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| All ship girl has stats that are shown through their display which can be viewed in the [[Composition]], [[Remodel (Menu)|Remodel]], or Repair menus. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The following stats shown are as follows: | | All ship girl has stats that are shown through their display which can be viewed in the [[Composition]], [[Remodel (Menu)|Remodel]], or Repair menus. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The following stats shown are as follows: |
| | | |
| + | ===Common Stats=== |
| <tabber> | | <tabber> |
− | |-|HP=
| |
− | HP {{HP}} denotes the maximum health of a ship girl.
| |
− | * As she takes damage, [[#Status Conditions|damage states will display over her banner]].
| |
− | * It can be increased through [[Modernization#HP_Modernisation|special Modernization]] and [[Marriage]].
| |
− |
| |
| |-|Firepower= | | |-|Firepower= |
− | Firepower {{Firepower}} determines the ship girl's effectiveness during [[Combat#Shelling|shelling]] and contributes to her effectiveness in [[Combat#Night_Battle|night battle]]. | + | '''Firepower''' {{Firepower}} determines the ship girl's effectiveness during [[Combat#Shelling|shelling]] and contributes to her effectiveness in [[Combat#Night_Battle|night battle]]. |
| | | |
| * See [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how firepower plays into damage. | | * See [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how firepower plays into damage. |
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| | | |
| |-|Armor= | | |-|Armor= |
− | Armor {{Armor}} determines how resilient a ship girl is to attacks. | + | '''Armor''' {{Armor}} determines how resilient a ship girl is to attacks. |
| | | |
| * See [[Damage_Calculations#Defense_Power|Defense Power]] on how armor plays into reducing damage. | | * See [[Damage_Calculations#Defense_Power|Defense Power]] on how armor plays into reducing damage. |
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| | | |
| |-|Torpedo= | | |-|Torpedo= |
− | Torpedo {{Torpedo}} determines the strength of a ship girl's torpedo attacks and contributes to her effectiveness in [[Combat#Night_Battle|night battle]]. | + | '''Torpedo''' {{Torpedo}} determines the strength of a ship girl's torpedo attacks and contributes to her effectiveness in [[Combat#Night_Battle|night battle]]. |
| | | |
| * See [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] on how torpedo plays into damage. | | * See [[Damage_Calculations#Torpedo_Attacks|Damage Calculations]] on how torpedo plays into damage. |
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| | | |
| |-|Evasion= | | |-|Evasion= |
− | Evasion {{Evasion}} determines how likely a ship girl is to evade an attack. | + | '''Evasion''' {{Evasion}} determines how likely a ship girl is to evade an attack. |
| | | |
| * See [[Evasion]] for details on how evasion is calculated. | | * See [[Evasion]] for details on how evasion is calculated. |
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| | | |
| |-|Anti-Air= | | |-|Anti-Air= |
− | Anti-Air (AA) {{AA}} contributes to how effective a ship girl will be at shooting down planes during the [[Aerial_Combat#Fleet_Air_Defense|air defense phase]]. | + | '''Anti-Air''' (AA) {{AA}} contributes to how effective a ship girl will be at shooting down planes during the [[Aerial_Combat#Fleet_Air_Defense|air defense phase]]. |
| | | |
| * See [[Anti-Air Fire]] on how AA plays into plane shootdown. | | * See [[Anti-Air Fire]] on how AA plays into plane shootdown. |
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| | | |
| AA behaves differently for [[#Plane stats|planes]], being often referred to as "Fighter Power". | | AA behaves differently for [[#Plane stats|planes]], being often referred to as "Fighter Power". |
− |
| |
− | |-|Plane Capacity=
| |
− | Plane Capacity {{Aircraft}} is how many planes a ship girl can hold. The importance of this stat varies for each ship girl. By itself, it also does not tell much about the effectiveness of the ship girl in aerial operations. Other factors like individual slot size and slot layout play a more important role.
| |
− |
| |
− | * It is most important for carriers because it determines how much damage they can do during airstrikes and how effective they are at contesting air control.
| |
− | ** See [[Aerial Combat]] for more details on this.
| |
− | * It is somewhat important for [[BBV]], [[CAV]], and [[AV]] because it plays a role in determining how effective they are at contesting air control.
| |
− | ** Slot size plays a much larger part because of how small their slots are.
| |
− | ** For other seaplane fighter capable ships ((F)BB, CA, CL, SSV) it is just important that they have plane capacity.
| |
− | * It is of minor importance to other seaplane-capable ships because slot size affects the trigger rate of daytime spotting attacks.
