|-
 
| 88|| 65
 
| 88|| 65
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|}
 
|}
 
|-
 
|-
| '''Combind Main'''|| 90|| 8
+
| '''Combined Main'''|| 90|| 88
 
|-
 
|-
 
| '''Combined Escort'''|| 75|| 75
 
| '''Combined Escort'''|| 75|| 75
 
|}
 
|}
 +
 +
* <math>\text{Mod}_\text{Amagiri}</math>is a bonus against [[PT boat]]:
 +
** '''65''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}
 +
** '''35?''' for [[DD]] and [[DE]] adjacent to Amagiri Kai Ni/D.
 +
** '''0''' otherwise.
    
* <math>\text{Mod}_\text{spotting}</math> the artillery spotting / CVCI bonus if applicable. See ''[[Combat/Artillery Spotting#Setups and Attack Types|here]]'' for more details.
 
* <math>\text{Mod}_\text{spotting}</math> the artillery spotting / CVCI bonus if applicable. See ''[[Combat/Artillery Spotting#Setups and Attack Types|here]]'' for more details.
Line 291: Line 353:  
|-
 
|-
 
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
 
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
+
|{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}}
 
|1.35||?||1
 
|1.35||?||1
 
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
 
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
 
|-
 
|-
 
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
 
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
+
|{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}}
 
|1.3||?||1
 
|1.3||?||1
 
|-
 
|-
 
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
 
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
 
|1.5||1.2||1
 
|1.5||1.2||1
 
|
 
|
 
|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
 
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}}
 
|1.3||1.3||1
 
|1.3||1.3||1
 
|
 
|
 
|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
 
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}}
 
|1.2||1.5||1
 
|1.2||1.5||1
 
|
 
|
 
|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
 
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}
 
|1.1||1.3||1
 
|1.1||1.3||1
 
|
 
|
 
|-
 
|-
 
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
 
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}
 
|1.2||1.1||2
 
|1.2||1.1||2
 
|
 
|
Line 334: Line 396:  
|-
 
|-
 
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
 
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.25||1.2~1.3?||1||
 
|1.25||1.2~1.3?||1||
 
|-
 
|-
 
!style="background-color:#81c784" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
 
!style="background-color:#81c784" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.2||1.2~1.3?||1||
 
|1.2||1.2~1.3?||1||
 
|-
 
|-
 
!style="background-color:#81c784" |{{color|black|Bomber-Attacker<br>(BA)}}
 
!style="background-color:#81c784" |{{color|black|Bomber-Attacker<br>(BA)}}
|nowrap|{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.15||1.2~1.3?||1||
 
|1.15||1.2~1.3?||1||
 
|}
 
|}
   −
* <math>\text{Mod}_\text{AP}</math> the {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} accuracy modifier:
+
* <math>\text{Mod}_\text{AP}</math> the {{AP Shell}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} accuracy modifier:
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
!colspan=2|<math>\text{Mod}_\text{AP}</math>
 
!colspan=2|<math>\text{Mod}_\text{AP}</math>
Line 352: Line 414:  
!Type!!Modifier
 
!Type!!Modifier
 
|-
 
|-
|{{RedAmmo}}{{RedGunHeavy}}||1.1
+
|{{AP Shell}}{{Large Gun}}||1.1
 
|-
 
|-
|{{RedAmmo}}{{RedGunHeavy}}{{YellowGun}}||1.2
+
|{{AP Shell}}{{Large Gun}}{{Sec Gun}}||1.2
 
|-
 
|-
|{{RedAmmo}}{{RedGunHeavy}}{{Radar}}||1.25
+
|{{AP Shell}}{{Large Gun}}{{Radar}}||1.25
 
|-
 
|-
|{{RedAmmo}}{{RedGunHeavy}}{{YellowGun}}{{Radar}}||1.3
+
|{{AP Shell}}{{Large Gun}}{{Sec Gun}}{{Radar}}||1.3
 
|}
 
|}
 
+
|-
 +
|
 
;Notes
 
;Notes
* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other set-ups will interfere with artillery spotting and cost you better attack bonuses.
+
* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other set-ups will interfere with artillery spotting and cost better attack bonuses.
* Unlike when calculating damage, the bonus applies to all targets.
+
* The bonus only applies against [[FBB]], [[BB]], [[BBV]], [[CV]], [[CVB]], [[CA]], and [[CAV]].
 +
** This includes [[Installation]]s.
 +
** This means that this bonus does not apply against all other types, namely CVL, CL(T), CT, DD, DE, SS(V), AV, AS, AR, LHA, or AP.
 
