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Transport Operations are currently an '''Event Only Mechanic''' which has made a continued appearance since the [[Fall 2015 Event]]. The main objective of Transport Operations is to transport supplies to the Transport Drop-off and obtain enough Transport Points until the Transport Gauge is cleared.
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==About Transport Operation Maps==
   
[[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
 
[[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
When an admiral is assigned to perform a transport operation, they will be assigned use a certain set of kanmusus to partake in transporting supplies to a certain location on the map. The '''Transport drop off location''' is marked as a green node with a green flag on the map. The objective of the fleet will be to reach the drop off point and then successfully survive clear the boss node that will generally follow the transport drop off point. If the player is successful at beating the boss node with an A or S rank, they will be able to deplete the '''TP gauge'''. Once depleted, the transport operation will be complete.  
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Transport Operations are an event mechanic that was introduced during the [[Fall 2015 Event]]. Unlike the usual map-clearing mechanic, completing a Transport Operation does not require to kill the boss.
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Depending on the map, this will either be part of a phase of the map, or it will be considered complete once the transport operation is complete. If the objective is to only complete the transport operation you will not need to defeat the boss abyssal to complete the map, you will only need an '''A rank''' at a bare minimum if successfully depletes the '''TP gauge's bar'''.
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=Overview=
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The objective of the Transport Operation is to deplete a '''Transport (TP)''' gauge/bar.
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* The amount of TP that needs to be depleted varies by difficulty and map.
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The TP Gauge is depleted each time the fleet reaches a '''"Transport Loadout Node"''' (a node marked with a green flag) and then scores an '''A+ rank''' at the boss, with S ranks depleting more points than A ranks.
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* Ships that are {{color|red|'''heavily damaged (大破)'''}}, [[Evacuation|evacuated]], or sunk, are not counted towards gauge depletion.
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The boss does not need to be sunk at any point.
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* Sinking it may be advisable to get S ranks and so deplete the gauge faster.
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* In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time.
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Those phases are usually completed by a single fleet or a "[[Combined_Fleet#Combined Fleet Types|Transport Escort Force]]" (TCF).
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These maps can either use a single fleet or a [[Combined_Fleet#Normal_Node_-_Carrier_Task_Force_.2F_Transport_Escort_Fleet|Transport Escort Combined Fleet]].  
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[[1-6]] behaves similarly to Transport Operations, but is not one, being much simpler.
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''For more information regarding combined fleets please view the [[Combined Fleet]] section.''
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=TP Gauge Depletion=
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==Depleting the TP Gauge==
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TP gauge reduction is calculated using the following formula:
[[File:Transport Supply notice.png|thumb|right|When your fleet reaches the transport drop-off point, you will receive a notice which shows how much transport equipment you brought with your fleet which will count toward you TP score. In this case, this fleet was equipped with 10 [[drum canister|drum canisters]] and 1 [[daihatsu]].]]
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{{Formula
The TP gauge acts like an HP gauge in the sense of how much materials you have transported already. Mechanically, there are three factors when calculating how much TP gauge will be depleted in a run: (1) Result at boss node, (2) Equipment carried by the fleet, and (3) Ships used in the fleet. The TP gauge depletion is calculated this way:<br>
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|Title=Damage Formula
[math] \text{TP Drain} = \text{Floor[Boss Rank Modifier} \times \text{(} \sum^\text{All equipment slots} \text{Equipment TP Value} + \sum^\text{All ships in fleet} \text{Ship TP Value)]} [/math]
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|Math=\text{TP}_\text{drain} = \Bigg\lfloor \bigg\lfloor \Big( \sum_\text{All equipment} \text{TP}_\text{equip} + \sum_\text{All ships} \text{TP}_\text{ship} \Big) \bigg\rfloor \times \text{Mod}_\text{rank} \Bigg\rfloor
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|Var= <math>\text{Mod}_\text{rank}</math> the rank modifier, being:
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**'''1.0''' for S ranks,
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**'''0.7''' for A ranks,
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**'''0''' otherwise.
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* <math>\text{TP}_\text{equip}</math> the Equipment TP value, described ''[[#Equipment TP|below]]''.
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* <math>\text{TP}_\text{ship}</math> the Ship TP value, described ''[[#Ship TP|below]]''.
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**It is '''0''' for all shipw being either heavily damaged, [[Evacuation|evacuated]], or sunk.
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}}
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Note that the equipment factor and the ship factor only calculates the equipment and ships in the fleet as it reaches the drop-off point. Having fewer ships and/or equipment when the point is reached will reduce the amount of TP Drain, but ships/equipment no longer present in fleet ''after'' the drop-off point is reached will not affect the final TP Drain.
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[[File:Transport Supply notice.png|thumb|right|When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.]]
[[File:Transport Complete.png|thumb|right|Once you successfully deplete the TP Gauge, the TP Gauge will explode before either the map is considered complete or moves on to the Boss Gauge.]]
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=== Boss Rank Modifier ===
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[[File:Transport Complete.png|thumb|right|Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.]]
This modifier is simple: 1.0 for S-rank victory, 0.7 for A-rank victory, and 0 (none) for B-rank or worse. Because of this, it is critical that a fleet is able to sink 4 or more ships at the boss node (which is the minimum requirement for A-rank victory).
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=== Equipment TP Value ===
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===Equipment TP===
Some equipment provides TP values when used in Transport Operations. Each instance of the equipment shown in the table below contributes towards the TP drain.
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The following equipment increase the TP drain for Transport Operations.
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*Those bonuses stacks infinitly, regardless of the exact equipment.
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{| class="wikitable"
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{|class="wikitable"  
|-
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! Equipment!! S-Rank!! A-Rank
! Equipment !! S-Rank !! A-Rank
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|-
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| '''[[Daihatsu-class Landing Craft]]''' || 8.0 || 5.6
   
