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| |W/empty -> X/battle, Z/battle = Active Branching | | |W/empty -> X/battle, Z/battle = Active Branching |
| |Z/battle -> Y/battle = * Meet '''ANY''' of the following requirements: | | |Z/battle -> Y/battle = * Meet '''ANY''' of the following requirements: |
− | ** Route to ZZ is locked | + | ** Route to ZZ is locked: |
− | ** Amount of CV(B/L) ≥ 3 | + | *** Amount of CA(V) + AV ≥ 4 |
− | ** Amount of CA(V) ≥ 4 * | + | *** Amount of CV(B/L) ≥ 3 |
| + | *** If amount of (F)BB(V) ≤ 3 and BBV = 0, then at least 1CV(B/L) 2CA(V)/AV |
| + | *** If amount of (F)BB(V) ≤ 3 and BBV ≤ 1, then at least 2CV(B/L) 1CA(V)/AV |
| + | *** Pass the LoS check |
| + | ** Route to ZZ is unlocked: |
| + | *** Amount of CV(B/L) ≥ 3 |
| + | *** Amount of CA(V) ≥ 4 |
| |Z/battle -> Z1/red/darkblue = * Does not meet the requirements to go to Y or ZZ | | |Z/battle -> Z1/red/darkblue = * Does not meet the requirements to go to Y or ZZ |
| |Z/battle -> ZZ/battle = * Force '''ZZ''', if fleet is Fast+ and passes the Los check | | |Z/battle -> ZZ/battle = * Force '''ZZ''', if fleet is Fast+ and passes the Los check |
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| | | |
| </tabber> | | </tabber> |
− | * LoS check: ? | + | * LoS check: Casual/Easy/Med/Hard = Cn3 <span class="tooltip">30/35/40/50<span class="tooltiptext">Approximate, actual value may be higher</span></span> |
| * LBAS range: 2 (post clear) | | * LBAS range: 2 (post clear) |
| | | |
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| </tabber> | | </tabber> |
| * LoS check: ? | | * LoS check: ? |
− | * LBAS range: 5 | + | * LBAS range: 7 |
| *The boss contains up to 8 strong [[Installation]]s and require adequate gearing. | | *The boss contains up to 8 strong [[Installation]]s and require adequate gearing. |
| **Using several [[Help:Equipment Setup#Anti-Installation|{{TextGlow|'''Nuke Setups'''|black|text-colour=#A9F377|glow-size=2px}}]] is mandatory to defeat the boss. | | **Using several [[Help:Equipment Setup#Anti-Installation|{{TextGlow|'''Nuke Setups'''|black|text-colour=#A9F377|glow-size=2px}}]] is mandatory to defeat the boss. |
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| * Bringing [[ASW]] and [[AACI]] is also recommended. | | * Bringing [[ASW]] and [[AACI]] is also recommended. |
| *It is recommended to bring a [[Special Attacks#Nelson-class_Special_Attack|Nelson-class Touch]]. | | *It is recommended to bring a [[Special Attacks#Nelson-class_Special_Attack|Nelson-class Touch]]. |
− | | + | * If {{MapRoute|T|red}} became an issue, can consider sending LBAS there to help with the pass the node to get to boss. |
| + | ** Send LBAS to boss on LD and employ other strategies to hop pass through {{MapRoute|T|red}} |
| *Using {{Smoke}} [[Smoke]]s can help to pass through nodes {{MapRoute|S|red|T|red}}. | | *Using {{Smoke}} [[Smoke]]s can help to pass through nodes {{MapRoute|S|red|T|red}}. |
| *Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate. | | *Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate. |
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| |-|Node V= | | |-|Node V= |
| * Refer to [[#Phase 4 - Boss]]'s fleet for composition and routing. | | * Refer to [[#Phase 4 - Boss]]'s fleet for composition and routing. |
| + | * To secure A rank, running a Boss Support expedition is highly recommended to help clear out the escort fleet. |
| + | * If LBAS was previously used on {{MapRoute|T|red}}, consider sending 1 to boss and 1 to {{MapRoute|T|red}} only. |
| | | |
| |-|Node X & Y= | | |-|Node X & Y= |
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| * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|X|red}} | | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|X|red}} |
| * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|Y|red}} | | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|Y|red}} |