<references/>
 
<references/>
 
|}
 
|}
Line 372: Line 437:  
|
 
|
 
This formula applies to surface shelling and carrier attacks during shelling support.
 
This formula applies to surface shelling and carrier attacks during shelling support.
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Accuracy}_\text{shelling support} = \bigg\lfloor \Big( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \Big) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \bigg\rfloor </math>
+
|valign="center"|  <math>\text{Accuracy}_\text{shelling support} = \bigg\lfloor \Big( 64 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip base} \Big) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \bigg\rfloor </math>
 
+
|}
 +
;With
 
* <math>\text{Acc}_\text{equip base}</math> does not include any [[Visible Bonus]] nor [[Improvement]].
 
* <math>\text{Acc}_\text{equip base}</math> does not include any [[Visible Bonus]] nor [[Improvement]].
 +
* <math>\text{Mod}_\text{formation}</math> uses the same Day Shelling [[#Accuracy|formation modifier]] as the sortieing fleet if Single vs Single combat, or '''1.0''' if the player fleet is Combined
 +
** Vanguard uses Top value ('''0.8''') only, vs DD exception also applies
 +
** Player Single vs Enemy Combined is unconfirmed, but suspected to be 1.0 for all formations in line with Damage calculations
 
|}
 
|}
   Line 383: Line 452:  
|
 
|
 
This formula only applies to opening and closing torpedo attacks during day battles.
 
This formula only applies to opening and closing torpedo attacks during day battles.
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Accuracy}_\text{torpedo} = \bigg\lfloor \left( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{smoke} \bigg\rfloor</math>
 +
|}
   −
<math>\text{Accuracy}_\text{torpedo} = \left( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
+
;With
 
  −
With:
   
* <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack.
 
* <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack.
   Line 408: Line 478:  
| '''Single Fleet'''|| 85||85
 
| '''Single Fleet'''|| 85||85
 
|-
 
|-
| '''Combind Main'''|| ?|| ?
+
| '''Combined Main'''|| ?|| ?
 
|-
 
|-
 
| '''Combined Escort'''|| ?|| ?
 
| '''Combined Escort'''|| ?|| ?
Line 425: Line 495:  
|
 
|
 
This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it '''does not''' use this formula.
 
This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it '''does not''' use this formula.
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Accuracy}_\text{airstrike} = \text{Acc}_\text{base} + \text{Mod}_\text{skip bombing}</math>
 +
|}
   −
<math>\text{Accuracy}_\text{airstrike} = \text{Acc}_\text{base}</math>
+
;With
95
   
* <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack.
 
* <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack.
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
Line 459: Line 531:  
|}
 
|}
    +
* <math>\text{Mod}_\text{skip bombing}</math> is a bonus for plane using skip bombing:
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!colspan=7|<math>\text{Mod}_\text{skip bombing}</math>[https://x.com/Divinity_123/status/1843665369762087318]
 +
|-
 +
!vs DD!!vs CL(T) / AV?!!vs CA(V)!!vs (F)BB(V) / CV(L/B)!!other
 +
|-
 +
|{{Color|green|+13}}||{{Color|green|+17}}||{{Color|green|+22}}||{{Color|green|+30}}||?
 +
|}
 +
|-
 +
|
 
;Notes
 
;Notes
 
* Airstrike accuracy is a constant and '''not affected''' by any outside factors.
 
* Airstrike accuracy is a constant and '''not affected''' by any outside factors.
Line 469: Line 551:  
|
 
|
 
This formula applies to all ASW attacks in the combat phase and support.
 
