Changes

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|W/empty -> X/battle, Z/battle = Active Branching
 
|W/empty -> X/battle, Z/battle = Active Branching
 
|Z/battle -> Y/battle = * Meet '''ANY''' of the following requirements:
 
|Z/battle -> Y/battle = * Meet '''ANY''' of the following requirements:
** Route to ZZ is locked
+
** Route to ZZ is locked:
** Amount of CV(B/L) ≥ 3
+
*** Amount of CA(V) + AV ≥ 4
** Amount of CA(V) ≥ 4 *
+
*** Amount of CV(B/L) ≥ 3
 +
*** If amount of (F)BB(V) ≤ 3 and BBV = 0, then at least 1CV(B/L) 2CA(V)/AV
 +
*** If amount of (F)BB(V) ≤ 3 and BBV ≤ 1, then at least 2CV(B/L) 1CA(V)/AV
 +
*** Pass the LoS check
 +
** Route to ZZ is unlocked:
 +
*** Amount of CV(B/L) ≥ 3
 +
*** Amount of CA(V) ≥ 4
 
|Z/battle -> Z1/red/darkblue = * Does not meet the requirements to go to Y or ZZ
 
|Z/battle -> Z1/red/darkblue = * Does not meet the requirements to go to Y or ZZ
 
|Z/battle -> ZZ/battle = * Force '''ZZ''', if fleet is Fast+ and passes the Los check
 
|Z/battle -> ZZ/battle = * Force '''ZZ''', if fleet is Fast+ and passes the Los check
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</tabber>
 
</tabber>
* LoS check: ?
+
* LoS check: Casual/Easy/Med/Hard = Cn3 <span class="tooltip">30/35/40/50<span class="tooltiptext">Approximate, actual value may be higher</span></span>
 
* LBAS range: 2 (post clear)
 
* LBAS range: 2 (post clear)
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</tabber>
 
</tabber>
 
* LoS check: ?
 
* LoS check: ?
* LBAS range: 5
+
* LBAS range: 7
 
*The boss contains up to 8 strong [[Installation]]s and require adequate gearing.
 
*The boss contains up to 8 strong [[Installation]]s and require adequate gearing.
 
**Using several [[Help:Equipment Setup#Anti-Installation|{{TextGlow|'''Nuke Setups'''|black|text-colour=#A9F377|glow-size=2px}}]] is mandatory to defeat the boss.
 
**Using several [[Help:Equipment Setup#Anti-Installation|{{TextGlow|'''Nuke Setups'''|black|text-colour=#A9F377|glow-size=2px}}]] is mandatory to defeat the boss.
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* Bringing [[ASW]] and [[AACI]] is also recommended.
 
* Bringing [[ASW]] and [[AACI]] is also recommended.
 
*It is recommended to bring a [[Special Attacks#Nelson-class_Special_Attack|Nelson-class Touch]].
 
*It is recommended to bring a [[Special Attacks#Nelson-class_Special_Attack|Nelson-class Touch]].
 
+
* If {{MapRoute|T|red}} became an issue, can consider sending LBAS there to help with the pass the node to get to boss.
 +
** Send LBAS to boss on LD and employ other strategies to hop pass through {{MapRoute|T|red}}
 
*Using {{Smoke}} [[Smoke]]s can help to pass through nodes {{MapRoute|S|red|T|red}}.
 
*Using {{Smoke}} [[Smoke]]s can help to pass through nodes {{MapRoute|S|red|T|red}}.
 
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
 
*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
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|-|Node V=
 
|-|Node V=
 
* Refer to [[#Phase 4 - Boss]]'s fleet for composition and routing.
 
