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==FUCK YOU - signed Dante     ==
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{{PortMechanicsPortal}}
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[[file:moderniztion_intro01.jpg|300px|right]]
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Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armor {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization.
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*''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
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=How To Modernize=
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# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
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# Select a ship girl to be placed in a modernization slot.
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# Stats that will be improved will turn blue and show the potential maximum improvement.
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#* HP, ASW, and Luck will just display a blue up arrow.
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# Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
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#* The button will be greyed out if the ship girl cannot be modernized any further.
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=Overview=
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* Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]].
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** HP, ASW, and luck modernization upgrades are carried over.
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* Equipment on a ship girl used for modernization will be lost.
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** Remember to '''remove valuable equipment''' before using a ship girl as modernization fodder.
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* Stats cannot be increased beyond certain caps.
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** For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps.
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** For HP, it is '''+2'''.
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** For ASW, it is '''+9'''.
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* [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder.
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=General Modernization=
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This applies to firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, and armor {{Armor}}. The formula for bonus stats from Modernization to these stats is:
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{{Formula
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|Title=Modernization Stat Formula
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|Math=\begin{align}
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\text{Stat}_\text{success} &= \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor \\
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\text{Stat}_\text{failure} &= \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor
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\end{align}
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|Var=<math>\text{Stat}_\text{input}</math> the stat increase displayed on the Modernization menu.
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|Notes=There is a fixed 50/50 chance of success/failure.
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* Success/failure is calculated '''independently per stat'''.
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** This means that it is possible for one stat to succeed and another to fail.
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* Successes are capped by the cap of the respective stat.
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** This can change the modernization efficiency listed below.
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* For maximum gains, it is better to spam multiple +5 modernizations.
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}}
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{|class="wikitable" style="text-align:center"
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|+General Modernization Chart
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!Input Value
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!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12
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|-
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!Success
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|1||2||3||5||6||7||8||9||11||12||13||14
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|-
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!Failure
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| 0|| 1|| 2|| 2|| 3|| 3| 4|| 5|| 5|| 6|| 6|| 7|| 7
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|-
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!Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>
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| 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5
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|-
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!Input Value
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!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24
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|-
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!Success
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| 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30
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|-
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!Failure
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| 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14
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|-
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!Efficiency
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| 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6
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|-
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!Input Value
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!25!!26!!27!!28!!29!!30!!31!!32!!33!!34!!35!!36<ref>Currently impossible to achieve.</ref>
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|-
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!Success
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| 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || -
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|-
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!Failure
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| 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || -
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|-
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!Efficiency
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| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
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|}
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<references/>
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{{Clear}}
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=Special Modernizations=
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When using certain ships, it is additionally possible to modernize HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}.
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{|class="wikitable" style="text-align:center"
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|+Special Modernization Chart
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!Ships used as fodder
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!Modernization get
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!Affected ships
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!Notes
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|-
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![[Maruyu]]
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| +1.2 {{Luck}}
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|rowspan=2|All
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|rowspan=2|5 Maruyu Kai should always be used at once
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|-
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![[Maruyu Kai]]
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| +1.6 {{Luck}}
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|-
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!1 DE
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|rowspan=3| +1/2 {{ASW}} /or/ +1/2 {{Luck}}
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|rowspan=4| All for {{Luck}} & {{HP}}<br>All with initial base {{ASW}} for {{ASW}}
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|rowspan=4 width=200px|Using higher-level DE increases the chance of gaining +2 of a stat
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|-
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!2 DE of different classes
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|-
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!2 same DE
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|-
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!2 different DE of the same class
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| +1/2 {{HP}} /or/ +1/2 {{Luck}}
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|-
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![[Pumpkin]]s
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| +1/2/3 {{Luck}}|||All||Requires the use of duplicates or same class ships to gain more luck
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|-
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![[Kamoi]]
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| +1/2 {{HP}}
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|Only [[Mizuho]], [[Kamoi]], {{Class|Agano}}, {{Class|Yamato}}
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|rowspan=2| +30% per base AV/AO<br>+40% per Kai+ AV/AO
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|-
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![[Mizuho]]
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| +1/2 {{HP}}
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|Only [[Mizuho]], [[Kamoi]]
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|}
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;Notes
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*Using 4 DE will count as 2 pairs,
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*Using 3 or 5 DE with count as 1 or 2 pairs, and a single ship.
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==Luck Modernization==
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Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.'''
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;Notes
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* Modernization success is '''guaranteed''' if using 5 Maruyu.
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** This is why it is very important to remodel her to Kai before using her as modernization fodder.
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* Maruyu is the easiest and most efficient method to modernize luck. '''It is highly advised to save DEs to modernize HP'''.