This formula applies to all ASW attacks in the combat phase and support.
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Accuracy}_\text{ASW} = \bigg\lfloor \left( 80 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\bigstar + 2 \times \sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy} \times \text{Mod}_\text{smoke} \bigg\rfloor</math>
 +
|}
   −
<math>\text{Accuracy}_\text{ASW} = \left( 80 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\bigstar + 2 \times \sum \text{ASW}_\text{sonar} \right) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{synergy}</math>
+
;With
 
  −
With:
   
* <math>\text{Acc}_\bigstar</math> the {{Hit}} "ASW accuracy" given from [[Improvement]] ({{Sonar}} [[Sonar]] only)
 
* <math>\text{Acc}_\bigstar</math> the {{Hit}} "ASW accuracy" given from [[Improvement]] ({{Sonar}} [[Sonar]] only)
 
* <math>\text{ASW}_\text{sonar}</math> the '''base''' ASW stat of any {{Small Sonar}} [[Small Sonar]]s equipped.
 
* <math>\text{ASW}_\text{sonar}</math> the '''base''' ASW stat of any {{Small Sonar}} [[Small Sonar]]s equipped.
 
** {{Large Sonar}} {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonars}} are not counted for this bonus.
 
** {{Large Sonar}} {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonars}} are not counted for this bonus.
 +
** This modifier doesn't apply to the [[New Submarine Princess Flagship III]] <ref>https://twitter.com/Divinity_123/status/1238644817804091392</ref>
 
* <math>\text{Mod}_\text{synergy}</math> the synergy bonus from equipping certain combinations of ASW equipment.
 
* <math>\text{Mod}_\text{synergy}</math> the synergy bonus from equipping certain combinations of ASW equipment.
 
** Synergy bonus is either currently bugged or so small it cannot be tested.
 
** Synergy bonus is either currently bugged or so small it cannot be tested.
 
+
|-
 +
|
 
;Notes
 
;Notes
 
* The base {{Hit}} accuracy stat of the equipment is '''not''' included here.
 
* The base {{Hit}} accuracy stat of the equipment is '''not''' included here.
Line 490: Line 575:  
|
 
|
 
This formula applies to '''all''' night battle attacks.  
 
This formula applies to '''all''' night battle attacks.  
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Accuracy}_\text{NB} = \bigg\lfloor \bigg( \text{Mod}_\text{contact} \times \Big( 69 + \text{Mod}_\text{star shell} \Big) + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigg) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{CI} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{fit} \bigg\rfloor</math>
 +
|}
   −
<math>\text{Accuracy}_\text{NB} = \bigg( \text{Mod}_\text{contact} \times \Big( 69 + \text{Mod}_\text{star shell} \Big) + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} \bigg) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} \times \text{Mod}_\text{special} + \text{Mod}_\text{searchlight} + \text{Mod}_\text{fit}</math>
+
;With
 
  −
With:
   
* <math>\text{Mod}_\text{contact}</math> the modifier of the Night contact, its value depends on the {{Hit}} stat of the {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recon|link_category=Night Recon}}.
 
* <math>\text{Mod}_\text{contact}</math> the modifier of the Night contact, its value depends on the {{Hit}} stat of the {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recon|link_category=Night Recon}}.
   Line 505: Line 591:  
|-
 
|-
 
|2||1.15
 
|2||1.15
 +
|-
 +
|3||1.2
 
|}
 
|}
* <math>\text{Mod}_\text{star shell}</math> being '''5.0''' if a {{StarShell}} {{EquipmentLink|Star Shell}} is triggered, '''0''' otherwise.
+
* <math>\text{Mod}_\text{star shell}</math> being '''5.0''' if a {{StarShell}} {{EquipmentLink|Star Shell}} or a [[Combat/Night_Battle#"New_Type"_Cut-ins|Night Zuiun CI]] is triggered, '''0''' otherwise.
 +
**The effects of the {{StarShell}} {{EquipmentLink|Star Shell}} and the [[Combat/Night_Battle#"New_Type"_Cut-ins|Night Zuiun CI]] '''do NOT''' stack.
 +
**Effects apply only after the [[Combat/Night_Battle#"New_Type"_Cut-ins|Night Zuiun CI]] triggered.
 +
 
 
* <math>\text{Mod}_\text{searchlight}</math> being '''7.0''' if a {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlight|link_category=Searchlight}} is triggered, '''0''' otherwise,
 
* <math>\text{Mod}_\text{searchlight}</math> being '''7.0''' if a {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlight|link_category=Searchlight}} is triggered, '''0''' otherwise,
* <math>\text{Mod}_\text{special}</math> the night battle special attack modifier. See ''[[Night Battle]]'' for more details.
+
* <math>\text{Mod}_\text{CI}</math> the night battle special attack modifier. See ''[[Night Battle]]'' for more details.
** Multipliers for DD and carrier cut-ins are unknown.
+
** Multipliers for carrier cut-ins are unknown.
    