| |
− | ** See [[Combat/Artillery_Spotting#Trigger_Rate|Artillery Spotting]] for more details on this.
| |
− | *Plane Capacity is also important for [[Land-Based Air Squadron]] (LBAS), but follows different rules.
| |
− | '''In all cases, if a plane is in a slot with {{color|red|"zero plane capacity"}}, the plane's stats will still be applied, but none of the related mechanics will work.
| |
| | | |
| |-|Anti-Sub Warfare= | | |-|Anti-Sub Warfare= |
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| ** ASW has no fixed cap, a ship girl will keep gaining ASW as she levels according to her specific ASW growth rate. | | ** ASW has no fixed cap, a ship girl will keep gaining ASW as she levels according to her specific ASW growth rate. |
| * Due to the way ASW attack is weighted towards equipment ASW, the ASW of the ship only matters when it comes to achieving [[Opening Anti-Submarine Warfare]] (OASW) thresholds. | | * Due to the way ASW attack is weighted towards equipment ASW, the ASW of the ship only matters when it comes to achieving [[Opening Anti-Submarine Warfare]] (OASW) thresholds. |
− |
| |
− | |-|Speed=
| |
− | Speed {{Speed}} just denotes the speed of the ship. It affects routing in some maps and eligibility for the escort fleet in [[Combined Fleet]]s.
| |
− |
| |
− | * A ship's speed can only be one of: '''Slow''' < '''Fast''' < '''Fast+''' < '''Fastest''' (sometimes "Fast++").
| |
− | * It can only be improved through certain equipment combinations.
| |
− | ** In addition to the speed stat, girls also have "speed categories", defining how much their speed can be increased.
| |
− | ** See [[Improving Ship Speed]] for details.
| |
− | ** Increasing speed is supposed to provide bonuses to evasion but said effect is either bugged or unnoticeable.
| |
| | | |
| |-|Line of Sight= | | |-|Line of Sight= |
− | [[Line of Sight]] (LoS) {{LOS}} describes how well a ship girl can find targets. It plays a role in [[Combat#Detection|Detection]], [[Combat/Artillery_Spotting#Trigger_Rate|Artillery Spotting trigger rate]], and [[Line of Sight|routing requirements]]. | + | '''[[Line of Sight]]''' (LoS) {{LOS}} describes how well a ship girl can find targets. It plays a role in [[LoS|routing requirements]], [[Detection]], [[Contact]], [[Artillery Spotting#Trigger Rate|Artillery Spotting]], and [[LBAS#Defense Fighter-Power|LBAS Defense Fighter-Power]]. |
| | | |
| * It can only be increased through leveling. | | * It can only be increased through leveling. |
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| | | |
| |-|Range= | | |-|Range= |
− | [[Range]] {{Range}} determines a ship girl's [[Shooting Order]] during the [[Combat/Day Battle#First Shelling Phase|first shelling phase]] and [[OASW]]. | + | '''[[Range]]''' {{Range}} determines a ship girl's [[Shooting Order]] during the [[Combat/Day Battle#First Shelling Phase|first shelling phase]] and [[OASW]]. |
| | | |
| * Range is fixed depending on ship girl and remodel. | | * Range is fixed depending on ship girl and remodel. |
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| ** See [[Range]] for more information. | | ** See [[Range]] for more information. |
| * It can only be increased using certain equipment. See [[Range#Range Extension|Range Extension]] | | * It can only be increased using certain equipment. See [[Range#Range Extension|Range Extension]] |
| + | |
| + | |-|Accuracy= |
| + | '''Accuracy''' {{Hit}} is not displayed on the ship girl information menu but it is a stat that is displayed on some equipment. It determines how likely a ship girl is to land her attacks. |
| + | |
| + | * See [[Accuracy]] for details on how accuracy is calculated. |
| + | * Accuracy plays a part in determining the critical hit rate. |
| + | ** The higher the accuracy, the higher the critical rate '''up to a certain point'''. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless. |
| + | </tabber> |
| + | |
| + | {{NBPower}} "Night Battle Power" (Yasen) may be used informally sometimes, this stat being the addition of the {{Firepower}} and {{Torpedo}} stats, used during night battles only. |
| + | |
| + | ===Ship Only Stats=== |
