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| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
| |+Special Modernization Chart | | |+Special Modernization Chart |
− | !Ships used as fodder | + | !rowspan=2|Ships used as fodder |
− | !Modernization get | + | !colspan=2|Modernization get |
− | !Affected ships | + | !rowspan=2|Affected ships |
− | !Notes | + | !rowspan=2 width=200px|Notes |
| |- | | |- |
− | ![[Maruyu]] | + | !Range |
| + | !Rate |
| + | |- |
| + | ![[#Maruyu|Maruyu]] |
| + | | +1/2 {{Luck}} |
| | +1.2 {{Luck}} | | | +1.2 {{Luck}} |
| |rowspan=2|All | | |rowspan=2|All |
| |rowspan=2|5 Maruyu Kai should always be used at once | | |rowspan=2|5 Maruyu Kai should always be used at once |
| |- | | |- |
− | ![[Maruyu Kai]] | + | ![[#Maruyu|Maruyu Kai]] |
| + | | +1/2 {{Luck}} |
| | +1.6 {{Luck}} | | | +1.6 {{Luck}} |
| |- | | |- |
− | !1 DE | + | ![[#Mizuho & Kamoi|Kamoi]] |
− | |rowspan=3| +1/2 {{ASW}} /or/ +1/2 {{Luck}} | + | |rowspan=2| +0/1/2 {{HP}} |
− | |rowspan=4| All for {{Luck}} & {{HP}}<br>All with initial base {{ASW}} for {{ASW}} | + | |rowspan=2| +0.25 {{HP}} |
− | |rowspan=4 width=200px|Using higher-level DE increases the chance of gaining +2 of a stat | + | |Only [[Mizuho]], [[Kamoi]], {{Class|Agano}}, {{Class|Yamato}} |
| + | |rowspan=2| At least 2 fodders are required |
| |- | | |- |
− | !2 DE of different classes | + | ![[#Mizuho & Kamoi|Mizuho]] |
| + | |Only [[Mizuho]], [[Kamoi]] |
| |- | | |- |
− | !2 same DE | + | ![[#Coastal Defense Ships|DE]] |
| + | |colspan=2| +0/1/2/3/4 {{Luck}}<br>+0/1/2 {{ASW}}<br>+0/1{{HP}} |
| + | | All for {{Luck}} & {{HP}}<br>All with initial base {{ASW}} for {{ASW}} |
| + | |DE level class and amount will affect the stats gained |
| |- | | |- |
− | !2 different DE of the same class | + | ![[#Pumpkins|Pumpkins]] |
− | | +1/2 {{HP}} /or/ +1/2 {{Luck}} | + | | +1/2/3 {{Luck}} |
− | |-
| + | | +2.0 to +3.0 {{Luck}} |
− | ![[Pumpkin]]s
| + | |All||Range and rate affected by the use of duplicates/same class ships |
− | | +1/2/3 {{Luck}}|||All||Requires the use of duplicates or same class ships to gain more luck | |
− | |-
| |
− | ![[Kamoi]]
| |
− | | +1/2 {{HP}}
| |
− | |Only [[Mizuho]], [[Kamoi]], {{Class|Agano}}, {{Class|Yamato}}
| |
− | |rowspan=2| +30% per base AV/AO<br>+40% per Kai+ AV/AO
| |
− | |-
| |
− | ![[Mizuho]]
| |
− | | +1/2 {{HP}}
| |
− | |Only [[Mizuho]], [[Kamoi]]
| |
| |} | | |} |
− | ;Notes
| |
− | *It is unclear if using more than 2 DE is taken into account. If it is, the speculated working is:
| |
− | **Using 4 DE will count as 2 pairs,
| |
− | **Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship.