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
!colspan=3|<math>\text{Mod}_\text{special}</math>
+
!colspan=3|<math>\text{Mod}_\text{CI}</math>
 +
|-
 +
!colspan=3|"New" Cut-ins
 +
|-
 +
!Attack Type
 +
!Prerequisites
 +
!Accuracy<br>Modifier
 +
|-
 +
!style="background-color:#ff7f50; color:black" rowspan=4|Destroyer Cut-ins
 +
|{{TorpedoWeapon}}{{Light Gun}}{{Surface Radar}}
 +
|1.1
 +
|-
 +
|{{TorpedoWeapon}}{{Surface Radar}}{{SurfaceShipPersonnel}}
 +
|1.2~?
 +
|-
 +
|{{TorpedoWeapon}}{{TorpedoWeapon}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 +
|1.37~?
 +
|-
 +
|{{TorpedoWeapon}}{{Drum}}{{Equipment/Card|Torpedo Squadron Skilled Lookouts|size=40px}}
 +
|?
 +
|-
 +
!style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins
 +
|{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Night SPB}}{{Surface Radar}}
 +
|rowspan=4|1.02~1.11
 +
|-
 +
|{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Night SPB}}
 +
|-
 +
|{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Surface Radar}}
 +
|-
 +
|{{Large Gun}}{{Large Gun}}{{Night SPB}}
 +
|-
 +
!colspan=3|"Old" Cut-ins
 
|-
 
|-
 
!Attack Type
 
!Attack Type
Line 519: Line 641:  
|-
 
|-
 
!style="background-color:#ff7f50; color:black"|Gun Cut-in
 
!style="background-color:#ff7f50; color:black"|Gun Cut-in
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
+
|nowrap|{{Large Gun}}{{Large Gun}}{{Large Gun}}
|2
+
|2<ref name="vita">From vita version, may have changed</ref>
 
|-
 
|-
 
!style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in
 
!style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in
|{{RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}
+
|{{Large Gun}}{{Large Gun}}{{Sec Gun}}
|1.5
+
|1.5<ref name="vita"/>
 
|-
 
|-
 
!style="background-color:#59f; color:black" rowspan=2|Submarine Cut-ins
 
!style="background-color:#59f; color:black" rowspan=2|Submarine Cut-ins
Line 534: Line 656:  
!style="background-color:#59f; color:black"|Torpedo Cut-in
 
!style="background-color:#59f; color:black"|Torpedo Cut-in
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}
 
|{{TorpedoWeapon}}{{TorpedoWeapon}}
|1.65
+
|1.5
 
|-
 
|-
 
!style="background-color:#59f; color:black"|Mixed Torpedo Cut-in
 
!style="background-color:#59f; color:black"|Mixed Torpedo Cut-in
|{{TorpedoWeapon}}{{RedGunHeavy}}
+
|{{TorpedoWeapon}}{{Large Gun}}
|1.5
+
|1.5<ref name="vita"/>
 
|-
 
|-
 
!style="background-color:gold; color:black" rowspan=3|Double Attack
 
!style="background-color:gold; color:black" rowspan=3|Double Attack
|{{RedGunHeavy}}{{RedGunHeavy}}
+
|{{Large Gun}}{{Large Gun}}
 
|rowspan=3|1.1
 
|rowspan=3|1.1
 
|-
 
|-
|{{RedGunHeavy}}{{YellowGun}}
+
|{{Large Gun}}{{Sec Gun}}
 
|-
 
|-
|{{YellowGun}}{{YellowGun}}
+
|{{Sec Gun}}{{Sec Gun}}
 
|}
 
|}
 +
<references/>
 
|}
 
|}
    
==Land-Based Air Squadron==
 
==Land-Based Air Squadron==
 
This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron.
 