| + | <tabber> |
| + | |-|HP= |
| + | '''HP''' {{HP}} denotes the maximum health of a ship girl. |
| + | * As she takes damage, [[#Status Conditions|damage states will display over her banner]]. |
| + | * It can be increased through [[Modernization#HP_Modernisation|special Modernization]] and [[Marriage]]. |
| + | |
| + | |-|Plane Capacity= |
| + | '''Plane Capacity''' {{Aircraft}} is how many planes a ship girl can hold. The importance of this stat varies for each ship girl. By itself, it also does not tell much about the effectiveness of the ship girl in aerial operations. Other factors like individual slot size and slot layout play a more important role. |
| + | |
| + | * It is most important for carriers because it determines how much damage they can do during airstrikes and how effective they are at contesting air control. |
| + | ** See [[Aerial Combat]] for more details on this. |
| + | * It is somewhat important for [[BBV]], [[CAV]], and [[AV]] because it plays a role in determining how effective they are at contesting air control. |
| + | ** Slot size plays a much larger part because of how small their slots are. |
| + | ** For other seaplane fighter capable ships ((F)BB, CA, CL, SSV) it is just important that they have plane capacity. |
| + | * It is of minor importance to other seaplane-capable ships because slot size affects the trigger rate of daytime spotting attacks. |
| + | ** See [[Combat/Artillery_Spotting#Trigger_Rate|Artillery Spotting]] for more details on this. |
| + | *Plane Capacity is also important for [[Land-Based Air Squadron]] (LBAS), but follows different rules. |
| + | '''In all cases, if a plane is in a slot with {{color|red|"zero plane capacity"}}, the plane's stats will still be applied, but none of the related mechanics will work. |
| + | |
| + | |-|Speed= |
| + | '''Speed''' {{Speed}} just denotes the speed of the ship. It affects routing in some maps and eligibility for the escort fleet in [[Combined Fleet]]s. |
| + | |
| + | * A ship's speed can only be one of: '''Slow''' < '''Fast''' < '''Fast+''' < '''Fastest''' (sometimes "Fast++"). |
| + | * It can only be improved through certain equipment combinations. |
| + | ** In addition to the speed stat, girls also have "speed categories", defining how much their speed can be increased. |
| + | ** See [[Improving Ship Speed]] for details. |
| + | ** Increasing speed is supposed to provide bonuses to evasion but said effect is either bugged or unnoticeable. |
| | | |
| |-|Luck= | | |-|Luck= |
− | Luck {{Luck}} plays a role in many things. The most important role of luck is determining the trigger rate of special mechanics like: | + | '''Luck''' {{Luck}} plays a role in many things. The most important role of luck is determining the trigger rate of special mechanics like: |
| *[[Night Battle#Trigger_Rate|Night battle special attacks]], | | *[[Night Battle#Trigger_Rate|Night battle special attacks]], |
| *[[Aerial_Combat#Rocket_Barrage|Anti-air barrages]], | | *[[Aerial_Combat#Rocket_Barrage|Anti-air barrages]], |
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| * Luck is fixed based on ship and remodel. | | * Luck is fixed based on ship and remodel. |
| * It can be increased through [[Modernization#Luck_Modernisation|special Modernization]] and [[Marriage]]. | | * It can be increased through [[Modernization#Luck_Modernisation|special Modernization]] and [[Marriage]]. |
− |
| |
− | |-|Accuracy=
| |
− | Accuracy {{Hit}} is not displayed on the ship girl information menu but it is a stat that is displayed on some equipment. It determines how likely a ship girl is to land her attacks.
| |
− |
| |
− | * See [[Accuracy]] for details on how accuracy is calculated.
| |
− | * Accuracy plays a part in determining the critical hit rate.
| |
− | ** The higher the accuracy, the higher the critical rate '''up to a certain point'''. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless.
| |
| </tabber> | | </tabber> |
| | | |
− | {{NBPower}} "Night Battle Power" (Yasen) may be used informally sometimes, this stat being the addition of the {{Firepower}} and {{Torpedo}} stats, used during night battles only.
