- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Inventory"
Jigaraphale (talk | contribs) m (→Score) |
Jigaraphale (talk | contribs) m (→Sequences) |
||
Line 305: | Line 305: | ||
***4th type below 25 %. | ***4th type below 25 %. | ||
**"Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with possible trajectories such as back and forth movements. | **"Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with possible trajectories such as back and forth movements. | ||
− | ***For the last 10 % of time remaining, | + | ***For the last 10 % of time remaining, 1st type "big versions" types also reappear. |
*During the Extra II sequence: | *During the Extra II sequence: | ||
**All enemy types will apear at the same time. | **All enemy types will apear at the same time. |
Revision as of 13:31, 9 October 2024
Home Port Portal | ||
---|---|---|
Military Record · Friendly Fleet · Library · Inventory · Furniture · Quests · Shop | ||
Inventory (アイテム) is a main menu function that displays all the items you have earned.
Menu Functions
- "Owned Items" (保有アイテム) - Displays all owned items. Items must be in this inventory before they can be used.
- "Expanded Items" (拡張アイテム) - Extra inventory space to fit other items.
- "Purchased Items" (購入済みアイテム) - Any purchased item from the Shop is first placed here, and needs to be opened from there to be used elsewhere.
- "Use" (使用する) button - Available for some items to be used or consumed.
Inventory Contents
Standard Inventory
Expanded Inventory
Inventory Notes
Some items are considered "Consumables Equipment". As such, they both appear in the Inventory, and in Equipment Arsenal, and they do not take any equipment slot. They are:
Seasonal/Mini-Event items are "time-limited", they are usually available only during the spanning of the said season or mini-event, being removed from the inventory after a certain update (usually warned by the Devs). It is therefore recommended to consume all of them before they disappear. In addition, all of those items are capped at 99. So far, they are:
- Xmas Select Gift Box for Christmas,
- Saury and Sardine during Naval District Saury Festivals,
- Hishimochi during Hishimochi/Hinamatsuri events,
- Setsubun Beans during Setsubun Mini-Events,
- Pumpkin during Pumpkin Festivals,
- Rice, Umeboshi, Nori, and Tea, and Houshou Dinner Ticket during Spring 2018 Food Collection Mini-Event,
- Okazari Materials during Christmas Mini-Event 2015,
- Teru Teru Bouzu during the Rainy Season.
Special Chocolates are not "time-limited".
Gotland Minigame
Also known as the "Fly! Goto Sheep" minigame (飛べ!ゴトシープ), by clicking on all 3 flowers next to the fairy on the left, a "mini-game" is unlocked.
- This consists of an "Anti-Air Defense" game, where the Gotland's black ship is thrown to destroy abyssal planes.
- The game session can be aborted at any time by maintaining the "End Emergency" button on the bottom-left corner.
This mini-game is just here to "kill time", and so is not linked to the rest of the game, neither consuming nor rewarding anything.
- It is possible to play this game at any time, even during an ongoing maintenance (if the game is not refreshed).
- Game musics as well as several girls' voicelines are played during the sessions.
- The minigame was added on the 2020/04/23 update.
- The 2020/06/19 update added the Extra I, made the Shuusui attack available from the 1st wave, made the sheep glow when taking dow enemies, and added the larger mobile enemies.
- The 2020/08/27 update added the Extra II
- Trivia
The game is a reference to Gotland, the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2.
Gameplay
Supply Depot Princess Vacation Mode's pets | |||
---|---|---|---|
PT Imps: |
PT Imps Damaged: |
Ukiwa-san Drone: |
Ukiwa-san Drone Damaged: |
Baits | Sheep | ||
Lemon Basket: |
Medium Bulge: |
New Medium Bulge: |
|
The sheep is thrown using the mouse cursor:
- It follows a somewhat ballistic trajectory and bounces over the edges and ground.
- There is no upper sealing, and so it might go very far above the game screen, taking a while to fall back down.
- It can be picked up mid-air to give it more energy and adjust its trajectory.
Each enemy plane destroyed gives points and increases the combo.
- Each time the ship lands back on the ground, the combo is reseted.
- Throwing the ship back before it touches the ground therefore maintains the combo.
- The amount of points given by enemy takedowns depends on the enemy.
- Some enemy planes will appear in larger variants, moving across the screen and giving more points.
- Starting from the 2nd wave, those may explose and deflect the sheep's trajectory.
- Some special items can also be picked up to bring more points.