This formula applies to attacks made by [[Land-Based Air Squadron]]s. The accuracy is calculated '''independently''' per squadron.
   
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
!LBAS
 
!LBAS
 +
|-
 +
|{{Color|red|Formula for [[Land-Based_Air_Squadron#Morale|normal moral]] only}}
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Accuracy}_\text{LBAS} = ( 90 + 7 \times \text{Acc}_\text{equip}) \times \text{Mod}_\text{Boss} + \text{Acc}_\text{Sp}</math>
 +
|}
 +
* <math>\text{Acc}_\text{equip}</math> the accuracy stat of the plane,
 +
* <math>\text{Acc}_\text{Sp}</math> accuracy bonus for some [[Land-Based Air Squadron#LBAS Special Bombers|LBAS Special Bombers]] on some targets,
 +
** Unlike other plane the {{Equipment/Link|B-25}} use special modifier against PT Imp and [[Installation]].
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!colspan=7|<math>\text{Acc}_\text{Sp}</math>[https://x.com/Divinity_123/status/1843665369762087318]
 +
|-
 +
!Plane!!vs DD!!vs CL(T) / AV?!!vs CA(V)!!vs (F)BB(V) / CV(L/B)!!PT Imp!!Installation
 +
|-
 +
|{{Equipment/Link|Ki-102 B}}||{{Color|red|-7?}}
 +
|colspan=3|?
 +
!rowspan=4 colspan=2| Use ship type
 +
|-
 +
|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}||{{Color|red|-17}}||{{Color|green|+7}}||{{Color|green|+5?}}||{{Color|green|+5?}}
 +
|-
 +
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}||{{Color|red|-7}}||{{Color|green|+7}}||0||{{Color|green|+7}}
 +
|-
 +
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||{{Color|red|-5}}||{{Color|green|+5}}||{{Color|green|+5}}||{{Color|green|+5}}
 +
|-
 +
|{{Equipment/Link|B-25}}||{{Color|green|+13}}||{{Color|green|+17}}||{{Color|green|+22}}||{{Color|green|+30}}||0||{{Color|red|-11?}}
 +
|}
 +
 +
* <math>\text{Mod}_\text{Boss}</math> being a bonus against some Boss and Imp enemy:
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!colspan=7|<math>\text{Mod}_\text{Boss}</math>[https://x.com/Divinity_123/status/1843665369762087318]
 +
|-
 +
!Boss (ID)!!modifier
 +
|-
 +
|{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}}<br>{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}<br>{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}}
 +
|1.1
 +
|-
 +
|{{Enemy/Link|Artillery Imp|text=Artillery Imp (1665-1667)}}||1.05~1.08
 +
|-
 +
|{{Enemy/Link|Pillbox Imp|text=Pillbox Imp (2178-2179,2196-2197)}}||1.04~1.08
 +
|-
 +
|{{Enemy/Link|Anti-Air Guns Imp|text=Anti-Air Guns Imp (2180-2181)}}||1.12~1.25
 +
|-
 +
|{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640)}}||0.95<br>(0.85 for {{Equipment/Link|B-25}})
 +
|}
 
|-
 
|-
 
|
 
|
{{color|red|'''This formula is still under investigation, results are not yet consistant with in-game test.'''}}
+
;Note
 
+
*There are strong evidence that abyssal skip bombers behave the same as the {{Equipment/Link|B-25}}.
<math>\text{Accuracy}_\text{LBAS} = \left( ( {\text{Acc}_\text{equip}} + \text{Acc}_\text{Sp} ) \times 7 + 95 \right) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{morale} \times \text{Mod}_\text{CF} + \text{Acc}_\text{proficiency}</math> <ref>https://twitter.com/Divinity_123/status/1538517358406418436</ref>
+
*Because the LB moral during waves cannot be knowed this formula is only for normal morale.
 