| + | ===Plane Only Stats=== |
− | | |
− | ===Plane stats=== | |
| Aircraft also have additional Stats: | | Aircraft also have additional Stats: |
| *Some are only relevant for attacking or for [[Land-Based Air Squadron]] sorties/defense. | | *Some are only relevant for attacking or for [[Land-Based Air Squadron]] sorties/defense. |
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| | | |
| |-|Fighter Power= | | |-|Fighter Power= |
− | '''Fighter Power''' {{AA}} shares its icon with the AA stat, as well as some behaviors. | + | '''[[Fighter Power]]''' {{AA}} shares its icon with the AA stat, as well as some behaviors. |
− | *It is the major component of [[Aerial Combat#Stage 1 - Battle for Air Superiority|Air power]]. | + | *It is the major component of [[Fighter Power|Air power]]. |
| *{{LB Fighter 1}}/{{LB Fighter 2}} [[Land-based Fighter]]s also use Interception and Anti-bomber. | | *{{LB Fighter 1}}/{{LB Fighter 2}} [[Land-based Fighter]]s also use Interception and Anti-bomber. |
| | | |
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| |- | | |- |
| !1 | | !1 |
− | | SS, SSV|| | + | | SS|| |
| *DE: {{Type|Type D Kaiboukan}} | | *DE: {{Type|Type D Kaiboukan}} |
| + | *SSV: {{Type|Sentoku Type (I-400 Class Submarine)}} |
| |- | | |- |
| !2 | | !2 |
− | | CL, DD, DE, AV, AO, AS, LHA|| | + | | CL, DD, DE, SSV, AV, AO, AS, LHA|| |
− | *CVL: [[Houshou]], [[Kasuga Maru]], [[Yawata Maru]], {{Class|Casablanca}} | + | *CVL: [[Houshou]], {{Class|Kasuga Maru}}, {{Class|Casablanca}} |
| *CT: [[Asahi]] | | *CT: [[Asahi]] |
− | *SSV: {{Type|Junsen Type A Kai Ni}}
| |
| |- | | |- |
| !3 | | !3 |
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| *FBB: {{Class|Kongou}} | | *FBB: {{Class|Kongou}} |
| *CV: [[Aquila]], [[Graf Zeppelin]] | | *CV: [[Aquila]], [[Graf Zeppelin]] |
− | *CL: [[Yuubari]], [[Ooyodo]], {{Class|Agano}}, {{Class|St. Louis}}, {{Class|Brooklyn}}, {{Class|Atlanta}}, {{Class|Town}}, {{Class|Duca degli Abruzzi}}, [[Gotland]], [[Perth]], [[De Ruyter]] | + | *CL: [[Yuubari]], [[Ooyodo]], {{Class|Agano}}, {{Class|St. Louis}}, {{Class|Brooklyn}}, {{Class|Atlanta}}, {{Class|Town}}, {{Class|La Galissonnière}}, {{Class|Duca degli Abruzzi}}, [[Gotland]], [[Perth]], [[De Ruyter]] |
− | *DD: [[Amatsukaze]], {{Class|Akizuki}}, {{Class|Z1}}, [[Tashkent]] | + | *DD: [[Amatsukaze]], {{Class|Akizuki}}, {{Class|Z1}}, [[Tashkent]], {{Class|Mogador}} |
| *AV: [[Nisshin]], [[Commandant Teste]] | | *AV: [[Nisshin]], [[Commandant Teste]] |
| *AO: [[Kamoi]], [[Souya (AGS)]] | | *AO: [[Kamoi]], [[Souya (AGS)]] |
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| !4 | | !4 |
| | FBB, BB, BBV, CV, CVB, CVL, CA, CAV, CT, AR|| | | | FBB, BB, BBV, CV, CVB, CVL, CA, CAV, CT, AR|| |
− | *CL: [[Yuubari Kai]], [[Ooyodo Kai]], {{Class|Agano|Kai Ni/B}}, {{Class|St. Louis|Kai}}, {{Class|Brooklyn|Kai}}, {{Class|Town|Kai}}, {{Class|Duca degli Abruzzi|Kai}}, [[Gotland|Gotland Kai/Andra]] | + | *CL: [[Yuubari Kai]], [[Ooyodo Kai]], {{Class|Agano|Kai Ni/B}}, {{Class|St. Louis|Kai}}, {{Class|Brooklyn|Kai}}, {{Class|Town|Kai}}, {{Class|La Galissonnière|Kai}}, {{Class|Duca degli Abruzzi|Kai}}, [[Gotland|Gotland Kai/Andra]] |
− | *DD: [[Tashkent Kai]] | + | *DD: {{Class|Akizuki|Kai Ni}}, [[Tashkent Kai]], {{Class|Mogador|Kai}} |
| *AV: [[Commandant Teste Kai]], [[Nisshin A]], [[Mikuma Kai Ni Toku]] | | *AV: [[Commandant Teste Kai]], [[Nisshin A]], [[Mikuma Kai Ni Toku]] |
| *LHA: [[Shinshuu Maru Kai]] | | *LHA: [[Shinshuu Maru Kai]] |
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| {{Formula | | {{Formula |
| |Title=Linear Growth Formula | | |Title=Linear Growth Formula |
− | |Math=\text{Stat} = \text{minimum} + \text{level} \times \frac{\text{maximum} - \text{minimum} }{99} | + | |Math=\text{Stat} = \Big\lfloor \text{minimum} + \text{level} \times \frac{\text{maximum} - \text{minimum} }{99} \Big\rfloor |
| |Var=<math>\text{minimum}</math> the minimum value of the stat in question. | | |Var=<math>\text{minimum}</math> the minimum value of the stat in question. |
| * <math>\text{maximum}</math> the maximum value of the stat in question. | | * <math>\text{maximum}</math> the maximum value of the stat in question. |