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===Maruyu===
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A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results:
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{|class="wikitable" style="text-align:center"
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|+Maruyu Luck Modernization Chart
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!rowspan=2 colspan=2|Success/Failure<br>(Expected Result)
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!colspan=6|Base Remodel
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|-
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! 0!! 1!! 2!! 3!! 4!! 5
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|-
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! rowspan=6| Kai Remodel
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! 0
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| -|| 2/1<br>(1.2)|| 3/2<br>(2.4)|| 4/3<br>(3.6)|| 5/4<br>(4.8)|| 6/-<br>(6.0)
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|-
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! 1
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| 2/1<br>(1.6)|| 3/2<br>(2.8)|| 4/-<br>(4.0)|| 6/5<br>(5.2)|| 7/6<br>(6.4)|| -
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|-
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! 2
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| 4/3<br>(3.2)|| 5/4<br>(4.4)|| 6/5<br>(4.6)|| 7/6<br>(6.8)|| -|| -
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|-
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! 3
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| 5/4<br>(4.8)|| 6/-<br>(6.0)|| 8/7<br>(7.2)|| -|| -|| -
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|-
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! 4
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| 7/6<br>(6.4)|| 8/7<br>(7.6)|| -|| -|| -|| -
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|-
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! 5
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| 8/-<br>(8.0)|| -|| -|| -|| -|| -
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|}
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===Coastal Defense (DE)===
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DE have a chance of granting '''+1''' luck when used alone or in pairs.
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*For single DE:
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 29 + 0.8 \times \text{Lv}</math>
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|}
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*For DE pairs:
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%}</math>
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|}
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;With
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*<math>\text{Lv}</math> the level of the DE used in the modding,
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*<math>\text{X}_\text{Rate}</math> either the ASW or HP modding rate from the below formulas.
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Notably:
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* +1 luck or [[#HP Modernization|HP]] is guaranteed from upgrades of pairs of different DE from a same class.
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* +1 luck or [[#ASW Modernization|ASW]] is guaranteed from upgrades of single DE of any other pairing.
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* If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck
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**In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.
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===[[Pumpkin]]s===
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It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization.
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*See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details.
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==ASW Modernization==
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ASW increase is capped at '''+9'''. Currently, [[DE]]s are the only way to modernize ASW.
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* Modernization is only possible for ships that already have some base [[ASW]] stats.
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* Modernization will fail if the ship girl is at the ASW cap.
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** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
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Using '''single''' or a pairs of [[DE]] that are '''not different DE of a same class''' will guarante +1 ASW or +1 [[#Luck Modernization|Luck]].
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*It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 ASW.
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The ASW mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]:
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*For single DE:
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 100 - \text{LUCKmod}_\text{Rate}\text{%}</math>
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|}
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*For DE pairs:
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>\text{ASWmod}_\text{Rate}\text{%} = 10 + 0.40 \times \sum_\text{DE} \text{Lv}</math>
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|}
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;With
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*<math>\text{Lv}</math> the level of the DE used in the modding.
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*<math>\text{LUCKmod}_\text{Rate}</math> the luck modding rate from the above formula.
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*Notably :
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** If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %.
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** Using two DE pairs with a level total at 180+ has a chance of +2 ASW.
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==HP Modernization==
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HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP.
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For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
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* Capped at +1 after marriage:
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** FBB: [[Massachusetts Kai]], [[Jean Bart]] (base)
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** SS(V): [[I-13]] (base), [[I-14]] (base), [[I-19]] (base), [[I-26]] (base), [[I-41]] (base), [[I-47]] (base), [[I-58]] (base), [[U-511 Kai]] (base), [[Salmon]] (base), [[Drum]] (base), [[Scamp]] (base)
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** AO: [[Hayasui]] (base)
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* No HP modernization kept:
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** BB: [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Yamato]] (base), [[Musashi]] (base), [[Nelson Kai]], [[Rodney Kai]], [[Colorado Kai]], [[Maryland Kai]], [[Nevada|Nevada Kai/Mod.2]]
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** FBB: [[Bismarck|Bismarck/Kai/Zwei/Drei]], [[Richelieu]] (base), [[Littorio|Littorio/Italia]], [[Roma|Roma/Kai]], [[South Dakota Kai]], [[Washington Kai]],
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** SS(V): [[I-168 Kai]], [[I-8]] (base), [[I-36]] (base), [[I-400]] (base), [[I-401]] (base), [[Maruyu]] (base)
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** AO: [[Hayasui Kai]],
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Using pairs of '''different''' [[DE]] from the '''same class''' will guarante +1 HP or +1 [[#Luck Modernization|Luck]].
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* It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.
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*The HP mod success rate compared to the Luck mode is approximately as follows [https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit?gid=0#gid=0]:
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|  <math>\text{HPmod}_\text{Rate}\text{%} = 30 + 0.35 \times \sum_\text{DE} \text{Lv}</math>
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|}
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;With
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*<math>\text{Lv}</math> the level of the DE used in the modding.
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*Notably :
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**If both DE are Lv 1, the rate is about 30 %,
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**If the total level of both DE is around 180+ (e.g. each of them lv 90+), the rate is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281].
 +
 
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[[Mizuho]] and [[Kamoi]] (AV/AO) can be used to increase the HP of certain ships.
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* '''Mizuho''': [[Mizuho]] and [[Kamoi]].
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* '''Kamoi''': [[Mizuho]], [[Kamoi]], {{Class|Agano}}, and {{Class|Yamato}}.
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* Kamoi and Mizuho are '''not interchangeable'''.
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*Mizuho or Kamoi must be used in pairs to trigger HP modding,
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*The HP mod success rate compared to the Luck mode is as follows :
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|  <math>\text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K}</math>
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|}
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;With
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*<math>\text{N}_\text{b}</math> the number of AV/AO on base form,
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*<math>\text{N}_\text{K}</math> the number of AV/AO on Kai+ form.
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Notably, if the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP).
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=See Also=
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*[[Stats]]
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*[[Help:Modernization|Modernization Priority]]
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*[[Marriage]]
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{{Mechanics}}
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