  −
With:
  −
* <math>\text{Acc}_\text{equip}</math> the accuracy stat of the plane.
  −
* <math>\text{Acc}_\text{Sp}</math> accuracy bonus for [[Land-Based Air Squadron#LBAS Special Bombers|LBAS Special Bombers]] on some targets.
  −
* <math>\text{Mod}_\text{morale}</math> the morale modifier of the plane;
  −
** Normal/Orange morale: '''1.0'''
  −
** Red morale: '''0.8'''
  −
* <math>\text{Mod}_\text{CF}</math> being '''1.1''' id the enemy fleet is a [[Combined Fleet]], '''0''' otherwise.
  −
* <math>\text{Acc}_\text{proficiency}</math> the plane proficiency accuracy bonus. See ''[[Plane Proficiency#Accuracy Bonus|here]]'' for more details.
  −
** Unclear if applied here or after <math>\text{Hit}_\text{cap}</math>. If applying here, skip <math>\text{Acc}_\text{proficiency}</math> for [[#Hit Rate|hit rate]].
  −
** The value is '''12''' for {{Double Chevron}} planes.
  −
<references/>
   
|}
 
|}
   Line 578: Line 731:     
='''Evasion'''=
 
='''Evasion'''=
 +
 
Evasion has two caps depending on the calculated base evasion of the ship. Base evasion is calculated as follows:
 
Evasion has two caps depending on the calculated base evasion of the ship. Base evasion is calculated as follows:
 +
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Evasion
+
!colspan=2|Evasion
 
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 
|
 
|
<math>\text{Evasion}_\text{pre-cap} = \bigl\lfloor \left( \text{Evasion}_\text{ship} + \sqrt{2\text{Luck}} \right) \times \text{Mod}_\text{formation} \bigr\rfloor</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Evasion}_\text{pre-cap} = \Big\lfloor \left( \text{Evasion}_\text{ship} + \sqrt{2\text{Luck}} \right) \times \text{Mod}_\text{formation} \Big\rfloor</math>
 +
|}
   −
With:
+
;With
 
* <math>\text{Evasion}_\text{ship}</math> the displayed evasion {{Evasion}} of the ship, '''including''' any equipment stats and [[Visible Bonus]]es.
 
* <math>\text{Evasion}_\text{ship}</math> the displayed evasion {{Evasion}} of the ship, '''including''' any equipment stats and [[Visible Bonus]]es.
 
* <math>\text{Mod}_\text{formation}</math> the formation modifier. It varies based on the attack being received. Please see [[Combat#Formation Selection|Combat]] for more details.
 
* <math>\text{Mod}_\text{formation}</math> the formation modifier. It varies based on the attack being received. Please see [[Combat#Formation Selection|Combat]] for more details.
** Vanguard's modifiers are unknown yet.
+
** Vanguard's modifier is '''1.0''' if assuming values described in [[#Vanguard Formation|Vanguard Formation]]
    +
{|class="wikitable mw-collapsible mw-collapsed"
 +
!colspan=5|<math>\text{Mod}_\text{formation}</math>
 +
|-
 +
!Formation
 +
!Day Shelling &<br>Carrier Attacks
 +
!Torpedo Attacks
 +
!ASW
 +
!Night Battles<ref>https://twitter.com/Divinity_123/status/1680199577989685251</ref>
 +
|-
 +
|Line Ahead||1.0||1.0||1.0||1.0
 +
|-
 +
|Double Line||1.0||1.0||1.0||1.0
 +
|-
 +
|Diamond||1.1||1.1||1.0||1.0
 +
|-
 +
|Echelon||1.4||1.3||1.4||1.3
 +
|-
 +
|Line Abreast||1.3||1.4||1.1||1.2
 +
|-
 +
|Vanguard (Top)||?||?||?||?
 +
|-
 +
|Vanguard (Bottom)||?||?||?||?
 +
|-
 +
!Colspan=5|Exception
 +
|-
 +
|Echelon (vs combined)||1.2||1.3||1.3||1.1
 +
|-
 +
|All formation vs [[LBAS]] [https://x.com/Divinity_123/status/1843665369762087318]
 +
|colspan=4 style="text-align:center"|1.0
 +
|-
 +
!Colspan=5|Combined Fleet
 +
|-
 +
|Combined Fleet Cruising Formation 1||?||?||1.0||?
 +
|-
 +
|Combined Fleet Cruising Formation 2||?||?||?||?
 +
|-
 +
|Combined Fleet Cruising Formation 3||?||?||1.0||1.1
 +
|-
 +
|Combined Fleet Cruising Formation 4||?||?||1.0||1.0
 +
|}
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Cap</div>
 +
|
 