| |
| | | |
| ==Stats== | | ==Stats== |
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| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
| |+Maruyu Luck Modernization Chart | | |+Maruyu Luck Modernization Chart |
− | !rowspan=2 colspan=2|Success/Failure<br>(Expected Result) | + | !rowspan=2 colspan=2|Failure/Success<br>(Expected Result) |
| !colspan=6|Base Remodel | | !colspan=6|Base Remodel |
| |- | | |- |
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| ! rowspan=6| Kai Remodel | | ! rowspan=6| Kai Remodel |
| ! 0 | | ! 0 |
− | | -|| 2/1<br>(1.2)|| 3/2<br>(2.4)|| 4/3<br>(3.6)|| 5/4<br>(4.8)|| 6/-<br>(6.0) | + | | -|| 1/2<br>(1.2)|| 2/3<br>(2.4)|| 3/4<br>(3.6)|| 4/5<br>(4.8)|| 6/6<br>(6.0) |
| |- | | |- |
| ! 1 | | ! 1 |
− | | 2/1<br>(1.6)|| 3/2<br>(2.8)|| 4/-<br>(4.0)|| 6/5<br>(5.2)|| 7/6<br>(6.4)|| - | + | | 1/2<br>(1.6)|| 2/3<br>(2.8)|| 4/4<br>(4.0)|| 5/6<br>(5.2)|| 6/7<br>(6.4)|| - |
| |- | | |- |
| ! 2 | | ! 2 |
− | | 4/3<br>(3.2)|| 5/4<br>(4.4)|| 6/5<br>(4.6)|| 7/6<br>(6.8)|| -|| - | + | | 3/4<br>(3.2)|| 4/5<br>(4.4)|| 5/6<br>(4.6)|| 6/7<br>(6.8)|| -|| - |
| |- | | |- |
| ! 3 | | ! 3 |
− | | 5/4<br>(4.8)|| 6/-<br>(6.0)|| 8/7<br>(7.2)|| -|| -|| - | + | | 4/5<br>(4.8)|| 6/6<br>(6.0)|| 7/8<br>(7.2)|| -|| -|| - |
| |- | | |- |
| ! 4 | | ! 4 |
− | | 7/6<br>(6.4)|| 8/7<br>(7.6)|| -|| -|| -|| - | + | | 6/7<br>(6.4)|| 7/8<br>(7.6)|| -|| -|| -|| - |
| |- | | |- |
| ! 5 | | ! 5 |
− | | 8/-<br>(8.0)|| -|| -|| -|| -|| - | + | | 8/8<br>(8.0)|| -|| -|| -|| -|| - |
| |} | | |} |
| | | |
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| ==Pumpkins== | | ==Pumpkins== |
| It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization. | | It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization. |
− | *By consuming 1 [[Pumpkin]] on a normal modernization, between 1 an 3 luck {{Luck}} will be added. | + | *By consuming 1 [[Pumpkin]] on a normal modernization, between 1 and 3 luck {{Luck}} will be added. |
| *See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details. | | *See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details. |
| | | |
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| *Mizuho and Kamoi are '''not interchangeable'''. | | *Mizuho and Kamoi are '''not interchangeable'''. |
| *Mizuho or Kamoi must be used in pairs to trigger HP modding. | | *Mizuho or Kamoi must be used in pairs to trigger HP modding. |
− | **Using their Kai+ remodels has greater effects.
| |
| | | |
− | The HP mod success rate compared to the Luck mode is as follows: | + | The HP mod success rate is as follows [https://x.com/Matsu_class_DD/status/1124452325588754432]: |
− | {{Formula | + | {|class="wikitable" style="text-align:center" |
− | |Title=Mizuho & Kamoi HP Modding | + | |+Mizuho & Kamoi HP Modernization Chart |
− | |Math=\text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K} | + | !rowspan=3|Failure/Success<br>(Expected Result) |
− | |Var=<math>\text{N}_\text{b}</math> the number of AV/AO on base form, | + | !colspan=5|Ship Used |
− | *<math>\text{N}_\text{K}</math> the number of AV/AO on Kai+ form.
