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− | Transport Operations are currently an '''Event Only Mechanic''' which has made an appearance since the [[Fall 2015 Event]] and currently have appeared in each event since then. The main goal of Transport Operations is to haul supplies to a particular location on the map which may be the main objective of serve as part of a main objective depending on the rules of the map. | + | [[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]] |
| + | Transport Operations are an event mechanic that was introduced during the [[Fall 2015 Event]]. Unlike the usual map-clearing mechanic, completing a Transport Operation does not require to kill the boss. |
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− | ==About Transport Operation Maps== | + | =Overview= |
− | [[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
| + | The objective of the Transport Operation is to deplete a '''Transport (TP)''' gauge/bar. |
− | When an admiral is assigned to perform a transport operation, they will be assigned use a certain set of kanmusus to partake in transporting supplies to a certain location on the map. The '''Transport drop off location''' is marked as a green node with a green flag on the map. The objective of the fleet will be to reach the drop off point and then successfully survive clear the boss node that will generally follow the transport drop off point. If the player is successful at beating the boss node with an A or S rank, they will be able to deplete the '''TP gauge'''. Once depleted, the transport operation will be complete.
| + | * The amount of TP that needs to be depleted varies by difficulty and map. |
| + | The TP Gauge is depleted each time the fleet reaches a '''"Transport Loadout Node"''' (a node marked with a green flag) and then scores an '''A+ rank''' at the boss, with S ranks depleting more points than A ranks. |
| + | * Ships that are {{color|red|'''heavily damaged (大破)'''}}, [[Evacuation|evacuated]], or sunk, are not counted towards gauge depletion. |
| + | The boss does not need to be sunk at any point. |
| + | * Sinking it may be advisable to get S ranks and so deplete the gauge faster. |
| + | * In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time. |
| + | Those phases are usually completed by a single fleet or a "[[Combined_Fleet#Combined Fleet Types|Transport Escort Force]]" (TCF). |
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− | Depending on the map, this will either be part of a phase of the map, or it will be considered complete once the transport operation is complete. If the objective is to only complete the transport operation you will not need to defeat the boss abyssal to complete the map, you will only need an '''A rank''' at a bare minimum if successfully depletes the '''TP gauge's bar'''.
| + | [[1-6]] behaves similarly to Transport Operations, but is not one, being much simpler. |
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− | These maps can either use a single fleet or a [[Combined_Fleet#Normal_Node_-_Carrier_Task_Force_.2F_Transport_Escort_Fleet|Transport Escort Combined Fleet]].
| + | =TP Gauge Depletion= |
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− | ''For more information regarding combined fleets please view the [[Combined Fleet]] section.'' | + | TP gauge reduction is calculated using the following formula: |
| + | {{Formula |
| + | |Title=Damage Formula |
| + | |Math=\text{TP}_\text{drain} = \Bigg\lfloor \bigg\lfloor \Big( \sum_\text{All equipment} \text{TP}_\text{equip} + \sum_\text{All ships} \text{TP}_\text{ship} \Big) \bigg\rfloor \times \text{Mod}_\text{rank} \Bigg\rfloor |
| + | |Var= <math>\text{Mod}_\text{rank}</math> the rank modifier, being: |
| + | **'''1.0''' for S ranks, |
| + | **'''0.7''' for A ranks, |
| + | **'''0''' otherwise. |
| + | * <math>\text{TP}_\text{equip}</math> the Equipment TP value, described ''[[#Equipment TP|below]]''. |
| + | * <math>\text{TP}_\text{ship}</math> the Ship TP value, described ''[[#Ship TP|below]]''. |
| + | **It is '''0''' for all shipw being either heavily damaged, [[Evacuation|evacuated]], or sunk. |
| + | }} |
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− | ==Depleting the TP Gauge==
| + | [[File:Transport Supply notice.png|thumb|right|When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.]] |
− | [[File:Transport Supply notice.png|thumb|right|When your fleet reaches the transport drop off point, you will receive a notice which shows how much transport equipment you brough with your fleet which will count toward you TP score. In this case, this fleet was equipped with 10 [[drum canister|drum canisters]] and 1 [[daihatsu]].]] | |
− | Depending on the map, what kind of access you have to your fleet, and the equipment you have, you can deplete the '''TP Gauge''' if you have manage to utilize your equipment properly.