- The combo does not affect the score.
- Some "baits" also appear randomly on the screen, but cannot be interacted with and do not affect the gameplay.
- Some enemy planes will appear in larger variants, moving across the screen and giving more points.
The "Shuusui button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies.
- The number of stars displayed is the number of times it can be activated,
- One additional Shuusui attack is given per wave.
Sequences
The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time.
- A certain amount of point has to be achieved to reach the next sequence.
- Once the timer has ended, the sheep stops taking down enemies and comes to a stop.
- During the 5 mains sequances, only 1 big enemy will appear at 50 % of the time gauge.
- Its trajectory is a simple circle which goes beyound the play area's boudary.
- This enemy may or may not deflect the sheep on contact.
- During the Extra I & II sequences, enemies from the 4 firsts sequences come back, each rewarding the same amount of point as in their respective waves.
- During the Extra I sequence:
- Enemies appear in baches, the type of enemy deepnding on the time gauge:
- 1st type until 75 %,
- 2nd type betwen 75 and 50 %,
- 3rd type betwen 50 and 25 %,
- 4th type below 25 %.
- "Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with possible trajectories such as back and forth movements.
- For the last 10 % of time remaining, 1st type "big versions" types also reappear.
- Enemies appear in baches, the type of enemy deepnding on the time gauge:
- During the Extra II sequence:
- All enemy types will apear at the same time.
- No "big versions" appears, being replaced by 4 mini-boss phases, consisting of a PT Imp pair, surounded by 8 Ukiwa-san Drones circling around them.
- The PT are invinsible and act as a solid wall untill all Ukiwas are down,
- Once the Ukiwas down, the PT can be killed, and will respawn, for a total of 4 boss waves,
- Ukiwa-san Drones reward 80 points and PT Imps 8000 points,
- Ukiwa-san Drones & PT Imps each have a normal and a damaged CG.
Score
Once the game has ended, the final score and the corresponding rank are displayed, as well as the player's high-score.
- The high-score is only recorded for the current game session, and is reseted when closing the game.
- For the 5 main sequences, each sequence's score is displayed under the sequence's enemy icon, being greyed if the sequence was not reached.
- For the Extra sequences, the score is displayed under an additional boss node icon for the Extra I, and a Ukiwa-san Drone one for Extra II, each only appearing is said sequence was reached.
- Purple boss node icon ????
Final Rank | ||||||
---|---|---|---|---|---|---|
Rank | ||||||
Score | ≤ 7500 | > 7500 | > 22500 | > 72500 | > 142500 | > 88000?? AND Extra II cleared |
Voicelines
Some girls' voices are played during the mini-game, being from Gotland and a random girl from the 1st fleet.
- The played voices depends on the curent situation, with "attack lines" played when the score is advancing at a good pace, and "minor damage lines" when the score is advancing at a slow pace.
Sequence | Ship's voice | Lines | Notes | |
---|---|---|---|---|
1st | Gotland | Starting a Battle: "The enemy has been spotted! Battle stations. Ready, everyone?" | ||
2nd | Gotland | Equipment 2: "Scandinavian equipment is definitely good don't you tink? Yes, they're the best." | ||
3rd | 1st Fleet Girl | Joining the Fleet lines | ||
4th | Gotland | Attack: "Commence attack! Let's go! Attack!" | ||
5th | 1st Fleet Girl | Starting A Sortie lines | ||
Extra I | Gotland | Night Battle: "You want us to press the attack? Really? We have to do this then..." | ||
Extra II | 1st Fleet Girl | Starting a Battle lines | ||
All Sequences | Time gauge at 50 % & score < 50 % requirement | 1st Fleet Girl | Minor Damage lines | "Slow pace" |
Score > 50 % requirement before the time gauge gets to 50 % | Attack lines | "Good pace" | ||
Time gauge at 25 % & score < 75 % requirement | Major Damage lines | "Slow pace" | ||
Score > 75 % requirement before the time gauge gets to 25 % | Night Battle line | "Good pace" | ||
Non-S ranks | When the sequence score is 0 | 1st Fleet Girl | ?Minor Damage line | |
Other cases | Gotland | Minor Damage 2: "Unyayayaya! Whoaaa, that hurts hurts! You're getting me dirty!" | ||
S rank | Random? | Gotland: Returning from Sortie: "Operation complete, the fleet has returned. Whew, I'm glad." OR 1st Fleet Girl: MVP lines |
See Also
|