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| ! Visual Indicator | | ! Visual Indicator |
| ! width="185px"| Status | | ! width="185px"| Status |
| + | !HP |
| ! Effects | | ! Effects |
| |- | | |- |
| |style="text-align:center"|{{Ship/Banner|Fubuki/Kai|small=true}} | | |style="text-align:center"|{{Ship/Banner|Fubuki/Kai|small=true}} |
| |style="text-align:center"|{{TextGlow|'''Not Damaged'''|black|text-colour=lime|glow-size=2px}} | | |style="text-align:center"|{{TextGlow|'''Not Damaged'''|black|text-colour=lime|glow-size=2px}} |
− | | Normal state, when a ship girl has more than 75% HP. Combat ability is "normal". | + | |76~100 % |
| + | |Normal state. |
| + | Combat ability is "normal". |
| |- | | |- |
| |style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|layers=smudge_light status_light_damage}} | | |style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|layers=smudge_light status_light_damage}} |
− | |style="text-align:center"|{{TextGlow|'''Lightly Damaged (小破)'''|black|text-colour=yellow|glow-size=2px}} | + | |style="text-align:center"|{{TextGlow|'''Lightly Damaged<br>''"Shouha"''<br>(小破)'''|black|text-colour=yellow|glow-size=2px}} |
− | | Displays when a ship girl has lost 25% HP. She will say one of her minor damage lines. Combat ability is unaffected. | + | |51~75 % |
| + | |The girl will say one of her minor damage lines. |
| + | Combat ability is unaffected. |
| |- | | |- |
| |style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|layers=smudge_medium status_medium_damage}} | | |style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|layers=smudge_medium status_medium_damage}} |
− | |style="color:orange; text-align:center"|'''Moderately Damaged (中破)''' | + | |style="color:orange; text-align:center"|'''Moderately Damaged<br>''"Chuuha"''<br>(中破) |
− | | Displayed when a ship girl has lost 50% HP. She will say her major damage line and her CG will change to the damaged version. | + | |26~50 % |
− | *She takes a minor hit to her combat ability as detailed in [[Damage_Calculations#Damage_State|damage calculations]]. | + | |The girl will say her major damage line and her CG will change to the damaged version. |
− | *Non-armoured carriers lose the ability to perform carrier attacks and closing torpedoes are disabled.
| + | *She takes a minor hit to her combat ability as detailed in [[Damage_Calculations#Damage_State|damage calculations]], |
− | *She will gain a bonus to her [[Night Battle#Night_Battle_Special_Attacks|night battle special attack trigger rate]]. | + | *She will gain a bonus to her [[Night Battle#Night_Battle_Special_Attacks|night battle special attack trigger rate]], |
| + | *[[Closing Torpedo Salvo]] capable ships will no longer trigger this phase, |
| + | *[[CV]] and [[CVL]] lose the ability to perform carrier attacks. |
| |- | | |- |
| |style="text-align:center;"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|layers=smudge_heavy status_heavy_damage}} | | |style="text-align:center;"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|layers=smudge_heavy status_heavy_damage}} |
− | |style="color:red; text-align:center"|'''Heavily Damaged (大破)''' | + | |style="color:red; text-align:center"|'''Heavily Damaged<br>''"Taiha"''<br>(大破) |
− | | Displayed when a ship girl has lost 75% HP. She will say her major damaged line and her CG will change to the damaged version (if it hasn't changed yet). | + | |1~25 % |
− | *She takes a major hit to her combat ability as detailed in [[Damage_Calculations#Damage_State|damage calculations]]. | + | |The girl will say her major damaged line and her CG will change to the damaged version (if it has not changed yet). |
− | *She will be unable to attack during night battle. | + | *She takes a major hit to her combat ability as detailed in [[Damage_Calculations#Damage_State|damage calculations]], |
− | *All carriers become unable to perform carrier attacks. | + | *She will be unable to attack during night battle, |
− | *All attacks against her will be reduced to chip damage '''in the same battle that she was heavily damaged in'''. | + | *[[CV]], [[CVB]], and [[CVL]] lose the ability to perform carrier attacks, |