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− | For Transport Operations, you will need to bring '''transport equipment''' which can carry supplies to the drop off location. If your fleet reaches the drop off point, you will receive a notification of how many pieces of transport equipment your brought with your fleet which will count towards your '''TP score''' once you finish the map.
| + | [[File:Transport Complete.png|thumb|right|Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.]] |
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− | The following equipment will count towards your '''TP score''' for each one you have in your fleet once you successfully beat the boss node with an '''A or S rank.''' | + | ===Equipment TP=== |
| + | The following equipment increase the TP drain for Transport Operations. |
| + | *Those bonuses stacks infinitly, regardless of the exact equipment. |
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− | {| class="wikitable" | + | {|class="wikitable" |
| + | ! Equipment!! S-Rank!! A-Rank |
| |- | | |- |
− | ! Equipment !! S-Rank !! A-Rank
| + | | {{Landing Craft}} '''[[Landing Craft]]'''|| 8.0|| 5.6 |
| |- | | |- |
− | | '''[[Daihatsu]]''' || 8.0 || 5.6 | + | | {{Drum}} '''{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}'''|| 5.0|| 3.5 |
| |- | | |- |
− | | '''[[Drum Canister]]''' || 5.0 || 3.5 | + | | {{Amphibious Tank}} '''[[Amphibious Vehicle]]s'''|| 2.0|| 1.4 |
| |- | | |- |
− | | '''[[Battle Rations]]''' || 1.0 || 0.7 | + | | {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7 |
| |} | | |} |
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− | In addition to the equipment, the type of ships you bring in your fleet can also have a role on how much will count towars your '''TP Score''' the score they get is dependent on if you score an '''A or S rank''' at the boss node. The following list will note the score that can be given depending on the ship:
| + | ;Notes |
− | [[File:Transport Complete.png|thumb|right|Once you successfully deplete the TP Guage, the TP Gauge will explode before either the map is considered complete or moves on to the Boss Gauge.]] | + | *Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion. |
− | {| class="wikitable"
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| + | ===Ship TP=== |
| + | The following ship tyupes increase the TP drain for Transport Operations. |
| + | *Those bonuses are '''0''' for all ships being either {{color|red|'''heavily damaged (大破)'''}}, [[Evacuation|evacuated]], or sunk. |
| + | |
| + | {|class="wikitable" |
| + | !colspan=2| Ship Type!! S-Rank!! A-Rank |
| + | |- |
| + | ! [[AO]] |
| + | | '''Fleet Oiler'''|| 15.0|| 10.5 |
| + | |- |
| + | ! [[LHA]] |
| + | | '''Amphibious Assault Ship'''|| 12.0|| 8.4 |
| + | |- |
| + | !colspan=2|{{ShipLink|Kinu/Kai Ni}} |
| + | | 10.0|| 6.8 |
| + | |- |
| + | ! [[AV]] |
| + | | '''Seaplane Tender'''|| 9.0|| 6.3 |
| + | |- |
| + | ! [[BBV]] |
| + | | '''Aviation Battleship'''||rowspan=2| 7.0||rowspan=2| 4.9 |
| + | |- |
| + | ! [[AS]] |
| + | | '''Submarine Tender''' |
| |- | | |- |
− | ! Ship Type !! S-Rank !! A-Rank | + | ! [[CT]] |
| + | | '''Training Cruiser'''|| 6.0|| 4.2 |
| |- | | |- |
− | | '''[[Destroyer]]''' || 5.0 || 3.5 | + | ! [[DD]] |
| + | | '''Destroyer'''|| 5.0|| 3.5 |
| |- | | |- |
− | | '''[[Light Cruiser]]''' || 2.0 || 1.2 | + | ! [[CAV]] |
| + | | '''Aviation Cruiser'''|| 4.0|| 2.8 |
| |- | | |- |
− | | '''[[Heavy Cruiser]]''' || 0.0 || 0.0 | + | ! [[CL]] |
| + | | '''Light Cruiser'''|| 2.0|| 1.2 |
| |- | | |- |
− | | '''[[Aviation Cruiser]]''' || 4.0 || 2.8 | + | ! [[SSV]] |
| + | | '''Aircraft Carrying Submarine'''|| 1.0|| 0.7 |
| |- | | |- |
− | | '''[[Aviation Battleship]]''' || 7.0 || 4.9 | + | ! [[BB]] |