− | | + | *Using [[#Phase 5 - Boss]]'s fleet is also possible. |
| </tabber> | | </tabber> |
| | | |
| ==Phase 5 - Boss== | | ==Phase 5 - Boss== |
| + | CTF fleets usually bring the best firepower against the boss. However, the Fast+ STF advantageous shelling order makes it a better choice in most cases, especially to pass node {{MapRoute|Z|red}}. |
| + | |
| <tabber> | | <tabber> |
| |-|Fast+= | | |-|Fast+= |
| * STF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] | | * STF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
− | **Main: '''3 (F)BB(V), 1 CV, 1-2 CA(V)/AV, 0-1 CL/DD | + | **Main: '''3 (F)BB(V), 1 CV, 1 CA(V), 0-1 CL/DD, 1 AV |
− | **Escort: '''0-3 CA(V)/AV, 1 CL, 2-5 DD | + | **Escort: '''1-3 CA(V)/AV, 1 CL, 2-4 DD |
| * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}} | | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}} |
| *The LoS check is overwritten when Fast+. | | *The LoS check is overwritten when Fast+. |
| *Is more effective against pre-boss nodes thanks to the shelling sequence/order when using a STF. | | *Is more effective against pre-boss nodes thanks to the shelling sequence/order when using a STF. |
− | *Acheaving air superiority on higher difficulties is harder without appropriate equipment. | + | *Achieving air superiority on higher difficulties is harder without appropriate equipment. |
| | | |
| *Fast/Slow can be used STF but this will go through additional node {{MapRoute|M3|Orange}}. | | *Fast/Slow can be used STF but this will go through additional node {{MapRoute|M3|Orange}}. |
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| **Escort: '''1-2 CA(V), 1 CL, 3-4 DD | | **Escort: '''1-2 CA(V), 1 CL, 3-4 DD |
| * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|ZZ|red}} | | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|ZZ|red}} |
| + | *A strong fleet that can be slow, but at the expense of a slightly longer route. |
| | | |
− | |-|Short= | + | |-|Short Fast= |
| * CTF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] | | * CTF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| **Main: '''2 (F)BB(V)/CA(V), 2 CV, 1 CL/AV, 1 DD | | **Main: '''2 (F)BB(V)/CA(V), 2 CV, 1 CL/AV, 1 DD |
| **Escort: '''0-2 FBB/CA(V), 1 CL, 3-5 DD | | **Escort: '''0-2 FBB/CA(V), 1 CL, 3-5 DD |
| * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}} | | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}} |
| + | |
| + | |-|Short Slow= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''2 CV, 1 CL, 1 DD, 2 AV |
| + | **Escort: '''2 CA(V), 1 CL, 3 DD |
| + | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}} |
| + | *A lighter fleet that will route the shortest path even when slow. |
| + | *It also benefits from the lack of battleship and so of second shellings on route. |
| + | |
| </tabber> | | </tabber> |
| | | |
− | * LoS check: ? | + | * LoS check: ? (rather high: reached at 91.3 on easy, failed at 70.8) for Cn1 HQ x0.4 |
| * LBAS range: 6 | | * LBAS range: 6 |
− | | + | * If [[Yamato]] is being used for this phase, the fleet requires 2 CA, 2 CL, and 4 DD to take the best route. |
| + | ** In addition to having 2 BB MAX. |
| * Bringing [[AACI]] is strongly recommended. | | * Bringing [[AACI]] is strongly recommended. |
| | | |
| * Using a [[Special Attack]] is highly recommended. | | * Using a [[Special Attack]] is highly recommended. |
| + | *It is recommended to send 1 LBAS on submarine node {{MapRoute|M1|red}}, and 2 LBAS on the boss. |
| + | |
| + | *Node {{MapRoute|Z|red}} is extremely tough to pass, and may require to either use: |
| + | **The {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate, |
| + | **The special attack here instead of the boss. |
| + | ** Using {{Smoke}} [[Smoke]]s can help to pass through the node. |
| | | |
| ==Phase 5.5 - Debuff== | | ==Phase 5.5 - Debuff== |