− | **'''Be warned that proceeding to the next node while heavily damaged puts a ship girl at risk of sinking'''. | + | *All attacks against her will be reduced to chip damage, '''only in the same battle that she was heavily damaged in''', |
− | ***It is advised to retreat unless equipped with a [[Repair Team]] or [[Repair Goddess]]. | + | **'''Be warned that proceeding to the next node while heavily damaged puts a ship girl at risk of sinking''', |
| + | ***It is advised to retreat or [[Evacuation|evacuate]] the ship, unless she is equipped with a [[Repair Team]] or [[Repair Goddess]]. |
| |- | | |- |
| |style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|grayscale=true|layers=status_sunk}} | | |style="text-align:center"|{{ShipBattleCardKai|Fubuki/Kai|damaged=true|grayscale=true|layers=status_sunk}} |
− | |style="text-align:center"|{{TextGlow|'''Sunk (撃沈)'''|lightgray|text-colour=blue|glow-size=1px}} | + | |style="text-align:center"|{{TextGlow|'''Sunk<br>(撃沈)'''|lightgray|text-colour=blue|glow-size=1px}} |
− | |Displayed when a ship girl loses all her HP. She will say her sinking line and be unable to continue to participate in sortie. | + | |0 % |
− | *{{colour|red|'''This copy of the ship and all equipment she has on her will be permanently lost.'''}} Other copies of the ship can still be obtained & are unaffected. | + | |The girl will say her sinking line and be unable to continue to participate in sortie. |
| + | *{{colour|red|'''This copy of the ship and all equipment she has on her will be permanently lost!'''}} |
| + | *Other copies of the ship can still be obtained & are unaffected. |
| |} | | |} |
| + | *Some other mechanics like [[Special Attacks]] trigger requirements are also affected by the ships' health. |
| {{clear}} | | {{clear}} |
| | | |
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| ! Effects | | ! Effects |
| |- | | |- |
− | |{{ShipBattleCardKai|Fubuki/Kai|grayscale=true|layers=status_retreat}} | + | |{{ShipBattleCardKai|Fubuki/Kai|grayscale=true|damaged=true|layers=status_retreat}} |
| |style="text-align:center"| '''[[Evacuation|Evacuated]]''' | | |style="text-align:center"| '''[[Evacuation|Evacuated]]''' |
| | This is displayed when a ship girl has been evacuated by a {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facility}}. | | | This is displayed when a ship girl has been evacuated by a {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facility}}. |
| *She will be unable to participate for the remainder of the sortie. See the linked pages for more details. | | *She will be unable to participate for the remainder of the sortie. See the linked pages for more details. |
| + | *All evacuated ships are displayed as damaged, even the healthy escorting ship. |
| |- | | |- |
| |{{ShipBattleCardKai|Fubuki/Kai|layers=status_expedition}} | | |{{ShipBattleCardKai|Fubuki/Kai|layers=status_expedition}} |
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| |style="text-align:center"| '''White Tasuki''' | | |style="text-align:center"| '''White Tasuki''' |
| |} | | |} |
| + | |
| + | ===Black HP Bar Bug=== |
| + | If a ship's HP ratio is between '''0.665365 and 2/3''' (for example 233/350 on the [[Aircraft Carrier Princess]]), its battle banner's HP bar becomes black. |
| + | *This is caused by some rounding error in the calculation of the green-ness of the color. Within this range, the green color would become round(>=255.5) = 256, causing an overflow in the final color value, resulting in the color 0x1000000 being used instead of a color around 0xFFFF00. |
| + | *It is possible to find at which HP value(s) this happens given a max HP using this [https://flatisjustice.moe/bugs Calculator]. |
| | | |
| =See Also= | | =See Also= |
− | *[[Equipment Bonuses]] | + | *[[Visible Fit Bonuses]] |
− | *[[Combat/Overweight Penalty and Fit Gun Bonus]] | + | *[[Hidden Fit Bonuses]] |
| + | *[[Accuracy, Evasion and Criticals]] |
| + | *[[Line of Sight]] |
| + | *[[Speed]] |
| + | *[[Range]] |
| {{Mechanics}} | | {{Mechanics}} |