| + | | '''Battleship'''||rowspan=9| 0.0 ||rowspan=9| 0.0 |
| |- | | |- |
− | | '''[[Seaplane Tender]]''' || 9.0 || 6.3 | + | ! [[FBB]] |
| + | | '''Fast Battleship''' |
| |- | | |- |
− | | '''[[Akitsumaru]]''' || 12.0 || 8.4 | + | ! [[CV]] |
| + | | '''Standard Carrier''' |
| |- | | |- |
− | | '''[[Taigei]]''' || 7.0 || 4.9 | + | ! [[CVB]] |
| + | | '''Armored Carrier''' |
| |- | | |- |
− | | '''[[Light Cruiser|Training Cruiser]]''' || 6.0 || 4.2 | + | ! [[CVL]] |
| + | | '''Light Carrier''' |
| |- | | |- |
− | | '''[[Hayasui]]''' || 15.0 || 10.5 | + | ! [[CA]] |
| + | | '''Heavy Cruiser''' |
| + | |- |
| + | ! [[CLT]] |
| + | | '''Torpedo Cruiser''' |
| + | |- |
| + | ! [[DE]] |
| + | | '''Coastal Defense Ships''' |
| + | |- |
| + | ! [[SS]] |
| + | | '''Submarine''' |
| |} | | |} |
− | Together, these two factors are added based on the fleet and equipment you use and will contribute to the depletion of the '''TP Gauge''' and once the '''TP Gauge''' is depleted the screen on the menu will show the gauge exploding before either being considered complete or a boss gauge appears depending on the map.
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− | ==Tips==
| + | *Here, [[Kinu Kai Ni]] stacks the base CL bonus with the [[Landing Craft]] one, thanks to her innate [[Daihatsu Landing Craft]]. |
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| + | =Tips= |
| + | * Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank. |
| + | **It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible. |
| + | * When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night. |
| + | * Although Landing Craft deplete the most TP, careful consideration should go into whether using [[Landing Craft]]-capable ships is appropriate. [[Ship Locking|Locking]] key ship when [[Anti-Installation]] is required in subsequent maps can result in disaster. |
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− | *When dealing with a single fleet that will participate in a transport operation, carefully plan out the amount of equipment and ships you can use for the map. It's often considered better to have a good balance of offensive equipment with transport equipment if you aim to S rank it.
| + | {{Landing_Craft/Amphibious_Tank_Capable_Ships}} |
− | *In the event where a '''Transport-Escort Combine Fleet''' is used, it is commonly preferred to equip your destroyers in the transport fleet (Fleet One) with mainly [[drum canister|drum canisters]] since they will have poor accuracy and won't do much damage. The Escort Fleet (Fleet 2) should be geared more for offensive combat.
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− | *If you choose to bring [[Abukuma|Abukuma Kai Ni]], [[Kasumi|Kasumi Kai Ni]], [[Satsuki|Satsuki Kai Ni]], [[Hayasui|Hayasui Kai]], [[Akitsushima|Akitsushima Kai]], [[Hibiki|Верный]], and / or [[Akitsumaru|Akitsumaru Kai]], then you may want to plan out bringing [[Daihatsu]] since they will count more toward the '''TP Gauge'''. Keep in mind however, that you may want to only bring who will be necessary in the event, these kanmusu may be needed for other sections of the event where they may become more useful (such as amphibious warfare, or routing).
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− | *If what the dev team have mentioned on twitter is correct, [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]] and [[Type 2 Ka-Mi Tank|Type 2 Ka-Mi Tanks]] will not count towards depleting the '''TP Gauge''' of transport operations since they are used for Amphibious Beach Landings.
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| + | =See Also= |
| + | *[[Nodes]] |
| {{Mechanics}} | | {{Mechanics}} |
| + | [[Category:Events]] |