The evasion is then capped as follows:
 
The evasion is then capped as follows:
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
Line 601: Line 802:  
| ≥ 65|| <math>\lfloor55 + 2\sqrt{\text{Evasion}_\text{pre-cap} - 65}\rfloor</math>
 
| ≥ 65|| <math>\lfloor55 + 2\sqrt{\text{Evasion}_\text{pre-cap} - 65}\rfloor</math>
 
|}
 
|}
 
+
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 +
|
 
Capped evasion is then modified by post-cap modifiers:
 
Capped evasion is then modified by post-cap modifiers:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Evasion}_\text{post-cap} = \Bigg\lfloor \Bigg\lfloor \text{Mod}_\text{searchlight} \times \bigg( \text{Evasion}_\text{cap} + \sum_{\text{Sonar/Engine}} \Big( 1.5 \times \sqrt{\bigstar} \Big) + \text{Mod}_\text{CA} + \text{Mod}_\text{DD} - \text{Mod}_\text{fuel} \bigg) \Bigg\rfloor \times \text{Mod}_\text{LBAS} \Bigg\rfloor</math>
 +
|}
   −
<math>\text{Evasion}_\text{post-cap} = \biggl\lfloor \text{Mod}_\text{searchlight} \times \left( \text{Evasion}_\text{cap} + \text{Mod}_\text{sonar} + \text{Mod}_\text{CA} + \text{Mod}_\text{DD} - \text{Mod}_\text{fuel} \right) \biggr\rfloor</math>
+
;With
 
+
* <math>\text{Mod}_\text{searchlight}</math> a {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlights}} evasion penalty, being:
With:
+
**'''0.2''' for any ship equipped with a searchlight in night battle (even if not triggered),
* <math>\text{Mod}_\text{searchlight}</math> the {{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlights}} evasion penalty. It is '''0.2''' for any ship equipped with a searchlight (even if not triggered) and '''1.0''' otherwise.
+
**'''1.0''' otherwise.
* <math>\text{Mod}_\text{sonar}</math> the {{Evasion}} gained from {{Sonar}} [[Sonar]]s' [[Improvement]]s, that '''only applies to''' opening and closing torpedo attacks. It is '''0''' otherwise.
+
* <math>\bigstar</math> the [[improvement]] level of:
** <math>\text{Mod}_\text{sonar} = \sum_{\text{All Sonars}} 1.5\sqrt{\bigstar}</math>
+
**{{Engine}} [[Engine Improvement]]s in all cases,
 +
**{{Sonar}} [[Sonar]]s in opening and closing torpedo attacks only,
 +
**'''0''' otherwise,
 +
** ''It is +4.7 {{Evasion}} per equipment at {{MaxStar}}.
 
* <math>\text{Mod}_\text{CA}</math> the [[CA]]/[[CAV]] night battle evasion bonus. It is '''5''' for CA(V) during [[Night Battle]]s and '''0''' otherwise.
 
* <math>\text{Mod}_\text{CA}</math> the [[CA]]/[[CAV]] night battle evasion bonus. It is '''5''' for CA(V) during [[Night Battle]]s and '''0''' otherwise.
 
* <math>\text{Mod}_\text{DD}</math> the [[DD]] night battle evasion bonus. If the DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it is '''10'''.
 
* <math>\text{Mod}_\text{DD}</math> the [[DD]] night battle evasion bonus. If the DD is equipped with a {{Surface Radar}} [[Surface Radar]] '''AND''' a {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookout|link_category=Surface Ship Personnel}}, then it is '''10'''.
Line 620: Line 829:  
|+ Remaining Fuel Penalty
 
|+ Remaining Fuel Penalty
 
|-
 
|-
!Battle #<ref>This only takes into account normal day battles. Special nodes have different resource consumption.</ref>
+
!Battle #<ref>This only takes into account normal day battles. [[Node|Special nodes]] have different resource consumption.</ref>
 