* Refer to [[#Phase 4 - Boss]]'s fleet for composition and routing.
 +
* To secure A rank, running a Boss Support expedition is highly recommended to help clear out the escort fleet.
 +
* If LBAS was previously used on {{MapRoute|T|red}}, consider sending 1 to boss and 1 to {{MapRoute|T|red}} only.
    
|-|Node X & Y=
 
|-|Node X & Y=
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* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|X|red}}
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|X|red}}
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|Y|red}}
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|Y|red}}
 
+
*Using [[#Phase 5 - Boss]]'s fleet is also possible.
 
</tabber>
 
</tabber>
    
==Phase 5 - Boss==
 
==Phase 5 - Boss==
 +
CTF fleets usually bring the best firepower against the boss. However, the Fast+ STF advantageous shelling order makes it a better choice in most cases, especially to pass node {{MapRoute|Z|red}}.
 +
 
<tabber>
 
<tabber>
 
|-|Fast+=
 
|-|Fast+=
 
* STF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
* STF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
**Main: '''3 (F)BB(V), 1 CV, 1-2 CA(V)/AV, 0-1 CL/DD
+
**Main: '''3 (F)BB(V), 1 CV, 1 CA(V), 0-1 CL/DD, 1 AV
**Escort: '''0-3 CA(V)/AV, 1 CL, 2-5 DD
+
**Escort: '''1-3 CA(V)/AV, 1 CL, 2-4 DD
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 
*The LoS check is overwritten when Fast+.
 
*The LoS check is overwritten when Fast+.
 
*Is more effective against pre-boss nodes thanks to the shelling sequence/order when using a STF.
 
*Is more effective against pre-boss nodes thanks to the shelling sequence/order when using a STF.
*Acheaving air superiority on higher difficulties is harder without appropriate equipment.
+
*Achieving air superiority on higher difficulties is harder without appropriate equipment.
    
*Fast/Slow can be used STF but this will go through additional node {{MapRoute|M3|Orange}}.
 
*Fast/Slow can be used STF but this will go through additional node {{MapRoute|M3|Orange}}.
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**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
 
**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 +
*A strong fleet that can be slow, but at the expense of a slightly longer route.
   −
|-|Short=
+
|-|Short Fast=
 
* CTF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
* CTF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
**Main: '''2 (F)BB(V)/CA(V), 2 CV, 1 CL/AV, 1 DD
 
**Main: '''2 (F)BB(V)/CA(V), 2 CV, 1 CL/AV, 1 DD
 
**Escort: '''0-2 FBB/CA(V), 1 CL, 3-5 DD
 
**Escort: '''0-2 FBB/CA(V), 1 CL, 3-5 DD
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 +
 +
|-|Short Slow=
 +
* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
**Main: '''2 CV, 1 CL, 1 DD, 2 AV
 +
**Escort: '''2 CA(V), 1 CL, 3 DD
 +
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 +
*A lighter fleet that will route the shortest path even when slow.
 +
*It also benefits from the lack of battleship and so of second shellings on route.
 +
 
</tabber>
 
</tabber>
   −
* LoS check: ?
+
* LoS check: ? (rather high: reached at 91.3 on easy, failed at 70.8) for Cn1 HQ x0.4
 
* LBAS range: 6
 
* LBAS range: 6
 
+
* If [[Yamato]] is being used for this phase, the fleet requires 2 CA, 2 CL, and 4 DD to take the best route.
 +
** In addition to having 2 BB MAX.
 
* Bringing [[AACI]] is strongly recommended.
 
* Bringing [[AACI]] is strongly recommended.
    
* Using a [[Special Attack]] is highly recommended.
 
* Using a [[Special Attack]] is highly recommended.
 +
*It is recommended to send 1 LBAS on submarine node {{MapRoute|M1|red}}, and 2 LBAS on the boss.
 +
 +
*Node {{MapRoute|Z|red}} is extremely tough to pass, and may require to either use:
 +
**The {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate,
 +
**The special attack here instead of the boss.
 +
** Using {{Smoke}} [[Smoke]]s can help to pass through the node.
    
==Phase 5.5 - Debuff==
 
==Phase 5.5 - Debuff==
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