| + | |- |
− | |Notes=If the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP). | + | ! 1!! 2!! 3!! 4!! 5 |
− | }}
| + | |- |
| + | | 0/0<br>(0)|| 0/1<br>(0.50)|| 0/1<br>(0.75)|| 1/1<br>(1.00)|| 1/2<br>(1.25) |
| + | |} |
| + | |
| + | ''Dev tweets: [https://x.com/KanColle_STAFF/status/1120346330235195392][https://x.com/KanColle_STAFF/status/1120346974023118849][https://x.com/KanColle_STAFF/status/1120347727638851584] |
| | | |
− | ==Coastal Defense Ships (DE)== | + | ==Coastal Defense Ships== |
| [[Coastal Defense Ship]]s (DE) have a chance of granting: | | [[Coastal Defense Ship]]s (DE) have a chance of granting: |
| *'''+1''' [[#Luck|Luck]] {{Luck}} when used "alone or in pairs". | | *'''+1''' [[#Luck|Luck]] {{Luck}} when used "alone or in pairs". |
| *'''+1''' [[#HP|HP]] {{HP}} when used in "pairs of different ships from the same class". | | *'''+1''' [[#HP|HP]] {{HP}} when used in "pairs of different ships from the same class". |
| *'''+1''' [[#ASW|ASW]] {{ASW}} when used "alone or in pairs". | | *'''+1''' [[#ASW|ASW]] {{ASW}} when used "alone or in pairs". |
| + | ;Notes |
| + | ''The behaviors when using more than 2 DE are uncertain, and as speculated as follows: |
| + | *When using more than 2 DE, it is possible to get more than +1 stat, with: |
| + | **Up to +4 {{Luck}}, |
| + | **Up to +2 {{ASW}}, |
| + | **Up to +1 {{HP}}, |
| + | **With a maximum total result of +4 {{Luck}}+{{ASW}}+{{HP}}, and with {{Luck}} and {{HP}} being mutually exclusive. |
| + | |
| + | *In those cases, DE are counted as follows: |
| + | **3 DE = 1 pair + 1 single ship, |
| + | **4 DE = 2 pairs, |
| + | **5 DE = 2 pairs + 1 single ship. |
| | | |
| ===Luck=== | | ===Luck=== |
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| {{Formula | | {{Formula |
| |Title=Single DE Luck Modding | | |Title=Single DE Luck Modding |
− | |Math=\text{LUCKmod}_\text{Rate}\text{%} = 32 + 0.7 \times \sum^{\text{DE} }\text{Lv} | + | |Math=\text{LUCKmod}_\text{Rate}\text{%} = 32 + 0.7 \times \text{Lv} |
| |Var=<math>\text{Lv}</math> the level of the DE used in the modding. | | |Var=<math>\text{Lv}</math> the level of the DE used in the modding. |
| }} | | }} |
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| *If the ship is already at max HP, this will instead guarantee +1 ASW or +1 Luck. | | *If the ship is already at max HP, this will instead guarantee +1 ASW or +1 Luck. |
| *It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP. | | *It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP. |
− | *The HP mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]: | + | *The HP mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0][https://x.com/Divinity_123/status/1853247353039253878]: |
| {{Formula | | {{Formula |
| |Title=DE Pair HP Modding | | |Title=DE Pair HP Modding |
− | |Math=\text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv} | + | |Math=\text{HPmod}_\text{Rate}\text{%} = 26 + 0.35 \times \sum_\text{DE} \text{Lv} |
| |Var=<math>\text{Lv}</math> the level of the DE used in the modding. | | |Var=<math>\text{Lv}</math> the level of the DE used in the modding. |
| }} | | }} |
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| | | |
| *For DE pairs: | | *For DE pairs: |
| + | ** When pairs are used the ASW mod roll appears to be independent from the HP/luck roll. |
| {{Formula | | {{Formula |
| |Title=DE Pairs ASW Modding | | |Title=DE Pairs ASW Modding |
| |Math=\text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv} | | |Math=\text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv} |
| |Var=<math>\text{Lv}</math> the level of the DE used in the modding. | | |Var=<math>\text{Lv}</math> the level of the DE used in the modding. |
| + | |Notes=Due to low sample size for high levels the formula may be inaccurate. |
| }} | | }} |
| | | |
| *Notably: | | *Notably: |
− | ** If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %. | + | ** When using multiple DE, ASW modding is only possible if the levels' sum is '''above 103''' the rate is then about 60%. |
| ** Using two DE pairs with a level total at 180+ has a chance of +2 ASW. | | ** Using two DE pairs with a level total at 180+ has a chance of +2 ASW. |
| | | |