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===Coastal Defense (DE)===
 
===Coastal Defense (DE)===
DEs have about a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.'''
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DE have a chance of granting '''+1''' luck when used alone or in pairs.
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*For single DE:
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 29 + 0.8 \times \text{Lv}</math>
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|}
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*For DE pairs:
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>\text{LUCKmod}_\text{Rate}\text{%} = 100 - \text{X}_\text{Rate}\text{%}</math>
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|}
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;With
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*<math>\text{Lv}</math> the level of the DE used in the modding,
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*<math>\text{X}_\text{Rate}</math> either the ASW or HP modding rate from the below formulas.
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 +
Notably:
 
* +1 luck or [[#HP Modernization|HP]] is guaranteed from upgrades of pairs of different DE from a same class.
 
* +1 luck or [[#HP Modernization|HP]] is guaranteed from upgrades of pairs of different DE from a same class.
 
* +1 luck or [[#ASW Modernization|ASW]] is guaranteed from upgrades of single DE of any other pairing.
 
* +1 luck or [[#ASW Modernization|ASW]] is guaranteed from upgrades of single DE of any other pairing.
** There is a small chance (~6-7%) for an extra +1 luck if the pair is "at Kai level".
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* If the total level of 2 DE is around 80+ (e.g. each of them lv 40+), there is a small chance (~6-7%) for an extra +1 luck  
 
**In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.
 
**In the case the ship cannot receive one of the 2 guaranteed stats (e.g. a BB for ASW) then there is a chance to fail the modernization.
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;With
 
;With
 
*<math>\text{Lv}</math> the level of the DE used in the modding.
 
*<math>\text{Lv}</math> the level of the DE used in the modding.
*<math>\text{LUCKmod}_\text{Rate}</math> the luck modding rate from the [[#|above formula]].
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*<math>\text{LUCKmod}_\text{Rate}</math> the luck modding rate from the above formula.
 
*Notably :
 
*Notably :
 
** If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %.
 
** If the total level of both DE is around 80+ (e.g. each of them lv 40+), the rate is about 20-30 %.
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==HP Modernization==
 
==HP Modernization==
HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
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HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP.
    
For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
 
For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
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* '''Kamoi''': [[Mizuho]], [[Kamoi]], {{Class|Agano}}, and {{Class|Yamato}}.
 
* '''Kamoi''': [[Mizuho]], [[Kamoi]], {{Class|Agano}}, and {{Class|Yamato}}.
 
* Kamoi and Mizuho are '''not interchangeable'''.
 
* Kamoi and Mizuho are '''not interchangeable'''.
* The success rate for modernization using AV/AO (only Mizuho or Kamoi) can be increased by adding more duplicates.
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*Mizuho or Kamoi must be used in pairs to trigger HP modding,
** +30% per base AV/AO
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*The HP mod success rate compared to the Luck mode is as follows :
** +40% per Kai AV/AO
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** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g. 120% = 20% chance for +2HP.
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|  <math>\text{HPmod}_\text{Rate}\text{%} = 30 \times \text{N}_\text{b} + 40 \times \text{N}_\text{K}</math>
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|}
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;With
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*<math>\text{N}_\text{b}</math> the number of AV/AO on base form,
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*<math>\text{N}_\text{K}</math> the number of AV/AO on Kai+ form.
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Notably, if the success rate goes over 100%, a roll for a second HP increase is performed (e.g. 120% = 20% chance for +2HP).
    
=See Also=
 
=See Also=
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