|-
 
|-
| '''[[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]]''' || 13.0 || 9.1
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| {{Landing Craft}} '''[[Landing Craft]]'''|| 8.0|| 5.6
 
|-
 
|-
| '''[[Drum Canister]]''' || 5.0 || 3.5
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| {{Drum}} '''{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}'''|| 5.0|| 3.5
 
|-
 
|-
| '''Type 2 Ka-Mi Tank''' || 2.0 || 1.4
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| {{Amphibious Tank}} '''[[Amphibious Vehicle]]s'''|| 2.0|| 1.4
 
|-
 
|-
| '''[[Battle Rations]] / [[Canned Saury]]''' || 1.0 || 0.7
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| {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7
 
|}
 
|}
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=== Ship TP Value ===
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;Notes
Your fleet composition also affects the TP drain, as shown in the table below.
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*Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion.
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{| class="wikitable"
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===Ship TP===
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The following ship tyupes increase the TP drain for Transport Operations.
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*Those bonuses are '''0''' for all ships being either {{color|red|'''heavily damaged (大破)'''}}, [[Evacuation|evacuated]], or sunk.
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{|class="wikitable"
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!colspan=2| Ship Type!! S-Rank!! A-Rank
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|-
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! [[AO]]
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| '''Fleet Oiler'''|| 15.0|| 10.5
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|-
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! [[LHA]]
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| '''Amphibious Assault Ship'''|| 12.0|| 8.4
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|-
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!colspan=2|{{ShipLink|Kinu/Kai Ni}}
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| 10.0|| 6.8
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|-
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! [[AV]]
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| '''Seaplane Tender'''|| 9.0|| 6.3
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|-
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! [[BBV]]
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| '''Aviation Battleship'''||rowspan=2| 7.0||rowspan=2| 4.9
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|-
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! [[AS]]
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| '''Submarine Tender'''
 
|-
 
|-
! Ship Type !! S-Rank !! A-Rank
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! [[CT]]
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| '''Training Cruiser'''|| 6.0|| 4.2
 
|-
 
|-
| '''[[Destroyer]]''' || 5.0 || 3.5
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! [[DD]]
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| '''Destroyer'''|| 5.0|| 3.5
 
|-
 
|-
| '''[[Light Cruiser]]''' || 2.0 || 1.2
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! [[CAV]]
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| '''Aviation Cruiser'''|| 4.0|| 2.8
 
|-
 
|-
| '''[[Heavy Cruiser]]''' || 0.0 || 0.0
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! [[CL]]
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| '''Light Cruiser'''|| 2.0|| 1.2
 
|-
 
|-
| '''[[Aviation Cruiser]]''' || 4.0 || 2.8
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! [[SSV]]
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| '''Aircraft Carrying Submarine'''|| 1.0|| 0.7
 
|-
 
|-
| '''[[Aviation Battleship]]''' || 7.0 || 4.9
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! [[BB]]
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| '''Battleship'''||rowspan=9| 0.0 ||rowspan=9| 0.0
 
|-
 
|-
| '''[[Seaplane Tender]]''' || 9.0 || 6.3
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! [[FBB]]
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| '''Fast Battleship'''
 
|-
 
|-
| '''[[Akitsumaru|Amphibious Assault Ship]]''' || 12.0 || 8.4
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! [[CV]]
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| '''Standard Carrier'''
 
|-
 
|-
| '''[[Taigei|Submarine Tender]]''' || 7.0 || 4.9
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! [[CVB]]
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| '''Armored Carrier'''
 
|-
 
|-
| '''[[Light Cruiser|Training Cruiser]]''' || 6.0 || 4.2
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! [[CVL]]
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| '''Light Carrier'''
 
|-
 
|-
| '''[[Hayasui|Supply Ship]]''' || 15.0 || 10.5
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! [[CA]]
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| '''Heavy Cruiser'''
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|-
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! [[CLT]]
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| '''Torpedo Cruiser'''
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|-
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! [[DE]]
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| '''Coastal Defense Ships'''
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|-
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! [[SS]]
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| '''Submarine'''
 
|}
 
|}
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==Tips==
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*Here, [[Kinu Kai Ni]] stacks the base CL bonus with the [[Landing Craft]] one, thanks to her innate [[Daihatsu Landing Craft]].
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=Tips=
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* Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank.
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**It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
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* When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
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* Although Landing Craft deplete the most TP, careful consideration should go into whether using [[Landing Craft]]-capable ships is appropriate. [[Ship Locking|Locking]] key ship when [[Anti-Installation]] is required in subsequent maps can result in disaster.
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*When dealing with a single fleet that will participate in a transport operation, carefully plan out the amount of equipment and ships you can use for the map. It's often considered better to have a good balance of offensive equipment with transport equipment if you aim to S rank it.
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{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
*In the event where a '''Transport-Escort Combine Fleet''' is used, it is commonly preferred to equip your destroyers in the transport fleet (Fleet One) with mainly [[drum canister|drum canisters]] since they will have poor accuracy and won't do much damage. The Escort Fleet (Fleet 2) should be geared more for offensive combat.
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*Since Daihatsu-Class Landing Craft has a higher TP value than Drum Canisters (and all ships that can equip the former can equip the latter), it might be beneficial to compose your fleet with some ships that can carry the Daihatsu. Note, though, that many events have the tagging mechanic, so take care in composing your fleet lest you become unable to clear maps.
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=See Also=
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*[[Nodes]]
 
{{Mechanics}}
 
{{Mechanics}}
 
[[Category:Events]]
 
[[Category:Events]]
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