!Remaining Fuel!!Penalty
 
!Remaining Fuel!!Penalty
 
|-
 
|-
Line 632: Line 841:  
|-
 
|-
 
|6th+ Battle||0%||75
 
|6th+ Battle||0%||75
 +
|}
 +
* <math>\text{Mod}_\text{LBAS}</math> is applied when the attacker is a [[LBAS]] and '''1''' otherwise:
 +
{|class="wikitable"
 +
!colspan=2|<math>\text{Mod}_\text{LBAS}</math>[https://x.com/Divinity_123/status/1843665369762087318]
 +
|-
 +
!Fleet!!Modifier
 +
|-
 +
|Single Fleet||0.86
 +
|-
 +
|Combined Fleet||0.68
 +
|-
 +
|CF vs {{Equipment/Link|B-25}}||0.7 (0.68 in event)
 
|}
 
|}
 
<references/>
 
<references/>
Line 638: Line 859:     
;Notes
 
;Notes
 +
* Evasion term can be '''negative''' with the fuel penalty.
 
* The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test,
 
* The speed of the fleet is supposed to play a role in evasion. Currently, said increase is either nonexistent or too small to test,
* Using [[AO]] equipped with {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to medigate fuel penalties,
+
* Using {{Supplies}} {{EquipmentLink|Underway Replenishment}} is a way to mitigate fuel penalties,
 
* Because of the evasion cap, trying to increase evasion above 65 has negligible effects,
 
* Because of the evasion cap, trying to increase evasion above 65 has negligible effects,
* As most ships are capable of reaching 65 {{Evasion}}, trying to increase evasion using pre-cap means, has little to no effect, this includes:
+
* As most ships are capable of reaching 65 {{Evasion}}, trying to increase evasion using pre-cap means has little to no effect, this includes:
** Increasing the {{Evasion}} (e.g. with boilers, even if improved),
+
** Increasing the {{Evasion}} (e.g. with boilers, if unimproved),
** [[Modernization#Luck Modernization|Luckmoding]] {{Luck}},
+
** [[Luckmod]]ding {{Luck}},
** Choosing a weaker formation with an evasion bonus (excepted for [[Vanguard]]).
+
** Choosing a weaker formation with an evasion bonus (except for [[Vanguard]]).
* Historical evasion exist but is not measured due to the limited-time nature of events.
+
* [[Events]] often have "historical evasion bonuses" alongside other historical bonuses, but are not always measured due to their limited-time nature.
    
='''Special Cases'''=
 
='''Special Cases'''=
Line 663: Line 885:  
!colspan=4|<math>\text{Mod}_\text{vanguard}</math><ref>https://twitter.com/Divinity_123/status/1566375780380282882</ref>
 
!colspan=4|<math>\text{Mod}_\text{vanguard}</math><ref>https://twitter.com/Divinity_123/status/1566375780380282882</ref>
 
|-
 
|-
!colspan=4|Shelling Phase
+
!colspan=4|Shelling Phase and Night Battle
 
|-
 
|-
 
|Fleet Position
 
|Fleet Position
Line 709: Line 931:  
|-
 
|-
 
!colspan=4|ASW
 
!colspan=4|ASW
|-
  −
|colspan=4|''?
  −
|-
  −
!colspan=4|Night Battle
   
|-
 
|-
 
|colspan=4|''?
 
|colspan=4|''?
Line 723: Line 941:     
==Arctic Map Bonuses==
 
==Arctic Map Bonuses==
On all "arctic maps", namely all [[World 3]] maps, as well a some [[Event]] maps, the {{ArmorEquipment}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} gives:
+
On all "arctic maps", namely all [[World 3]] maps, as well as some [[Event]] maps, the {{ArmorEquipment}} {{Equipment/Link|Arctic Camouflage (+ Arctic Equipment)}} gives:
 
*3 Armor {{Armor}} (non-stacking),
 
*3 Armor {{Armor}} (non-stacking),
 
*Some Evasion {{Evasion}}.
 
*Some Evasion {{Evasion}}.
Line 734: Line 952:  
*This idea comes from a misinterpretation of an ambiguous tweet by the devs [https://twitter.com/kancolle_staff/status/380238803090145280].
 
*This idea comes from a misinterpretation of an ambiguous tweet by the devs [https://twitter.com/kancolle_staff/status/380238803090145280].
   −
==PT Imps==
+
==[[PT boat]]s==
 
{{Anti-PT Imp Setups|uncollapsed=true}}
 
{{Anti-PT Imp Setups|uncollapsed=true}}
  
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